Curiosity7907 Posted December 23, 2015 Share Posted December 23, 2015 (edited) I have found the clouds sometimes looking blury? Clouds are sometimes looking like this This. Edited December 23, 2015 by Curiosity7907 Link to comment Share on other sites More sharing options...
Alexoff Posted December 23, 2015 Share Posted December 23, 2015 20 minutes ago, rbray89 said: should work. Try it - worked! nice! Well, there is something like bug with clouds, you can see it during rotation of the camera Link to comment Share on other sites More sharing options...
V8jester Posted December 23, 2015 Share Posted December 23, 2015 On 12/22/2015 at 7:16 AM, rbray89 said: Just uploaded a new version that uses EVE_TEXTURE_CONFIG as the config top node instead of TEXTURE_CONFIG in case TR uses that. Try the newest build out. Ray, I'm feeling like a dummy When you say you released a new version is it still just the 1-05-4 file? Or is this just code for other developers to compile on there own? Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 23, 2015 Share Posted December 23, 2015 7 minutes ago, V8jester said: Ray, I'm feeling like a dummy When you say you released a new version is it still just the 1-05-4 file? Or is this just code for other developers to compile on there own? If you go to his Github, he has release versions there that he doesn't put here Link to comment Share on other sites More sharing options...
Curiosity7907 Posted December 23, 2015 Share Posted December 23, 2015 (edited) 1 hour ago, Alexoff said: Try it - worked! nice! Well, there is something like bug with clouds, you can see it during rotation of the camera My clouds are sometimes looking like this :https://imgur.com/dl5u140 Edited December 23, 2015 by Curiosity7907 Link to comment Share on other sites More sharing options...
rbray89 Posted December 23, 2015 Author Share Posted December 23, 2015 1 hour ago, Alexoff said: Try it - worked! nice! Well, there is something like bug with clouds, you can see it during rotation of the camera That's from the other side of the clouds showing through. 1 hour ago, Curiosity7907 said: I have found the clouds sometimes looking blury? Clouds are sometimes looking like this This. Thats just from the textures used. Better textures would result in better clouds. Link to comment Share on other sites More sharing options...
Valerian Posted December 23, 2015 Share Posted December 23, 2015 1 hour ago, rbray89 said: I think ATM is going to get a bit of an upgrade because of this. What do you mean? Because of potential compatibility issues? Or because you want to implement it in ATM as well? Link to comment Share on other sites More sharing options...
Curiosity7907 Posted December 23, 2015 Share Posted December 23, 2015 18 minutes ago, rbray89 said: That's from the other side of the clouds showing through. Thats just from the textures used. Better textures would result in better clouds. Is there a way to get much better cloud textures? Link to comment Share on other sites More sharing options...
rbray89 Posted December 23, 2015 Author Share Posted December 23, 2015 11 minutes ago, Valerian said: What do you mean? Because of potential compatibility issues? Or because you want to implement it in ATM as well? I want to add something to ATM that would unload and load part textures. 5 minutes ago, Curiosity7907 said: Is there a way to get much better cloud textures? Use Someone else's cloud packs. Link to comment Share on other sites More sharing options...
Proot Posted December 23, 2015 Share Posted December 23, 2015 I'm the only one for who this last version didn't work at all? Nothing, seems that is not detecting the config files at all. My log Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 23, 2015 Share Posted December 23, 2015 (edited) 21 minutes ago, Proot said: I'm the only one for who this last version didn't work at all? Nothing, seems that is not detecting the config files at all. My log I haven't tested this version, let me see if it's working at all for me Edit: Can confirm, not working for me either Edited December 23, 2015 by Nhawks17 Link to comment Share on other sites More sharing options...
rbray89 Posted December 23, 2015 Author Share Posted December 23, 2015 1 hour ago, Proot said: I'm the only one for who this last version didn't work at all? Nothing, seems that is not detecting the config files at all. My log 55 minutes ago, Nhawks17 said: I haven't tested this version, let me see if it's working at all for me Edit: Can confirm, not working for me either Do you guys have changes in The PQS Config? looks like something is failing there. Same as the earlier failures. [EXC 22:15:30.340] NullReferenceException: Object reference not set to an instance of an object PQSManager.PQSManagerClass.ApplyConfigNode (.ConfigNode node) Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 23, 2015 Share Posted December 23, 2015 31 minutes ago, rbray89 said: Do you guys have changes in The PQS Config? looks like something is failing there. Same as the earlier failures. [EXC 22:15:30.340] NullReferenceException: Object reference not set to an instance of an object PQSManager.PQSManagerClass.ApplyConfigNode (.ConfigNode node) I haven't made any changes to it, no. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 @V8jester I will have to edit the texture CFG's... and I will grt back to you. Link to comment Share on other sites More sharing options...
Proot Posted December 24, 2015 Share Posted December 24, 2015 5 hours ago, rbray89 said: Posted a new version that should be TR compatable. We re-load any textures that don't meet our requirements. Still need to: Fix jool, add IVA textures and IVA kerbals for non-active parts, and migrate textures to the new system. I'm also considering moving away from the current cubemap system towards a less restrictive one. Should be backwards compatible with everything though. 1 hour ago, rbray89 said: Do you guys have changes in The PQS Config? looks like something is failing there. Same as the earlier failures. [EXC 22:15:30.340] NullReferenceException: Object reference not set to an instance of an object PQSManager.PQSManagerClass.ApplyConfigNode (.ConfigNode node) I have pqs changes, but all was working perfectly in the previous version. In fact I rolled to it, and all seems to work fine again. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 (edited) @rbray89 Or anybody who knows well about the iner workings of EVE. i have a couple of questions that you might want to answer : Do i have to convert all textures to cubes? what does: detailSpeed = 0,6,0 do? what are the different types for _MainTex ? PS. rbray your config works.. but mine dosen't. Here is a zip containing the texture files and CFG's. : https://copy.com/7LVTosIZ4uvNNZRs Edited December 24, 2015 by Joshwoo69 Link to comment Share on other sites More sharing options...
bas Posted December 24, 2015 Share Posted December 24, 2015 Hello, Will the microsat from Remote tech 1 come to Remote tech 2? Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 19 minutes ago, bas said: Hello, Will the microsat from Remote tech 1 come to Remote tech 2? uhhh.... wrong topic??? Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 35 minutes ago, Joshwoo69 said: @rbray89 Or anybody who knows well about the iner workings of EVE. i have a couple of questions that you might want to answer : Do i have to convert all textures to cubes? what does: detailSpeed = 0,6,0 do? what are the different types for _MainTex ? PS. rbray your config works.. but mine dosen't. Here is a zip containing the texture files and CFG's. : https://copy.com/7LVTosIZ4uvNNZRs No you don't have to convert them to cubes, you have the option between multiple texture layouts Detail speed affects how fast the detail texture moves across the overall main texture The different types is what determines if you want to use cube maps or use the way it has been laid out before. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 11 minutes ago, Nhawks17 said: No you don't have to convert them to cubes, you have the option between multiple texture layouts Detail speed affects how fast the detail texture moves across the overall main texture The different types is what determines if you want to use cube maps or use the way it has been laid out before. i see so if i want to stick it to the old method i just don't include it? Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 4 minutes ago, Joshwoo69 said: i see so if i want to stick it to the old method i just don't include it? Don't include the cube maps? No, you just have to make sure the MainTex is set to RGBA so it doesn't look for them. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 (edited) 2 minutes ago, Nhawks17 said: Don't include the cube maps? No, you just have to make sure the MainTex is set to RGBA so it doesn't look for them. okay i see... in previous versions of EVE there is this : scaledOverlay = Geometry ... what does it do? I am sorry for asking newb questions as i recently delve into the configs ofEVE and it is Edited December 24, 2015 by Joshwoo69 Link to comment Share on other sites More sharing options...
Nhawks17 Posted December 24, 2015 Share Posted December 24, 2015 2 minutes ago, Joshwoo69 said: okay i see... in previous versions of EVE there is this : scaledOverlay = Geometry ... what does it do? I am sorry for asking newb questions as i recently delve into the configs ofEVE and it is Not sure what that one does, haven't messed with that one myself. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 24, 2015 Share Posted December 24, 2015 there really shuld be a wiki for EVE.. and all the configs it adds :/ Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 24, 2015 Share Posted December 24, 2015 4 minutes ago, Joshwoo69 said: there really shuld be a wiki for EVE.. and all the configs it adds :/ Docs are a pain. Rbray has enabled the wiki on his Github repo so anyone with a Github account can create some help articles. While this would be best to come from Rbray he's also pouring the majority of his effort into fixes and new features. Hopefully some of the more knowledgeable community members can step in and write some stuff... if I knew anything substantial I would, similar to how I've contributed to the KSPTOT wiki Link to comment Share on other sites More sharing options...
Recommended Posts