Gaius Posted March 9, 2014 Share Posted March 9, 2014 (edited) Do you intend for them to lie down? There's no headroom if you account for the actual fuselage wall, and they'd need some way to travel up and down the module.No, if you make the fuselage wall as thick as real aircraft have them, there's plenty of room with them merely sitting. Two could stand side by side. Seated, it won't be any problem at all. Sorry if the pic doesn't make that clear, but it is the case. There's room for two side by side with an aisle down the middle, plenty of headroom, and realistically-sized fuselage walls. You could fit two humans side by side in an Mk2 fuselage. It's taller than many human-operated vehicles that do, even when you consider the sloping sides. For Kerbals, no sweat... Edited March 9, 2014 by Gaius Link to comment Share on other sites More sharing options...
Natashjy Posted March 9, 2014 Share Posted March 9, 2014 No, if you make the fuselage wall as thick as real aircraft have them, there's plenty of room with them merely sitting. Two could stand side by side. Seated, it won't be any problem at all. Sorry if the pic doesn't make that clear, but it is the case. There's room for two side by side with an aisle down the middle, plenty of headroom, and realistically-sized fuselage walls. You could fit two humans side by side in an Mk2 fuselage. It's taller than many human-operated vehicles that do, even when you consider the sloping sides. For Kerbals, no sweat...You do realise that this is a spacecraft, I hope? Link to comment Share on other sites More sharing options...
Ralathon Posted March 9, 2014 Share Posted March 9, 2014 You do realise that this is a spacecraft, I hope?Space planes use their lift to dodge most atmospheric heating during reentry. This allows them to get away with much thinner heat shields. Other than that, there isn't that big a difference between an airplane hull and a spacecraft hull. It is a bit of isolation material and a pressure vessel. Also note that these Kerbals don't need to be comfortable during the trip. They won't complain (much) about a lack of leg space. The Mk1 capsule is probably a tighter fit than this and kerbals still agree to fly to Eeloo in those capsules. Link to comment Share on other sites More sharing options...
Gaius Posted March 9, 2014 Share Posted March 9, 2014 (edited) You do realise that this is a spacecraft, I hope?Yup. The Mk2 is positively spacious by spacecraft standards. Particularly when you consider kerbals are less than a meter tall, whereas the Mk2 is over 1.5m tall in the center. At its center, a kerbal could stand on the shoulders of a second kerbal in an Mk2 fuselage. In fact, stooping just a bit, he could stand on the other's head. In seated position, you could put one kerbal directly above another in the center. Two side by side with thicker walls than any real spacecraft in history is not an issue.EDIT: Now with moar pic...Mk2 is slightly under twice the height of a standing kerbal. Do two people have difficulty sitting side by side in your car? Can even one stand up inside it? You seem to be vastly underestimating the size of the Mk2 fuselage compared to the creatures that fly it. Relative to the size of its passengers, it's taller and wider and most buses (outside of London, of course). Edited March 9, 2014 by Gaius Link to comment Share on other sites More sharing options...
Starwaster Posted March 9, 2014 Share Posted March 9, 2014 (edited) You seem to be vastly underestimating the size of the Mk2 fuselage compared to the creatures that fly it. Relative to the size of its passengers, it's taller and wider and most buses (outside of London, of course).Easy, tiger. You're being a little overzealous.Edit:Here's even MOAR pictures. They aren't meant to solidly prove anything either way, just to show, as scientifically as possible, how much room there is and is not. This is an attempt to cram an even larger number of Kerbals in than are currently being discussed. I used a cargo bay because I don't feel that showing Kerbals on the outside of the ship really tells us much. I stopped after only three Kerbals because I felt I had sufficient data for PJ Space Plane Ergonomics Mk2 (I had a full twelve Kerbals waiting to participate)Pertinent data about the experiment:The cargo deck is longer than the passenger module in question. Please note the truss in the center (bad placement, sorry). The truss marks the extreme end of a passenger module and an actual passenger module was attached to aid in placement. It is accurate.A floor was put in place as we probably won't have the seats sitting on curved floors. Twelve seats were placed. They were not given optimal placement and the floor could have been lowered a bit. Without helmets and with the seats spaced further apart we can definitely get a good number of Kerbals in there. This experiment is neither a success nor failure as its purpose was to gather data.My takeaway from this experiment is that:Helmets are out. No helmets unless we're putting the Kerbals towards the center and doing with less passengers.A floor is a must but I could have lowered this floor a bit and given the Kerbals more headroom. This is worst case scenario, not what we CAN do.We can definitely do four Kerbals, no problem.Maybe even 6-10 if we get creative. Javascript is disabled. View full album Edited March 9, 2014 by Starwaster Link to comment Share on other sites More sharing options...
Konnor Posted March 9, 2014 Share Posted March 9, 2014 An idea: Mk2 to Mk1 adapter with integrated air intakes. Something like this S2W to S2 adapter from B9:but smaller. Link to comment Share on other sites More sharing options...
smurphy34 Posted March 9, 2014 Share Posted March 9, 2014 I made a rover with your Mk2 cockpit parts, I really like your work and look forward to using them in many designs to come. Only thing is I sure wish I could look out the windows in IVA while driving... Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 9, 2014 Share Posted March 9, 2014 uhm also do you mind making a smaller (length wise) LFO tank and also a fuel tank? i wanted a small cargo plane but the size of the tank was the only thing getting me stuck Link to comment Share on other sites More sharing options...
mushroomman Posted March 9, 2014 Share Posted March 9, 2014 So what's the deal with getting this set up for FAR? I don't really need the wings, but that cargo bay is amazing. Link to comment Share on other sites More sharing options...
NoMrBond Posted March 9, 2014 Share Posted March 9, 2014 So what's the deal with getting this set up for FAR? I don't really need the wings, but that cargo bay is amazing.For the non-wing/aileron parts, you need to change the module = Winglet to module = Part at the top of the part.cfg'sAnd then comment out (add // to the start of) the dragCoeff = and deflectionLiftCoeff = arguments further down in the cfg under winglet parametersUnless someone has posted FAR lifting body configs (if that's even possible) for the bays/fuselage/cockpit somewhere already? Link to comment Share on other sites More sharing options...
Porkjet Posted March 10, 2014 Author Share Posted March 10, 2014 Done. Finally a replacement for that ugly placeholder.gedditnowyo Link to comment Share on other sites More sharing options...
TimMartland Posted March 10, 2014 Share Posted March 10, 2014 -sniff- Its beautiful! Link to comment Share on other sites More sharing options...
luisair Posted March 10, 2014 Share Posted March 10, 2014 Its beautiful will it get an IVA? Link to comment Share on other sites More sharing options...
jfull Posted March 10, 2014 Share Posted March 10, 2014 Its beautiful will it get an IVA?I think the first IVA he'll be doing is the cockpit Link to comment Share on other sites More sharing options...
Porkjet Posted March 10, 2014 Author Share Posted March 10, 2014 Yes, eventually. Not soon tho.I need to warn you guys, in the next update I will make changes to the cockpit that will probably kill your crafts.SO, everyone whos using the parts right now, you should evacuate your kerbals and undock the things from your stations etc. I'm sry about that, but things like this have to be expected with WIP things. As someone mentioned earlier I should change the reference name to something more unique. So yea, one word changed in the config, all crafts deleted in-game. such is life...Next part I'll work on is the inline cockpit. This will also be the last part for this pack for now. I'm looking forward to release it and take a break. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 10, 2014 Share Posted March 10, 2014 Yes, eventually. Not soon tho.I need to warn you guys, in the next update I will make changes to the cockpit that will probably kill your crafts.SO, everyone whos using the parts right now, you should evacuate your kerbals and undock the things from your stations etc. I'm sry about that, but things like this have to be expected with WIP things. As someone mentioned earlier I should change the reference name to something more unique. So yea, one word changed in the config, all crafts deleted in-game. such is life...Next part I'll work on is the inline cockpit. This will also be the last part for this pack for now. I'm looking forward to release it and take a break.uhm hate tobump myoriginal post but how would one go about Re-texturing and reconfiguring this crew cabin to be a LFO tank? if it's not posible then pleasePorkjet might i ask you to maybe think of it? Link to comment Share on other sites More sharing options...
mdapol Posted March 10, 2014 Share Posted March 10, 2014 uhm hate tobump myoriginal post but how would one go about Re-texturing and reconfiguring this crew cabin to be a LFO tank? if it's not posible then pleasePorkjet might i ask you to maybe think of it?If all you need is an LFO tank, the B9 pack has lots of Mk2 parts. Link to comment Share on other sites More sharing options...
ZobrAz Posted March 10, 2014 Share Posted March 10, 2014 @Porkjet, can we hope for Mk2 Lateral Docking port? And thx for your work by the way! Link to comment Share on other sites More sharing options...
Starwaster Posted March 10, 2014 Share Posted March 10, 2014 Done. Finally a replacement for that ugly placeholder.http://i.imgur.com/yeNdm0g.jpggedditnowyoAre those windows normal mapped only or are there extra polys involved? I want to retexture it to have moar windoez Link to comment Share on other sites More sharing options...
Porkjet Posted March 10, 2014 Author Share Posted March 10, 2014 Extra Polys are involved. 4 windows for 4 kerbals, why add more? Want them spaced closer together? Since its a Spacecraft and not some airliner I think the spacing is ok. There could be life support utilities or supplies where you would cram in 20 more passangers in an airliner. Link to comment Share on other sites More sharing options...
Starwaster Posted March 11, 2014 Share Posted March 11, 2014 Extra Polys are involved. 4 windows for 4 kerbals, why add more? Want them spaced closer together? Since its a Spacecraft and not some airliner I think the spacing is ok. There could be life support utilities or supplies where you would cram in 20 more passangers in an airliner.Did you miss my experiment?It can handle more than four. Life support can go below decks. Link to comment Share on other sites More sharing options...
Porkjet Posted March 11, 2014 Author Share Posted March 11, 2014 And what about game balance? Link to comment Share on other sites More sharing options...
StEligius Posted March 11, 2014 Share Posted March 11, 2014 The cool thing is people who think it holds too many can edit the part.cfg to hold less and people who think it can hold more can do the same. Yay! Everyone wins! Link to comment Share on other sites More sharing options...
TerLoki Posted March 11, 2014 Share Posted March 11, 2014 The cool thing is people who think it holds too many can edit the part.cfg to hold less and people who think it can hold more can do the same. Yay! Everyone wins!Not if it gets an IVA and people who want more crew capacity want to use it.Personally though, I think 4 is fine. It takes a lot of equipment to ensure safe spaceflight, and a lot of it is older and bulkier than on a typical aircraft just to ensure robustness and reliability, plus you have space-suits and room to move around in zero-gravity to worry about. 4 seems like a good balanced number to me. Link to comment Share on other sites More sharing options...
Starwaster Posted March 11, 2014 Share Posted March 11, 2014 And what about game balance?Unaffected. Unless I were to go over what can physically fit in there with reasonable room for life support, fixtures and plumbing. Do passengers on. 747 complain about game balance? Heck no, they say SHUT UP AND TAKE MY MONEY!!! Link to comment Share on other sites More sharing options...
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