undercoveryankee Posted June 27, 2016 Share Posted June 27, 2016 13 minutes ago, klefenz said: How could I change the science point cost of a node of the tech tree? @TechTree { @RDNode:HAS[#id[veryHeavyRocketry]] { @cost = 1234 } } I don't have the hard drive with KSP on it handy, so I don't have the complete list of node IDs or the location of the file for the stock tree. What I do know is that the node ID for stock nodes is always the "camelCase" (no spaces, first word lower case, capital at the beginning of each later word) version of the in-game title. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 28, 2016 Share Posted June 28, 2016 (edited) Never mind Edited June 28, 2016 by Laguna Never mind, I missed a glaringly obvious problem :) Quote Link to comment Share on other sites More sharing options...
cantab Posted July 2, 2016 Share Posted July 2, 2016 Does MM 2.6.25 work correctly on KSP 1.1.3? Or are we still waiting for an update? Quote Link to comment Share on other sites More sharing options...
vosechu Posted July 2, 2016 Share Posted July 2, 2016 2 hours ago, cantab said: Does MM 2.6.25 work correctly on KSP 1.1.3? Or are we still waiting for an update? Works great for me. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 4, 2016 Share Posted July 4, 2016 Is it at all possible to make a distinction between two mods in the same folder? For example, an install with just the Firespitter dll vs an install with all the Firespitter parts? Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 4, 2016 Share Posted July 4, 2016 11 minutes ago, theonegalen said: Is it at all possible to make a distinction between two mods in the same folder? For example, an install with just the Firespitter dll vs an install with all the Firespitter parts? It isn't, unfortunately. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 5, 2016 Share Posted July 5, 2016 (edited) 8 hours ago, theonegalen said: Is it at all possible to make a distinction between two mods in the same folder? For example, an install with just the Firespitter dll vs an install with all the Firespitter parts? you could ask nicely to who is developing the mods to add a config that say ":FOR[FirespitterCore]" and ":FOR[FirespitterParts]" that would allow you to check for the presence of the two mods separately. I do that with all my mods since most of them are stored in the same main folder Edited July 5, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 7, 2016 Share Posted July 7, 2016 (edited) Hello, back again. Can anyone tell me why the following node might not be showing up? Spoiler @TechTree:NEEDS[Firespitter,!FantomWorks,!SETIctt,!ETT,!OpenTree,!RP-0]:AFTER[UnmannedBeforeManned] { RDNode { id = earlyCargo nodeName = tog_earlyCargo title = Early Cargo Craft description = As our aerospace program has grown, we've identified the need for larger airplanes to carry Kerbals and cargo to our different bases around the system. Here's the solution: 2.5m diameter airplane parts and wings to match! cost = 5 pos = -1946,1265,-1 icon = RDicon_aerospaceTech2 anyToUnlock = False hideEmpty = True hideIfNoBranchParts = False scale = 0.6 Parent { parentID = stability lineFrom = RIGHT lineTo = LEFT } } } Figured it out. There was an unclosed bracket earlier in the cfg and that messed everything up. Edited July 7, 2016 by theonegalen Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 13, 2016 Share Posted July 13, 2016 Do we already have MM for KSP 1.1.3? Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 13, 2016 Share Posted July 13, 2016 (edited) 2 minutes ago, New Horizons said: Do we already have MM for KSP 1.1.3? 2.6.25 works fine with KSP 1.1.3. There's some information about that just a few replies above yours. But perhaps the thread title should be updated @sarbian Edited July 13, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 13, 2016 Share Posted July 13, 2016 Thank you. Now I have to find out, why Sigma Dimensions throws errors on start up. It seems to be outdated. Quote Link to comment Share on other sites More sharing options...
sarbian Posted July 13, 2016 Author Share Posted July 13, 2016 49 minutes ago, blowfish said: 2.6.25 works fine with KSP 1.1.3. There's some information about that just a few replies above yours. But perhaps the thread title should be updated @sarbian indeed Quote Link to comment Share on other sites More sharing options...
Markus1002 Posted July 15, 2016 Share Posted July 15, 2016 (edited) The download link has some security issues and I don't think I should download the mod before it's fixed. Edited July 15, 2016 by Markus1002 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 15, 2016 Share Posted July 15, 2016 Only the SSL/TLS certificate is expired. This happens sometimes if a web site admin does not use a proper calendar to remind ... But the connection is still SSL/TLS. Quote Link to comment Share on other sites More sharing options...
sarbian Posted July 15, 2016 Author Share Posted July 15, 2016 (edited) 1 hour ago, Gordon Dry said: Only the SSL/TLS certificate is expired. This happens sometimes if a web site admin does not use a proper calendar to remind ... But the connection is still SSL/TLS. Or forgot to activate the cron that does it automagically. Edited July 15, 2016 by sarbian Quote Link to comment Share on other sites More sharing options...
sarbian Posted July 15, 2016 Author Share Posted July 15, 2016 Fixed Quote Link to comment Share on other sites More sharing options...
peadar1987 Posted July 16, 2016 Share Posted July 16, 2016 (edited) Hi folks, Quick question: I'm trying to write a config that halves the Isp and doubles the thrust of all engines. The ultimate aim is to compensate for Kerbin's smaller size and build realistic sized rockets, like Ferram's discontinued Kerbal Isp difficulty scaler. However, the format for the Isp section is slightly different to the MM patch examples I've seen: Spoiler PART { name = this is an engine ... MODULE { name=ModuleEngines ... atmosphereCurve { key = 0 100 key = 1 200 key = 5 1 } } } Editing the thrust is easy, but I want to edit the values inside the "atmosphereCurve" section. Specifically the second space-delineated value of "key" (key = 0 100) etc, and I'm not sure how, in spite of trying a few things. Here's what I have so far: Spoiler @PART[*]:HAS[@MODULE[ModuleEngines*]]:Final { @MODULE[ModuleEngines] { @maxThrust *= 2 @atmosphereCurve { @key,1[2, ] *= 0.4 @key,2[2, ] *= 0.4 } } } Which adjusts the thrust, as I said, but seems to leave the Isp untouched. Any help would be much appreciated! Edited July 16, 2016 by peadar1987 Turns out formatting these forum posts is far harder than using module manager! Quote Link to comment Share on other sites More sharing options...
sarbian Posted July 16, 2016 Author Share Posted July 16, 2016 12 minutes ago, peadar1987 said: Hi folks, Quick question: I'm trying to write a config that halves the Isp and doubles the thrust of all engines. The ultimate aim is to compensate for Kerbin's smaller size and build realistic sized rockets, like Ferram's discontinued Kerbal Isp difficulty scaler. However, the format for the Isp section is slightly different to the MM patch examples I've seen: Reveal hidden contents PART { name = this is an engine ... MODULE { name=ModuleEngines ... atmosphereCurve { key = 0 100 key = 1 200 key = 5 1 } } } Editing the thrust is easy, but I want to edit the values inside the "atmosphereCurve" section. Specifically the second space-delineated value of "key" (key = 0 100) etc, and I'm not sure how, in spite of trying a few things. Here's what I have so far: Reveal hidden contents @PART[*]:HAS[@MODULE[ModuleEngines*]]:Final { @MODULE[ModuleEngines] { @maxThrust *= 2 @atmosphereCurve { @key,1[2, ] *= 0.4 @key,2[2, ] *= 0.4 } } } Which adjusts the thrust, as I said, but seems to leave the Isp untouched. Any help would be much appreciated! I am not really awake ATM but I guess the problem is that all index starts at 0 so you need @key,0[1, ] *= 0.4 @key,1[1, ] *= 0.4 Quote Link to comment Share on other sites More sharing options...
peadar1987 Posted July 16, 2016 Share Posted July 16, 2016 (edited) 27 minutes ago, sarbian said: I am not really awake ATM but I guess the problem is that all index starts at 0 so you need @key,0[1, ] *= 0.4 @key,1[1, ] *= 0.4 That sounds like it could be the problem, thanks This is what happens when I work with MATLAB too much! Edit: Yep, we're in business! Thanks Sarbian! Edited July 16, 2016 by peadar1987 Quote Link to comment Share on other sites More sharing options...
Blackline Posted July 17, 2016 Share Posted July 17, 2016 I dont know if this is the right place, but: @sarbianit seems your server is down: https://ksp.sarbian.com/jenkins/job/ModuleManager/114/artifact/ModuleManager-2.6.25.zip not reachable; http://www.isitdownrightnow.com/ksp.sarbian.com.html Quote Link to comment Share on other sites More sharing options...
sarbian Posted July 17, 2016 Author Share Posted July 17, 2016 As I said in the MJ thread there is a problem with the provider network ATM. Quote Link to comment Share on other sites More sharing options...
hobelfritz Posted July 18, 2016 Share Posted July 18, 2016 Thanks for fixing the issue with the downloading! Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted July 20, 2016 Share Posted July 20, 2016 Is there a way to stop patches from effecting certain parts, or a way to make a patch happen after all other patches? Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 20, 2016 Share Posted July 20, 2016 2 minutes ago, RocketSquid said: Is there a way to stop patches from effecting certain parts, or a way to make a patch happen after all other patches? If you want to exclude certain parts, you can exclude them using some filter @PART[*]:HAS[~name[part1],~name[part2]] { // ... } If you want to want to make a patch run after all others, add :FINAL to it. Don't do this in a mod you're actually releasing though (in that case, use something like :FOR[zzz-mymod] ) Quote Link to comment Share on other sites More sharing options...
Mo3pp3l Posted July 23, 2016 Share Posted July 23, 2016 @sarbian Is it possible for you to make the Modulemanager working without loading KSP? Only parsing all configurations into a ModuleManager.ConfigCache This would be very helpfull because the massive time we can save if we only try to implement support for a wide range of mods. Quote Link to comment Share on other sites More sharing options...
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