jrandom Posted December 18, 2013 Share Posted December 18, 2013 I'm seeing massive decoupler force away from the decoupler (easily a kilometer per second for an empty full-length 1.25-meter tank), without KJR installed. I'm doing this piece-wise and have the following installed:ToolbarDeadly Reentry v4 w/ patched .dllKerbal Engineer Redux w/ patched .dllFerram Aerospace Research 0.12RemoteTech 2 w/ patched .dllModule Manager 1.5.5 Link to comment Share on other sites More sharing options...
Wafflz Posted December 18, 2013 Share Posted December 18, 2013 I'm seeing massive decoupler force away from the decoupler (easily a kilometer per second for an empty full-length 1.25-meter tank), without KJR installed. I'm doing this piece-wise and have the following installed:ToolbarDeadly Reentry v4 w/ patched .dllKerbal Engineer Redux w/ patched .dllFerram Aerospace Research 0.12RemoteTech 2 w/ patched .dllModule Manager 1.5.5I have this problem, I narrowed it down to FAR, I only had KJR FAR and enhanced navball. Deleting KJR did nothing, deleting FAR fixed it. This was on an updated steam copy of the game in a brand new campaign save. I also verified the game with steam before even starting it up without mods. Link to comment Share on other sites More sharing options...
longhornchris Posted December 18, 2013 Share Posted December 18, 2013 I'm going to go back to a clean install and see if I can get it to repeat. If so I'll start a bug report thread. Link to comment Share on other sites More sharing options...
ferram4 Posted December 18, 2013 Author Share Posted December 18, 2013 I just managed to cause it without KJR installed. It's actually a FAR bug... argh. Link to comment Share on other sites More sharing options...
jrandom Posted December 18, 2013 Share Posted December 18, 2013 Ack! But... but... can't' fly without FAR!! I was doing tests to see which mod was the cause and for the first time since my first week with KSP half a year ago, I flew with stock aerodynamics.It's horrible. Simply unplayable.Ferram4, without you this game is nothing. Link to comment Share on other sites More sharing options...
longhornchris Posted December 18, 2013 Share Posted December 18, 2013 (edited) Base KSP works. I think its mod Manager but I can't be sure.edit - what I get for posting w/o hitting refresh.@ferram - I hope you can chase it down soon. Stock aerodynamics is... painful and FAR makes thing much more intuitive. Until then I'll be patient. Edited December 18, 2013 by longhornchris Link to comment Share on other sites More sharing options...
ferram4 Posted December 18, 2013 Author Share Posted December 18, 2013 No, it's FAR. I've confirmed it. I'm working on a fix now. Link to comment Share on other sites More sharing options...
Jim DiGriz Posted December 18, 2013 Share Posted December 18, 2013 video with two explosions and one seriously energetic decoupler leaving like a bullet...(first 9 seconds of the vid are still for some reason -- 0:38 is where the first boom is at) Link to comment Share on other sites More sharing options...
ferram4 Posted December 18, 2013 Author Share Posted December 18, 2013 It's FAR; version 0.12.1 is out that fixes the issue. Go download it and the decoupler issues will disappear. Link to comment Share on other sites More sharing options...
Galane Posted December 18, 2013 Share Posted December 18, 2013 First explosion is because the booster fell into the ship. Use sepratrons to ensure they part from the ship safely. Link to comment Share on other sites More sharing options...
Camacha Posted December 18, 2013 Share Posted December 18, 2013 Wow, I just loaded 0.23 for the first time, without any mods. I never realised how floppy aircraft were before. Link to comment Share on other sites More sharing options...
Camacha Posted December 18, 2013 Share Posted December 18, 2013 This amazing double post is brought to you by the forum software. Link to comment Share on other sites More sharing options...
drtedastro Posted December 18, 2013 Share Posted December 18, 2013 I just thought you had a really floppy airplane and it needed two postings due to excessive floppiness.joking....this is an amazing mod... great stuff...... Link to comment Share on other sites More sharing options...
jrandom Posted December 21, 2013 Share Posted December 21, 2013 With version 1.5, can we add StretchyTanks back into config.xml in the list of decouplerStiffeningExtensionTypes? I sure would like to ditch these struts. Link to comment Share on other sites More sharing options...
a.g. Posted December 21, 2013 Share Posted December 21, 2013 No, you can't and you shouldn't, because that is not the intended use of that feature. Link to comment Share on other sites More sharing options...
JordanL Posted December 21, 2013 Share Posted December 21, 2013 video with two explosions and one seriously energetic decoupler leaving like a bullet...(first 9 seconds of the vid are still for some reason -- 0:38 is where the first boom is at)https://vimeo.com/82155311lol, I couldn't help but laugh. It looked like Bill swapped out the decoupler for C4. Link to comment Share on other sites More sharing options...
Damaske Posted December 21, 2013 Share Posted December 21, 2013 I have tried to use this in 0.23 but i keep getting issues of connection between the battery banks and what ever I connect em too. As with started to have troubles with RCS tanks breaking off. Also this overrides the "unbreakable joints" in the cheat menu. Just a few things i have noticed recently. Link to comment Share on other sites More sharing options...
ferram4 Posted December 21, 2013 Author Share Posted December 21, 2013 What exact designs are you having problems with? I can't try and figure out a fix without knowing what size batteries / RCS tanks you're using and what they're connected to. Link to comment Share on other sites More sharing options...
Damaske Posted December 21, 2013 Share Posted December 21, 2013 Ah yes um sorry bout that, its the larger battery banks and RCS that i have seen this trouble with. If you have Mechjeb, and the mod ReStock I can share the craft file that is making this happen.Though I have been having troubles and have removed the KJR mod and its not happened as much as it used too. ( was every time i launched it broke up on launchpad, or after flying upwards of 20k upwards. ) Link to comment Share on other sites More sharing options...
ferram4 Posted December 21, 2013 Author Share Posted December 21, 2013 Could you make a version that has the issue without MJ and ReStock?Have you been using KJR v1.5? I know that earlier versions of it would occasionally cause the issue due to the extremely low default breakingForces on some parts, but I've never seen this happen in the latest version. Particularly if the problem parts are the stock large RCS tanks and battery packs. Link to comment Share on other sites More sharing options...
Damaske Posted December 22, 2013 Share Posted December 22, 2013 I am not sure, the mechjeb would be easy, but the restore part is the enlarged station hub thingy and its a central part of the ship. I can see what i can do. The part in question is made using scripts and such using the stock squad parts. And I've been using the latest version, 1.5. I'm going to be busy for the next week so it may take a little while till I can get back to this. But I'll try as hard as i can to get it done. Link to comment Share on other sites More sharing options...
jrandom Posted December 22, 2013 Share Posted December 22, 2013 (edited) I have a question about linear springiness. Mods: RSS/RO, StretchyTanks.In the below screenshot I have a 4-meter stretchytank tank filled with LiquiH2/LOX. Below that is a stretchy conic tank and then the engine. Even with the throttle set to a TWR of 1.5, the engine shoves the conic tank noticeably into the orange tank. Everything else is pretty stable so I'm wondering if this is expected behavior or if the connection strength on the conic stretchytank is being calculated too low. (I get this behavior even when strutting the conic tank to the orange tank.)Edit -- Rocket stats: Edited December 22, 2013 by jrandom Link to comment Share on other sites More sharing options...
Garloth Posted December 23, 2013 Share Posted December 23, 2013 What am I doing wrong? Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 23, 2013 Share Posted December 23, 2013 What am I doing wrong?http://i.imgur.com/lM5PfU7h.jpgWell for starters your not showing us anything of value.....Give pictures of the craft and explain what is happening a little more.... Link to comment Share on other sites More sharing options...
biohazard15 Posted December 23, 2013 Share Posted December 23, 2013 What am I doing wrong?http://i.imgur.com/lM5PfU7h.jpgLaunch at 4x physwarp, for a start. Link to comment Share on other sites More sharing options...
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