Waz Posted September 19, 2016 Share Posted September 19, 2016 @RangeMachine, can you put your sources and binaries up, so I can compare your port to mine? There's still a weird crash with mine, so hopefully we can get the best of both. Link to comment Share on other sites More sharing options...
RangeMachine Posted September 19, 2016 Share Posted September 19, 2016 (edited) 1 hour ago, Waz said: @RangeMachine, can you put your sources and binaries up, so I can compare your port to mine? There's still a weird crash with mine, so hopefully we can get the best of both. Yes, of course. I will upload it asap to GitHub. But don't forget, thats my port is old EVE. Edited September 19, 2016 by RangeMachine Link to comment Share on other sites More sharing options...
Waz Posted September 20, 2016 Share Posted September 20, 2016 Ugh... finally found the crash ... it was caused by the flagpole's rope, of all things. Turned out it is a SkinnedMeshRenderer, which EVE's eclipse code couldn't handle. Link to comment Share on other sites More sharing options...
Waz Posted September 20, 2016 Share Posted September 20, 2016 15 hours ago, Galileo said: Yep, like that Auroras certainly look better like that. I've made _MinLight lerp between current lighting and fully emissive. It was unused, but many configs, including SVE's have it at the default 0.5, which makes no sense. Did it ever do anything? (I never really used visual mods before KSP x64). Still looking into performance. Link to comment Share on other sites More sharing options...
evileye.x Posted September 20, 2016 Share Posted September 20, 2016 19 hours ago, RangeMachine said: So, I ported old EVE 7.4 to 1.2 prerelease. Wow, my dream of playing with Better Atmospheres is coming true... Thank you kind Sir! Where I can download the result of your efforts? Link to comment Share on other sites More sharing options...
Elkram Posted September 22, 2016 Share Posted September 22, 2016 (edited) On 20/9/2016 at 8:55 AM, Waz said: Auroras certainly look better like that. I've made _MinLight lerp between current lighting and fully emissive. It was unused, but many configs, including SVE's have it at the default 0.5, which makes no sense. Did it ever do anything? (I never really used visual mods before KSP x64). Still looking into performance. I supose you are still working on it and uploading to that google drive you posted. downloaded it just now and used the latest official configs and it works. I can't feel any performance loss but I'm not an expert, a common fly to orbit went smooth as hell, good work. Just in case it helps you in something: 1.2-pre build 1520 ksp x64 windows 10 Edited September 22, 2016 by Elkram Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted September 25, 2016 Share Posted September 25, 2016 (edited) Problem I see City Lights On Gilly And On Duna I Don't Know If It's On Other Planets. Unless I installed it wrong If so please tell me the steps precisely. Edited September 25, 2016 by Program Kerbal Space Link to comment Share on other sites More sharing options...
SlowkingRocker Posted September 25, 2016 Share Posted September 25, 2016 I've installed Environmental Visual Enhancements along as part of Astronomer's Visual Pack. I start up the game, but I have no clouds or city lights. I know I've installed correctly, because I followed the instructions and both the BoulderCo and EnvironmentalVisualEnhancements folders are in my GameData folder. I will let you know I use the 64-bit version of KSP Link to Google Drive (where the output_log.txt file can be found) https://drive.google.com/drive/folders/0B5E1epE2TJwQRk5WTDVFRjNOUjg?usp=sharing Screenshot, by the way: List of mods I have installed: B9 Aerospace BDArmory Firespitter (dependency for part packs) Hangar Extender Kerbal Attachment System Kerbal Engineer Kerbal Konstructs (dependency for KerbinSide) KerbinSide Kerbal Inventory System Kopernicus (dependency for planet packs) Lack Luster Labs Mech Jeb Near Future Electric, Propulsion, Solar, Construction and Spacecraft Outer Planets Mod Planetary Base Inc. PlanetShine TextureReplacer TweakScale ModuleManager 2.6.5 Link to comment Share on other sites More sharing options...
Galileo Posted September 25, 2016 Share Posted September 25, 2016 1 hour ago, Program Kerbal Space said: Problem I see City Lights On Gilly And On Duna I Don't Know If It's On Other Planets. Unless I installed it wrong If so please tell me the steps precisely. This is a known bug with EVE. No fix as of now. Link to comment Share on other sites More sharing options...
Galileo Posted September 25, 2016 Share Posted September 25, 2016 (edited) 1 hour ago, SlowkingRocker said: I've installed Environmental Visual Enhancements along as part of Astronomer's Visual Pack. I start up the game, but I have no clouds or city lights. I know I've installed correctly, because I followed the instructions and both the BoulderCo and EnvironmentalVisualEnhancements folders are in my GameData folder. I will let you know I use the 64-bit version of KSP Link to Google Drive (where the output_log.txt file can be found) https://drive.google.com/drive/folders/0B5E1epE2TJwQRk5WTDVFRjNOUjg?usp=sharing Screenshot, by the way: List of mods I have installed: B9 Aerospace BDArmory Firespitter (dependency for part packs) Hangar Extender Kerbal Attachment System Kerbal Engineer Kerbal Konstructs (dependency for KerbinSide) KerbinSide Kerbal Inventory System Kopernicus (dependency for planet packs) Lack Luster Labs Mech Jeb Near Future Electric, Propulsion, Solar, Construction and Spacecraft Outer Planets Mod Planetary Base Inc. PlanetShine TextureReplacer TweakScale ModuleManager 2.6.5 Astronomer's visual pack is not compatible with 1.1 or 1.1.3. The last version it worked with is 1.0.5 You can use SVE as a replacement Edited September 25, 2016 by Galileo Link to comment Share on other sites More sharing options...
cy4n Posted September 25, 2016 Share Posted September 25, 2016 2 hours ago, SlowkingRocker said: I've installed Environmental Visual Enhancements along as part of Astronomer's Visual Pack. I start up the game, but I have no clouds or city lights. I know I've installed correctly, because I followed the instructions and both the BoulderCo and EnvironmentalVisualEnhancements folders are in my GameData folder. Delete the BoulderCo and EVE and try this updated version by @Matchlight. Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted September 25, 2016 Share Posted September 25, 2016 (edited) How do you i install the mod the video does NOT match the video is it a different mod? Edited September 27, 2016 by Program Kerbal Space Link to comment Share on other sites More sharing options...
SlowkingRocker Posted September 25, 2016 Share Posted September 25, 2016 Thanks for your help, Galileo. Link to comment Share on other sites More sharing options...
blackrack Posted September 25, 2016 Share Posted September 25, 2016 @Waz I fixed the issue with cloud shadows displaying over clouds and atmosphere that I described here: http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip12-scatterer-atmospheric-scattering-v00249-24092016-12-compatibility/&do=findComment&comment=2773471 I made a pull request to your repo. For anyone who wants to grab fixed dlls: https://mega.nz/#!zVA2GYDR!f7wmlWos-Hjq1Wsv1m-Nv5whduKfGe-NYGHkLA94cG8 Link to comment Share on other sites More sharing options...
Galileo Posted September 25, 2016 Share Posted September 25, 2016 (edited) 13 hours ago, cy4n said: Delete the BoulderCo and EVE and try this updated version by @Matchlight. There is some strangeness with this version. The textures that used are straight from astronomers mod and they don't work very well with the current EVE. I appreciate someone trying to revive astronomers mod but if it is going to be done, the cloud textures need to be optimized. I'm unsure if the dev of the current version is willing to do that. That being said, don't let it stop you from trying it. This is just a heads up. Edited September 25, 2016 by Galileo Link to comment Share on other sites More sharing options...
Syczek Posted September 27, 2016 Share Posted September 27, 2016 Anyone got version working with 1.1.3 version?? Link to comment Share on other sites More sharing options...
Galileo Posted September 27, 2016 Share Posted September 27, 2016 14 minutes ago, Syczek said: Anyone got version working with 1.1.3 version?? This version works fine... Link to comment Share on other sites More sharing options...
Syczek Posted September 27, 2016 Share Posted September 27, 2016 Just now, Galileo said: This version works fine... Well i got strange red things flickering on Sarnus from OPM Link to comment Share on other sites More sharing options...
Galileo Posted September 27, 2016 Share Posted September 27, 2016 (edited) 5 minutes ago, Syczek said: Well i got strange red things flickering on Sarnus from OPM Screenshots and logs would definitely help with troubleshooting. Are you using OPMVO? Edited September 27, 2016 by Galileo Link to comment Share on other sites More sharing options...
Syczek Posted September 27, 2016 Share Posted September 27, 2016 (edited) 36 minutes ago, Galileo said: Screenshots and logs would definitely help with troubleshooting. Are you using OPMVO? I think u nail me to mod that i forgot to install to everything work in order.I didnt have installed opmvo.Now downloading and installing. Edit thanks mister for pinpointing me to this mod.Now everything works in perfect order Edited September 27, 2016 by Syczek Link to comment Share on other sites More sharing options...
cy4n Posted September 27, 2016 Share Posted September 27, 2016 8 hours ago, Syczek said: mister He discovered the muns of Jool, you know. Pay some respect! Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted September 27, 2016 Share Posted September 27, 2016 (edited) How I Install the environmental visual enchantments the mod does not match the video or is it a diffrent mod? or do i need a certain version? i use 1.1.3 Edited September 27, 2016 by Program Kerbal Space More Help Link to comment Share on other sites More sharing options...
Jebs_SY Posted September 28, 2016 Share Posted September 28, 2016 (edited) I've tried the latest testing versions of EVE for 1.2 and the latest testing version for scatterer for 1.2 I've found here in the boards. While both work alone, when combining them, I've get strange results in craft view at around 100km orbit. When zooming out it becomes fine. Seems to have something to do with the post processing. Tried much options with scatterer and differene EVE configs (SVE) and different cloud heights up to 100km but it doesn't remove the glitches. Not sure if it's more a EVE or a scatterer problem. Anyone a idea or tested this already? http://imgur.com/a/fVwbQ Edited September 28, 2016 by Jebs_SY Link to comment Share on other sites More sharing options...
Program Kerbal Space Posted September 29, 2016 Share Posted September 29, 2016 (edited) 5 hours ago, Jebs_SY said: I've tried the latest testing versions of EVE for 1.2 and the latest testing version for scatterer for 1.2 I've found here in the boards. While both work alone, when combining them, I've get strange results in craft view at around 100km orbit. When zooming out it becomes fine. Seems to have something to do with the post processing. Tried much options with scatterer and differene EVE configs (SVE) and different cloud heights up to 100km but it doesn't remove the glitches. Not sure if it's more a EVE or a scatterer problem. Anyone a idea or tested this already? http://imgur.com/a/fVwbQ Hello Darkness is my friend XD its funny because thats what you feel when something doesnt work. No its not funny? Ok Bye hello darkness is my friieend D: Edited September 29, 2016 by Program Kerbal Space Link to comment Share on other sites More sharing options...
Phineas Freak Posted September 29, 2016 Share Posted September 29, 2016 @Jebs_SY it is caused by the EVE cloud shadows in conjunction with Scatterer, if you change the "shadowFactor" parameter to read zero then this effect disappears. Probably something to do with the camera layers. 7 hours ago, Program Kerbal Space said: Hello Darkness is my friend XD its funny because thats what you feel when something doesnt work. No its not funny? Ok Bye hello darkness is my friieend D: Read this first: And try not to be sarcastic next time. We are here to help each other. Link to comment Share on other sites More sharing options...
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