AlbinAndrea Posted December 22, 2013 Share Posted December 22, 2013 DL is broken, here's a working one:https://github.com/waka324/VisualEnhancements/releases/download/6-0/VisualEnhancments-6-0.zip Link to comment Share on other sites More sharing options...
Hyomoto Posted December 22, 2013 Share Posted December 22, 2013 Well, I just took a quick peek and I guess I'll be the first to say they look really nice. I'll get a much better look at it tomorrow, but I can see the improvement at the poles. If you consider the crazy, swirling madness this mod started with, how could I not be impressed? Link to comment Share on other sites More sharing options...
FenrirWolf Posted December 22, 2013 Share Posted December 22, 2013 Personally I miss the swirl. But at the same time it does make more sense for clouds to not be arranged in an angry perpetual storm. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted December 22, 2013 Share Posted December 22, 2013 Poles look ALOT Better, gonna miss the swirl, but it looks way better now. Link to comment Share on other sites More sharing options...
Zander Posted December 22, 2013 Share Posted December 22, 2013 this mod does not change anything for me. I put all the folders in gameplay but When i put a rocket on the launch pad and look up the sky looks exactly the same. There are no clouds. Link to comment Share on other sites More sharing options...
Duke-49th Posted December 22, 2013 Share Posted December 22, 2013 DL is broken, here's a working one:https://github.com/waka324/VisualEnhancements/releases/download/6-0/VisualEnhancments-6-0.zipThank you Link to comment Share on other sites More sharing options...
Duke-49th Posted December 22, 2013 Share Posted December 22, 2013 this mod does not change anything for me. I put all the folders in gameplay but When i put a rocket on the launch pad and look up the sky looks exactly the same. There are no clouds.Extract the rar file to your main folder. Or...extract the Folder "BoulderCo" to your gamedata folder. Link to comment Share on other sites More sharing options...
Zander Posted December 22, 2013 Share Posted December 22, 2013 Extract the rar file to your main folder. Or...extract the Folder "BoulderCo" to your gamedata folder. Yeah I've got the mod installed correctly. But there are no clouds when i look up. i dont know why. Link to comment Share on other sites More sharing options...
Ralathon Posted December 22, 2013 Share Posted December 22, 2013 Yeah I've got the mod installed correctly. But there are no clouds when i look up. i dont know why.Tried time warping a bit? Could be that you just have a clear day. Link to comment Share on other sites More sharing options...
FenrirWolf Posted December 22, 2013 Share Posted December 22, 2013 Try poking around the map view/tracking station too. Link to comment Share on other sites More sharing options...
skykooler Posted December 22, 2013 Share Posted December 22, 2013 Yeah I've got the mod installed correctly. But there are no clouds when i look up. i dont know why.Are you using Linux? I have no clouds when I look up in Linux, although they work fine in Mac OSX. Link to comment Share on other sites More sharing options...
Prismatech Posted December 22, 2013 Share Posted December 22, 2013 6.0 bring me a back to desktop at start desk. Link to comment Share on other sites More sharing options...
Superfluous J Posted December 22, 2013 Share Posted December 22, 2013 I spent 3 seconds playing with the provided web link and found this:You're welcome. Link to comment Share on other sites More sharing options...
Mucha Posted December 22, 2013 Share Posted December 22, 2013 SOMEONE can help me please? I just want to know how to load/supply textures! -.- do i asking to much? Link to comment Share on other sites More sharing options...
xpi3rr3x Posted December 22, 2013 Share Posted December 22, 2013 Version 6-0 doesn't work for me. W7 Link to comment Share on other sites More sharing options...
Hyomoto Posted December 22, 2013 Share Posted December 22, 2013 @ Mucha - What rbay was trying to tell you is: bring up the alt-n menu (I think you have to pick advanced options), and notice each layer allows you to specify the textures it uses. That will give you the directory format you need to reference one of your own. If you open your BoulderCo folder, look in the clouds folder, inside is another one called textures. You can find all the textures the mod is referencing there. If you need further help, feel free to ask. Link to comment Share on other sites More sharing options...
MOARdV Posted December 22, 2013 Share Posted December 22, 2013 I don't recommend using non-square textures, to be honest. They are pretty badly managed by the GPU and in worst cases can be automatically converted to a square of a nearest size, thus adding dead weight without actually using it for anything useful.Non-square textures aren't a problem. Non-power-of-2 textures can be a problem, depending on what generation of GPU you're using. Link to comment Share on other sites More sharing options...
Bothersome Posted December 22, 2013 Share Posted December 22, 2013 I'm getting a very large output log file generated. Just a short while it got up to 434 megabytes long.It is being filled with this type messages...Clouds: Offset :(0.1, 0.0)(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Clouds: Offset :(0.6, 0.0)(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)Clouds: Offset :(0.5, 0.0)(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Link to comment Share on other sites More sharing options...
z0rt Posted December 22, 2013 Share Posted December 22, 2013 OP link is borked, this one works:https://github.com/waka324/VisualEnhancements/releases/tag/6-0 Link to comment Share on other sites More sharing options...
Varek_Raith Posted December 22, 2013 Share Posted December 22, 2013 Hello, there is a problem with v6.When I run vanilla KSP it uses about 1450mb of ram. Just adding v6 of this plugin jumps that up to 2000-2200mb. Link to comment Share on other sites More sharing options...
TNM Posted December 22, 2013 Share Posted December 22, 2013 Whatever you changed in 6-0 regarding to 5-3 i don't like it, it now produces a visible could-pattern on the equator. i rather live with some strange effects on the poles tbh.to illustrate - BEFORE (5-3)AFTER (6-0) Link to comment Share on other sites More sharing options...
vardicd Posted December 22, 2013 Share Posted December 22, 2013 So, anyone else getting the city lights floating like clouds on the night side of the planet? Or did the Kerbals develop floating cities while I wasn't looking? Link to comment Share on other sites More sharing options...
MOARdV Posted December 22, 2013 Share Posted December 22, 2013 (edited) I can't run 6-0. I get CTD either at the end of loading, or, if I get through that, when I transition from scenes. If I look at memory usage while at the space center screen, switching from 5-2 or 5-3 to 6-0 causes KSP's memory usage to jump from 2.5 gigs to over 3.3 (! ). I stripped out Laythe, Duna, and Eve's clouds, which doesn't add up to much.EDIT: And I also am seeing the debug spam in the log. Edited December 22, 2013 by MOARdV Added note about debug output. Link to comment Share on other sites More sharing options...
Sigma52 Posted December 22, 2013 Share Posted December 22, 2013 Whatever you changed in 6-0 regarding to 5-3 i don't like it, it now produces a visible could-pattern on the equator. i rather live with some strange effects on the poles tbh.to illustrate - BEFORE (5-3)https://dl.dropboxusercontent.com/u/47230747/KSP%202013-12-22%2017-13-30-81.jpgAFTER (6-0)https://dl.dropboxusercontent.com/u/47230747/KSP%202013-12-22%2017-10-52-53.jpgI am seeing the same issue. Any fix for this? Link to comment Share on other sites More sharing options...
rbray89 Posted December 22, 2013 Author Share Posted December 22, 2013 Download Link in Post #1 is broken It says page not found...Link Fixed. Link to comment Share on other sites More sharing options...
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