Jump to content

[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17


ferram4

Recommended Posts

I'm seeing massive decoupler force away from the decoupler (easily a kilometer per second for an empty full-length 1.25-meter tank), without KJR installed. I'm doing this piece-wise and have the following installed:

  • Toolbar
  • Deadly Reentry v4 w/ patched .dll
  • Kerbal Engineer Redux w/ patched .dll
  • Ferram Aerospace Research 0.12
  • RemoteTech 2 w/ patched .dll
  • Module Manager 1.5.5

Link to comment
Share on other sites

I'm seeing massive decoupler force away from the decoupler (easily a kilometer per second for an empty full-length 1.25-meter tank), without KJR installed. I'm doing this piece-wise and have the following installed:

  • Toolbar
  • Deadly Reentry v4 w/ patched .dll
  • Kerbal Engineer Redux w/ patched .dll
  • Ferram Aerospace Research 0.12
  • RemoteTech 2 w/ patched .dll
  • Module Manager 1.5.5

I have this problem, I narrowed it down to FAR, I only had KJR FAR and enhanced navball. Deleting KJR did nothing, deleting FAR fixed it. This was on an updated steam copy of the game in a brand new campaign save. I also verified the game with steam before even starting it up without mods.

Link to comment
Share on other sites

Ack! But... but... can't' fly without FAR!! I was doing tests to see which mod was the cause and for the first time since my first week with KSP half a year ago, I flew with stock aerodynamics.

It's horrible. Simply unplayable.

Ferram4, without you this game is nothing.

Link to comment
Share on other sites

Base KSP works. I think its mod Manager but I can't be sure.

edit - what I get for posting w/o hitting refresh.

@ferram - I hope you can chase it down soon. Stock aerodynamics is... painful and FAR makes thing much more intuitive. Until then I'll be patient.

Edited by longhornchris
Link to comment
Share on other sites

I have tried to use this in 0.23 but i keep getting issues of connection between the battery banks and what ever I connect em too. As with started to have troubles with RCS tanks breaking off. Also this overrides the "unbreakable joints" in the cheat menu.

Just a few things i have noticed recently.

Link to comment
Share on other sites

Ah yes um sorry bout that, its the larger battery banks and RCS that i have seen this trouble with. If you have Mechjeb, and the mod ReStock I can share the craft file that is making this happen.

Though I have been having troubles and have removed the KJR mod and its not happened as much as it used too. ( was every time i launched it broke up on launchpad, or after flying upwards of 20k upwards. )

Link to comment
Share on other sites

Could you make a version that has the issue without MJ and ReStock?

Have you been using KJR v1.5? I know that earlier versions of it would occasionally cause the issue due to the extremely low default breakingForces on some parts, but I've never seen this happen in the latest version. Particularly if the problem parts are the stock large RCS tanks and battery packs.

Link to comment
Share on other sites

I am not sure, the mechjeb would be easy, but the restore part is the enlarged station hub thingy and its a central part of the ship. I can see what i can do. The part in question is made using scripts and such using the stock squad parts. And I've been using the latest version, 1.5. I'm going to be busy for the next week so it may take a little while till I can get back to this. But I'll try as hard as i can to get it done.

Link to comment
Share on other sites

I have a question about linear springiness. Mods: RSS/RO, StretchyTanks.

In the below screenshot I have a 4-meter stretchytank tank filled with LiquiH2/LOX. Below that is a stretchy conic tank and then the engine. Even with the throttle set to a TWR of 1.5, the engine shoves the conic tank noticeably into the orange tank. Everything else is pretty stable so I'm wondering if this is expected behavior or if the connection strength on the conic stretchytank is being calculated too low. (I get this behavior even when strutting the conic tank to the orange tank.)

9iXYhJM.jpg

8A2FLTS.jpg

Edit -- Rocket stats:

gUse94D.jpg

Edited by jrandom
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...