Shurikeeen Posted October 19, 2014 Share Posted October 19, 2014 Quick question. does this plugin have all the planets and their moons? I saw all the planets on the list except Neptune but i am more concerned about the moons?All the planets and moons of our solar system? Not nearly all. Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 19, 2014 Share Posted October 19, 2014 (edited) I cannot walk/land on terrain. If I do so, I go straight trough it few meters and explode. Im using Metaphor's 1/10th size solar system config.EDIT: RSS with no special configs seems to have same problem Edited October 19, 2014 by Shurikeeen Link to comment Share on other sites More sharing options...
jrandom Posted October 19, 2014 Share Posted October 19, 2014 (edited) I get the same "through the terrain" problem with just regular old RSS. Makes it impossible to land planes anywhere but runways. (Although I did have a capsule come down on land that was fine and didn't clip through the ground.) Edited October 19, 2014 by jrandom Link to comment Share on other sites More sharing options...
jrandom Posted October 19, 2014 Share Posted October 19, 2014 Heads-up: RSS 8.1.1 has Module Manager 2.5.0 instead of the latest 2.5.1. Link to comment Share on other sites More sharing options...
jrandom Posted October 19, 2014 Share Posted October 19, 2014 Looks like we're getting the old Kerbin bump map in the map view: Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Author Share Posted October 19, 2014 Ah crap. Will fix, thanks. Link to comment Share on other sites More sharing options...
Korkin Posted October 19, 2014 Share Posted October 19, 2014 is there mod that turns Kerbal system into Solar system but without rescaling and making it hardcore. I enjoy playing KSP with its natural mecanics but would really like to have the earth-moon, mars, venus and etc. is it possible to make Real Solar System LITE version:cool: Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 19, 2014 Share Posted October 19, 2014 is there mod that turns Kerbal system into Solar system but without rescaling and making it hardcore. I enjoy playing KSP with its natural mecanics but would really like to have the earth-moon, mars, venus and etc. is it possible to make Real Solar System LITE version:cool:There are config downloads what do that in this thread. Link to comment Share on other sites More sharing options...
Mounti Posted October 19, 2014 Share Posted October 19, 2014 Is there a way to set the RSS to a specific planetary constellation? I need the planetary constellation of the 15th of October 1997 for my Cassini-Huygens mission. Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Author Share Posted October 19, 2014 Day 1 Year 1 is Jan 1 1951 at midnight GMT. Since KSP thinks *every* year is 365 days (oh, and make sure your settings are on "Earth time" not "Kerbin time" in KSP's settings menu), you will have to figure out what day of the year Oct 15 is, then offset by the number of leap years since 1951. Link to comment Share on other sites More sharing options...
VonFrank Posted October 19, 2014 Share Posted October 19, 2014 Is there some technical reason that RSS is disabled with x64? Or is it just arbitrarily disabled because squad now claims x64 to be unstable.If this is the case, is there some setting to enable it on x64 again? Link to comment Share on other sites More sharing options...
Starman4308 Posted October 19, 2014 Share Posted October 19, 2014 Is there some technical reason that RSS is disabled with x64? Or is it just arbitrarily disabled because squad now claims x64 to be unstable.If this is the case, is there some setting to enable it on x64 again?It's because numerous mod authors are fed up trying to provide support for Windows x64 users, where the bugs stem back to Windows x64 instead of their mods.And no, there's no setting: you could eliminate the check from the source code and recompile, but they're still not going to help you with any bugs found on Windows x64. Link to comment Share on other sites More sharing options...
VonFrank Posted October 19, 2014 Share Posted October 19, 2014 It's because numerous mod authors are fed up trying to provide support for Windows x64 users, where the bugs stem back to Windows x64 instead of their mods.And no, there's no setting: you could eliminate the check from the source code and recompile, but they're still not going to help you with any bugs found on Windows x64.Well that's unfortunate. In my opinion a warning stating that "mod issues on an x64 installation will not be supported" is a much better option than purposely preventing the mod from working on a 64 bit install altogether. I personally WANT to use x64 with RSS in order to get higher res textures. It worked beautifully on 0.24.2 and even if 0.25 has a few more little bugs, it should be left up to the user to determine if they still want to use it despite those risks.Sorry guys, but until the forceful check of a 64 bit install is removed, I will be sticking with the 0.24.2 version of RSS. Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Author Share Posted October 19, 2014 VonFrank: guess what. We tried that in .24. It didn't work. We still got tons of (rude) support requests, got our mods blamed for stock issues, got users offering bad advice as to how to "fix" things, or saying "lol ignore the incompatibility warning, ~so kerbal~" and on top of that could do nothing to help anyway.Apparently no amount of warnings is enough for people to pay attention and respect them. For that reason, the official download will not support KSP Win x64 until KSP Win x64 is stable. I have said on this thread before, and will say again, that if you personally (or any other user) wants an unlocked copy, I *will* distribute it by PM, on condition that it is not redistributed and that you agree to neither ask for nor receive support from me or any other person. Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Author Share Posted October 19, 2014 Changelogv8.1.2*Fixed normal map loading*Added ability to set both far and near clip planes in cfg, added cfg support for camScaledSpace (camScaledSpaceNearClip like cam01FarClip in cfg)*Water now no longer disappears when close (by setting cam01NearClip to 1) Link to comment Share on other sites More sharing options...
VonFrank Posted October 19, 2014 Share Posted October 19, 2014 VonFrank: guess what. We tried that in .24. It didn't work. We still got tons of (rude) support requests, got our mods blamed for stock issues, got users offering bad advice as to how to "fix" things, or saying "lol ignore the incompatibility warning, ~so kerbal~" and on top of that could do nothing to help anyway.Apparently no amount of warnings is enough for people to pay attention and respect them. For that reason, the official download will not support KSP Win x64 until KSP Win x64 is stable. I have said on this thread before, and will say again, that if you personally (or any other user) wants an unlocked copy, I *will* distribute it by PM, on condition that it is not redistributed and that you agree to neither ask for nor receive support from me or any other person.Thanks for the reply Nathan. I tried searching the thread for reference to getting around the x64 block but I couldn't find it, that's why I posted. (It's a big thread, so I probably just missed it, lol)I understand the reasoning behind what you did and I figured that was probably why. Still, I would love to have the un-blocked version. If you could PM it to me, that wold be appreciated. Thanks again! Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Author Share Posted October 19, 2014 It is a big thread. Thought I had that on the OP, but apparently not.PM on the way. Link to comment Share on other sites More sharing options...
TheOrqwithVagrant Posted October 19, 2014 Share Posted October 19, 2014 (edited) Minor upgrade 'hiccup' to watch for for 6.4x Kerbin config users - after I upgraded from 8.0 to to 8.1.1, my lander on Minmus got teleported to 700m above the surface of the Sun, and the mapper and com relay sat I had in orbit also ended up in solar orbits instead of Minmus orbit. The sats were easily hyper-edited back into place, but the lander, alas, was a loss. Super minor for me, but if anyone has built big bases on Minmus, they may want to watch out for this.EDIT: Not a minor hiccup after all - something in the SOI calculation has changed, and now Kerbin's SOI ends just beyond the Mun, well 'below' Minmus's orbit, causing all kinds of craziness for the 6.4x Kerbin config. This probably needs fixing if the alternative configs are going to remain possible, unless there's some way to tweak SOI from within the RSS config that I've missed. Edited October 20, 2014 by TheOrqwithVagrant Link to comment Share on other sites More sharing options...
dlrk Posted October 20, 2014 Share Posted October 20, 2014 I'll confirm the SOI problem with 6.4x Kerbin. Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Author Share Posted October 20, 2014 (edited) Logs please? Edited October 20, 2014 by NathanKell Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Author Share Posted October 20, 2014 Never mind, found it. Have to release tomorrow, though. Link to comment Share on other sites More sharing options...
Valerian Posted October 20, 2014 Share Posted October 20, 2014 (...) got users offering bad advice as to how to "fix" things (...)I'm starting to see that on my side too :/ Link to comment Share on other sites More sharing options...
pingopete Posted October 20, 2014 Share Posted October 20, 2014 Never mind, found it. Have to release tomorrow, though.Nice release fixes I think I'm gonna try and migrate to RSS 8+ for these updates. This whole DDS loading thing has me intrigued, have you tested it on any of the 8k rss textures yet? I hear the colour map one doesn't work. - I'm all in favour of getting the most out of KSP through my GTX970 it runs ksp with about 10% usage max :/ Link to comment Share on other sites More sharing options...
dlrk Posted October 20, 2014 Share Posted October 20, 2014 Out of curiosity, what was the bug? Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Author Share Posted October 20, 2014 pingopete: why do you think I changed it to allow loading from gamedata? Yes, I converted your new Color map to dds. dlrk: I wasn't calling the final orbit method correctly (coroutines calling other coroutines have to invoke things oddly). Link to comment Share on other sites More sharing options...
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