SleweD Posted October 12, 2016 Share Posted October 12, 2016 Alright, sorry about pushing it. But I did just try Waz's build using your SVE config with scatterer and it looks perfectly fine: http://imgur.com/a/bCUpD I'll use this as an opportunity to thank both @Waz for the fix, @blackrack for scatterer and @Galileo for SVE. Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 er? KSP 1.2? Is this continued? Not trying to push anyone. Link to comment Share on other sites More sharing options...
ebigunso Posted October 12, 2016 Share Posted October 12, 2016 @Scaprod If you're going to ask that, please try to check one or two pages back before you do next time. It's in the previous page. Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 Ok! Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 (edited) @ebigunso Err.. Doesn't work... Edited October 12, 2016 by Scaprod Extra-detecty Link to comment Share on other sites More sharing options...
Phoenyx Posted October 12, 2016 Share Posted October 12, 2016 49 minutes ago, Waz said: New release is up, for KSP 1.2: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases/tag/EVE-1.2-1 Besides working with KSP 1.2, the only significant change is that _MinLight should now be set to 0 (or just not set at all; the old default of 0.5 may be in old saved configs though), unless you want clouds to glow on the night side (eg. auroras). @Scaprod9 posts ago.... Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 Just now, Phoenyx said: @Scaprod9 posts ago.... Won't work. Link to comment Share on other sites More sharing options...
Phoenyx Posted October 12, 2016 Share Posted October 12, 2016 Just now, Scaprod said: Won't work. Works fine here. Link to comment Share on other sites More sharing options...
Galileo Posted October 12, 2016 Share Posted October 12, 2016 1 minute ago, Scaprod said: Won't work. you can post logs so we can help.. "wont work" means nothing to me. you probably have it installed wrong Link to comment Share on other sites More sharing options...
Waz Posted October 12, 2016 Share Posted October 12, 2016 (edited) Note that the Scatterer build on the front page of its forum thread as-of-right-now doesn't include @blackrack's latest scatterer.dll (for that, read it's forum). I'm sure all will settle in the next few days, until then, it'll be important to read each and every page on forum threads to keep up with inter-mod fixes and requirements. Right now, I'm playing KSP 1.2 official with EVE 1.2-1, scatterer, and kOS. Edited October 12, 2016 by Waz Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 (edited) 2 minutes ago, Phoenyx said: Works fine here. Proper installation? I moved the plugins to the plugins folder in the KSP folder in Steam but still no dice. I run KSP x32 for this one mod but I usually run KSP x64. No scatterer. Edited October 12, 2016 by Scaprod More detail. Link to comment Share on other sites More sharing options...
Waz Posted October 12, 2016 Share Posted October 12, 2016 (edited) Which one mod? EVE works with x64, indeed, that's all I've tested it with, on the assumption that no-one would play with visual mods on a 32-bit system. Plugins folder??? No, GameData folder. Edited October 12, 2016 by Waz Link to comment Share on other sites More sharing options...
Galileo Posted October 12, 2016 Share Posted October 12, 2016 (edited) 3 minutes ago, Scaprod said: Proper installation? I moved the plugins to the plugins folder in the KSP folder in Steam but still no dice. I run KSP x32 for this one mod but I usually run KSP x64. that is not how you install this at all and there is no reason to run this in x32. run it in x64 1. open the GameData folder that comes with the downloads 2. move the boulderco folder to your gamdata folder 3. move EnvironmentalVisualEnhancements folder to your gamedata folder. 4. enjoy Edited October 12, 2016 by Galileo Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 1 minute ago, Waz said: Which one mod? EVE works with x64, indeed, that's all I've tested it with, on the assumption that no-one would play with visual mods on a 32-bit system. Plugins folder??? No, GameData folder. Yes Sir! I keep the mods in the GameData. 1 minute ago, Galileo said: that is not how you install this at all and there is no reason to run this in x32. run it in x64 1. open the GameData folder that comes with the downloads 2. move the boulderco folder to your gamdata folder 3. move EnvironmentalVisualEnhancements folder to your gamedata folder. 4. enjoy Where is BoulderCo? I am using KSP 1.2 official, and the EVE for that. Link to comment Share on other sites More sharing options...
Galileo Posted October 12, 2016 Share Posted October 12, 2016 did you download both AnyCPU-EVE-Release and AnyCPU-Configs-release? 2 minutes ago, Scaprod said: Yes Sir! I keep the mods in the GameData. Where is BoulderCo? I am using KSP 1.2 official, and the EVE for that. there are two folders you need AnyCPU-EVE-Release AND AnyCPU-Configs-release Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 Just now, Galileo said: did you download both AnyCPU-EVE-Release and AnyCPU-Configs-release? No AnyCPU Configs, because I was not using Scatterer. oh I got the help I needed. Link to comment Share on other sites More sharing options...
Waz Posted October 12, 2016 Share Posted October 12, 2016 Should I just start a new thread for EVE 1.2-1 and onwards, so installation info etc. can go on the first page? This thread is getting pretty long and out-dated. Thoughts? Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 Just now, Waz said: Should I just start a new thread for EVE 1.2-1 and onwards, so installation info etc. can go on the first page? This thread is getting pretty long and out-dated. Thoughts? Yeap. Ok, help = You need AnyCPU-EVE-Release and AnyCPU-Config-Release. Link to comment Share on other sites More sharing options...
Phoenyx Posted October 12, 2016 Share Posted October 12, 2016 (edited) duplicate Edited October 12, 2016 by Phoenyx Link to comment Share on other sites More sharing options...
Scaprod Posted October 12, 2016 Share Posted October 12, 2016 Er... Diff Language...? Now, Is there a KSP 1.2 AVP (Astronomer's Visual Pack)? Link to comment Share on other sites More sharing options...
Phoenyx Posted October 12, 2016 Share Posted October 12, 2016 14 minutes ago, Scaprod said: Where is BoulderCo? I am using KSP 1.2 official, and the EVE for that. BoulderCO in AnyCPU-Configs-release. Read description again in github. 8 minutes ago, Waz said: Should I just start a new thread for EVE 1.2-1 and onwards, so installation info etc. can go on the first page? This thread is getting pretty long and out-dated. Thoughts? @Rbray89 abandon this mod? Link to comment Share on other sites More sharing options...
Galileo Posted October 12, 2016 Share Posted October 12, 2016 6 minutes ago, Phoenyx said: BoulderCO in AnyCPU-Configs-release. Read description again in github. @Rbray89 abandon this mod? he didnt abandon it, he just hasnt been around since june 8 minutes ago, Scaprod said: Er... Diff Language...? Now, Is there a KSP 1.2 AVP (Astronomer's Visual Pack)? no but you can try Stock Visual Enhancements when i update in a few hours Link to comment Share on other sites More sharing options...
Hyomoto Posted October 12, 2016 Share Posted October 12, 2016 I'll do a premature 'woo!' while I download, and you can assume it worked if I don't come back and say, "It didn't work, here's the logs." Either way, thanks are in order. This is one of those mods I really always hope gets a stock implementation/always surprised it hasn't gotten a stock implementation. Now that buoyancy, aerodynamics, wheels, satellite communications and airplanes have gone stock surely atmospherics will end up on the list eventually! Link to comment Share on other sites More sharing options...
symmeclept Posted October 12, 2016 Share Posted October 12, 2016 Looks and works great. Thanks @Waz and everyone that contributed. Link to comment Share on other sites More sharing options...
Waz Posted October 12, 2016 Share Posted October 12, 2016 Please go here for instructions and discussion of the updated EVE version for KSP 1.2: Link to comment Share on other sites More sharing options...
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