ahappydude Posted March 30, 2014 Share Posted March 30, 2014 http://pho.to/5779L/2rThis plugin has improved a lot! The clouds make such a difference ingame, thank you Link to comment Share on other sites More sharing options...
Nemesis1-1 Posted March 30, 2014 Share Posted March 30, 2014 Oh that's because the cloud layer clips into the surface at those distances. You can fix it by raising the clouds a bit.How high should I raise them? Link to comment Share on other sites More sharing options...
s10w10rr1s Posted March 30, 2014 Share Posted March 30, 2014 installed new version and now the clouds are gone. i have real solar system and i checked and saw the clouds where under the planet. i cant for the life of me find out how to raise them... i checked in the configs and play around with that and it did absolutely nothing. Link to comment Share on other sites More sharing options...
kaichorazewicz Posted March 30, 2014 Share Posted March 30, 2014 (edited) Hi, I have a very peculiar problem. Clouds don't show up on any planets, but city lights show up on Kerbin. Is there any way to fix this?EDIT: Nope, haven't fixed it. Any suggestions? Edited March 30, 2014 by kaichorazewicz It seems I haven't solved it. Link to comment Share on other sites More sharing options...
rbray89 Posted March 30, 2014 Author Share Posted March 30, 2014 installed new version and now the clouds are gone. i have real solar system and i checked and saw the clouds where under the planet. i cant for the life of me find out how to raise them... i checked in the configs and play around with that and it did absolutely nothing.It is possible that RSS sets the radius too late. I'll see what I can do. Link to comment Share on other sites More sharing options...
brooklyn666 Posted March 30, 2014 Share Posted March 30, 2014 Hey amo28, check your PMs Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 (edited) Fading Volume update & more:[TESTING VERSION]https://github.com/waka324/VisualEnhancements/releases/tag/VOLUME_TEST8 Edited March 31, 2014 by rbray89 Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Uploaded a vid: Link to comment Share on other sites More sharing options...
helaeon Posted March 31, 2014 Share Posted March 31, 2014 Just did a launch on Test8. Your blending method works nice. There was a little pop in right before I got far enough away from the clouds that they faded out all together. But the pop in wasn't bad and I probably woudn't have noticed had I not been looking for it. Edges of hexes seem to be gone too and I was looking for them as well. I'll keep running this one until you put up another test or new release with the volumetrics and let you know if I see anything glitchy or weird.Awesome job. Link to comment Share on other sites More sharing options...
Bekiekutmoar Posted March 31, 2014 Share Posted March 31, 2014 Hi, I have a very peculiar problem. Clouds don't show up on any planets, but city lights show up on Kerbin. Is there any way to fix this?EDIT: Nope, haven't fixed it. Any suggestions?I've had the same problem but I've discovered this workaround: tab ALT + N and go to advanced settings. Select 'restore to default' and the clouds pop back into existance. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Just did a launch on Test8. Your blending method works nice. There was a little pop in right before I got far enough away from the clouds that they faded out all together. But the pop in wasn't bad and I probably woudn't have noticed had I not been looking for it. Edges of hexes seem to be gone too and I was looking for them as well. I'll keep running this one until you put up another test or new release with the volumetrics and let you know if I see anything glitchy or weird.Awesome job.Thanks! Haven't gone to any other bodies yet, so you may want to check those out. Link to comment Share on other sites More sharing options...
pingopete Posted March 31, 2014 Share Posted March 31, 2014 Uploaded a vid: I don't know how you did it rbray but it's bloody awesome, I can't quite believe how diverse and beautiful this mod has become, major congrats! XD Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 I don't know how you did it rbray but it's bloody awesome, I can't quite believe how diverse and beautiful this mod has become, major congrats! XDWell I went to youtube and uploaded... JK. Thanks! I think I'm happy with how it operates provided no one finds any major flaws with it. If that's the case, next up will be rings & asteroid belts. Link to comment Share on other sites More sharing options...
amo28 Posted March 31, 2014 Share Posted March 31, 2014 Rbray, I haven't tried Volumetric Test 8 yet (I'm using 7). With RSS and the altitude set at 10,000, I can see the clouds at that altitude and they look great.The only issue is that the clouds are only limited within a 200 meter diameter of my craft. Is there anything I can change in the configs to increase the radius of the clouds? I'll try Test 8 tonight and report back as well. Link to comment Share on other sites More sharing options...
AndreyATGB Posted March 31, 2014 Share Posted March 31, 2014 Holy....Test 8 just blew my mind. Javascript is disabled. View full albumrbray89, I am actually speechless. When finally emerging from Eve's clouds, the view is simply astonishing. I'm not sure how you can solve the layering though. The fading on Kerbin is spot on, they fade out pretty much at the perfect altitude. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Rbray, I haven't tried Volumetric Test 8 yet (I'm using 7). With RSS and the altitude set at 10,000, I can see the clouds at that altitude and they look great.The only issue is that the clouds are only limited within a 200 meter diameter of my craft. Is there anything I can change in the configs to increase the radius of the clouds? I'll try Test 8 tonight and report back as well.I am in talks with NathanKell about what he's doing with the camera. There is something there that is preventing the shader from rendering in a similar fashion to normal KSP. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Holy....Test 8 just blew my mind. http://imgur.com/a/1Lm06rbray89, I am actually speechless. When finally emerging from Eve's clouds, the view is simply astonishing. I'm not sure how you can solve the layering though. The fading on Kerbin is spot on, they fade out pretty much at the perfect altitude.Ah, the layering... yeah, I can fix that. just have to figure out what works with rim-transparency. Link to comment Share on other sites More sharing options...
RuBisCO Posted March 31, 2014 Share Posted March 31, 2014 (edited) I'll check v8 later today with my Eve Aerobot, but from the above it looks like you fixed the hex problem, great. I think your going to have to make the cloud layers nearly or complete opaque though from a distance. Eve's surface should be completely obscured from orbit, it adds more challange to the game... until someone makes a rader mapping science part. Edited March 31, 2014 by RuBisCO Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 I'll check v8 later today with my Eve Aerobot, but from the above it looks like you fixed the hex problem, great. I think your going to have to make the cloud layers nearly or complete opaque though from a distance though.Nearly opaque? Do you mean transparent? To fix what? Link to comment Share on other sites More sharing options...
vanlock Posted March 31, 2014 Share Posted March 31, 2014 Hmmm, i'm still on your latest stable but this new v8 is way too tempting to ignore !I've got one question though, can you provide an even Higher res cloud texture ? I know the current is 32mb PNG and very detailed, but at intermediate altitude, when it's too close to the global cloud texture, it's still too blocky to my taste.So is it possible to generate an even higher res version for the people who have the memory and horsepower to run ? Or there are engine limitation ? Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Hmmm, i'm still on your latest stable but this new v8 is way too tempting to ignore !I've got one question though, can you provide an even Higher res cloud texture ? I know the current is 32mb PNG and very detailed, but at intermediate altitude, when it's too close to the global cloud texture, it's still too blocky to my taste.So is it possible to generate an even higher res version for the people who have the memory and horsepower to run ? Or there are engine limitation ?Unfortunately it is an engine limitation. 8K is the best that can be done, and on Macs it is 4K. Make sure you don't have half-res textures set in your KSP settings at start-up.I'm thinking of ways around the limitation, always looking to improve the quality of the visuals.Also, how do people feel about a name change? Considering I'm modifying the environment and not touching parts, I was thinking of going with "Environment Visual Enhancements" Thoughts? Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Pretty sure I re-introduced the performance issue that I'll have to take care of tonight. For now, you'll have to bear with the FPS drop. Link to comment Share on other sites More sharing options...
vanlock Posted March 31, 2014 Share Posted March 31, 2014 Unfortunately it is an engine limitation. 8K is the best that can be done, and on Macs it is 4K. Make sure you don't have half-res textures set in your KSP settings at start-up.I'm thinking of ways around the limitation, always looking to improve the quality of the visuals.Also, how do people feel about a name change? Considering I'm modifying the environment and not touching parts, I was thinking of going with "Environment Visual Enhancements" Thoughts?Oh ok so it is indeed a limitation Yes thanks, i'm running with the best possible graphical options. If your mind is brewing over some possible solutions, they will be most welcome ! I agree with the renaming, makes sense. Link to comment Share on other sites More sharing options...
AndreyATGB Posted March 31, 2014 Share Posted March 31, 2014 Pretty sure I re-introduced the performance issue that I'll have to take care of tonight. For now, you'll have to bear with the FPS drop.Seemed OK for me, definetely not 20FPS again. Link to comment Share on other sites More sharing options...
rbray89 Posted March 31, 2014 Author Share Posted March 31, 2014 Seemed OK for me, definetely not 20FPS again.Hmmm... I'll have to double check. Looking at the code, I'm pretty sure it would at least introduce some lag, though i also made improvements in another shader, so that could be helping out elsewhere. Link to comment Share on other sites More sharing options...
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