Tex_NL Posted March 25, 2014 Share Posted March 25, 2014 http://i.imgur.com/EgXbStK.jpghttp://i.imgur.com/K3EOVOz.jpgLooks great. How heavy is this on the CPU/GPU? Link to comment Share on other sites More sharing options...
rbray89 Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) http://i.imgur.com/EgXbStK.jpghttp://i.imgur.com/K3EOVOz.jpgHmmm... I Think I may need to either add a detail texture or at least get a higher-res base textures.Nevermind, looks like it might be a formatting issue. I'll have to dig deeper. Edited March 25, 2014 by rbray89 Link to comment Share on other sites More sharing options...
rbray89 Posted March 25, 2014 Author Share Posted March 25, 2014 Looks great. How heavy is this on the CPU/GPU?That's one thing I need people to help out with. My machine is pretty beefy (for a laptop at least) and I nee some people to report back what they find. I designed it so it shouldn't be too bad on a relatively average machine, but there is only one way to find out. Link to comment Share on other sites More sharing options...
theSpeare Posted March 26, 2014 Share Posted March 26, 2014 Hey! That's absolutely beautiful. Cheers I'll try this out tonight and let you know. Link to comment Share on other sites More sharing options...
sidfu Posted March 26, 2014 Share Posted March 26, 2014 ima test it on my main install that i have over 100 mods/ part of mods installed and see what it does. normaly i start off at arond 2.5gb of ram used so should be a good test of the volume test Link to comment Share on other sites More sharing options...
theSpeare Posted March 26, 2014 Share Posted March 26, 2014 It's doing pretty well on mine especially with a bunch of mods installed. It'd be nice if you could get the edges of the cloud hexagon to fade (or just get smaller and smaller so they sort of blend into the 2D clouds). I think I may still have clouds popping up while in orbit? Not sure, I'll have to check again. I think you should work on gradual appearance though when you get close enough, as the clouds just pop up out of nowhere and that's a little bit immersion breaking.Despite anything I say, however, this is a very beautiful mod, one that I didn't believe would be possible. Great job rbay Link to comment Share on other sites More sharing options...
pslytely psycho Posted March 26, 2014 Share Posted March 26, 2014 (edited) I nee some people to report back what they find. I designed it so it shouldn't be too bad on a relatively average machine, but there is only one way to find out.rbray89 what configurations of KSP (Stock and Stock+Clouds and City lights or ?) and what information (and where to locate it) do you require? I just built a new rig, and would be happy to contribute.My system: (no overclocking)AMD FX-8320 3.5GHz 8-core processor (SiSoft reports it running 3.7GHz and 13% Underclocked)Asus M5A97 LE R2.0 ATX AM3+ MotherboardG.Skill Ripjaws X series 8GB (2 x 4) 1866MHz RAMRadeon 260X 1GB video card (soon to be upgraded to a Sapphire R9 270X 2GB video card in about 3 weeks)Zalman CNPS5X Performa CPU cooler (92mm fan)Windows 8.1All Drivers up to date.I don't know how well the stock fan would of worked (kept it for a backup) but half the customer reviews for the CPU said it ran hot, and half said cool. Since the more experienced posters were the ones who said it ran hot, I opted to just put a better cooler on it from the start.SiSoft Sandra gives it a score of 5099My temps after running it:idle 18*C - 19*C, highest temps achieved 53*C, Ambient air temp 20*CI love your mod. It gets priority during culling when I overrun the memory, I just can't live with a cloudless, uninhabited Kerbin anymore.Bob, Jeb and Bill approve of Clouds and City lights..... Edited March 26, 2014 by pslytely psycho Additional information Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 (edited) rbray89 what configurations of KSP (Stock and Stock+Clouds and City lights or ?) and what information (and where to locate it) do you require? I just built a new rig, and would be happy to contribute.My system: (no overclocking)AMD FX-8320 3.5GHz 8-core processor (SiSoft reports it running 3.7GHz and 13% Underclocked)Asus M5A97 LE R2.0 ATX AM3+ MotherboardG.Skill Ripjaws X series 8GB (2 x 4) 1866MHz RAMRadeon 260X 1GB video card (soon to be upgraded to a Sapphire R9 270X 2GB video card in about 3 weeks)Zalman CNPS5X Performa CPU cooler (92mm fan)Windows 8.1All Drivers up to date.I don't know how well the stock fan would of worked (kept it for a backup) but half the customer reviews for the CPU said it ran hot, and half said cool. Since the more experienced posters were the ones who said it ran hot, I opted to just put a better cooler on it from the start.SiSoft Sandra gives it a score of 5099My temps after running it:idle 18*C - 19*C, highest temps achieved 53*C, Ambient air temp 20*CI love your mod. It gets priority during culling when I overrun the memory, I just can't live with a cloudless, uninhabited Kerbin anymore.Bob, Jeb and Bill approve of Clouds and City lights.....All I'm looking for is basic info. not necessarily FPS and exact system specs, but if it is laggy, snappy, processor, graphics models, OS but that's about it. Thanks for the feedback! Edited March 26, 2014 by rbray89 Link to comment Share on other sites More sharing options...
sidfu Posted March 26, 2014 Share Posted March 26, 2014 just had a weird camera problem. first time launch no problem exited game to change a .cfg in MM then when launched another rocket when rocket got over clouds camera got stuck to clouds thenb rocket blew up after a bit. not sure if its the mod or a mod conflct since worked fine first time testing that now. Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 Probably a rocket malfunction. I have had stuff like that happen to me without the mod. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted March 26, 2014 Share Posted March 26, 2014 I've got an Intel i5 and a beefy graphics card which runs the volumetrics just fine. For some reason I only get one massive set of clouds over the Space Centre, then they blow away to the east. Not sure if it's a limitation of the dev build, or if one of my mods is causing a conflict. Link to comment Share on other sites More sharing options...
Cydonian Monk Posted March 26, 2014 Share Posted March 26, 2014 Just gave your latest volumetric test a shot on OS-X (10.9), using a MacBook Pro with the integrated HD4000 graphics. No noticeable performance hit, and the volumetric clouds, aside from being just a tad bit too bright, seem to work as expected. Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 I've got an Intel i5 and a beefy graphics card which runs the volumetrics just fine. For some reason I only get one massive set of clouds over the Space Centre, then they blow away to the east. Not sure if it's a limitation of the dev build, or if one of my mods is causing a conflict.What version of volumetrics are you using? the most recent version should create them over the active craft, they will blow and regenerate. Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 Just gave your latest volumetric test a shot on OS-X (10.9), using a MacBook Pro with the integrated HD4000 graphics. No noticeable performance hit, and the volumetric clouds, aside from being just a tad bit too bright, seem to work as expected.I'm Very close to a lighting fix. A few more minutes I think. Link to comment Share on other sites More sharing options...
sidfu Posted March 26, 2014 Share Posted March 26, 2014 here what i found so far. not much problem with alot of mods and it going just a drop a bit of fps when enter clouds 1-2 if small rocket probaly a bit more if its lot bigger.also found there is a mod incompatibitly ill have to test and find out what mod it is. basicaly when u exit the clouds your camera trys to stay stuck to clouds but gets draged below u when u get beyound the 2km from that point your ship instantly disentegrats. its almost like the clouds suddenly became part of my ship and th camera didnt know what to do Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 New test release: Lighting https://github.com/waka324/VisualEnhancements/releases/tag/VOLUME_TEST4 Link to comment Share on other sites More sharing options...
The-Bean Posted March 26, 2014 Share Posted March 26, 2014 New test release: Lighting https://github.com/waka324/VisualEnhancements/releases/tag/VOLUME_TEST4Any screenshots? Link to comment Share on other sites More sharing options...
TMS Posted March 26, 2014 Share Posted March 26, 2014 The hexes aren't spawning at really high altitudes any more (or not that I could see) and the shaders for night time are fitting.God knows how you'll get the fade/transition to work, but it's looking really positive.Any screenshots? Night launch (now with appropriately moody shading on the volumetrics):Daytime re-entry: Link to comment Share on other sites More sharing options...
DasBananenbrot Posted March 26, 2014 Share Posted March 26, 2014 Great work there rbray Thanks, TMS, for the nice screenshots Link to comment Share on other sites More sharing options...
TMS Posted March 26, 2014 Share Posted March 26, 2014 lol... these appeared on launchpad unpack, blew off into the distance and were replaced with white versions.I'm legitimately calling it a raincloud feature and not a bug. Haha! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted March 26, 2014 Share Posted March 26, 2014 lol... these appeared on launchpad unpack, blew off into the distance and were replaced with white versions.I'm legitimately calling it a raincloud feature and not a bug. Haha!http://i62.tinypic.com/148hcwo.pngCloudy with a chance of raining kerbals? Too bad we are probably still far away from anything like weather^^ But Volumetric Clouds are amazing enough Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 Ah... yes that will be fixed in the next update. Clouds will always be the right color, even if they don't know where they are supposed to be. Link to comment Share on other sites More sharing options...
duckhunt Posted March 26, 2014 Share Posted March 26, 2014 Im still having dramas installing the new verion. Ive taken any extras out of the equation.1. extract 6.8.1 to gamedata2. extract volume test 4 to gamedataNot using proot or astronomer packs,I am using RSS though. I set cloud level to 10,000I see city lights, and one patch of Vclouds over ksc. Are there any configs for RSS?I still dont see the regular 2d cloud layers.Id really appreciate some assistance with this awesome mod. Link to comment Share on other sites More sharing options...
rbray89 Posted March 26, 2014 Author Share Posted March 26, 2014 Im still having dramas installing the new verion. Ive taken any extras out of the equation.1. extract 6.8.1 to gamedata2. extract volume test 4 to gamedataNot using proot or astronomer packs,I am using RSS though. I set cloud level to 10,000I see city lights, and one patch of Vclouds over ksc. Are there any configs for RSS?I still dont see the regular 2d cloud layers.Id really appreciate some assistance with this awesome mod.I'll have to get around to installing RSS to toy around with settings. Link to comment Share on other sites More sharing options...
Nemesis1-1 Posted March 26, 2014 Share Posted March 26, 2014 Maybee because I'm using the texture compressor, but has anyone else noticed that the cloud textures can become very glitchy at distance? Flying around the mun, kerbin's skies were crazy. Link to comment Share on other sites More sharing options...
Recommended Posts