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KMP v0.1.5.1 [0.23] [alpha] [inactive]


TehGimp666

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OK Boys and Girls!!

Spazer.net is proud to present a new range of 24/7 North America (Central) server choices!!!

*Links to KMPPartList.txt Download fixed - 11-15-2013 10:00 AM

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KerbalSpace.Spazer.net:3411 - Bone Stock, no Mods

Stock KMPPartList.txt can be found here (you don't need it if you haven't modded before):

https://drive.google.com/file/d/0B0behAKpYrPYckg4cGNlQThjaUE/edit?usp=sharing

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KerbalSpace.Spazer.net:3412 - Stock with MechJeb

MechJeb Only KMPPartList.txt can be found here:

https://drive.google.com/file/d/0B0behAKpYrPYZjQ3cDBWeElhdDg/edit?usp=sharing

Required Mod can be found here:

http://kerbalspaceprogram.com/mechjeb/

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KerbalSpace.Spazer.net:3413 - Heavily Modded

Modded KMPPartList.txt can be found here:

https://drive.google.com/file/d/0B0behAKpYrPYck9mMkpMMjdtTDQ/edit?usp=sharing

Required Mods for this server can be found here:

http://kerbalspaceprogram.com/mechjeb/

http://kerbalspaceprogram.com/fustys-st...2-5m-crewtank/

http://kerbalspaceprogram.com/common-be...cking-ports-2/

http://kerbalspaceprogram.com/kosmos-tks-spacecraft/

http://kerbalspaceprogram.com/novapunch-remix-pack/

http://kerbalspaceprogram.com/procedural-fairings/

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Instructions for Modded servers:

1. Download the updated KMPPartList.txt for the server you want to play on.

2. Rename the Downloaded file (the downloads are named for the server they belong to) to KMPPartList.txt.

3. Replace the Stock KMPPartList.txt file in your [KSP folder]\GameData\KMP\Plugins\PluginData\KerbalMultiPlayer Folder.

4. Download and install the required Mod packs.

5. LAUNCH!!!

The original KerbalSpace.Stock.Spazer.net:3411 address will still get you to the unmodded server (for a day or so at least!)

-BC

Edited by bcspazer
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Does anyone managed to see player's kerbal face to face yet?? Or even watching a player landing??

Coz I was playing with a guy last night, we both landed on the moon and saw each other lander. However, we were unable to see each other kerbals walking. Is this a bug or just laggy?

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Coz I was playing with a guy last night, we both landed on the moon and saw each other lander. However, we were unable to see each other kerbals walking. Is this a bug or just laggy?

Surface interactions aren't great atm, and (as I understand) it won't show the animations for the kerbal walking, it'll only show the position.

.1.3.1 makes some pretty big strides to (at the very least) keeping players connected :)

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Surface interactions aren't great atm, and (as I understand) it won't show the animations for the kerbal walking, it'll only show the position.

.1.3.1 makes some pretty big strides to (at the very least) keeping players connected :)

We won't be able to see player's kerbal at all or is it just because this is a early alpha build? Because I thought we would able to ''High-five during an EVA in orbit'' like the mod said.

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I'm having trouble with mine- the server seems to keep reloading old debris that I've deleted, and when I try to launch, it spawns another copy of my ship inside itself on the pad- causing it to blow up and create more debris that I have to delete (because dekessler isn't working on it.) My friend is having the same issue.

Also, I can't click on any buttons on the main KMP window (clicking on them highlights them, but has no effect) and the sync button, chat button, and the playerlist are nonexistent.

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Next you should have multiple Space Centers so that each player can have their own launchpad, free to themselves. It also gives purpose to planes, and reduces the number of times that someone has a car on the runway, and the other players can't launch planes.

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Next you should have multiple Space Centers so that each player can have their own launchpad, free to themselves. It also gives purpose to planes, and reduces the number of times that someone has a car on the runway, and the other players can't launch planes.

it doesnt need. bubble solve this problem.

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Does anyone managed to see player's kerbal face to face yet?? Or even watching a player landing??

Coz I was playing with a guy last night, we both landed on the moon and saw each other lander. However, we were unable to see each other kerbals walking. Is this a bug or just laggy?

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Does anyone managed to see player's kerbal face to face yet?? Or even watching a player landing??

Coz I was playing with a guy last night, we both landed on the moon and saw each other lander. However, we were unable to see each other kerbals walking. Is this a bug or just laggy?

soon itll be fixed.

now no EVA movements. only ships.

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I don't know did anyone something like this but i just put here my little program what makes list of names of all your parts in "GameData" and "Parts" directories here.

But when i make this program i learned what KMP veeeeery bad work with mods :(

If someone wanna try you can take it here

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I keep having this issue where I lose ownership of my own shuttles.... I now have 3 different space stations, each with the next piece right next to it but not docked because I lost ownership as I was trying to dock. The first 2, I have no idea what caused it. The last one, I pressed the "Switch To" button on the space station and then it put be back in the Tracking Station, and both the space station and the shuttle I was just in are locked (* next to it). Please fix this, it's very frustrating!

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Is it possible to have ISA/Scansat, kethane and KMP play nice? I've been having troubles with these mods because every time I close and reopen ksp and connect to my server, it resets all the data and not only do I loose my maps, but the kethane deposits are different. Anyone know a way to fix this or will I have to go without?

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Is it possible to have ISA/Scansat, kethane and KMP play nice? I've been having troubles with these mods because every time I close and reopen ksp and connect to my server, it resets all the data and not only do I loose my maps, but the kethane deposits are different. Anyone know a way to fix this or will I have to go without?

kethane will be always different for different players

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