Valerian Posted December 15, 2015 Share Posted December 15, 2015 34 minutes ago, V8jester said: Any chance this is toggle-able? I love he idea of seeing the IVA's, but I also like Windowshine.... Choices, choices Looks great BTW, Look forward to messing with this. Should make for some great videos. There is probably a way, with a bit of transparency and shader magic. Link to comment Share on other sites More sharing options...
rbray89 Posted December 15, 2015 Author Share Posted December 15, 2015 1 hour ago, V8jester said: Any chance this is toggle-able? I love he idea of seeing the IVA's, but I also like Windowshine.... Choices, choices Looks great BTW, Look forward to messing with this. Should make for some great videos. 1 hour ago, Valerian said: There is probably a way, with a bit of transparency and shader magic. Yeah, reflections are planned, so you won't need window-shine. The module will be called RealWindows Link to comment Share on other sites More sharing options...
V8jester Posted December 15, 2015 Share Posted December 15, 2015 2 minutes ago, rbray89 said: Yeah, reflections are planned, so you won't need window-shine. The module will be called RealWindows Oh, Very cool! Moral of the story, Just wait rbray will blow your mind. Just give him a second Link to comment Share on other sites More sharing options...
civilwargeeky Posted December 15, 2015 Share Posted December 15, 2015 On 12/12/2015, 12:37:08, Teilnehmer said: (Sorry if the queasion was already asked.) How can I turn off the coud shadows? I second this question. How do you turn off cloud shadows? Link to comment Share on other sites More sharing options...
rbray89 Posted December 15, 2015 Author Share Posted December 15, 2015 8 minutes ago, civilwargeeky said: I second this question. How do you turn off cloud shadows? Remove the shadowMaterial node in the clouds.cfg file or uncheck it in the GUI (ALT+0) Link to comment Share on other sites More sharing options...
civilwargeeky Posted December 15, 2015 Share Posted December 15, 2015 8 minutes ago, rbray89 said: Remove the shadowMaterial node in the clouds.cfg file or uncheck it in the GUI (ALT+0) Thank you so much for the prompt reply! Link to comment Share on other sites More sharing options...
Amazingteknique Posted December 15, 2015 Share Posted December 15, 2015 I just installed this and it all looks great but for some reason Jool has a very distinct line running from the poles seperating the planet into two different shades. Any way to fix this? Link to comment Share on other sites More sharing options...
rbray89 Posted December 15, 2015 Author Share Posted December 15, 2015 4 minutes ago, Amazingteknique said: I just installed this and it all looks great but for some reason Jool has a very distinct line running from the poles seperating the planet into two different shades. Any way to fix this? picture, logs, etc? Link to comment Share on other sites More sharing options...
Amazingteknique Posted December 15, 2015 Share Posted December 15, 2015 How would I post the log without filling a huge amount of space? Link to comment Share on other sites More sharing options...
V8jester Posted December 15, 2015 Share Posted December 15, 2015 12 minutes ago, Amazingteknique said: How would I post the log without filling a huge amount of space? Just upload the .txt off site. Then post a link here. Link to comment Share on other sites More sharing options...
Amazingteknique Posted December 15, 2015 Share Posted December 15, 2015 (edited) https://mega.nz/#!BtQgDDJJ!NtBPpYvSQw7-7-ZeOQ-wg2N7oK7kKZhrDYOWanx_H9U I also noticed if I reapply the cloud settings in the GUI it goes away until I restart the game so I guess that works for now. Edited December 15, 2015 by Amazingteknique Link to comment Share on other sites More sharing options...
Beetlecat Posted December 15, 2015 Share Posted December 15, 2015 6 hours ago, V8jester said: Any chance this is toggle-able? I love he idea of seeing the IVA's, but I also like Windowshine.... Choices, choices Looks great BTW, Look forward to messing with this. Should make for some great videos. Well, the obvious answer to that is to emulate the way real windows behave and reflect in certain conditions--especially since these are (mostly) not just plain glass canopies but multi-layered, polarized, etc. viewports of awesomeness. Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 16, 2015 Share Posted December 16, 2015 17 hours ago, rbray89 said: Thought of something cool... Added it to EVE LOL it took me until the 4th image with the capsule to realize what the hell you were talking about because in the first three images I was looking at the sky This is awesome Link to comment Share on other sites More sharing options...
LaytheDragon Posted December 16, 2015 Share Posted December 16, 2015 Do lights on Mk2 and Mk3 cabins still work with the visible IVA view? If so, thank you for another excellent feature. If not, still thank you for another great feature (the lights don't matter too much when you can see your kerbals inside). Link to comment Share on other sites More sharing options...
cobbman11 Posted December 16, 2015 Share Posted December 16, 2015 22 hours ago, rbray89 said: Thought of something cool... Added it to EVE Great idea! This really put a smile on my face Link to comment Share on other sites More sharing options...
quantumpion Posted December 17, 2015 Share Posted December 17, 2015 Sorry if it was posted before, but is the new external IVA window view part of a public build available now, or is this just a sneak peak of something coming later? Link to comment Share on other sites More sharing options...
Proot Posted December 17, 2015 Share Posted December 17, 2015 @rbray89 Is possible to make a particle spin instead roll or the axis rotations works only for the "2D" layers? It's "safe" to try the master branch updates or is recommend to wait for the realeases? Also, could be possible in the future to add the load on demand from kopernicus here? Using several layers with particles (like I'm doing actually in Eve -the planet-) the fps comes down a bit. Maybe the load on demand could help with that? -having the cubemaps in count- Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted December 17, 2015 Share Posted December 17, 2015 Hello! I've just noticed accidentally the problem with Jool textures that Amazingteknique was talking about: Spoiler It happens with EVE 1.05-4 (without other mods) on KSP 1.0.5 in both vessel and map view. Here's the log file:https://www.dropbox.com/s/8xxi6v4ec0a2ope/output_log%20Jool-EVE.txt?dl=0 Link to comment Share on other sites More sharing options...
rbray89 Posted December 17, 2015 Author Share Posted December 17, 2015 5 minutes ago, Paul_Sawyer said: Hello! I've just noticed accidentally the problem with Jool textures that Amazingteknique was talking about: Reveal hidden contents It happens with EVE 1.05-4 (without other mods) on KSP 1.0.5 in both vessel and map view. Here's the log file:https://www.dropbox.com/s/8xxi6v4ec0a2ope/output_log%20Jool-EVE.txt?dl=0 Looks like this is the same problem as the "half-sphere" on kerbin. Will be fixed in the next release. Link to comment Share on other sites More sharing options...
releansol Posted December 17, 2015 Share Posted December 17, 2015 (edited) http://steamcommunity.com/sharedfiles/filedetails/?id=577511874Maybe you can help me. Problem A: Since a couple of Versions I get no GUI with ALT+0 Problem B: The last good running Version is nearly 2 weeks ago. With the newest Version It Looks like this http://steamcommunity.com/sharedfiles/filedetails/?id=577511874 http://steamcommunity.com/sharedfiles/filedetails/?id=577511787 Logfile http://1drv.ms/1MjwmtR Edited December 17, 2015 by releansol Link to comment Share on other sites More sharing options...
rbray89 Posted December 17, 2015 Author Share Posted December 17, 2015 5 minutes ago, releansol said: http://steamcommunity.com/sharedfiles/filedetails/?id=577511874Maybe you can help me. Problem A: Since a couple of Versions I get no GUI with ALT+0 Problem B: The last good running Version is nearly 2 weeks ago. With the newest Version It Looks like this http://steamcommunity.com/sharedfiles/filedetails/?id=577511874 http://steamcommunity.com/sharedfiles/filedetails/?id=577511787 Logfile http://1drv.ms/1MjwmtR Looks like you didn't clean your old EVE folders out. You have an extra old shader in the shaders folder. I don't know which one. The new version main menu should look like that. Less cloud cover. The city lights is the last big issue I'm trying to fix. Link to comment Share on other sites More sharing options...
releansol Posted December 17, 2015 Share Posted December 17, 2015 (edited) Thanks. I always delete the Folders BoulderCo and EnvironmentVisualEnhancement in the Gama Data Folder. Then I start the game without mod. Then I Close the game. Then in install (extract) the 2 Folders in the Game Data. Is this false? Edited December 17, 2015 by releansol Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted December 17, 2015 Share Posted December 17, 2015 Great, thank you for the quick response! One more question though. I'm getting some odd interaction of EVE with HullCam: Spoiler Specifically it happens every time when you activate any camera from HullCam mod and press F2 - right after that the clouds start flickering, and the longer the distance of view, the more intensive it gets. Here's the log:https://www.dropbox.com/s/arfq2kmx8sbkaul/output_log%20EVE-Hullcam-flickering.txt?dl=0 KSP 1.0.5, EVE 1.05-4 and HullCam 0.51 - nothing more. Link to comment Share on other sites More sharing options...
rbray89 Posted December 17, 2015 Author Share Posted December 17, 2015 Just now, releansol said: Thanks. I always delete the Folders BoulderCo and EnvironmentVisualEnhancement in the Gama Data Folder. Then I start the game without mod and then in install (extract) the 2 Folders in the Game Data. Is this false? That should be fine... Check to make sure that in the shaders folder there aren't two very similarly named (almost identical aside from one or two characters) files... Also, there was a new version posted last night that may fix it. 2 minutes ago, Paul_Sawyer said: Great, thank you for the quick response! One more question though. I'm getting some odd interaction of EVE with HullCam: Reveal hidden contents Specifically it happens every time when you activate any camera from HullCam mod and press F2 - right after that the clouds start flickering, and the longer the distance of view, the more intensive it gets. Here's the log:https://www.dropbox.com/s/arfq2kmx8sbkaul/output_log%20EVE-Hullcam-flickering.txt?dl=0 KSP 1.0.5, EVE 1.05-4 and HullCam 0.51 - nothing more. That's an issue with hullcam not adjusting near and far clipping planes properly. It will cause z-fighting, there is no way around this sadly. Link to comment Share on other sites More sharing options...
gamerscircle Posted December 17, 2015 Share Posted December 17, 2015 I really enjoy EVE and I am new to the mod, but this is screen of a fresh install. The division, is that a known issue or is there a conflict or perhaps I need to adjust something? https://drive.google.com/file/d/0B8bgPP0DpwZeOXJBZzR1OGd4WU0/view?pref=2&pli=1 Link to comment Share on other sites More sharing options...
Recommended Posts