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KMP v0.1.5.1 [0.23] [alpha] [inactive]


TehGimp666

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Could anybody explain to me how to add mechjeb, my friend sucks at the game and i dont want to launch everything for him. also, adding the parts to the list didn't work....

Add to the .cfg between the modules of the command pods this line:

MODULE

{

name = MechJebCore

}

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Does this addon work on OSX? I cant seem to get past handshaking, :(

**I have not got mscorlib.dll installed, not knowing how to get mono3.2 to run on a mac**

Both Client and Server have been running fine on my 10.9 Mac (Note: make sure to grab the latest KMP devbuilds from http://chrisand.no-ip.info:82/kmp - also found in godarklight's signature :)

KMP Client on Mac

  • The client requires nothing except KSP, you don't have to install Mono or anything else :)
  • You just need to download the client files, then open this folder:
    ~/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/

    and then from the downloaded Client folder place the files into their respective GameData and saves folders.

KMP Server on Mac

  • To run the server on mac you do need mono 3.2 to be installed; Just download and run the mac installer from Mono's Download Page (you'll want the MRE installer). After installing, you can check that it's done correctly by opening a terminal and typing
    mono -V


  • You still have to grab Assembly-CSharp-firstpass.dll, Assembly-CSharp.dll and UnityEngine.dll (as it says in the Readme). On mac these are stored inside the KSP.app in Kerbal's Steam Folder (see path in client section above). To access the files, right click KSP.app, choose 'Show Package Contents' and go to Contents/Data/Managed.
  • Once mono is installed you can run the KMP Server by cd-ing into the folder containing KMPServer.exe and running
    mono KMPServer.exe


  • You can make this easier by making a text file with the following contents:
    #!/bin/sh
    cd "${0%/*}"; mono KMPServer.exe;

    And then just renaming the ".txt" file ending to ".command" (make sure the file was .txt, not .rtf before you rename it). Make sure the new command file is in the same folder as the server and double click it to run it. This is basically just an sh file but you don't need to change its permissions to be able to run it by double clicking.

  • All server commands should work as on windows, though the cursor position in the terminal may mess up a bit sometimes. if that happens just clear the old terminal data with command+k

And that should do it. Feel free to send me a PM if you need help.

Edited by JohannesMP
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@Skamp_X, I'm still new to developing, but I imagine we won't have to do much more than compiling against the new UnityEngine.dll file and add to the KMPPartlist.txt file to update to 0.23.

@seb-eisdrache Haven't had a chance to test this yet, but I believe players in the future cannot be interacted with. Even if they can, I'd still expect the ship to be seen around the mun's SOI even without syncing. Best way to find out is to try it yourself (I'll give this a go when I'm streaming later).

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Wondering if anyone can help me? I set up a sever for me and my friend just to play around on and we both could join with no worries. We both built our rovers but when then launching we cannot see each other? Does anyone have any idea on how to fix this? Thank you for your time.

Please correct me if im wrong.

you cannot see each other if you just drive arround at KSP, you need to go far away and example fly to another part of the planet or go into orbit.

I think there is an example 50km bubble around ksp where you cannot see each other.

( I think i read it somewhere, but I cant find the info about the topic, i could be wrong ).

Another advice.. When you leave kerbin and example have rovers on the mum and you cannot see each other. Then open the menu and press "sync" and a few moment later you should be able to see and interact with each other. ;-)

One of you can also try to time accelerate for a while if the sync buttom do not show up, and then all players will have the time reset to the server time and play in "normal time"

Edited by Peder
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Oh okay that explains a lot haha! We did want to have a rover race!:P If we managed to go outside of this 50km "bubble" you speak of would we be able to then see each other and like crash into each other etc?... Also does anyone know if there is a way to reduce this bubble cause having to go 50km away in a rover may take a while haha!

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Oh okay that explains a lot haha! We did want to have a rover race!:P If we managed to go outside of this 50km "bubble" you speak of would we be able to then see each other and like crash into each other etc?... Also does anyone know if there is a way to reduce this bubble cause having to go 50km away in a rover may take a while haha!

he he Ships in orbit are able to dock to each other and "hit" each other, so I would say yes you can crash into each other with rovers also. It do however require that both of you have low ping and are in sync.

A small suggestion.

Build a rover and then put it on a rocket.. Now fly somewhere far away from KSP.. I like to suggest that you fly towards the nearest mountains near KSP and then when you cross the mountains release your rover and make it fall to the ground using alot of parashutes.

When you land then park your rover and "update/sync" if you can... If you buddy can see you on the map then I think you can see each other.

Now your buddy should do the same and land near you and "sync/update" and now you can try to crash ;-)

Actual now that I think about it.. I saw on a mp server that people had landed at the small island off the coast of KSB where the little airport is located.. So I think people there could play together and see each other..

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Oh okay that explains a lot haha! We did want to have a rover race!:P If we managed to go outside of this 50km "bubble" you speak of would we be able to then see each other and like crash into each other etc?... Also does anyone know if there is a way to reduce this bubble cause having to go 50km away in a rover may take a while haha!

You can change the safety "bubble" (it's actually a cylinder) radius in the config. Just don't turn it down below 1500 m, as that WILL cause weirdness.

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You can change the safety "bubble" (it's actually a cylinder) radius in the config. Just don't turn it down below 1500 m, as that WILL cause weirdness.

Actually use 1700 with the latest dev builds. The bubble has shifted.

You can use the chat command !bubble to check how far you are from the edge.

With a value of 1700 you will spawn 38m from the edge if you use the runway.

There are also some issues with not seeing stuff near you the first time you log in. It's best with rovers to have each of you separately drive outside the bubble alone, log out, and only once you have both done that individually, log in together and control your vehicles.

Edited by JohannesMP
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how can i clean my server? it's totally laggy and everytime i delete a ship i will come up soon again.

i allready tryed to delete the universe.db.bak

Deleting universe.db.bak does nothing if you still have universe.db, since you're just deleting the backup.

To clean your server you need to delete both universe.db.bak and universe.db, but before you do so make sure you stop the server and close its window completely; if the window is still open the server will re-make the universe file from what it has in memory.

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I've been hearing the rumblings of 1.4! Any ETA right now?

From what I've heard, it should be in the next few days. TehGimp666 is moving right now so that's slowing things down a bit, but it shouldn't be much longer.

However you can basically grab 0.1.4.0 from the development server here: http://chrisand.no-ip.info:82/kmp

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It should probably be mentioned that those dev builds do go out of date quite quickly, and if you are using them don't be afraid to hop on IRC, more eyes testing should mean less regressions. The current build will be very close to the 0.1.4 release, and should remain compatible with the release version.

Not sure if these are blocking release, but occasionally things get duplicated and sometimes things get marked occupied when they are not (a reconnect usually fixes this though). 0.1.4 has come quite a long way though, spectate and docking positioning are probably the two main features. 0.1.5 will bring server sided mod control, which has already been coded :)

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[...]

First is that, after a time, the list of users on the server will go blank except for myself and my status. This does not seem to be a disconnect, because I can still talk to other players through the chat window just fine. The last times this happened it occurred around when I passed 40km, but this time it happened while I was in orbit, already far from KSC.

[...]

I have the exact same problem. After a few minutes every other player just vanishes from my player list. The others can still read my chat messages and see me flying around, but for me everyone else is gone. When i check the server I can also see me launching craft and see my chat messages. The server is a dedicated server on a 100mbit connection. Nobody else of the guys I played with experienced this problem. I tried both the current public and the dev version.

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I have the exact same problem. After a few minutes every other player just vanishes from my player list. The others can still read my chat messages and see me flying around, but for me everyone else is gone. When i check the server I can also see me launching craft and see my chat messages. The server is a dedicated server on a 100mbit connection. Nobody else of the guys I played with experienced this problem. I tried both the current public and the dev version.

If not already, please make sure to add this to the KMP issue tracker: https://github.com/TehGimp/KerbalMultiPlayer/issues

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Does anyone know of a good war server?

I think that it's still too early to even consider. For example things like rockets in atmosphere don't currently work right. Even something as simple as just trying to have two people crash two rovers into each other has tons of issues at the moment.

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Just been testing this with a friend, met up just outside safety bubble, but sync was absolutely horrible, with huge delays, warp jumps, craft "shaking" even when standing still, disappearing, freezing and multiplying, other weird stuff happening etc.

Well I know this is pre-alpha so I am not meaning to complain, but that was not playable and from youtube videos I know this mod seems to work much better for other people. So anone know what might be causing this?

Also even though server is running on my PC, I cannot connect using "localhost" as was instructed by some how-to, but instead have to use IP address too. Is that a clue perhaps?

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