raxo2222 Posted July 13, 2015 Share Posted July 13, 2015 When this mod will be compatible with CRP? My interstellar scoops aren't working. Link to comment Share on other sites More sharing options...
Tsalsku Posted July 13, 2015 Share Posted July 13, 2015 Help! i don't have Earth's moon, I don't have any planet's moons, Mercury, venus and mars is gone. I downloaded this on this website and clicked "Download Blugin", then i downloaded textures in "the texture repository". I put all of the RSS files to the KSP gamedata and then Texture file, what's wrong? Link to comment Share on other sites More sharing options...
winged Posted July 13, 2015 Share Posted July 13, 2015 My recreation of Venera 9, unmanned soviet mission to planet Venus: Hope, you guys will like it Link to comment Share on other sites More sharing options...
MrKerbMan Posted July 13, 2015 Share Posted July 13, 2015 Hello, guys! This mod is wonderful, but I would like to play with a rescaled version of Kerbol system. Also I heard that stock engines configs are made for small planets, not for real scaled. Is there any addon to improve that? Link to comment Share on other sites More sharing options...
MatttheCzar Posted July 13, 2015 Share Posted July 13, 2015 Will there be new Pluto and Charon bumpmaps and skins now that New Horizons has seen it up close? Link to comment Share on other sites More sharing options...
Warp11 Posted July 14, 2015 Share Posted July 14, 2015 Help! i don't have Earth's moon, I don't have any planet's moons, Mercury, venus and mars is gone. I downloaded this on this website and clicked "Download Blugin", then i downloaded textures in "the texture repository". I put all of the RSS files to the KSP gamedata and then Texture file, what's wrong?It is way easier to install this using CKAN. That does all the installing for you. (CKAN is a mod that helps you install other mods, shouldn't be too hard to find) Link to comment Share on other sites More sharing options...
thomas81 Posted July 14, 2015 Share Posted July 14, 2015 is this mod compatible with Kopernicus and Kerbal Galaxy 2? Link to comment Share on other sites More sharing options...
HoloYolo Posted July 14, 2015 Share Posted July 14, 2015 is this mod compatible with Kopernicus and Kerbal Galaxy 2?No. There's too much RAM to handle with those 3 mods anyways. Link to comment Share on other sites More sharing options...
nightingale Posted July 14, 2015 Share Posted July 14, 2015 Attention RSS + RemoteTech users! The RemoteTech Contract Pack has now been updated with full RSS support (as well as support for all planet packs).You may now return to your regularly scheduled thread discussion. Link to comment Share on other sites More sharing options...
Tylerd Posted July 14, 2015 Share Posted July 14, 2015 how does this effect career mode? Link to comment Share on other sites More sharing options...
plasmeus Posted July 14, 2015 Share Posted July 14, 2015 I guess as the New Horizons hi-res textures start getting (slowly) beamed back we will finally not have to look at Vall(I think that was what pluto was replaced by). I think the Pluto surface pictures are of highest priority so they will be coming over the downlink first. Link to comment Share on other sites More sharing options...
theguyinthemines Posted July 14, 2015 Share Posted July 14, 2015 I guess as the New Horizons hi-res textures start getting (slowly) beamed back we will finally not have to look at Vall(I think that was what pluto was replaced by). I think the Pluto surface pictures are of highest priority so they will be coming over the downlink first.The data is being beamed at lightspeed, but pluto is 9 light hours away from earth, which means that it takes light 9h to reach earth.Keep that fact Link to comment Share on other sites More sharing options...
SirKeplan Posted July 14, 2015 Share Posted July 14, 2015 The data is being beamed at lightspeed, but pluto is 9 light hours away from earth, which means that it takes light 9h to reach earth.Keep that fact slight correction, you are out by a factor of 2, pluto is 4.5 light hours away. you are thinking of the round trip time. Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2015 Author Share Posted July 15, 2015 The Pluto textures are custom textures made by dimonnomid, nothing in RSS has used stock KSP planet textures since, like v7 or so.And yes, we'll certainly update our Pluto textures as soon as we can. Link to comment Share on other sites More sharing options...
cantab Posted July 15, 2015 Share Posted July 15, 2015 I guess as the New Horizons hi-res textures start getting (slowly) beamed back we will finally not have to look at Vall(I think that was what pluto was replaced by). I think the Pluto surface pictures are of highest priority so they will be coming over the downlink first.You're probably thinking of Outer Planets Mod, which has a Vall copy called Plock. RSS has an imagination of Pluto, of course that will probably be updated now we have real images. Link to comment Share on other sites More sharing options...
Helmut_AUT Posted July 15, 2015 Share Posted July 15, 2015 Hi all,I love the visuals and size of this mod. But I hated trying to get RO to work and it seems too complicated for my simple brain...Is there any "easy install" mod that would scale the performance (not necessarily the size) of KSP Stock parts correctly in relation to RSS Distances and Gravity? I don't need fancy rocket mechanics like RO does, just something that gives stock fuel and engines enough power to deal with the RSS. Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2015 Author Share Posted July 15, 2015 Yep.https://github.com/KSP-RO/RealismOverhaul/blob/master/ROMini.cfg Link to comment Share on other sites More sharing options...
Cronus425 Posted July 15, 2015 Share Posted July 15, 2015 Minor but kind of strange bug I've encountered. Uranus was not properly given it's name and is still Eelloo. The texture and the physical characteristics are correct, just the name is messed up. This is using a CKAN install of RSS. Any idea what cfg file I should look to edit to fix the name? I'ts bugging me something fierce. Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2015 Author Share Posted July 15, 2015 That's really weird since I can't imagine what would be giving it the name Eeloo--it's not even derived from Eeloo, it's templated from Jool and renamed Uranus. I don't get the issue at all.Can you post your mod list, and upload zips of your log files (see here), your KSP/Logs folder, and your KSP/GameData/ModuleManager.ConfigCache file? Link to comment Share on other sites More sharing options...
Cronus425 Posted July 16, 2015 Share Posted July 16, 2015 Ok, on a relaunch of the game Uranus is properly named again. I know that's gonna make it even harder to track down, who knows. Anyway, here's what you asked for, hope it helps!Download for the log flies and such: https://www.dropbox.com/s/79xe23qztweqhwa/Files.rar?dl=0Mod list:KSP: 1.0.4 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bitFilter Extensions - 2.3.1USI Tools - 0.4.1B9 Aerospace Procedural Parts - 0.40Community Resource Pack - 0.4.2Connected Living Space - 1.1.3.1DMagic Orbital Science - 1.0.7Ferram Aerospace Research - 0.15.4Firespitter - 7.1.4Interstellar Fuel Switch - 1.15Kerbal Attachment System - 0.5.3Kerbal Engineer Redux - 1.0.18Kerbal Joint Reinforcement - 3.1.4Kerbal Inventory System - 1.2KSP-AVC Plugin - 1.1.5ModularFlightIntegrator - 1.1.1NavHud - 1.2.1Near Future Electrical - 0.5.1Procedural Parts - 1.1.7RCS Build Aid - 0.7.2RealChute - 1.3.2.3RealSolarSystem - 10.1RemoteTech - 1.6.7SCANsat - 1.1.4SolverEngines - 1.6TextureReplacer - 2.4.7TAC Life Support - 0.11.1.20Kerbal Alarm Clock - 3.4Transfer Window Planner - 1.3.0.1USI Survivability Pack - 0.3Universal Storage - 1.1.0.6VenStockRevamp - 1.8 Link to comment Share on other sites More sharing options...
Brausser1234 Posted July 16, 2015 Share Posted July 16, 2015 I have quite a weird bug I used the ckan install of Rss and have realism overhaul and the textures that are something like 4026-2074 somewhere around there with a all required mods and I have 4 extra mods which are scansat, universal storage, Fasa, and ksc switcher, and what happens when I load a new or saved game the ksc is on a black island and when I try and move the ksc it just stays in the same place unless all official land mass is black and surrounded by the ocean and all of the stock map textures are in place in the tracking station all game features are functional but I have no idea what's going wrong I even tried uninstalling and reinstalling and manually installing all mods nothing works please help I need to create new horizons lol Link to comment Share on other sites More sharing options...
Helmut_AUT Posted July 16, 2015 Share Posted July 16, 2015 Yep.https://github.com/KSP-RO/RealismOverhaul/blob/master/ROMini.cfgThanks a lot Nathan. But excuse me for being stupid (I searched and googled...) where would I drop this? Link to comment Share on other sites More sharing options...
Aghanim Posted July 16, 2015 Share Posted July 16, 2015 I think that my KSP installation is behaving weird with Realism Overhaul + RSS CKAN installationHere is KSP with RO only:with mod list:KSP: 1.0.4 (Unix) - Unity: 4.6.4f1 - OS: Linux 3.19 Ubuntu 15.04 64bitFilter Extensions - 2.3.1B9 Aerospace Procedural Parts - 0.40Community Resource Pack - 0.4.3Connected Living Space - 1.1.3.1DMagic Orbital Science - 1.0.7Ferram Aerospace Research - 0.15.4Firespitter - 7.1.4Interstellar Fuel Switch - 1.15Kerbal Attachment System - 0.5.3Kerbal Inventory System - 1.2KSP-AVC Plugin - 1.1.5Kerbal Joint Reinforcement - 3.1.4ModularFlightIntegrator - 1.1.1Procedural Parts - 1.1.7Saturatable RW - 1.10.1RealChute - 1.3.2.3RealismOverhaul - 10.1RemoteTech - 1.6.7SCANsat - 1.1.4SolverEngines - 1.6TAC Life Support - 0.11.1.20Universal Storage - 1.1.0.6VenStockRevamp - 1.8and with RSS:with mod list:KSP: 1.0.4 (Unix) - Unity: 4.6.4f1 - OS: Linux 3.19 Ubuntu 15.04 64bitFilter Extensions - 2.3.1B9 Aerospace Procedural Parts - 0.40Community Resource Pack - 0.4.3Connected Living Space - 1.1.3.1DMagic Orbital Science - 1.0.7Ferram Aerospace Research - 0.15.4Firespitter - 7.1.4Interstellar Fuel Switch - 1.15Kerbal Attachment System - 0.5.3Kerbal Inventory System - 1.2KSP-AVC Plugin - 1.1.5Kerbal Joint Reinforcement - 3.1.4ModularFlightIntegrator - 1.1.1Procedural Parts - 1.1.7Saturatable RW - 1.10.1RealChute - 1.3.2.3RealSolarSystem - 10.1RealismOverhaul - 10.1RemoteTech - 1.6.7SCANsat - 1.1.4SolverEngines - 1.6TAC Life Support - 0.11.1.20Universal Storage - 1.1.0.6VenStockRevamp - 1.8and here is KSP.log: https://drive.google.com/file/d/0B3Z3SPhPdVFNbnJVX2RIWTE1S1U/view?usp=sharingwith Kerbin.Body.log: http://pastebin.com/i8xtcTR1 Link to comment Share on other sites More sharing options...
Aluminum Oxide Posted July 16, 2015 Share Posted July 16, 2015 This solar system mod is EPIC! I downloaded the zip files and textures (excluding the 8192 file) and tranfered the unzipped folders into the plugin foldero of the Game Data section, but as I load the game, the game does not load at all, instead it takes an x number of hours to load when I launch the game. Could you please tell me what kind of problem this is and how it can be fixed? Link to comment Share on other sites More sharing options...
Temeter Posted July 16, 2015 Share Posted July 16, 2015 This solar system mod is EPIC! I downloaded the zip files and textures (excluding the 8192 file) and tranfered the unzipped folders into the plugin foldero of the Game Data section, but as I load the game, the game does not load at all, instead it takes an x number of hours to load when I launch the game. Could you please tell me what kind of problem this is and how it can be fixed?Maybe its a borked installation? You don't need to put anything into the plugin folder, just drop the RSS thing into the gamedata folder. Link to comment Share on other sites More sharing options...
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