smunisto Posted July 29, 2014 Share Posted July 29, 2014 The current version is also stated on the thread title. Everything else you download is obviously not a release version, but some sort of dev. It's a question of simple mod logic. Now, if this is one of your first encounters with the mod scene, then I agree - it can be a bit confusing, even though finding the overhaul versions on GitHub points to the fact that the person downloaded it intentionally. Link to comment Share on other sites More sharing options...
NathanKell Posted July 29, 2014 Share Posted July 29, 2014 If you want the last stable version, download from the OP.If you want a dev version (that plays nice with RSS and .24 (and x64)), downloadThis for 64bit: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/Overhaul/x64-Release.zipor this for 32bit: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/Overhaul/x86-Release.zipBoth those are the *current* Overhaul build. The Overhaul releases on the "Releases" subpage have not been updated in a while and should not be used in either case. Link to comment Share on other sites More sharing options...
rbray89 Posted July 29, 2014 Author Share Posted July 29, 2014 If you want the last stable version, download from the OP.If you want a dev version (that plays nice with RSS and .24 (and x64)), downloadThis for 64bit: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/Overhaul/x64-Release.zipor this for 32bit: https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/Overhaul/x86-Release.zipBoth those are the *current* Overhaul build. The Overhaul releases on the "Releases" subpage have not been updated in a while and should not be used in either case.Overhauls have been removed from releases in Github. I don't like removing release history (tags are still there), but seeing as that was the "go-to" location for updates and I am not using it for dev releases anymore, it was my only recourse. Link to comment Share on other sites More sharing options...
Motokid600 Posted July 29, 2014 Share Posted July 29, 2014 Sorry for what im sure is a question you get alot, but Im having a hard time finding the info. How can I increase the load distance of the volumetric clouds to a significant degree? Im trying to figure out the in-game editor, but all I can seem to do is mess up Astronomer's settings with each tweak of a slider.Mind if I repost this? Link to comment Share on other sites More sharing options...
NathanKell Posted July 29, 2014 Share Posted July 29, 2014 Open the cfg file in the EVE folder (not BoulderCo). Change the radius. However, that will make them sparser, so you might want to increase the divisor too, but that will massively increase your scene load times (and lower performance). It's a careful balance. Link to comment Share on other sites More sharing options...
Motokid600 Posted July 29, 2014 Share Posted July 29, 2014 Ill play around with it. Thanks Nathan. Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 Just me or does the dev 64bit version not work right in Linux? I deleted 7-3 before installing it.. 7-3 was fineClouds ground level look normal until you ascend and things start getting weirdhttp://i.imgur.com/jc5L6Iy.jpgThis is the dark side of Kerbinhttp://i.imgur.com/aUI4g8c.pngby 200000 you get just shadowshttp://i.imgur.com/VlURgxV.jpg Link to comment Share on other sites More sharing options...
Eleven Posted July 30, 2014 Share Posted July 30, 2014 Just me or does the dev 64bit version not work right in Linux? I deleted 7-3 before installing it.. 7-3 was fineClouds ground level look normal until you ascend and things start getting weirdhttp://i.imgur.com/jc5L6Iy.jpgThis is the dark side of Kerbinhttp://i.imgur.com/aUI4g8c.pngby 200000 you get just shadowshttp://i.imgur.com/VlURgxV.jpgNothing other than 7-3 looks normal for me on linux. The water is grey at ground level too Link to comment Share on other sites More sharing options...
Lheim Posted July 30, 2014 Share Posted July 30, 2014 Small quality of life change?Can this mod be made to change the map view icon for flags and ships and such - perhaps to a flourescent green? It's turning out that it's super difficult to find KSC through the clouds, even with a flag marker there. It's pale semi-translucent white! Link to comment Share on other sites More sharing options...
RyanRising Posted July 30, 2014 Share Posted July 30, 2014 (edited) Why does the dev release take (for the first 25%) 10 minutes to download, then after that, 2 hours? How did I kill it?Y'know, I'll just wait.EDIT: I guess I can't help shape the future. My downloads of it are failing! Edited July 30, 2014 by RyanRising Link to comment Share on other sites More sharing options...
mecki Posted July 30, 2014 Share Posted July 30, 2014 I get this in my logs when using 7-3:[ModStatistics] Error while inspecting assembly Terrain. This probably means that Terrain is targeting a runtime other than .NET 3.5. Please notify the author of Terrain of this error. Link to comment Share on other sites More sharing options...
Kaa253 Posted July 30, 2014 Share Posted July 30, 2014 I get this in my logs when using 7-3:I get this too on Linux 64 bit with 7-3 so I deleted terrain.dll.Nothing other than 7-3 looks normal for me on linux. The water is grey at ground level too I do see these unusual effects on Linux 64 bit too, however, I suspect they are seen in the Windows version of KSP as well? After all, every pre-release after 7-3 are WIP development versions. Still, if anyone can confirm the Linux and Windows versions come out looking much the same I would be interested to hear about it. On Linux we have only OpenGL. Windows has a DirectX option, yes? Link to comment Share on other sites More sharing options...
Herr Doktor Strangemember Posted July 30, 2014 Share Posted July 30, 2014 rbray89 I just installed your mod and I'd like to say thank you! I didn't realize just how much difference it made in awesome kinda way now that everything looks, I dunno alive. Take bow, heck take several. :-) Link to comment Share on other sites More sharing options...
Creeperchair Posted July 30, 2014 Share Posted July 30, 2014 Weirdness / glitchhttp://i57.tinypic.com/2s6q24l.pnghttp://i61.tinypic.com/2ir3fqp.pnghttp://i59.tinypic.com/21j6r7b.pngHave you changed anything with this: http://forum.kerbalspaceprogram.com/threads/68619-Plugin-WIP-KittopiaTech-Ingame-Terraforming-Tools-V0-125? I remember once messing around, then it hit the fan, causing the KSC to be on top of Insular Airfield, and this happened to me once.Maybe the kerbals were designing invisible rockets, but they accidentally made Kerbin invisible instead. Link to comment Share on other sites More sharing options...
Lei07 Posted July 30, 2014 Share Posted July 30, 2014 Hello Rbray89 and Nathankell Firstly, have been using EVE for quite some time and I love it, what you both do to create or otherwise assist in development of this mod is awesome and I thank you both for it.Quick question. Toying around with upgrading my mod build to KSP 24.2 (x64) and everything seems to be working okay for the most part. Whilst debugging something from Interstellar I found this in my log:"[Exception]: UnityException: Texture 'BoulderCo/Clouds/Textures/aurora' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings."Several other folders related to BoulderCo are also being pinged.Firstly, I will state, I use the most current versions of EVE and Better Atmospheres. Secondly, there doesn't seem to be anything profoundly wrong with the install, so this is not a gripe or a complaint or anything. I'm just wondering what does this Exception Report mean? As I say, everything seems to be working fine, and it may be more to do with BA than EVE, but I thought I'd ask here first. Is it a problem I need to deal with? Or is it something thats background and will be sorted in later versions?Thanks for your time to read my comment and cheers for any response you may offer! Link to comment Share on other sites More sharing options...
rbray89 Posted July 30, 2014 Author Share Posted July 30, 2014 Hello Rbray89 and Nathankell Firstly, have been using EVE for quite some time and I love it, what you both do to create or otherwise assist in development of this mod is awesome and I thank you both for it.Quick question. Toying around with upgrading my mod build to KSP 24.2 (x64) and everything seems to be working okay for the most part. Whilst debugging something from Interstellar I found this in my log:"[Exception]: UnityException: Texture 'BoulderCo/Clouds/Textures/aurora' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings."Several other folders related to BoulderCo are also being pinged.Firstly, I will state, I use the most current versions of EVE and Better Atmospheres. Secondly, there doesn't seem to be anything profoundly wrong with the install, so this is not a gripe or a complaint or anything. I'm just wondering what does this Exception Report mean? As I say, everything seems to be working fine, and it may be more to do with BA than EVE, but I thought I'd ask here first. Is it a problem I need to deal with? Or is it something thats background and will be sorted in later versions?Thanks for your time to read my comment and cheers for any response you may offer! It probably means one of the mods you use (ATM [probably not unless you fiddled with the configs] or TR) is making the clouds textures unreadable, so your volumetric cloud cover will likely be "permanant". Link to comment Share on other sites More sharing options...
Lei07 Posted July 30, 2014 Share Posted July 30, 2014 (edited) Thanks for your swift reply!Strange, not using ATM in this build. Could it do with the BA fix for the "Black Sky Bug"? Theres a Real Solar Systems DLL patch to use.As regards Texture Replacer, I did the config fix as stated somewhere, changing "clouds" to "atmosphere", which other option would I need to adjust? Its not that detremental, but I'd rather have your fantastic mod work as intended if theres something I can do about it. Edited July 30, 2014 by Lei07 Link to comment Share on other sites More sharing options...
rbray89 Posted July 30, 2014 Author Share Posted July 30, 2014 Thanks for your swift reply!Strange, not using ATM in this build. Could it do with the BA fix for the "Black Sky Bug"? Theres a Real Solar Systems DLL patch to use.As regards Texture Replacer, I did the config fix as stated somewhere, changing "clouds" to "atmosphere", which other option would I need to adjust? Its not that detremental, but I'd rather have your fantastic mod work as intended if theres something I can do about it.That change for TR was only applicable if using the DEV branch, not the current releases. That would be why you are seeing the issue you are seeing now. Link to comment Share on other sites More sharing options...
Lei07 Posted July 30, 2014 Share Posted July 30, 2014 (edited) Ah, thanks muchly. Found out that by changing the "Allow Unloading" option from "auto" to "never" fixed the issue, but I'll revert that "clouds" config change instead.Thanks again! Edited July 30, 2014 by Lei07 Link to comment Share on other sites More sharing options...
Mr Shifty Posted July 31, 2014 Share Posted July 31, 2014 I'm getting a bunch of NullReferenceExceptions in Clouds.Clouds.Update() in my KSP_Data/output_log.txt file. It doesn't seem to be affecting the game, but I notice them in the debug log. Should I be concerned? Link to comment Share on other sites More sharing options...
nismobg Posted July 31, 2014 Share Posted July 31, 2014 The new dev build massively increases loading times between buildings, i disabled the shadow which are sweet and still the same Link to comment Share on other sites More sharing options...
Tekener Posted August 1, 2014 Share Posted August 1, 2014 (edited) The new dev build massively increases loading times between buildings, i disabled the shadow which are sweet and still the sameI confirm, switching between anything like buildings, or spacecrafts and the space center can take up to a minute and KSP is shown as "not responding" in the task list. Anyway, I "solved" it by removing the ShaderReplacer.dll ...And I have a question problem by my own:I do love the cities by day/night but I DON'T like the new ground/mountain/ocean textures. In fact I hate them that much that I removed the new Kerbin textures ... ending up in also not having any cities ... I figured that the cities are only shown, if the Kerbin texture replacements of grass is active.Is there any way to have the cities WITHOUT changing Kerbin's ground/mountains/oceans?edit: of course I ment Kerbin instead of Kerbal - at least it started with a 'K' Edited August 1, 2014 by Tekener Link to comment Share on other sites More sharing options...
Astronomer Posted August 1, 2014 Share Posted August 1, 2014 (edited) For those of you unaware, the Edge of Oblivion update is here! Also I've just released this cinematic trailer (my first). *Eve looks notably more purple in-game. Excuse the post-processing there lol.Javascript is disabled. View full albumCurse modpage:http://kerbal.curseforge.com/ksp-mods/220335-astronomers-visual-pack-v3-betaReddit post for those interested:http://www.reddit.com/r/KerbalSpaceProgram/comments/2ccfbn/astronomers_visual_pack_edge_of_oblivion_official/ Edited August 1, 2014 by Astronomer Link to comment Share on other sites More sharing options...
Motokid600 Posted August 1, 2014 Share Posted August 1, 2014 Astronomer is that a new release? Link to comment Share on other sites More sharing options...
Olympic1 Posted August 1, 2014 Share Posted August 1, 2014 http://imgur.com/a/gW1NoCurse modpage:http://kerbal.curseforge.com/ksp-mods/220335-astronomers-visual-pack-v3-betaReddit post for those interested:http://www.reddit.com/r/KerbalSpaceProgram/comments/2ccfbn/astronomers_visual_pack_edge_of_oblivion_official/AWESOME trailer!!! I was sold immediately, gonna check it out Link to comment Share on other sites More sharing options...
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