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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]


Porkjet

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New parts

9K3odiy.jpg

The long awaited bicoupler and a Scram-Intake.

The intake is slightly better than the ram intake but much heavier.

I've had this intake actually for quite a while now but didnt really like how it turned out so i changed it a bit and this happened.

Please disregard the fact that the bicoupler kinda looks like a pair of underpants...

rCK2cSd.jpg

look at this fatass

Edited by Porkjet
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Could use procedural wings as a cheat sheet for reasonable settings for wings of a given geometry. Or just retexture the pWings.

Ooooo how does procedural wings handle it? Does it change the FAR stuff automagically?

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New parts

http://i.imgur.com/9K3odiy.jpg

The long awaited bicoupler and a Scram-Intake.

The intake is slightly better than the ram intake but much heavier.

Please disregard the fact that the bicoupler kinda looks like a pair of underpants...

http://i.imgur.com/rCK2cSd.jpg

look at this fatass

Yeah uhm, thanks. I totally would never have thought of the underpants unless you had pointed them out.

Now I can't see the adapter the right way anymore :(

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DREC is easy. Check a page or two back. I posted some configs that make your plane parts heat shielded. They also do other stuff that may be unwanted and on the subject of balance I added oxidizer to a part without thinking about reduce fuel content, so... Oops. ;.;

But the DREC stuff is easy to pick out of there.

As long as you don't just take the cheap way out and give all the wings a perfect heat shield. Ablative heat shields are more realistic. I hate when people just make their parts immune to re-entry heating. Why have DRE installed if you're gonna do that?

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As long as you don't just take the cheap way out and give all the wings a perfect heat shield. Ablative heat shields are more realistic. I hate when people just make their parts immune to re-entry heating. Why have DRE installed if you're gonna do that?

Actually, because spaceplanes have so much lift they can stay in the upper reaches of the atmosphere far longer, giving them a much gentler reentry than the usual cone shaped pods. That's why they can get away with much lighter and nonablative heat shields. The space shuttle heat shield is a good example; it doesn't ablate or anything, it just soaks and reflects the heat.

DRE models this as well, spaceplane cockpits have a reflective heatshield. They aren't as powerful as ablative heatshields but they're fully reusable. So a reflective heatshield is entirely realistic.

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Lockheed's winged CEV was going to have thermal tiles like the shuttle, with an ablative layer underneath just in case of tile damage, all over an inconel skin. If I were going to re-enter the atmosphere IRL, I'd want to do it in that.

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Actually, because spaceplanes have so much lift they can stay in the upper reaches of the atmosphere far longer, giving them a much gentler reentry than the usual cone shaped pods. That's why they can get away with much lighter and nonablative heat shields. The space shuttle heat shield is a good example; it doesn't ablate or anything, it just soaks and reflects the heat.

DRE models this as well, spaceplane cockpits have a reflective heatshield. They aren't as powerful as ablative heatshields but they're fully reusable. So a reflective heatshield is entirely realistic.

It's realistic as long as you don't set the multiplier to an unrealistic amount of reflection. Remember that everything in this game is configurable and it's easy to set values that don't make sense. The hard part is knowing what a realistic amount of reflection is.

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Interestingly I see that the B9 pack already has a Mk2 fuselage bicoupler. Also, did you know that your attachment nodes are slightly off from the B9 pack? Whenever I mix the two there is a noticeable shift in the up-down direction. Is there any chance you could tweak things so that the two are compatible?

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Interestingly I see that the B9 pack already has a Mk2 fuselage bicoupler. Also, did you know that your attachment nodes are slightly off from the B9 pack? Whenever I mix the two there is a noticeable shift in the up-down direction. Is there any chance you could tweak things so that the two are compatible?

The B9 attachment nodes are slightly off of stock actually, I'm pretty sure these fit better to stock than B9 does.

And of course B9 has a bicoupler, but this mod has its own. Its not as if everyone is using this mod and B9

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They look a bit... bland

http://imgur.com/a/7yuCl

And the specular isn't consistent with what I wanted, at all :\ (also I can't get an emissive to work for the life of me)

Isn't there supposed to be a filling between those gaps when it opens? And why not just use normal/bump? Shiny Shiny speculars aren't that good anyway (because I dont even know how to make such)

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*GASP* I would download that! (clever hint) But no seriously, those are amazing looking, I love the animations.

Happy with that bit at least

roxnVgP.gif

Isn't there supposed to be a filling between those gaps when it opens? And why not just use normal/bump? Shiny Shiny speculars aren't that good anyway (because I dont even know how to make such)

That looked a bit boring, this was more, uhh, dramatic I guess? Apparently it should shrink down then only open up under afterburner so oh well, looks neat ^_^

Hah!

What about the poor saps forming the legs?

I can only imagine what the Crotch pilot is soto-voicing over the intercom the whole time

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What's boring, the filling in the gaps or the bump/normal maps? :P

Having the filler, it just looked like it was stretching, this way let you see more FX as the thrust went up

Alas, no normal/bump map for it as yet, since I can't make the baking work properly and/or reliably, it's on the list of things I need to do

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Me wants bi-coupler!!! Still tweaking it or can we expect a pre-release Soonâ„¢?

Btw, they may look like underpants, but stormtrooper's ones, so still badass ^^

Edited by Initar
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