Ph34rb0t Posted October 14, 2014 Share Posted October 14, 2014 Found the culprit: ActiveTextureManagement 3-7.Removed the ATM folder from KSP and got the ADI page and navball back.Nothing to do here anymore. Awaaaaaaaaay! Link to comment Share on other sites More sharing options...
Dr. Death Posted October 15, 2014 Share Posted October 15, 2014 Am i the only one who mentioned that the SP+ cockpits lack MFDs? just wanted to point that out. Link to comment Share on other sites More sharing options...
nli2work Posted October 15, 2014 Share Posted October 15, 2014 Am i the only one who mentioned that the SP+ cockpits lack MFDs? just wanted to point that out.post #2119 Link to comment Share on other sites More sharing options...
Kerbrud Posted October 15, 2014 Share Posted October 15, 2014 (edited) Hi all! While I love RPM and how one can integrate cameras to the MFD's, I would love to add an ability to go black/white and have nightvision (as in, a screen with enchanced gamma, for instance). Is there any way to do that?EDIT: I would also like to know if it's possible to change how the bodies in JSIOrbitDisplay.cs are drawn - I'd like to see the bodies drawn in solid colors. This, to me, implies having to draw the orbital features in thicker lines as well. Looking at the code, I'm not really sure how to change anything other than the colors themselves.Cheers! Edited October 15, 2014 by Kerbrud Link to comment Share on other sites More sharing options...
Dr. Death Posted October 15, 2014 Share Posted October 15, 2014 Hi all! While I love RPM and how one can integrate cameras to the MFD's, I would love to add an ability to go black/white and have nightvision (as in, a screen with enchanced gamma, for instance). Is there any way to do that?EDIT: I would also like to know if it's possible to change how the bodies in JSIOrbitDisplay.cs are drawn - I'd like to see the bodies drawn in solid colors. This, to me, implies having to draw the orbital features in thicker lines as well. Looking at the code, I'm not really sure how to change anything other than the colors themselves.Cheers!if you mean having nightvision and heat signature display as in your screen, romfarer lazor mods does that, if you mean having that in the cameras (ala realistic IR cameras mounted on combat aircrafts) that's not a bad idea. Link to comment Share on other sites More sharing options...
mostevil Posted October 15, 2014 Share Posted October 15, 2014 I wanted to know (roughly) how long my transfer burns needed to be without adding nodes but it didn't seem to be there so I fudged this on the protractor. (pasted in the MNODEBURNTIMESECS using the targetdeltav and abs() because it came out negative, super lazy but it seemed to work!) case "TARGETBODYBURNTIMESECS": if (totalMaximumThrust > 0 && actualAverageIsp > 0) return Math.Abs(actualAverageIsp * (1 - Math.Exp(targetBodyDeltaV / actualAverageIsp / gee)) / (totalMaximumThrust / (totalShipWetMass * gee))); return double.NaN;Any room for this or have I missed something obvious? It's over estimating by about 10% on a simple munar transfer, not sure if thats targetbodydeltav being wrong for that calculation or just the natural error from the calcuation (I'm perfectly happy with it if its not flat out wrong, I just wanted to know when roughly to light the candle).My lovely wip transfer page:Adding variants of each page with information for a specific task is making it all much easier for me. That graphical oribt view is very yummy btw!It feels to me that pressing auto a few times to cycle pages would be better than using the cursors to select between autojeb modes (ORBIT, TARGET, Manoeuvre etc) Link to comment Share on other sites More sharing options...
Kerbrud Posted October 15, 2014 Share Posted October 15, 2014 if you mean having nightvision and heat signature display as in your screen, romfarer lazor mods does that, if you mean having that in the cameras (ala realistic IR cameras mounted on combat aircrafts) that's not a bad idea.Do you mean that the Lazor mod can be implemented within rasterpropmonitor? I don't wish to use separate windows, I want to use its functions in a MFD, or camera=) Link to comment Share on other sites More sharing options...
Dr. Death Posted October 16, 2014 Share Posted October 16, 2014 Do you mean that the Lazor mod can be implemented within rasterpropmonitor? I don't wish to use separate windows, I want to use its functions in a MFD, or camera=)No, it can't be implemented, but there is a similar thing in lazor, and yes, i would love to have the same option in the cameras, that instead of just a simple green layer, the game actually uses PiP increasing brightness and switching every color to green. Link to comment Share on other sites More sharing options...
gkorgood Posted October 16, 2014 Share Posted October 16, 2014 Mk2 RPM IVA config for Squad's SPP w/ MM patch to apply itfiles included:1. GameData/Squad/SPP/Mk2CockpitStandardInternal/internalRPM.cfg2. GameData/Squad/SPP/Mk2CockpitsRPM.cfgwhat is the proper installation procedure for this? i.e. what folders should which files go into? Link to comment Share on other sites More sharing options...
nli2work Posted October 16, 2014 Share Posted October 16, 2014 what is the proper installation procedure for this? i.e. what folders should which files go into?copy those two configs to the folder locations in GameData Link to comment Share on other sites More sharing options...
nli2work Posted October 16, 2014 Share Posted October 16, 2014 what is the proper installation procedure for this? i.e. what folders should which files go into?copy those two configs to the folder locations1. GameData/Squad/SPP/Mk2CockpitStandardInternal/internalRPM.cfg2. GameData/Squad/SPP/Mk2CockpitsRPM.cfg Link to comment Share on other sites More sharing options...
shadowlessman Posted October 16, 2014 Share Posted October 16, 2014 http://i.imgur.com/FMyBQH6.pngRPM 18.3 with KSOS 4.08 Pack1 in KSP 0.25. Happened after starting KSP and loading a savegame. Can't remember if I updated RPM from 18.2 or 18.3 between initial launch of the KSO and savegame load.The console doesn't show anything suspicious and it seems to be limited to attitude indicators. The RPM ADI screen page doesn't show any attitude indication and the analog attitude indicator is gone.Other vessels and capsules aren't affected (HGR Soy-Juice, default Mk1-2), so it seems to be KSOS-specific.Is this a known bug?ID10T error?Any output logs I can send?Should I rather bug the KSOS people about this?- Edit:Thought that this might have been related to ActiveTextureManagement and lacking a .cfg for KSOS, but it wasn't. Meh.Same problem too. Link to comment Share on other sites More sharing options...
nli2work Posted October 16, 2014 Share Posted October 16, 2014 Same problem too.whats the output_log? RPM will display this error if there is an incorrect configuration setting in the prop config, like a missing variable. But the source of the problem can be far removed from RPM. Link to comment Share on other sites More sharing options...
Jacke Posted October 16, 2014 Share Posted October 16, 2014 copy those two configs to the folder locations1. GameData/Squad/SPP/Mk2CockpitStandardInternal/internalRPM.cfg2. GameData/Squad/SPP/Mk2CockpitsRPM.cfgPutting MM files under Squad's directories in GameData ("GameData/Squad/" , "GameData/NASAMission") is a bad idea, as those should just be Squad's files. I created a SPP directory under RPM's tree ("GameData/JSI/RPMPodPatches/SPP/") as they are just another RPM MM patch like the others there. Link to comment Share on other sites More sharing options...
nli2work Posted October 16, 2014 Share Posted October 16, 2014 Putting MM files under Squad's directories in GameData ("GameData/Squad/" , "GameData/NASAMission") is a bad idea, as those should just be Squad's files. I created a SPP directory under RPM's tree ("GameData/JSI/RPMPodPatches/SPP/") as they are just another RPM MM patch like the others there.internalRPM.cfg refers to the internal MU file. that should be in the same folder. you can change it to use MODEL{}; in that case you can move it somewhere else as long as you give it correct paths. but given I don't know the original assets and what Squad changed, the only way to be sure the internal loads correctly is to place the INTERNAL config in the same folder as MU and textures.Mk2CockpitsRPM.cfg can be anywhere in GameData/ Link to comment Share on other sites More sharing options...
gkorgood Posted October 16, 2014 Share Posted October 16, 2014 copy those two configs to the folder locations1. GameData/Squad/SPP/Mk2CockpitStandardInternal/internalRPM.cfg2. GameData/Squad/SPP/Mk2CockpitsRPM.cfgThanks nli2work! Link to comment Share on other sites More sharing options...
John FX Posted October 19, 2014 Share Posted October 19, 2014 (edited) Hello, I`m getting blank windows when I go IVA.Here is my log, can anyone see what might be causing it?http://www./view/u4t18c2uv1y7a0r/KSP.logEDIT : It seems to be a problem with the ALCOR capsule only. The MK1-2 windows work fine. I`ll reinstall ALCOR and see if that helpsEDIT 2 : After experimenting, it seems to be a conflict between ALCOR and LoadOnDemand. Edited October 19, 2014 by John FX Link to comment Share on other sites More sharing options...
Wanderfound Posted October 22, 2014 Share Posted October 22, 2014 Is there any way to set hotbuttons to flick the view to full-screening individual RPM displays? Trying to mouse the IVA view around to the relevant screens in time is a bit awkward. Link to comment Share on other sites More sharing options...
Scottiths Posted October 22, 2014 Share Posted October 22, 2014 Has anyone hotfixed in propmotors to the new MK2 capsules? I really like the windows and would like to use them in my space planes. Link to comment Share on other sites More sharing options...
SquaredSpekz Posted October 22, 2014 Share Posted October 22, 2014 Hi! Enjoying RPM , it makes me feels that I'm play FSX: KSP Edition or something. I was wondering that if you are going to add the IVAs for the Spaceplane+ Cockpits? You could use the RPM from the Spaceplane+ mod and tweak them if you wanted. Might want to ask Porkjet first though! Link to comment Share on other sites More sharing options...
SquaredSpekz Posted October 22, 2014 Share Posted October 22, 2014 Hi! Enjoying RPM , it makes me feels that I'm play FSX: KSP Edition or something. I was wondering that if you are going to add the IVAs for the Spaceplane+ Cockpits? You could use the RPM from the Spaceplane+ mod and tweak them if you wanted. Might want to ask Porkjet first though! Spekz Link to comment Share on other sites More sharing options...
nli2work Posted October 22, 2014 Share Posted October 22, 2014 check my sig for stockified SPP RPM configs Link to comment Share on other sites More sharing options...
SquaredSpekz Posted October 22, 2014 Share Posted October 22, 2014 umm....how do I do that and what is that? Im a noob on the forums Link to comment Share on other sites More sharing options...
Hudsonkm Posted October 23, 2014 Share Posted October 23, 2014 (edited) I am experiencing a somewhat bizarre problem. If I load the stock Learstar A1 and then go out to the launch pad with Raster Prop Monitor installed, I have no staging and have no way to actually launch. The staging shows up while still in the VAB, but is gone once on the launch pad. Then if I remove Raster Prop Monitor and try to launch with the Learstar, everything works as intended. It's the only vehicle that is causing the issue and haven't had problems launching with anything else. See pictures below.RPM Not InstalledRPM Installed Edited October 23, 2014 by Hudsonkm Link to comment Share on other sites More sharing options...
likke_A_boss Posted October 23, 2014 Share Posted October 23, 2014 I am experiencing a somewhat bizarre problem. If I load the stock Learstar A1 and then go out to the launch pad with Raster Prop Monitor installed, I have no staging and have no way to actually launch. The staging shows up while still in the VAB, but is gone once on the launch pad. Then if I remove Raster Prop Monitor and try to launch with the Learstar, everything works as intended. It's the only vehicle that is causing the issue and haven't had problems launching with anything else. See pictures below.RPM Not Installedhttp://oi60.tinypic.com/2dsqwsg.jpgRPM Installedhttp://oi60.tinypic.com/w81d2v.jpgCan confirm the problem. I'll et a copy of the log for you to shift through as soon as I can. Link to comment Share on other sites More sharing options...
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