Finn900 Posted July 10, 2017 Share Posted July 10, 2017 I'm having trouble to get this to work in 1.3. i have the config patch but it has't changed anything. The KSCSwitcher works but I just have random bases in the sea. Link to comment Share on other sites More sharing options...
Gleisix Posted July 14, 2017 Share Posted July 14, 2017 If I use the 1.3 patch to start a new save, will it be compatible with the official 1.3 release of RSS? Link to comment Share on other sites More sharing options...
Galileo Posted July 14, 2017 Share Posted July 14, 2017 1 minute ago, Gleisix said: If I use the 1.3 patch to start a new save, will it be compatible with the official 1.3 release of RSS? That depends on the changes the developers make. Should be fine though. Link to comment Share on other sites More sharing options...
Gleisix Posted July 14, 2017 Share Posted July 14, 2017 Ok cool, thanks! Link to comment Share on other sites More sharing options...
pap1723 Posted July 14, 2017 Share Posted July 14, 2017 10 hours ago, Galileo said: That depends on the changes the developers make. Should be fine though. @Gleisix. Unfortunately, it might break when the new release happens. We are adding Ceres, Vesta and the 5 major moon ms ot Uranus. This may or may not effect the location of your crafts. That being said, there will most likely not be a release for quite a while. Link to comment Share on other sites More sharing options...
Gleisix Posted July 14, 2017 Share Posted July 14, 2017 5 hours ago, pap1723 said: @Gleisix. Unfortunately, it might break when the new release happens. We are adding Ceres, Vesta and the 5 major moon ms ot Uranus. This may or may not effect the location of your crafts. That being said, there will most likely not be a release for quite a while. That is great to hear! I would always use RSS Expanded for Ceres, Vesta, and some other minor bodies, and Uranus having some moons is some awesome news. I ended up going back to RO/RSS in 1.2.2 for some enhanced realism but will probably update to RSS in 1.3 once the new release is here. Keep up with the good work! Link to comment Share on other sites More sharing options...
Galileo Posted July 14, 2017 Share Posted July 14, 2017 (edited) 7 hours ago, pap1723 said: @Gleisix. Unfortunately, it might break when the new release happens. We are adding Ceres, Vesta and the 5 major moon ms ot Uranus. This may or may not effect the location of your crafts. That being said, there will most likely not be a release for quite a while. Oh, very cool! Yeah, I assume the body index will be adjusted causing the save to load a little wonky. Looking forward to the update Edited July 14, 2017 by Galileo Link to comment Share on other sites More sharing options...
pap1723 Posted July 14, 2017 Share Posted July 14, 2017 1 minute ago, Galileo said: Oh, very cool! Yeah, I assume the body index will be adjusted causing the save to load a little wonky. Looking forward to the update Will that screw you guys up at all? @Galileo Link to comment Share on other sites More sharing options...
Galileo Posted July 14, 2017 Share Posted July 14, 2017 41 minutes ago, pap1723 said: Will that screw you guys up at all? @Galileo No, it won't effect visual packs, just people's careers, but I'm sure people won't mind. Link to comment Share on other sites More sharing options...
RocketBlam Posted July 16, 2017 Share Posted July 16, 2017 (edited) I've come across a problem. I can't focus view on Jupiter, from a craft that just left Earth. It will let me focus on Saturn, or Mars or any other planet, but not Jupiter... this is in 1.3 with the patch that makes RSS work in 1.3. ETA: Work-around is to use the tab key to focus on Jupiter. Edited July 16, 2017 by RocketBlam Link to comment Share on other sites More sharing options...
shoe7ess Posted July 17, 2017 Share Posted July 17, 2017 (edited) On 5/14/2016 at 0:34 PM, pap1723 said: I have created a new Biome map that includes all of the Earth's real biomes. There are a couple of new ones added. Would anyone be interested in the file? Biomes: Ice Caps Tundra Taiga (Boreal Forest) Forest (Temperate Forest) Grasslands Mountains Tropics Savanna Chaparral Desert Shores Water Let me know and I'll post a link. I came here looking for exactly this, please please please Realize I'm late to the party (thought the quoted post was on the last page for some reason). Hopefully you still have those up Edited July 17, 2017 by shoe7ess Link to comment Share on other sites More sharing options...
phoneix_007 Posted July 18, 2017 Share Posted July 18, 2017 Can you capture into orbit just by aerobraking at Triton? If so, do you need a heatshield? Link to comment Share on other sites More sharing options...
rockets-don't-make-toast Posted July 20, 2017 Share Posted July 20, 2017 if only it was an easy stand alone mod. Link to comment Share on other sites More sharing options...
Kommodore Posted July 23, 2017 Share Posted July 23, 2017 I have an issue with Real Solar system. I have downloaded it, with textures and everything, but after loading, it doesn't show Earth, but Kerbin instead. Why does this happens? Link to comment Share on other sites More sharing options...
MatterBeam Posted July 23, 2017 Share Posted July 23, 2017 4 hours ago, Kommodore said: I have an issue with Real Solar system. I have downloaded it, with textures and everything, but after loading, it doesn't show Earth, but Kerbin instead. Why does this happens? I have this same issue. I think it is a mistake in the 1.3 patch document... but it is a very minor annoyance. It shows up as 'Earth' correctly on contracts. Link to comment Share on other sites More sharing options...
Galileo Posted July 23, 2017 Share Posted July 23, 2017 (edited) 1 hour ago, MatterBeam said: I have this same issue. I think it is a mistake in the 1.3 patch document... but it is a very minor annoyance. It shows up as 'Earth' correctly on contracts. It's not a mistake. When I made that patch, doing it that way was required. Kopernicus has changed since that patch was made, but I have not updated the cfg due to laziness Edited July 23, 2017 by Galileo Link to comment Share on other sites More sharing options...
Kommodore Posted July 24, 2017 Share Posted July 24, 2017 I've forgot to say that I tried to use it on KSP 1.2.2. What can we do to fix it? Link to comment Share on other sites More sharing options...
Phineas Freak Posted July 24, 2017 Share Posted July 24, 2017 @Kommodore Without even a basic .log file no one can say. It could be anything, including dragons... Link to comment Share on other sites More sharing options...
Kommodore Posted July 24, 2017 Share Posted July 24, 2017 It wasn't a crash. I can't find any .log file. Link to comment Share on other sites More sharing options...
Starwaster Posted July 24, 2017 Share Posted July 24, 2017 49 minutes ago, Kommodore said: It wasn't a crash. I can't find any .log file. It doesn't matter if you crashed or not, you always have logs unless you explicitly disabled logging. Go back, visit the link he provided for you and read it. It will tell you how to find those logs. Link to comment Share on other sites More sharing options...
Kommodore Posted July 24, 2017 Share Posted July 24, 2017 (edited) I hope this helps. I've found it in the LauncherData folder. https://www.dropbox.com/s/0zic86c2xce72zq/output_log.txt?dl=0 Edited July 25, 2017 by Kommodore Link to comment Share on other sites More sharing options...
Knezz Posted July 25, 2017 Share Posted July 25, 2017 (edited) Hey, i wanted to ask on SSRSS forum thread, but replies are turned off.... I installed everything as said but my Sun is really small.... like really really small... Sunflare mods don't work either.... What did i do wrong? Here's my game data folder... And also, Titan is just a small black hole orbiting Saturn... Edited July 25, 2017 by Knezz Link to comment Share on other sites More sharing options...
Pointblank66 Posted July 28, 2017 Share Posted July 28, 2017 Does this mod rescale everything else (parts etc) besides the ksp solar system? or is Realism Overhaul responsible for that? Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted July 28, 2017 Share Posted July 28, 2017 1 hour ago, Pointblank66 said: Does this mod rescale everything else (parts etc) besides the ksp solar system? or is Realism Overhaul responsible for that? Nope this just changes the planets. How the user adapts parts to match is up to them. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 2, 2017 Share Posted August 2, 2017 Question: What if you wanted the stock planets at stock scale in the Real Solar System? Answer: No why would anyone want that Link to comment Share on other sites More sharing options...
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