ANWRocketMan Posted June 12, 2015 Share Posted June 12, 2015 I'm experiencing a problem that I don't think is a bug, but is rather a product of the config file editing I did. Some help with fixing it would be appreciated. I halved the size of planets in this config because I didn't want to use RO. I find that decreasing the planet size actually increased orbital velocity up to 10 km/s at the same altitude above the Earth. This seems very strange and unintuitive to me and I'm pretty sure this isn't how it works IRL. Any help with an explanation and a solution would be great. Thanks in advance.Because the Planet's mass stays the same, but now that mass is compressed more(much denser). So the gravitational acceleration will remain the same at x distance from the center of the planet. Which means that 200km LEO above a planet with only half the radius is 4 times higher. Meaning you need a greater speed to attain and maintain orbit.EDIT: Got beaten. Link to comment Share on other sites More sharing options...
NathanKell Posted June 12, 2015 Author Share Posted June 12, 2015 Yep, if you change the size, change the mass. Or remove the mass line and just set geeASL, and mass will autoscale. Link to comment Share on other sites More sharing options...
SirKeplan Posted June 12, 2015 Share Posted June 12, 2015 I'm experiencing a problem that I don't think is a bug, but is rather a product of the config file editing I did. Some help with fixing it would be appreciated. I halved the size of planets in this config because I didn't want to use RO. I find that decreasing the planet size actually increased orbital velocity up to 10 km/s at the same altitude above the Earth. This seems very strange and unintuitive to me and I'm pretty sure this isn't how it works IRL. Any help with an explanation and a solution would be great. Thanks in advance.what the other guys said, basically if you are going to reduce planet sizes, you have to reduce the planets mass too. kerbin is ridiculously smaller than Earth, and a fair bit denser too. Link to comment Share on other sites More sharing options...
jrandom Posted June 13, 2015 Share Posted June 13, 2015 Is there a known issue for what can cause the ground textures to completely go away? This started after I completed a short orbit/reenter mission and it persists even if I start a new game:(log file)Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Vannort86 Posted June 13, 2015 Share Posted June 13, 2015 Hey Nathan, I'm having problems downloading the textures from GitHub. Downloads either stop after a few MB or won't download at all. Anything I'm doing wrong or is it just GitHub? Link to comment Share on other sites More sharing options...
Sahadara Posted June 13, 2015 Share Posted June 13, 2015 Thanks for the help. I suspected it had something to do with the mass staying the same, but I wasn't sure how to fix it. I'll go and set all the correct geeasl parameters and let the game take care of mass. Link to comment Share on other sites More sharing options...
Mitchz95 Posted June 13, 2015 Share Posted June 13, 2015 Is there any place I can download png versions of the textures? Link to comment Share on other sites More sharing options...
Dr. Walther Posted June 13, 2015 Share Posted June 13, 2015 (edited) I'm experiencing a problem that I don't think is a bug, but is rather a product of the config file editing I did. Some help with fixing it would be appreciated. I halved the size of planets in this config because I didn't want to use RO. I find that decreasing the planet size actually increased orbital velocity up to 10 km/s at the same altitude above the Earth. This seems very strange and unintuitive to me and I'm pretty sure this isn't how it works IRL. Any help with an explanation and a solution would be great. Thanks in advance.This is something that bothers me too. Eventually I may want to update to realistic sizes, but right now the reason to use this mod is to have real solar system bodies, and not to change everything. The gameplay in KSP is fine with me. I have years worth of calculations for spaceships, and a lot of mods and I don't want to start over.If I want to get into orbit wit RSS, I need to install RO. This in turn requires me to install a lot of other mods. I cannot use CKAN because I dotNEt 4.5 dies not install correctlx on my computer, so I don't know where to start.I think a simple way to use the RSS mod with regular Kerbin scale and all other mods unchanged would make a lot of people happy. There was a link to such a downscale mod on page one but it does not work with the most recent version. Any help appreciated, I would even do it myself if I knew how to ..EDIT: What mod is recommended to get clouds and athmospheres? Most athmosphere-less bodies in this mod look absoltely great, but having Venus/Earth/Titan with only the surface texture is too barren. Edited June 13, 2015 by Dr. Walther Link to comment Share on other sites More sharing options...
NathanKell Posted June 13, 2015 Author Share Posted June 13, 2015 Final (?) pre-release version:https://www.dropbox.com/s/6s2u20uo9ro2ri6/RSSv10PRE.zip?dl=0Please let me know if you encounter further issues.Known issues:Phobos and (especially) Deimos have wonky terrainSaturnian moons don't have heightmaps. Link to comment Share on other sites More sharing options...
codepoet Posted June 13, 2015 Share Posted June 13, 2015 Final (?) pre-release version:https://www.dropbox.com/s/6s2u20uo9ro2ri6/RSSv10PRE.zip?dl=0Please let me know if you encounter further issues.Known issues:Phobos and (especially) Deimos have wonky terrainSaturnian moons don't have heightmaps.Is this a pre-release for KSP1.0.2 or KSP0.90? Link to comment Share on other sites More sharing options...
winged Posted June 13, 2015 Share Posted June 13, 2015 Is there any place I can download png versions of the textures?You can install DDS Converterhttp://www.ddsconverter.com/It will take just 2 minutes to convert everything to PNG.@codepoet: it's for 1.0.2 Link to comment Share on other sites More sharing options...
Dr. Walther Posted June 13, 2015 Share Posted June 13, 2015 (edited) In order to rescale everything to the original game, I tried to hand-edit RealSolarSystem\RSSKopernicus.cfgwould it be enough to change this file only?Are these values enough to scale orbital velocities to 1/10, so that I can use the stock physics and parts? radius = 173710 mass = 7.34767309E+21What is gravParameter = 3.986004418e+13Is it the equivalent to mass when that is not used in the .cfg (on Earth?)Of course I assume that I also need to reduce rotationPeriod = 2360584.68479999 semiMajorAxis semiMinorAxisif I want the orbits and distances rescaled too ..Any tips appreciated.Nope .. this didn't work, my rocket immediately collapsed and exploded, destroying the whole launchpad in the process Edited June 13, 2015 by Dr. Walther Link to comment Share on other sites More sharing options...
blub01 Posted June 13, 2015 Share Posted June 13, 2015 Is this a pre-release for KSP1.0.2 or KSP0.90?1.0.xThis is something that bothers me too. Eventually I may want to update to realistic sizes, but right now the reason to use this mod is to have real solar system bodies, and not to change everything. The gameplay in KSP is fine with me. I have years worth of calculations for spaceships, and a lot of mods and I don't want to start over.If I want to get into orbit wit RSS, I need to install RO. This in turn requires me to install a lot of other mods. I cannot use CKAN because I dotNEt 4.5 dies not install correctlx on my computer, so I don't know where to start.I think a simple way to use the RSS mod with regular Kerbin scale and all other mods unchanged would make a lot of people happy. There was a link to such a downscale mod on page one but it does not work with the most recent version. Any help appreciated, I would even do it myself if I knew how to ..just change engine and fuel tank mass(in the RO thread there's the correct ratios from the current weight), and you might want to install realfuels, i find it easier to build rockets with it. also, you can get older CKAN versions, too, from their github page.EDIT: i think the fuel tanks and engines should be around 4 times lighter, but for the nuclear engine, which weighs around 9 tons in RO. Link to comment Share on other sites More sharing options...
Lilienthal Posted June 13, 2015 Share Posted June 13, 2015 Final (?) pre-release version:https://www.dropbox.com/s/6s2u20uo9ro2ri6/RSSv10PRE.zip?dl=0Please let me know if you encounter further issues.Known issues:Phobos and (especially) Deimos have wonky terrainSaturnian moons don't have heightmaps.No problems with getting into the atmosphere of Venus at 140,000m. Contrary to what I have read (IIRC), it is there - and just killed jeb. . Link to comment Share on other sites More sharing options...
blub01 Posted June 13, 2015 Share Posted June 13, 2015 No problems with getting into the atmosphere of Venus at 140,000m. Contrary to what I have read (IIRC), it is there - and just killed jeb. .I stated it a few days ago, and apparently it was fixed in the recent update. Link to comment Share on other sites More sharing options...
Lilienthal Posted June 13, 2015 Share Posted June 13, 2015 I stated it a few days ago, and apparently it was fixed in the recent update.Great! Another bug killed. Link to comment Share on other sites More sharing options...
Blacks Posted June 13, 2015 Share Posted June 13, 2015 About pre release version it need to be done a little correction on RSSKopernicus.cfg file aka at point were it start attribute for Earth / Kerbin aka: // Earth Body { name = Kerbin //nameLater = Earth cbNameLater = Earthlast to line it need to look like this: // nameLater = Earth // cbNameLater = Earthother way it will start a fight between kopernicus, Rss & rest script Same it say it Kerbin it can be rename with Earth well sure BUT same it will need to be replace other code line to coz other way dependency between planet it will screw up & agen Kopernicus & RSS it will start yelling generate error p.s. i was try to make work EVE (last version from Overhaul... last update was ~11 hour) noo success usual i end having weird texture or Eve complain he not recognize texture, IF they are DDS one, it seams EVE it really not like dds, but i guess this problem it will fix & all it will be fine& main problem between new EVE & RSS it came from terrain texture what are mest up, ending have a white planet or a very very very bad textureanyway nice cya around & thx for work what it was set Link to comment Share on other sites More sharing options...
blub01 Posted June 13, 2015 Share Posted June 13, 2015 (edited) BUG REPORT: (don't know if this is RSS or RO, I'm running both) Infernal robotics is all kinds of wonky, I've got 4 telescopic pistons attached to each other, and when i push them out, they drift apart and turn weirdly. can't show it right now as for some reason i can't take a screenshot, but I'm going to get one later.EDIT: log Edited June 13, 2015 by blub01 Link to comment Share on other sites More sharing options...
Dr. Walther Posted June 13, 2015 Share Posted June 13, 2015 just change engine and fuel tank mass(in the RO thread there's the correct ratios from the current weight), and you might want to install realfuels, i find it easier to build rockets with it. also, you can get older CKAN versions, too, from their github page.EDIT: i think the fuel tanks and engines should be around 4 times lighter, but for the nuclear engine, which weighs around 9 tons in RO.Thanks for the tip. Although I'd still need to know the exact ratios, ot the whole thing will not work.The problem is, I get RSS to work fine. But what are my options to build anything with it that can get into orbit?For once I simply can't install RO. I tried several versions of CKAN but it cannot make a connection, even if I get dotNET 4 to work. Theen I tried to look at manual installation, but there are dependencies that lead to other dependencies, and many dependencies are already outdated version numbers. I already know that if this is ever going to work, it will be only after I spent days and weeks.So what I'd like is a simple pack of engines that uses the same scale factor as RSS, and that does not take more than a day to install. Link to comment Share on other sites More sharing options...
blub01 Posted June 13, 2015 Share Posted June 13, 2015 Thanks for the tip. Although I'd still need to know the exact ratios, ot the whole thing will not work.The problem is, I get RSS to work fine. But what are my options to build anything with it that can get into orbit?For once I simply can't install RO. I tried several versions of CKAN but it cannot make a connection, even if I get dotNET 4 to work. Theen I tried to look at manual installation, but there are dependencies that lead to other dependencies, and many dependencies are already outdated version numbers. I already know that if this is ever going to work, it will be only after I spent days and weeks.So what I'd like is a simple pack of engines that uses the same scale factor as RSS, and that does not take more than a day to install.RSS isn't on CKAN anyway as far as i know. just install it manually, there's a link to the probably last dev version one or two pages back. Link to comment Share on other sites More sharing options...
Lilienthal Posted June 13, 2015 Share Posted June 13, 2015 RSS isn't on CKAN anyway as far as i know. just install it manually, there's a link to the probably last dev version one or two pages back.RSS and RO are on CKAN. However, as they are not updated for version 1.0x (only pre-releases exist), CKAN can only install them for KSP0.90. (Where they do work great.) Link to comment Share on other sites More sharing options...
blub01 Posted June 13, 2015 Share Posted June 13, 2015 okay, my CKAN does not find them. might be that you have to select a 0.90 install to see them or something? Link to comment Share on other sites More sharing options...
Dr. Walther Posted June 13, 2015 Share Posted June 13, 2015 Just to clarify. The latest pre release RSS works fine for me. But I cannot get anything into space without RO.And for some reason CKAN doesn't work at all, mod list is empty and "Refresh" just gives a connection error.I understand that this is not a problem of RSS, but without lifting capability I cannot play the mod. My best rockets with stock reach 10-20,000 m/s, but that's hardly orbital missions ...I probably have to try again in some months. Link to comment Share on other sites More sharing options...
11of10 Posted June 13, 2015 Share Posted June 13, 2015 Add Novapunch or KW Rocketry, they have big tanks and motors that should suffice to get you to orbit. Link to comment Share on other sites More sharing options...
Lilienthal Posted June 13, 2015 Share Posted June 13, 2015 okay, my CKAN does not find them. might be that you have to select a 0.90 install to see them or something?yes, or select "all" in the filter settings. (clicking on the magnification glass.) Link to comment Share on other sites More sharing options...
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