Wallygator Posted April 27, 2016 Share Posted April 27, 2016 Fresh install - OSX... + KER 4k textures seem to work just fine. Also attempted the 8k textures, But I only see a sliver of earth displayed in the tracking centre view. They did seem to work on my 1.0.5 install just fine. Not a big deal, just wondering if there is any further thoughts on this... Link to comment Share on other sites More sharing options...
SpaceEnthusiast Posted April 27, 2016 Share Posted April 27, 2016 2 minutes ago, FITorion said: You also need the textures. 1 of the three different resolutions which are linked in the first post. That then needs to be unzipped in the gamedata folder like rss was. I have no problems getting my solar system to look like Earth's solar system, both actual size and 1/10th size. I'm eager to learn how you guys work around not having to build bigger rockets due to 10 times larger size of earth without a Realism Overhaul 1.1 update. Link to comment Share on other sites More sharing options...
HoloYolo Posted April 27, 2016 Share Posted April 27, 2016 Just got a detention, and this brightened my mood! TO THE MOON! Link to comment Share on other sites More sharing options...
delta wee Posted April 27, 2016 Share Posted April 27, 2016 I'm not seeing the Real Solar System mod in CKAN v1.16.1 for KSP 1.1.0. Is the CKAN mod repository for KSP 1.1.0 yet to be updated with the latest RSS? Link to comment Share on other sites More sharing options...
emtguf Posted April 27, 2016 Share Posted April 27, 2016 6 hours ago, FITorion said: there's no readme in the textures pack. But I think I have it working... mostly. My 2 issues at the moment are that Florida is water... and Saturn doesn't have rings. I found the issue with florida being underwater. Go to the SSS folder and open the SSSKopernicus cfg file. find the Earth section and look at VertexHeightMap { offset = -710.0 deformity = 4325.0 map = RSS-Textures/PluginData/EarthHeight.dds The -710 is too high. I adjusted to -410 and the whole planet was dry. Trying again now at -610 to see if that is closer. Will update if I find a good number. Link to comment Share on other sites More sharing options...
oguz Posted April 27, 2016 Share Posted April 27, 2016 idk why but in my game, both sea level and saturn rings look perfect, umm. btw i found the reason of low fps, it is about Graphic Card's memory (mine is 2GB). I think i need this mod : but it doesnt work right now (it crashes, as modder said there is one bug). Is there any other mod like that ? like "loading textures on demand" thing ? Regards Link to comment Share on other sites More sharing options...
vgamble Posted April 28, 2016 Share Posted April 28, 2016 11 hours ago, oguz said: idk why but in my game, both sea level and saturn rings look perfect, umm. btw i found the reason of low fps, it is about Graphic Card's memory (mine is 2GB). I think i need this mod : but it doesnt work right now (it crashes, as modder said there is one bug). Is there any other mod like that ? like "loading textures on demand" thing ? Regards Try "force-d3d11" - google it. Also try clean install of ksp/rss (with required Module manager and Kopernikus) without any other mods. Link to comment Share on other sites More sharing options...
FITorion Posted April 28, 2016 Share Posted April 28, 2016 12 hours ago, emtguf said: I found the issue with florida being underwater. Go to the SSS folder and open the SSSKopernicus cfg file. find the Earth section and look at VertexHeightMap { offset = -710.0 deformity = 4325.0 map = RSS-Textures/PluginData/EarthHeight.dds The -710 is too high. I adjusted to -410 and the whole planet was dry. Trying again now at -610 to see if that is closer. Will update if I find a good number. Thanks. -610 looks pretty much right. Close enough for my purposes. Now I just have to figure out Saturn's rings and I'm all good. Link to comment Share on other sites More sharing options...
larsmoen Posted April 28, 2016 Share Posted April 28, 2016 (edited) The surface of the moon is completely white on my install. Verified on a clean RSS/Kopernicus install. Above 127000m it's fine, and then it gradually changes to completely white from 127000 to 102000. It's most noticable where the sun is directly above the surface. Any ideas? PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 9 minDetailDistance = 8 deactivateAltitude = 167000 fadeStart = 102000 fadeEnd = 127000 Edited April 28, 2016 by larsmoen Link to comment Share on other sites More sharing options...
Nightside Posted April 28, 2016 Share Posted April 28, 2016 20 hours ago, FITorion said: there's no readme in the textures pack. But I think I have it working... mostly. My 2 issues at the moment are that Florida is water... and Saturn doesn't have rings. Florida is sinking underwater? Well this is a realism mod... Link to comment Share on other sites More sharing options...
FITorion Posted April 28, 2016 Share Posted April 28, 2016 (edited) I've been messing with the ring values trying to get the rings to show up... I put in the rss values into sss and bam rings. and they look right... which doesn't make sense. If I understand what's going on... which I probably don't... with the default rss values in sss they should be huge... filling the whole Saturn system. But they aren't... they're right where they should be... I don't get why it's working now... but it is. so... Hurray! Though... I now I'm wondering if SSS is actually down scaling Saturn correctly... or any planet really... Edited April 28, 2016 by FITorion Link to comment Share on other sites More sharing options...
oguz Posted April 28, 2016 Share Posted April 28, 2016 (edited) 3 hours ago, vgamble said: Try "force-d3d11" - google it. Also try clean install of ksp/rss (with required Module manager and Kopernikus) without any other mods. Thank you my friend, " force-d3d11" reduced both RAM usage and Craphic Card memory usage (I have 16gb Ram anyway but GPU memory usage reduced to 1.2GB from 2GB ) but fps doesnt change. I think i was wrong, fps problem didnt have connection with GPU memory usage. Idk what to do right now lol, my GPU usage is %40-50 and CPU usage is %15-25 when i am in KSP, and getting 17-22fps ingame, with 15-20 parts (60fps without RSS/Kopernicus). Is that normal ? I mean maybe it is what Rss does? Couldt i get more fps if my GPU and CPU usages were %90-100 ? edit : i get same FPS even if i make graphic options of the game lowest, or maximum (AAx8, maximum shader/texture etc), it doesnt change fps Edited April 28, 2016 by oguz Link to comment Share on other sites More sharing options...
species Posted April 28, 2016 Share Posted April 28, 2016 7 hours ago, Nightside said: Florida is sinking underwater? Well this is a realism mod... Im sorry for offtopic, but i lold so hard at this one Link to comment Share on other sites More sharing options...
HoloYolo Posted April 28, 2016 Share Posted April 28, 2016 RSS works in 1.1.1, but Kopernicus does not. Be warned. Link to comment Share on other sites More sharing options...
vgamble Posted April 28, 2016 Share Posted April 28, 2016 9 hours ago, oguz said: Thank you my friend, " force-d3d11" reduced both RAM usage and Craphic Card memory usage (I have 16gb Ram anyway but GPU memory usage reduced to 1.2GB from 2GB ) but fps doesnt change. I think i was wrong, fps problem didnt have connection with GPU memory usage. Idk what to do right now lol, my GPU usage is %40-50 and CPU usage is %15-25 when i am in KSP, and getting 17-22fps ingame, with 15-20 parts (60fps without RSS/Kopernicus). Is that normal ? I mean maybe it is what Rss does? Couldt i get more fps if my GPU and CPU usages were %90-100 ? edit : i get same FPS even if i make graphic options of the game lowest, or maximum (AAx8, maximum shader/texture etc), it doesnt change fps You need help of someone more experienced than i. Follow the link that Mr. NathanKell gave you. Good luck ) Link to comment Share on other sites More sharing options...
sDaZe Posted April 29, 2016 Share Posted April 29, 2016 Heres a video showing off Stock size rss if any of you wanna watch. Link to comment Share on other sites More sharing options...
larsmoen Posted April 29, 2016 Share Posted April 29, 2016 (edited) Any ideas to why this happens? http://imgur.com/yX0oSfe Edited April 29, 2016 by larsmoen Link to comment Share on other sites More sharing options...
species Posted April 29, 2016 Share Posted April 29, 2016 4 hours ago, larsmoen said: Any ideas to why this happens? http://imgur.com/yX0oSfe Had the same thing in 1.0.5, all i did was reainstall RSS textures. Link to comment Share on other sites More sharing options...
larsmoen Posted April 29, 2016 Share Posted April 29, 2016 (edited) Allready tried downloading the latest textures, as i did have an outdated pack, and did not work. Never had this problem in 1.0.5. Wonder if it has something to do with the new PQS settings. https://www.dropbox.com/s/6b2krxps40jerxc/output_log.txt?dl=0 Output log. Also experiencing somewhat low fps/stuttering from the start up screen and in gameplay. Edited April 29, 2016 by larsmoen Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 29, 2016 Share Posted April 29, 2016 I'm also seeing a white-out of the Moon but only at certain altitudes. Was playing around with Hyperedit testing this and very low or high was fine but around ~100km everything was white. Mars' atmosphere also looked "off" not fading out properly with altitude. KSP 1.1.0 x64 with RSS 11.0.0 and 8k textures (10.4) installed through CKAN. (no EVE or Scatterer). Link to comment Share on other sites More sharing options...
KillAshley Posted April 29, 2016 Share Posted April 29, 2016 (edited) 12 hours ago, larsmoen said: Any ideas to why this happens? http://imgur.com/yX0oSfe think i might be the problem there, i might have borked the contrast setting, I'll look at it and fix it asap Edited April 29, 2016 by KillAshley Link to comment Share on other sites More sharing options...
cubinator Posted April 29, 2016 Share Posted April 29, 2016 The textures are available on CKAN but the mod itself isn't? That's OK, I'm waiting for Kopernicus to update before I go RSS, and I've got a Minmus base I want to build. Link to comment Share on other sites More sharing options...
h1166751 Posted April 29, 2016 Share Posted April 29, 2016 Yeap. Moon's configs are a little of and needs tweaking. I've changed contrast from 1.7 to 0.5, and now at last it looks gray. If someone want quick change it is in RealSolarSystem\RSSKopernicus\Earth\Moon.cfg Line 134 (under PQS and Material sections) contrast = 0.5 Link to comment Share on other sites More sharing options...
KillAshley Posted April 30, 2016 Share Posted April 30, 2016 10 hours ago, h1166751 said: Yeap. Moon's configs are a little of and needs tweaking. I've changed contrast from 1.7 to 0.5, and now at last it looks gray. If someone want quick change it is in RealSolarSystem\RSSKopernicus\Earth\Moon.cfg Line 134 (under PQS and Material sections) contrast = 0.5 i think it was meant to read 0.7 instead of 1.7. Anyway I'm going over the planets again to polish the PQSMaterials, so hopefully wont take long to sort out everything. Link to comment Share on other sites More sharing options...
larsmoen Posted April 30, 2016 Share Posted April 30, 2016 I tried a bit myself, and 0.7 indeed seems to be what it is meant to be. Thanks for helping me out! Link to comment Share on other sites More sharing options...
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