rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 3 minutes ago, jlcarneiro said: Hehehe! People is so fascinating! I prefer lighter clouds. I'll mantain the pre-release clouds.cfg as it is, but how do I change 1.0.5's? I've looked for ALPHAMAP and didn't find anything... Besides the syntax seems a bit different... I won't be supporting the old version going forward. It won't matter soon enough with the release of 1.1 Link to comment Share on other sites More sharing options...
jlcarneiro Posted March 31, 2016 Share Posted March 31, 2016 (edited) 1 minute ago, rbray89 said: I won't be supporting the old version going forward. It won't matter soon enough with the release of 1.1 Well, that is true, alright... But, could you, pleeeease, reintroduce something in the link of those "clouds" present on the older version? Edited March 31, 2016 by jlcarneiro Link to comment Share on other sites More sharing options...
TheCrazyHeadGamer Posted March 31, 2016 Share Posted March 31, 2016 (edited) Is there some known issues with real solar system ? It doesn't work on my installation (version 1.0.5) Edited March 31, 2016 by TheCrazyHeadGamer Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 28 minutes ago, TheCrazyHeadGamer said: Is there some known issues with real solar system ? It doesn't work on my installation (version 1.0.5) With RSS you need the RSS overhaul package. Link to comment Share on other sites More sharing options...
Table Posted March 31, 2016 Share Posted March 31, 2016 i downloaded the prerelease folder it winrar says the boulderco folder is damaged and it wouldn't let me install it Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2016 Author Share Posted March 31, 2016 1 minute ago, Table said: i downloaded the prerelease folder it winrar says the boulderco folder is damaged and it wouldn't let me install it Re-download or try another extraction method. I use windows and 7-zip. https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip Link to comment Share on other sites More sharing options...
Table Posted March 31, 2016 Share Posted March 31, 2016 2 minutes ago, rbray89 said: Re-download or try another extraction method. I use windows and 7-zip. https://github.com/rbray89/EnvironmentalVisualEnhancements/raw/master/AnyCPU-EVE.zip i got it thanks mate Link to comment Share on other sites More sharing options...
Starfire70 Posted March 31, 2016 Share Posted March 31, 2016 5 hours ago, jlcarneiro said: Hehehe! People is so fascinating! I prefer lighter clouds. I'll mantain the pre-release clouds.cfg as it is, but how do I change 1.0.5's? I've looked for ALPHAMAP and didn't find anything... Besides the syntax seems a bit different... I didn't like the denser clouds in the KSP 1.0.5, but I couldn't figure out how to tone them down, so I just played as is, and they grew on me. Then I put in KSP 1.1 with the new EVE with the lighter clouds, and it didn't feel right, so I appreciated the option to switch. It is funny, we're definitely creatures of habit I guess. Link to comment Share on other sites More sharing options...
jlcarneiro Posted April 1, 2016 Share Posted April 1, 2016 1 hour ago, Starfire70 said: I didn't like the denser clouds in the KSP 1.0.5, but I couldn't figure out how to tone them down, so I just played as is, and they grew on me. Then I put in KSP 1.1 with the new EVE with the lighter clouds, and it didn't feel right, so I appreciated the option to switch. It is funny, we're definitely creatures of habit I guess. Couldn't agree more! I also find denser clouds make a planet look more beautiful. Problem is, I've recently had to fufill some atmospheric contracts and to found very difficult to fly near mountains with this much clouds... Link to comment Share on other sites More sharing options...
Blacks Posted April 1, 2016 Share Posted April 1, 2016 Hello KSP 1.1 build id 01174 Eve v1.5.5933.17812 (version what you set up on Wednesday, i seen you have set up a new release today aka ~2 hour agow, that one i will test soon i can) Nhawks1717 - Stock Visual Enhancements Ultra Resolution v0.5.8 only StockVisualEnhancements directory Here logs with some spam data like: "EVEManager: Issue loading CloudsManager! Error:UnityEngine.UnityException" https://drive.google.com/file/d/0B9RK2PFOUhe3ekI4di1za1l3ZHc/view?usp=sharing Cheer & Salute Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted April 1, 2016 Share Posted April 1, 2016 The 1.1 pre release version has a 1-2gb memory leak.... makes 32 bit un launch able. Link to comment Share on other sites More sharing options...
rbray89 Posted April 1, 2016 Author Share Posted April 1, 2016 4 hours ago, Blacks said: Hello KSP 1.1 build id 01174 Eve v1.5.5933.17812 (version what you set up on Wednesday, i seen you have set up a new release today aka ~2 hour agow, that one i will test soon i can) Nhawks1717 - Stock Visual Enhancements Ultra Resolution v0.5.8 only StockVisualEnhancements directory Here logs with some spam data like: "EVEManager: Issue loading CloudsManager! Error:UnityEngine.UnityException" https://drive.google.com/file/d/0B9RK2PFOUhe3ekI4di1za1l3ZHc/view?usp=sharing Cheer & Salute Odd... Not sure why it isn't working or you... What OS are you running? Looks like it is an issue with the main menu light finding... Not sure why this would be the case... You can work-around this until I have a fix up by opening the GUI and manually hitting "Apply". 28 minutes ago, XxDARKWOLF67Xx said: The 1.1 pre release version has a 1-2gb memory leak.... makes 32 bit un launch able. EVE or KSP? KSP itself uses more memory it seems. Link to comment Share on other sites More sharing options...
XxDARKWOLF67Xx Posted April 1, 2016 Share Posted April 1, 2016 4 minutes ago, rbray89 said: Odd... Not sure why it isn't working or you... What OS are you running? Looks like it is an issue with the main menu light finding... Not sure why this would be the case... You can work-around this until I have a fix up by opening the GUI and manually hitting "Apply". EVE or KSP? KSP itself uses more memory it seems. KSP uses 100mb more than it does in 1.0.5 without eve it uses 1.8 gb in the menu. With eve it hits 4gb and crashes 32 bit and it hits 3.5 in the menu on 64 bit. Link to comment Share on other sites More sharing options...
Blacks Posted April 1, 2016 Share Posted April 1, 2016 (edited) 23 minutes ago, rbray89 said: Odd... Not sure why it isn't working or you... What OS are you running? Looks like it is an issue with the main menu light finding... Not sure why this would be the case... You can work-around this until I have a fix up by opening the GUI and manually hitting "Apply". I am use OS: Windows 7 Service Pack 1 (6.1.7601) 64bit, Eve it work fine cloud, light are there BUT i seen in logs error, what are appear in new version to (what i paste is copy from log generate with new version): [LOG 14:57:40.806] EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Last[Light] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Last[Light] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Atmosphere.Clouds2D.Reassign (Layer layer, UnityEngine.Transform parent, Single scale) [0x00000] in <filename unknown>:0 at Atmosphere.Clouds2D.set_Scaled (Boolean value) [0x00000] in <filename unknown>:0 at Atmosphere.Clouds2D.Apply (.CelestialBody celestialBody, UnityEngine.Transform scaledCelestialTransform, Atmosphere.CloudsMaterial cloudsMaterial, Single radius, Layer layer) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsPQS.Apply (System.String body, Atmosphere.CloudsMaterial cloudsMaterial, Atmosphere.Clouds2D layer2D, Atmosphere.CloudsVolume layerVolume, Single altitude, Vector3d speed, Vector3d detailSpeed, Vector3 offset, Matrix4x4 rotationAxis, Boolean killBodyRotation) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsObject.Apply () [0x00000] in <filename unknown>:0 at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 P.S. Pc spec, SO detail, video driver are in file log Edited April 1, 2016 by Blacks Link to comment Share on other sites More sharing options...
John FX Posted April 1, 2016 Share Posted April 1, 2016 17 hours ago, rbray89 said: With RSS you need the RSS overhaul package. Would I find that in the RSS thread, the RO thread or the RVE thread? I currently have RSS and RO but I have always assumed EVE would not work because the clouds would be for different sized planets. Link to comment Share on other sites More sharing options...
fallout2077 Posted April 1, 2016 Share Posted April 1, 2016 48 minutes ago, John FX said: Would I find that in the RSS thread, the RO thread or the RVE thread? I currently have RSS and RO but I have always assumed EVE would not work because the clouds would be for different sized planets. Look for RVE... it is a visual pack designed for RSS, which uses EVE and scatterer to achieve its beautiful effects. Link to comment Share on other sites More sharing options...
John FX Posted April 1, 2016 Share Posted April 1, 2016 Just now, fallout2077 said: Look for RVE... it is a visual pack designed for RSS, which uses EVE and scatterer to achieve its beautiful effects. Ah, didn`t think that was released yet. I`ll have a look. thx Link to comment Share on other sites More sharing options...
fallout2077 Posted April 1, 2016 Share Posted April 1, 2016 7 minutes ago, John FX said: Ah, didn`t think that was released yet. I`ll have a look. thx I wouldn't use the term "released" when describing RVE; at the moment, it is in a persistent WIP state, and installing produces finicky results, at best. Still, if you can actually get it functioning correctly within your game, it's beautiful. Link to comment Share on other sites More sharing options...
John FX Posted April 1, 2016 Share Posted April 1, 2016 1 minute ago, fallout2077 said: I wouldn't use the term "released" when describing RVE; at the moment, it is in a persistent WIP state, and installing produces finicky results, at best. Still, if you can actually get it functioning correctly within your game, it's beautiful. Ah, I`m waiting for that one to get a bit more stable. My install of RO is only good for about 5 launches as it is. I think I`ll be waiting for 1.1 before I go mad on the graphical side of things. Link to comment Share on other sites More sharing options...
fallout2077 Posted April 1, 2016 Share Posted April 1, 2016 5 minutes ago, John FX said: Ah, I`m waiting for that one to get a bit more stable. My install of RO is only good for about 5 launches as it is. I think I`ll be waiting for 1.1 before I go mad on the graphical side of things. Sounds like a smart idea! Link to comment Share on other sites More sharing options...
icaro43 Posted April 1, 2016 Share Posted April 1, 2016 its not working to me, how can i try to fix this? ksp 1.1 r9 280x i7 4770 8 gm ram Link to comment Share on other sites More sharing options...
speedwaystar Posted April 2, 2016 Share Posted April 2, 2016 (edited) @rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently. what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui). EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together. EDIT2: doh, of course it's the alpha channel :/ very pretty! Edited April 3, 2016 by speedwaystar Link to comment Share on other sites More sharing options...
rbray89 Posted April 2, 2016 Author Share Posted April 2, 2016 On 4/1/2016 at 0:53 PM, icaro43 said: its not working to me, how can i try to fix this? ksp 1.1 r9 280x i7 4770 8 gm ram Read OP and then get back to me. Link to comment Share on other sites More sharing options...
Bizz Keryear Posted April 3, 2016 Share Posted April 3, 2016 I love it but for final version it would be cool to have a once click solution to remove clouds & such from map view (for picking landing sides) or removing the cloud layer when zoomed in max or such Link to comment Share on other sites More sharing options...
BrunoMorini Posted April 4, 2016 Share Posted April 4, 2016 On 02/04/2016 at 4:48 PM, speedwaystar said: @rbray89 i'm guessing that the default cloud.cfg setting for Kerbin-clouds1 (AlphaCubeMap using ALPHAMAP_B) is employing the blue channel (_B) in Textures/CubeXn.png etc. the red channel in the cube map is used for cities. green doesn't seem to be used currently. what is ALPHAMAP_A then? it produces the full "blue marble" cloud pattern but i'm not clear how it is stored in the cube map. it doesn't seem to be the RGB channels combined (as far as i can see by toggling them on one after another using the ALT-0 ui). EDIT: i'm trying to recreate the multiple cloud layers from @Nhawks17's Stock Visual Enhancements, which is why i'm wondering how the cube map layers are put together. EDIT2: doh, of course it's the alpha channel :/ very pretty! Where under that EVE Manager? Link to comment Share on other sites More sharing options...
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