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Kerbalanimation for Science


KnutG

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In february 2013 Dan had postet Animations from the Kerbals do pick up probes and analyse this:

pickupa.gif

analized1.gif

Will this really lovely animations finaly be in the game, so i can see that my Kerbal get a probe really?

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If they implement these animations before letting probes do sample returns and soil analysis I will be severely cross.

I'm of the opinion that probes should not be able to do such surface analyses (or at the very least, very limited ones) as then it completely removes any motivation for the player to include kerbals on their ship designs. I recall a thread a while back which pointed out that adding kerbals was inefficient, and a simple probe core was a lot easier and gave more delta-v.

With the science update, I was glad to see a purpose for my kerbals, and the amount of science they can generate is awesome. If probes gain the same ability as our little green friends, I feel that for the cost-conscious player, kerbals will stay at home. (Much like the current state of Earth's space program).

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I'm of the opinion that probes should not be able to do such surface analyses (or at the very least, very limited ones) as then it completely removes any motivation for the player to include kerbals on their ship designs. I recall a thread a while back which pointed out that adding kerbals was inefficient, and a simple probe core was a lot easier and gave more delta-v.

With the science update, I was glad to see a purpose for my kerbals, and the amount of science they can generate is awesome. If probes gain the same ability as our little green friends, I feel that for the cost-conscious player, kerbals will stay at home. (Much like the current state of Earth's space program).

I think that you can have both here. Just make science from probe samples worth less than science from crew. Make it take multiple missions and/or hours of grinding with a probe to get the same science output as a single well-planned manned mission. That way we can still design and build our cool robotic sample return missions, but it would motivate bringing Kerbals along, and it would also be more realistic, since a single manned mission to Mars would have been able to do everything we've done on the planet with all the other robotic missions combined many times over. I hear people from JPL say this kind of thing all the time (but they just want astronauts on Phobos controlling robots in real-time on the surface since JPL makes robots).

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I'm of the opinion that probes should not be able to do such surface analyses (or at the very least, very limited ones) as then it completely removes any motivation for the player to include kerbals on their ship designs. I recall a thread a while back which pointed out that adding kerbals was inefficient, and a simple probe core was a lot easier and gave more delta-v.

With the science update, I was glad to see a purpose for my kerbals, and the amount of science they can generate is awesome. If probes gain the same ability as our little green friends, I feel that for the cost-conscious player, kerbals will stay at home. (Much like the current state of Earth's space program).

I'm with you. This is one of the main reasons to send Kerbals.

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The samples collected by robots may have much less value than the ones collected by Kerbal, since the probe cannot pick the best specimen, or even move far from the landing site.

But it would be Fairly Realistic.

Quick fix: Set the transmit value for the sample module in the probe part to 0.0 - I am still dreaming of a way to limit the transmittable value of the physical (not pure data/readings) experiments and let the whole pool only be available upon return.

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