NathanKell Posted May 14, 2016 Author Share Posted May 14, 2016 @pap1723 ah, interesting! Link to comment Share on other sites More sharing options...
TeiwazVIE Posted May 15, 2016 Share Posted May 15, 2016 (edited) 11 hours ago, cassmssn said: Sry if I didn’t make it clear, the vessel isn’t floating upwards or anything, everything works normal except the vessel isn’t positioned right on the runway/launch pad. This problem also occurs on EVA (see link). Graphic details are set to their highest level, and I only have installed the following mod, no FAR or tweakscale (everything via CKAN): -Kopernicus -KSC Switcher -Module Manager -Real Solar System (incl. 2048 textures) https://www.dropbox.com/s/63z3dch27epr4an/1.jpg?dl=0 8 hours ago, NathanKell said: @Epicolly compare the manual and the CKAN install. That should tell you what the difference is. @cassmssn to some extent that's a known issue, sorry. So is this the sort of "known issue" or (probably) caused by something else? I think I remember reading/hearing somewhere about it being a problem with Real Solar System and single precission floating values. http://imgur.com/um0T7Xi Sucks if otherwise decent planes crash on near perfect landing due to landing gear sinking in runway... If it's a known (known like "not fixable") issue, what sort of landing gear do other people use that works? (and why keep not working landing gear in the mod?) Modlist (100% CKAN install): Kopernicus RSSTextures8192 KSCSwitcher ModuleManager RealSolarSystem SmokeScreen AdvancedJetEngine FerramAerospaceResearch FirespitterCore SolverEngines KerbalJointReinforcement RealHeat RealChute RealismOverhaul RealFuels CommunityResourcePack RealPlume DeadlyReentry KSP-AVC ProceduralFairings InfernalRobotics RemoteTech CustomBarnKit ContractConfigurator ContractConfigurator-RemoteTech CoherentContracts VenStockRevamp ProceduralParts InfernalRobotics-LegacyParts TweakScale DMagicOrbitalScience DockingPortAlignmentIndicator KerbalAlarmClock TextureReplacer StarTrekRebootUniformPack xScience SCANsat ContractConfigurator-ContractPack-SCANsat MechJeb2 MechJebForAll RP-0 TestFlight Toolbar SXT ModularFlightIntegrator FirespitterResourcesConfig CommunityTechTree TACLS TACLS-Config-RealismOverhaul Edited May 15, 2016 by TeiwazVIE Link to comment Share on other sites More sharing options...
NathanKell Posted May 15, 2016 Author Share Posted May 15, 2016 Just because the collider doesn't match the visuals doesn't mean you can't land though. I've not been having any landing gear trouble myself. Link to comment Share on other sites More sharing options...
selfish_meme Posted May 15, 2016 Share Posted May 15, 2016 It seems in the 2048 pack the dds for venusColor.dds is blank Link to comment Share on other sites More sharing options...
SkyKaptn Posted May 15, 2016 Share Posted May 15, 2016 There seem to be an issue with the highest time warps and ablators withering slowly away over time. I edited the warp steps 1-7 in realsolarsystem.cfg to standard ones and the issue went away. Also, as I posted earlier, reactor cores' lifetime suffers the same and is remedied by the same edit. The logs do not reflect any of this. Link to comment Share on other sites More sharing options...
Osel Posted May 15, 2016 Share Posted May 15, 2016 (edited) for a bit more fun ... some new launch sites for RSS in two small addons RSS Airports & RSS Fictional KSC - forum thread Edited May 15, 2016 by Osel Link to comment Share on other sites More sharing options...
NathanKell Posted May 15, 2016 Author Share Posted May 15, 2016 @SkyKaptn please try to repro with *just* RSS, not using various other mods. Link to comment Share on other sites More sharing options...
SkyKaptn Posted May 16, 2016 Share Posted May 16, 2016 5 hours ago, NathanKell said: @SkyKaptn please try to repro with *just* RSS, not using various other mods. Tested a clean install with just RealSolarSystem_v11.2.0 ( + included dependencies), 8192 textures and Smurff. Looks as if the issue with time warp and ablators is gone. Had no way to check the decaying idle reactors as this was pure stock + RSS. Now to the most glorious task to check my modlist from previous install 1 by 1 to see who is the culprit. (picture) -BTW, had a massive number of "E is NaN" and "Dt is NaN" in this brand new install with RSS. Do not know what that is all about. Link to comment Share on other sites More sharing options...
NathanKell Posted May 16, 2016 Author Share Posted May 16, 2016 Then I would guess what's going on is your reactors have a frame of high heat output which raises the vessel temp. Link to comment Share on other sites More sharing options...
OhioBob Posted May 16, 2016 Share Posted May 16, 2016 (edited) @NathanKell, I have some suggested fixes for you. First, after looking at Pluto I noticed that the terrain features in RSS are reversed from what they should be. Below is a map of Pluto: Spoiler And here is a screenshot that I took from the game: Spoiler As you can see, the screenshot is a mirror image. The textures should be flipped left to right. Furthermore, Pluto's initial rotation (currently set to 0) is off just a bit, making it's surface incorrectly oriented in relation to Charon. It looks like that setting initialRotation = 12 places the anti-Charon point in just about the right spot (dot in center of screenshot). Of course that should probably be re-checked after the image is flipped. I also found an error in Moon.cfg. The parameter listed as "LAN" should be changed to "longitudeOfAscendingNode". (edit) I've reverse my textures and it looks good. However, in making the mirror image it threw off the anti-Charon point. Setting initialRotation = 19 seems to fix it. If it will save you any time, I can provide a copy of the updated files. Edited May 16, 2016 by OhioBob Link to comment Share on other sites More sharing options...
MrMeeb Posted May 16, 2016 Share Posted May 16, 2016 Hey guys, I'm entirely knew to RSS, and I just successfully launched my first vessel. All looks great so far! However, I'm not sure if everything seems right, just because of a lack of experience. Can I ask where the atmosphere should end? It felt to me that the atmosphere ended way too early in my launch, so I don't know if it's right or not. Thanks Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 16, 2016 Share Posted May 16, 2016 @MrMeebit ends at 140 km. Link to comment Share on other sites More sharing options...
MrMeeb Posted May 16, 2016 Share Posted May 16, 2016 Just now, Phineas Freak said: @MrMeebit ends at 140 km. Huh, it seemed to me to end at 70km, like stock. Maybe I'll reinstall and see if that fixes it. Thanks! Link to comment Share on other sites More sharing options...
OhioBob Posted May 16, 2016 Share Posted May 16, 2016 (edited) 4 hours ago, MrMeeb said: Huh, it seemed to me to end at 70km, like stock. Maybe I'll reinstall and see if that fixes it. Thanks! Although the RSS atmosphere extends to 140 km, the upper part of it is much thinner than anything you'll experience in stock. By the time you reach the upper atmosphere, you'll probably not notice much in terms of aerodynamic effects. One way to tell is that if you can't high-speed time warp, then you are inside the atmosphere. Edited May 16, 2016 by OhioBob Link to comment Share on other sites More sharing options...
MrMeeb Posted May 16, 2016 Share Posted May 16, 2016 1 hour ago, OhioBob said: Although the RSS atmosphere extends to 140 km, the upper part of it is much thinner than anything you'll experience in stock. By the time you reach the upper atmosphere, you'll probably not notice much in terms of aerodynamic effects. One way to tell is that if you can't high-speed time warp, then you are inside the atmosphere. I understand that. Is it okay that FAR indicates 0 on the atmospheric density after about 60km though? Link to comment Share on other sites More sharing options...
OhioBob Posted May 16, 2016 Share Posted May 16, 2016 14 minutes ago, MrMeeb said: I understand that. Is it okay that FAR indicates 0 on the atmospheric density after about 60km though? I don't know much about FAR, I don't use it, but that certainly doesn't sound right. At 60 km the air density should be about 0.00032 kg/m3. Link to comment Share on other sites More sharing options...
Phineas Freak Posted May 16, 2016 Share Posted May 16, 2016 (edited) @MrMeebthis is because of the FAR precision, it won't report low pressures: https://github.com/KSP-RO/RealSolarSystem/blob/master/GameData/RealSolarSystem/RSSKopernicus/Earth/Earth.cfg#L162-L204 Edited May 16, 2016 by Phineas Freak Link to comment Share on other sites More sharing options...
Starwaster Posted May 16, 2016 Share Posted May 16, 2016 1 hour ago, OhioBob said: I don't know much about FAR, I don't use it, but that certainly doesn't sound right. At 60 km the air density should be about 0.00032 kg/m3. It might just be a display rounding issue. Link to comment Share on other sites More sharing options...
MrMeeb Posted May 16, 2016 Share Posted May 16, 2016 19 minutes ago, Starwaster said: It might just be a display rounding issue. Most likely. Doesn't seem to go to enough decimal places to display that. Well, all is better than it looks then. Awesome! Thanks guys Link to comment Share on other sites More sharing options...
Einkleinermensch Posted May 17, 2016 Share Posted May 17, 2016 I'm pretty sure that it's a platinum question, but anyway, is there any chance to have normal axial tilts support for celestial bodies in KSP in the near future? Or this changes Squad don't want to implement at all? I see already two opinions about simulating tilts in RSS between modmakers and that is a bit confusing. Link to comment Share on other sites More sharing options...
alastairphysick Posted May 19, 2016 Share Posted May 19, 2016 Hi I have been trying Realism Overhaul in 1.1.2 and got as far as trying a moon shot. What I have seen is that compared to 1.0.5 the orbit inclination has dropped to almost equatorial making a KSC launch much more difficult.as now the minimum inclination is 23.5 or so. In 1.05 it was almost 0 which is as it should be as KSC's latitude is much the same as the Moon's inclination. It looks like something has changed with the handling of the polar tilt. Link to comment Share on other sites More sharing options...
rsparkyc Posted May 19, 2016 Share Posted May 19, 2016 (edited) 5 hours ago, alastairphysick said: Hi I have been trying Realism Overhaul in 1.1.2 and got as far as trying a moon shot. What I have seen is that compared to 1.0.5 the orbit inclination has dropped to almost equatorial making a KSC launch much more difficult.as now the minimum inclination is 23.5 or so. In 1.05 it was almost 0 which is as it should be as KSC's latitude is much the same as the Moon's inclination. It looks like something has changed with the handling of the polar tilt. I do remember KSC being perfect for moon launches in 1.0.5. https://en.wikipedia.org/wiki/Orbit_of_the_Moon#/media/File:Earth-Moon.PNG If I'm looking at this correctly, it makes me think you should be able to get an in-plane launch from anywhere between roughly -28.5 and +28.5 deg (23.5 from the earth's tilt, plus anther 5 from the inclination of the moons orbit around earth). That's why KSC is perfect, since it's at about 28.4 deg N. I'll pull up KSP later and see if I see the same thing. Edited May 19, 2016 by rsparkyc Link to comment Share on other sites More sharing options...
NathanKell Posted May 19, 2016 Author Share Posted May 19, 2016 @alastairphysick nothing has changed. If something has changed for you you have a borked install, or have something else installed that is interfering. The Moon still has a 28.36d inclination with respect to Earth's equator and Canaveral's launch site is still at 28.6. Link to comment Share on other sites More sharing options...
rsparkyc Posted May 19, 2016 Share Posted May 19, 2016 1 hour ago, NathanKell said: @alastairphysick nothing has changed. If something has changed for you you have a borked install, or have something else installed that is interfering. The Moon still has a 28.36d inclination with respect to Earth's equator and Canaveral's launch site is still at 28.6. Yeah, checked out my install and it looked right too. Link to comment Share on other sites More sharing options...
dani_drift Posted May 20, 2016 Share Posted May 20, 2016 (edited) Is there something wrong in my atmosphere? or this is all right. Edited May 20, 2016 by dani_drift Link to comment Share on other sites More sharing options...
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