tygoo7 Posted November 28, 2014 Share Posted November 28, 2014 Post #4200Page #420FTL 420 Overdose:http://i.imgur.com/0DfcxlG.jpghttp://i.imgur.com/BCvN1A4.jpgIs that the wormhole up close? Link to comment Share on other sites More sharing options...
Astronomer Posted November 29, 2014 Share Posted November 29, 2014 It's one of two wormholes that are a part of the FTL nebula skybox.Applying it as a rotating layer over the sun doesn't work as the layer glitches out at large sizes.You can still enter the wormhole inside the sun though. Link to comment Share on other sites More sharing options...
jlcarneiro Posted November 29, 2014 Share Posted November 29, 2014 Does Pimp my Clouds still work? I tried installing it over 7-4 EVE to (mainly to get those pretty night lights) and EVE stopped working...Is there any way to integrate them? Or should I wait for EVE's new version (WIP)? Link to comment Share on other sites More sharing options...
Woodstar Posted November 29, 2014 Share Posted November 29, 2014 OHH EMM GEEE! When can I haz the Interstellar pack!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
sidfu Posted November 29, 2014 Share Posted November 29, 2014 Does Pimp my Clouds still work? I tried installing it over 7-4 EVE to (mainly to get those pretty night lights) and EVE stopped working...Is there any way to integrate them? Or should I wait for EVE's new version (WIP)?the png themself should work might have to rename some but dont think the .cfg will u just have to change them around Link to comment Share on other sites More sharing options...
jlcarneiro Posted November 29, 2014 Share Posted November 29, 2014 the png themself should work might have to rename some but dont think the .cfg will u just have to change them aroundOk! I tested the PNG with the "official" cfg and it worked but not like Pimp my Clouds photos. What kind of changes do I have to make? I've compared both cfg files and noticed some changes but don't know what each one does...Is there any help available? Link to comment Share on other sites More sharing options...
sidfu Posted November 29, 2014 Share Posted November 29, 2014 Ok! I tested the PNG with the "official" cfg and it worked but not like Pimp my Clouds photos. What kind of changes do I have to make? I've compared both cfg files and noticed some changes but don't know what each one does...Is there any help available?since pimp my clouds the way EVE does .cfg has changed so just try renameing the png to what it would be now.http://forum.kerbalspaceprogram.com/threads/76972 is u could say the updated pimp my clouds. its by same guy Link to comment Share on other sites More sharing options...
SpriteCoke Posted November 30, 2014 Share Posted November 30, 2014 Like your pack Astronomer...So does my Ranger. Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 30, 2014 Share Posted November 30, 2014 (edited) Nice job on that ranger! I assume it is mostly stock? I might share the link for the thread if you don't mind... http://forum.kerbalspaceprogram.com/threads/101580-Interstellar-Ranger!Edit: Ah, tweakscale and Bahumoto Dynamics. Love those retracting engines. Edited November 30, 2014 by Chezburgar7300 Whoopsy daisy. Link to comment Share on other sites More sharing options...
Cattasraafe Posted November 30, 2014 Share Posted November 30, 2014 Is there a step by step on this yet? I still can't get this to work on .25 and I even removed city lights :-(. Link to comment Share on other sites More sharing options...
SpriteCoke Posted November 30, 2014 Share Posted November 30, 2014 Nice job on that ranger! I assume it is mostly stock? I might share the link for the thread if you don't mind... http://forum.kerbalspaceprogram.com/threads/101580-Interstellar-Ranger!Edit: Ah, tweakscale and Bahumoto Dynamics. Love those retracting engines.Thanks! Please share the link if you can, I'll be uploading it pretty soon. Link to comment Share on other sites More sharing options...
somnambulist Posted November 30, 2014 Share Posted November 30, 2014 Is there a step by step on this yet? I still can't get this to work on .25 and I even removed city lights :-(.Screenshot of you GameData folder will help. Link to comment Share on other sites More sharing options...
Cattasraafe Posted December 1, 2014 Share Posted December 1, 2014 Screenshot of you GameData folder will help.Just the game data? Eve only has 2 folders. But here it is. Hope it helps.http://i67.photobucket.com/albums/h314/Cattasraafe/gamedata.jpg' alt='gamedata.jpg'> Link to comment Share on other sites More sharing options...
Astronomer Posted December 1, 2014 Share Posted December 1, 2014 This is the closest you can get to procedural auroras.They are not truly procedural, but you will never see the same feature twice or with the same color. Link to comment Share on other sites More sharing options...
pingopete Posted December 1, 2014 Share Posted December 1, 2014 I have now perfected the lightning behavior. I only have this pic just to give you an idea. It's really fast.http://i.imgur.com/dG4lja0.pngNote that lightning may indeed strike in the same place, but not in the same way. Astro: how do you get such hi-res sun flares? Did you increase the resolution of the DDS? Is that possible? Link to comment Share on other sites More sharing options...
Astronomer Posted December 1, 2014 Share Posted December 1, 2014 Astro: how do you get such hi-res sun flares? Did you increase the resolution of the DDS? Is that possible?No, the resolution is the same. The trick is not in what information is there, but what information is perceivable. Color creates separation that alpha cannot. Thus I have lowered alpha by bringing the exposure down.At a low resolution, pixelization lowers the number of light levels in a gradient. Lowering the difference in brightness value between each neighboring pixel makes the gradient appear smoother, without changing any rbg ratios that would bring that same detail to the image.Besides, at this distance the smaller part of the lens flare is just more than half its actual size. Link to comment Share on other sites More sharing options...
ejudedude13 Posted December 4, 2014 Share Posted December 4, 2014 Is this compatible with .25? Link to comment Share on other sites More sharing options...
blowfish Posted December 4, 2014 Share Posted December 4, 2014 Is this compatible with .25?I haven't encountered any issues. Link to comment Share on other sites More sharing options...
HerrGeneral Posted December 4, 2014 Share Posted December 4, 2014 This is the closest you can get to procedural auroras.http://i.imgur.com/4uPn2g3.jpgThey are not truly procedural, but you will never see the same feature twice or with the same color.Are the auroras at a higher altitude than the clouds? I've been using one of your Interstellar test releases and the auroras seem way too low (i.e. in the atmosphere at like 40km). Then again they're also really flickery so that might be a configuration issue I wasn't aware of. Link to comment Share on other sites More sharing options...
MartGonzo Posted December 4, 2014 Share Posted December 4, 2014 No, the resolution is the same. The trick is not in what information is there, but what information is perceivable. Color creates separation that alpha cannot. Thus I have lowered alpha by bringing the exposure down.At a low resolution, pixelization lowers the number of light levels in a gradient. Lowering the difference in brightness value between each neighboring pixel makes the gradient appear smoother, without changing any rbg ratios that would bring that same detail to the image.Besides, at this distance the smaller part of the lens flare is just more than half its actual size.That's good to know, I've been struggling with banding in lens flares in an animationThe things you learn on this forum are always interesting Link to comment Share on other sites More sharing options...
Astronomer Posted December 5, 2014 Share Posted December 5, 2014 Are the auroras at a higher altitude than the clouds? I've been using one of your Interstellar test releases and the auroras seem way too low (i.e. in the atmosphere at like 40km). Then again they're also really flickery so that might be a configuration issue I wasn't aware of.I have since calculated the reasonable aurora altitude for each body that has them. Link to comment Share on other sites More sharing options...
crazycalya Posted December 5, 2014 Share Posted December 5, 2014 I'm getting a crash whenever I try to change the resolution to anything other than default or when I load the game in any resolution other than default. The game runs very smoothly at its current resolution so I doubt it's a memory issue, although I cannot be sure.Crash reports:erroroutput_log Link to comment Share on other sites More sharing options...
ctbram Posted December 6, 2014 Share Posted December 6, 2014 Guys I need your help.See the image below. Can anyone tell me why the shading on the planet it all gimped?I don't know if it's EVE 7-4, or Astromer's Visualization Pack - Edge of Oblivion, or Texture Replacer, or the phase of the moon, or the contents of my refresh register, or....Can enyone help me to fix this because it looks terrible!!!! I'd rather play with stock rather then this!- I am using Texture Replacer and not using ATM because ATM just wrecks textures especially the gui icons they become black or unreadable.- I have a gtx-780 3GB- system I7, 32GB, win7x64- I have been running 32-bit ksp with -force-opengl Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 6, 2014 Share Posted December 6, 2014 Convert the city lights and cloud textures from tga to png (correctly)? (The problem is with EVE, btw) Link to comment Share on other sites More sharing options...
sidfu Posted December 6, 2014 Share Posted December 6, 2014 Guys I need your help.See the image below. Can anyone tell me why the shading on the planet it all gimped?I don't know if it's EVE 7-4, or Astromer's Visualization Pack - Edge of Oblivion, or Texture Replacer, or the phase of the moon, or the contents of my refresh register, or....Can enyone help me to fix this because it looks terrible!!!! I'd rather play with stock rather then this!http://i.imgur.com/x6PSmoW.png- I am using Texture Replacer and not using ATM because ATM just wrecks textures especially the gui icons they become black or unreadable.- I have a gtx-780 3GB- system I7, 32GB, win7x64- I have been running 32-bit ksp with -force-opengltry reinstalling files for the clouds as since looks likeonly dark side of planet is haveing issues so might be corrupted texture files Link to comment Share on other sites More sharing options...
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