Superfluous J Posted January 30, 2014 Share Posted January 30, 2014 I guess you're looking at it like a developer and I'm looking at it like a user For me, the game being sluggish is a bug regardless of the cause and changing some config values trades that bug for a much less severe bug. Link to comment Share on other sites More sharing options...
carmics Posted January 30, 2014 Share Posted January 30, 2014 I like the effect of clouds, when you see improve Kerbin at a distance, gives more realism I could draw my own clouds with a mean fantasy style, I still liked the results Link to comment Share on other sites More sharing options...
tygoo7 Posted January 30, 2014 Share Posted January 30, 2014 I like the effect of clouds, when you see improve Kerbin at a distance, gives more realism I could draw my own clouds with a mean fantasy style, I still liked the results http://sim1.subirimagenes.net/img/2014/01/31/140131124757139988.jpgoooo nice! do you have a download? Link to comment Share on other sites More sharing options...
CoolBeer Posted January 31, 2014 Share Posted January 31, 2014 I did a comparison video between stock and this(with the HD Cloud Improvement pack): This has become on of my must-have mods to play with, great work!-Kolbjorn Link to comment Share on other sites More sharing options...
Astronomer Posted January 31, 2014 Share Posted January 31, 2014 (edited) I did a comparison video between stock and this(with the HD Cloud Improvement pack): This has become on of my must-have mods to play with, great work!-KolbjornI'm glad you liked it!I absolutely adore how Eve turned out, it was my favorite part of the whole "Improvement".I just want to bite into it. I bet it tastes like strawberry ice cream and cherry.Edit: BTW, you should make a comparison from the ground view. Edited January 31, 2014 by Astronomer Link to comment Share on other sites More sharing options...
NathanKell Posted January 31, 2014 Share Posted January 31, 2014 rbray89: a near-term suggestion. Could you add an option for citylights to, rather than fade out when light, be replaced by a different detail texture? That would at least give us a city texture during the day, even if no 3D buildings. It would be especially useful for RSS, where it's *super* freaky to fly over a recognizable NYC and see no city there. Link to comment Share on other sites More sharing options...
Hyomoto Posted January 31, 2014 Share Posted January 31, 2014 I did a comparison video between stock and this(with the HD Cloud Improvement pack): This has become on of my must-have mods to play with, great work!-KolbjornThat's a pretty nice video, but dare I say it fails to do the mod justice? UR texture packs have had clouds for a long time, its their dynamic nature, passing through them and seeing them from both sides that makes them living. In the latest dev build they actually have a pseudo-volume which makes them absolutely fantastic to be around. I kept waiting for you to go into the atmosphere! Link to comment Share on other sites More sharing options...
Proot Posted January 31, 2014 Share Posted January 31, 2014 You win. How did you make the aurora texture(s)? Ours look surprisingly similar.Nice beard.For the aurora I used a photoshop brush from deviantart.com to create my own spirals (inspired in this https://commons.wikimedia.org/wiki/File:Aurora_australis_20050911.jpg and this https://commons.wikimedia.org/wiki/File:Jupiter.Aurora.HST.UV.jpg). I mean, is not photorealistic at all, but I've tried to reach a real "magnetic field effect" with a duplicate layer and different values. I think it looks pretty awesome ingame and the release will be soon but sadly, even using extreme normalmaps, it's still seem too flat for me... Link to comment Share on other sites More sharing options...
CoolBeer Posted January 31, 2014 Share Posted January 31, 2014 That's a pretty nice video, but dare I say it fails to do the mod justice? UR texture packs have had clouds for a long time, its their dynamic nature, passing through them and seeing them from both sides that makes them living. In the latest dev build they actually have a pseudo-volume which makes them absolutely fantastic to be around. I kept waiting for you to go into the atmosphere!I'm glad you liked it!I absolutely adore how Eve turned out, it was my favorite part of the whole "Improvement".I just want to bite into it. I bet it tastes like strawberry ice cream and cherry.Edit: BTW, you should make a comparison from the ground view.Aaaand done! (I don't know why I didn't include a ground view from the start, must have been a mindslip).-Kolbjorn Link to comment Share on other sites More sharing options...
Astronomer Posted January 31, 2014 Share Posted January 31, 2014 (edited) Aaaand done! (I don't know why I didn't include a ground view from the start, must have been a mindslip).-KolbjornNice quality and editing. I liked the Kerbinrise at the end. The sky changes throughout the day, at different altitudes, at different angles. You've completely neglected that. Also you've skipped Jool. I'm sorry, but this doesn't do justice.A video of you renting on the morning side with the camera spinning and warping through the day once you land would give a better idea of what it's like in-game. Edited January 31, 2014 by Astronomer Link to comment Share on other sites More sharing options...
Hammer Tech Posted January 31, 2014 Share Posted January 31, 2014 Hi. I'm certain this has been asked before, but I've skimmed back through quite a few pages and I can't find it; what settings in the Alt+N menu for the clouds can I alter to reduce the tiling effect of the clouds (If at all)? It's not really an issue, but I'd like to see it reduced slightly if possible.Massive, massive props again for doing this- I've said it before but these clouds are absolutely indispensable for me.Cheers. Link to comment Share on other sites More sharing options...
rbray89 Posted January 31, 2014 Author Share Posted January 31, 2014 Hi. I'm certain this has been asked before, but I've skimmed back through quite a few pages and I can't find it; what settings in the Alt+N menu for the clouds can I alter to reduce the tiling effect of the clouds (If at all)? It's not really an issue, but I'd like to see it reduced slightly if possible.Massive, massive props again for doing this- I've said it before but these clouds are absolutely indispensable for me.Cheers.Detail scale in the "advanced" section. you have to hit apply to make the change as well. Link to comment Share on other sites More sharing options...
Hammer Tech Posted January 31, 2014 Share Posted January 31, 2014 Detail scale in the "advanced" section. you have to hit apply to make the change as well.Cheers! Looks gorgeous Link to comment Share on other sites More sharing options...
RenatsMC Posted February 1, 2014 Share Posted February 1, 2014 How much Ram does This mod Require ?And what if i add these http://kerbalspaceprogram.com/hdcloudtextures/ http://forum.kerbalspaceprogram.com/threads/60961Because i usually play stock game. Link to comment Share on other sites More sharing options...
zombiphylax Posted February 1, 2014 Share Posted February 1, 2014 How much Ram does This mod Require ?And what if i add these http://kerbalspaceprogram.com/hdcloudtextures/ http://forum.kerbalspaceprogram.com/threads/60961Because i usually play stock game.I'm running the new dev version of this mod with the cloud pack that came with it, but I'm using HD textures with the TextureReplacer mod and rbray's other mod that compresses textures and in game I'm using ~2.136gb. Link to comment Share on other sites More sharing options...
Surefoot Posted February 1, 2014 Share Posted February 1, 2014 You'll need the "aggressive" version of rbray's texture compressor if you use the HD packs, otherwise the game becomes unstable quickly. Link to comment Share on other sites More sharing options...
rottielover Posted February 2, 2014 Share Posted February 2, 2014 Perhaps a silly question, but I'm going to ask it anyway. If I only want clouds, is it enough to just delete the city lights files? Any adverse affects of doing this? Link to comment Share on other sites More sharing options...
zombiphylax Posted February 2, 2014 Share Posted February 2, 2014 It is technically enough, but you might want to also delete the City Lights plugin in the plugin folder under your BoulderCo directory. Link to comment Share on other sites More sharing options...
Hyomoto Posted February 2, 2014 Share Posted February 2, 2014 You'll need the "aggressive" version of rbray's texture compressor if you use the HD packs, otherwise the game becomes unstable quickly.Considering the aggressive version reduces the size of textures by half, you could also just not use HD packs as the two together pretty much make it pointless to do so. Link to comment Share on other sites More sharing options...
Mecripp Posted February 2, 2014 Share Posted February 2, 2014 As anyone used the aurora from the Sido's Urania System : 16 new planets and moon mod ? can get it to show up ? Link to comment Share on other sites More sharing options...
KyleofKerbin Posted February 2, 2014 Share Posted February 2, 2014 So, I download rbray's Visual Enhancements for his to work? Link to comment Share on other sites More sharing options...
NathanKell Posted February 2, 2014 Share Posted February 2, 2014 rbray89, a bump if I might: a near-term suggestion. Could you add an option for citylights to, rather than fade out when light, be replaced by a different detail texture? That would at least give us a city texture during the day, even if no 3D buildings. It would be especially useful for RSS, where it's *super* freaky to fly over a recognizable NYC and see no city there. Link to comment Share on other sites More sharing options...
SnappingTurtle Posted February 2, 2014 Share Posted February 2, 2014 This might be outside the mod's remit but I'd like a red dot over KSC like the one you get with RemoteTech. The clouds can make it hard to see where KSC is for returning space craft. Link to comment Share on other sites More sharing options...
RenatsMC Posted February 2, 2014 Share Posted February 2, 2014 I'm running the new dev version of this mod with the cloud pack that came with it, but I'm using HD textures with the TextureReplacer mod and rbray's other mod that compresses textures and in game I'm using ~2.136gb.Ok, im using Basic version.Does anyone have 4 k Texture for Planets ? so they would look better because im using only 2 mods (protractor, engineer). Link to comment Share on other sites More sharing options...
DauntingFlyer Posted February 2, 2014 Share Posted February 2, 2014 Wow the planets have changed! Well perhaps changed a little too much:Help? Link to comment Share on other sites More sharing options...
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