Camacha Posted December 16, 2013 Share Posted December 16, 2013 Wow. Okay, I was a bit skeptical, but I have to admit that these clouds are the icing on the cake. You never knew you missed them until you see them. The effect of warping is really lovely too.Not too sure about city lights without cities, but hey. Can't complain. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted December 16, 2013 Share Posted December 16, 2013 (edited) Yo rbray, having some big issues with saving. I dunno if it's just me, but it's impossible to edit the radius in a comfortable way. I can't adjust the settings, save, then it change. I have to either edit it through the configs, or just guess, then revert to save. Sometimes it doesn't even save. All the other settings are fine but the radius. Sometime i even have to restart the whole game. Edited December 16, 2013 by Thesonicgalaxy Link to comment Share on other sites More sharing options...
Javster Posted December 16, 2013 Share Posted December 16, 2013 One slight issue, I can see the city lights of the airfield from low altitudes. Link to comment Share on other sites More sharing options...
Superfluous J Posted December 16, 2013 Share Posted December 16, 2013 One slight issue, I can see the city lights of the airfield from low altitudes.The airfield lights are part of the stock game, not the City Lights mod.There are no lit pixels on the CityLights map near KSC. Link to comment Share on other sites More sharing options...
rbray89 Posted December 16, 2013 Author Share Posted December 16, 2013 Yo rbray, having some big issues with saving. I dunno if it's just me, but it's impossible to edit the radius in a comfortable way. I can't adjust the settings, save, then it change. I have to either edit it through the configs, or just guess, then revert to save. Sometimes it doesn't even save. All the other settings are fine but the radius. Sometime i even have to restart the whole game.Hmmm... I'll have to look into this. I'm holding off on any new releases until .23 is out tomorrow. Link to comment Share on other sites More sharing options...
Hyomoto Posted December 17, 2013 Share Posted December 17, 2013 I can confirm this working in 0.23, no obvious problems. Which is good, I can live without the others for a while, but that dead rock needs clouds! Link to comment Share on other sites More sharing options...
rbray89 Posted December 17, 2013 Author Share Posted December 17, 2013 I can confirm this working in 0.23, no obvious problems. Which is good, I can live without the others for a while, but that dead rock needs clouds!Fantastic! A shader problem has proven quite difficult to nail down. Think I have a good solution in the works. Still trying to work with volumetric clouds. Tricky Link to comment Share on other sites More sharing options...
zombiphylax Posted December 18, 2013 Share Posted December 18, 2013 Excellent. Thank you for this mod, rbray89, it's the only one I have installed at the moment. Link to comment Share on other sites More sharing options...
TyrannoFan Posted December 18, 2013 Share Posted December 18, 2013 Well I felt the hd 8k clouds were a bit too much, so I found a different greyscale image with less clouds, and made it into a transparent 8k texture (it replaces kerbin2, though it can be renamed).http://www./download/hmiat2ps356twat/kerbin2.pngProblem is, the image quality was not as expected. It turned out a bit worse than I imagined from up close. Guess that explains the small 11mb size. However, it looks perfectly fine from far away. But I'm not so good with these things, so for reference, here's the greyscale, if anyone can make a better one:http://naturalearth.springercarto.com/ne3_data/8192/clouds/fair_clouds_8k.jpg Link to comment Share on other sites More sharing options...
TNM Posted December 18, 2013 Share Posted December 18, 2013 installed the mod for the first time, it really adds a nice touch to the game, very strange its not in stock yet, didn't notice any framedrops. Link to comment Share on other sites More sharing options...
rbray89 Posted December 18, 2013 Author Share Posted December 18, 2013 Well I felt the hd 8k clouds were a bit too much, so I found a different greyscale image with less clouds, and made it into a transparent 8k texture (it replaces kerbin2, though it can be renamed).http://www./download/hmiat2ps356twat/kerbin2.pngProblem is, the image quality was not as expected. It turned out a bit worse than I imagined from up close. Guess that explains the small 11mb size. However, it looks perfectly fine from far away. But I'm not so good with these things, so for reference, here's the greyscale, if anyone can make a better one:http://naturalearth.springercarto.com/ne3_data/8192/clouds/fair_clouds_8k.jpgcould be due to the jpeg source... they have a tendency to be quite "artifacty"... Link to comment Share on other sites More sharing options...
TyrannoFan Posted December 18, 2013 Share Posted December 18, 2013 Ah, the JPEG is the problem...Well, after fidgeting about, I managed to remove a lot of the artifacts, although it did leave it looking a bit painted-ish. Here (125km):http://www./download/xy7klrbdlayzgxo/kerbin2%282%29.pngI'm quite happy with it. I'm sure some one else would make a better one anyway, I just wanted to share a quick texture I made. Link to comment Share on other sites More sharing options...
amo28 Posted December 19, 2013 Share Posted December 19, 2013 Found an issue at the poles using the 8k clouds pack. Hadn't noticed this one before -- thought I'd share and see if others had seen the same issue.http://imgur.com/a/R79mu Link to comment Share on other sites More sharing options...
papics Posted December 19, 2013 Share Posted December 19, 2013 Found an issue at the poles using the 8k clouds pack. Hadn't noticed this one before -- thought I'd share and see if others had seen the same issue.http://imgur.com/a/R79muYeah, this is simply from how KSP renders bump textures on a sphere... As far as I know, there is no possible workaround (except for not putting any clouds to the poles...). Link to comment Share on other sites More sharing options...
rbray89 Posted December 19, 2013 Author Share Posted December 19, 2013 Yeah, this is simply from how KSP renders bump textures on a sphere... As far as I know, there is no possible workaround (except for not putting any clouds to the poles...).working on this right now. Link to comment Share on other sites More sharing options...
papics Posted December 19, 2013 Share Posted December 19, 2013 working on this right now.Curious Link to comment Share on other sites More sharing options...
Hyomoto Posted December 19, 2013 Share Posted December 19, 2013 Yeah, this is simply from how KSP renders bump textures on a sphere... As far as I know, there is no possible workaround (except for not putting any clouds to the poles...).Well, there's two things I can think of. One, a higher resolution bump map if possible to combat the tiling, and two, less density in the clouds at the poles. Obviously somewhere between all and none there is probably a pretty good balance. Though, to me, the bump map never looks all that good. Link to comment Share on other sites More sharing options...
rbray89 Posted December 19, 2013 Author Share Posted December 19, 2013 Well, there's two things I can think of. One, a higher resolution bump map if possible to combat the tiling, and two, less density in the clouds at the poles. Obviously somewhere between all and none there is probably a pretty good balance. Though, to me, the bump map never looks all that good.Think fancy shaders... Link to comment Share on other sites More sharing options...
amo28 Posted December 19, 2013 Share Posted December 19, 2013 I don't think I'd be too upset if there weren't clouds at the poles. Link to comment Share on other sites More sharing options...
rbray89 Posted December 19, 2013 Author Share Posted December 19, 2013 I don't think I'd be too upset if there weren't clouds at the poles. Oh, there will be... I found some neat tricks I can do in my shaders: tri-planar mapping and cubic textures. Link to comment Share on other sites More sharing options...
Hyomoto Posted December 19, 2013 Share Posted December 19, 2013 WELL, WHAT CAN I SAY?!?!? THAT SOUNDS AWESOME. I call, looking forwards to your hand. Link to comment Share on other sites More sharing options...
Guest Posted December 19, 2013 Share Posted December 19, 2013 *Cough* Planet Factory city lights and clouds pweese? Link to comment Share on other sites More sharing options...
Ralathon Posted December 19, 2013 Share Posted December 19, 2013 *Cough* Planet Factory city lights and clouds pweese? Those have been in for aaaages. Sentar, Skelton and the laythe clone all have clouds. Link to comment Share on other sites More sharing options...
rbray89 Posted December 19, 2013 Author Share Posted December 19, 2013 Those have been in for aaaages. Sentar, Skelton and the laythe clone all have clouds.Hmm... they may not be if you try and edit the config before you have them in your system... Might have to delete the user config. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted December 20, 2013 Share Posted December 20, 2013 Can't you just add them in yourself? Link to comment Share on other sites More sharing options...
Recommended Posts