Spaceception Posted June 5, 2016 Share Posted June 5, 2016 Just now, Andem said: Uh oh... Everyone run for cover!!! I don't have my new laptop. Yet.... I still have to wait at least a few months Link to comment Share on other sites More sharing options...
Andem Posted June 5, 2016 Share Posted June 5, 2016 28 minutes ago, Spaceception said: I don't have my new laptop. Yet.... I still have to wait at least a few months *Replike IOU* Link to comment Share on other sites More sharing options...
Spaceception Posted June 5, 2016 Share Posted June 5, 2016 Just now, Andem said: *Replike IOU* 'K Link to comment Share on other sites More sharing options...
ammarasyad Posted June 7, 2016 Share Posted June 7, 2016 Hello, Does anyone know how to get clouds and atmosphere scattering using RSS? RVE is not updated to 1.1.2 so it will not work. Anyone using scatterer with RSS? Link to comment Share on other sites More sharing options...
TrooperCooper Posted June 7, 2016 Share Posted June 7, 2016 4 hours ago, ammarasyad said: Hello, Does anyone know how to get clouds and atmosphere scattering using RSS? RVE is not updated to 1.1.2 so it will not work. Anyone using scatterer with RSS? Here you go: Link to comment Share on other sites More sharing options...
Danny Carman Posted June 7, 2016 Share Posted June 7, 2016 [Help!!!]When I use this mod,all the objects (planes,rovers,the little green man) are all in the ground.THX Link to comment Share on other sites More sharing options...
shoe7ess Posted June 8, 2016 Share Posted June 8, 2016 Hey, so I was messing around, editing some of the 8k .dds textures for planets, customizing them to my liking and got to earth. After pulling it up I remembered "Hey, I don't care much for the bright cyan spots scattered about the map". They have no bearing on biomes and to me they seemed kind of sightly, so I took the time to smooth out the textures (they are at the edges of certain shorelines) of the water. The difference between the original and the one without those bright spots is negligible, but noticeable when seen side-by-side. If anyone else has noticed this and is interested, I've uploaded the edited EarthColor.dds to my dropbox (link below). Just pop it in RSS-Textures and replace the original (or rename original as a backup).https://www.dropbox.com/s/vyhu9u7ppoav5bc/EarthColor.dds?dl=0 Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 9, 2016 Share Posted June 9, 2016 Here are some stockalike flags that I've made for Real Solar System. They're based on the stock kerbinmunflag.png and the rings.png flags. Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 9, 2016 Share Posted June 9, 2016 Is there any way to create heights on the RSS textures, as even Olympus Mons is as flat as a pancake Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 9, 2016 Share Posted June 9, 2016 21 minutes ago, Jimbodiah said: Is there any way to create heights on the RSS textures, as even Olympus Mons is as flat as a pancake What? RSS should have heightmaps. Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 9, 2016 Share Posted June 9, 2016 I installed the RSS mod as well as the textures, but everything is as good as flat. There are height differences, but definitely nothing that resemble ridges or valleys. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 9, 2016 Share Posted June 9, 2016 (edited) 16 minutes ago, Jimbodiah said: I installed the RSS mod as well as the textures, but everything is as good as flat. There are height differences, but definitely nothing that resemble ridges or valleys. I just checked in game, and the heights of planets are fine. While the heightmaps are somewhat mushy due to the huge size of real world planets, and the deformity is more realistic compared to the radius, there are definitely visible mountains and valleys. Hyperedit a craft to the Grand Canyon's lat/lon co-ordinates. Or to Olympus Mons, or to virtually anywhere on the Moon. If you're using the 2048x1024 textures then that would be another problem, and fixable by getting the 4096 or 8192 textures. Real world planets are much flatter than Kerbal planets. Edited June 9, 2016 by GregroxMun Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 9, 2016 Share Posted June 9, 2016 I'm using 8K textures. I landed a rover in on Olympys Mons and one in the mars grand canyon, but everything is "flat". Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 9, 2016 Share Posted June 9, 2016 Just now, Jimbodiah said: I'm using 8K textures. I landed a rover in on Olympys Mons and one in the mars grand canyon, but everything is "flat". Pics or it didn't happen. Link to comment Share on other sites More sharing options...
Arcturusvfx Posted June 9, 2016 Share Posted June 9, 2016 (edited) I found a problem with the RealSolarSystem\RSSKopernicus\Mars config related to the "flat duna" mars issue. removing the second PQS line fixed the issue for me. Spoiler } PQS { maxQuadLengthsPerFrame = 0.001 minLevel = 3 maxLevel = 12 deactivateAltitude = 167000 fadeStart = 102000 fadeEnd = 127000 PQS { maxQuadLengthsPerFrame = 0.001 minLevel = 3 maxLevel = 12 deactivateAltitude = 167000 fadeStart = 102000 fadeEnd = 127000 materialType = AtmosphericOptimized Material { Edited June 9, 2016 by Arcturusvfx clairfication Link to comment Share on other sites More sharing options...
Starwaster Posted June 9, 2016 Share Posted June 9, 2016 (edited) 6 minutes ago, Arcturusvfx said: I found a problem with the RealSolarSystem\RSSKopernicus\Mars config related to the "flat duna" mars issue. removing the second PQS line fixed the issue for me. Reveal hidden contents Starwaster Edit: Posted prior to the clarification (hey, guess what, I can't edit outside of the quoted text. I hate when this happens ) Edited June 9, 2016 by Starwaster Posted prior to the clarification Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 9, 2016 Share Posted June 9, 2016 @Arcturusvfx Thanks! That solved it! Mars is no longer a biljart ball Link to comment Share on other sites More sharing options...
SkyKaptn Posted June 9, 2016 Share Posted June 9, 2016 (edited) double post via edit function Edited June 9, 2016 by SkyKaptn Link to comment Share on other sites More sharing options...
SkyKaptn Posted June 9, 2016 Share Posted June 9, 2016 5 hours ago, Arcturusvfx said: removing the second PQS line are we talking about the line minLevel = 3 or the entire entry (6 lines) that are identical? Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted June 9, 2016 Share Posted June 9, 2016 @NathanKell Where do I put the RSS textures? Right now, I have the folder "RSS-Textures" in my GameData folder with RSS, Kopernicus, Kittopia Tech, Module Manager, and a RSS planet pack. Link to comment Share on other sites More sharing options...
NathanKell Posted June 9, 2016 Author Share Posted June 9, 2016 @ProtoJeb21 if you drill down in the RSS Textures zip it has install instructions in its readme. Also I have no idea how KittopiaTech will interact with RSS, let alone if it even works on 1.1, so...I wouldn't recommend having it around. Link to comment Share on other sites More sharing options...
shoe7ess Posted June 10, 2016 Share Posted June 10, 2016 2 hours ago, SkyKaptn said: are we talking about the line minLevel = 3 or the entire entry (6 lines) that are identical? Was wondering the same thing... answer was a little ambiguous. Link to comment Share on other sites More sharing options...
Starwaster Posted June 10, 2016 Share Posted June 10, 2016 (edited) 4 hours ago, SkyKaptn said: are we talking about the line minLevel = 3 or the entire entry (6 lines) that are identical? There shouldn't even be a duplicated section like that and the Mars config doesn't have a second PQS section in there at all. (not mine and not looking at the repo either) Edit: Duplicate on repo got removed recently so that's what he was talking about. Just download the updated file and copy it over the mars.cfg file in your install: https://raw.githubusercontent.com/KSP-RO/RealSolarSystem/master/GameData/RealSolarSystem/RSSKopernicus/Mars/Mars.cfg Edited June 10, 2016 by Starwaster Link to comment Share on other sites More sharing options...
Dextrian. Posted June 10, 2016 Share Posted June 10, 2016 can I install this mod but remove the inclination of all the planets? Link to comment Share on other sites More sharing options...
ammarasyad Posted June 10, 2016 Share Posted June 10, 2016 On 07/06/2016 at 4:10 PM, TrooperCooper said: Here you go: Thank you sir! Link to comment Share on other sites More sharing options...
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