AlmightyR Posted November 16, 2019 Share Posted November 16, 2019 (edited) @stupid_chris or @Starwaster, related to my efforts but also as an improvement in general, could you specify the unit of the temperature for the materials' 'maxTemp' parameter in the documentation? Is it K, F or C? Edited November 16, 2019 by AlmightyR Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 16, 2019 Share Posted November 16, 2019 2 hours ago, AlmightyR said: @stupid_chris or @Starwaster, related to my efforts but also as an improvement in general, could you specify the unit of the temperature for the materials' 'maxTemp' parameter in the documentation? Is it K, F or C? Kelvin. Quote Link to comment Share on other sites More sharing options...
AlmightyR Posted November 16, 2019 Share Posted November 16, 2019 Just now, Starwaster said: Kelvin. Thank you! Quote Link to comment Share on other sites More sharing options...
Craze Posted November 20, 2019 Share Posted November 20, 2019 Will supersonic parachutes be added for braking in weak atmospheres (dune or Mars)? Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted November 20, 2019 Share Posted November 20, 2019 Does anyone know if there is a way to keep the Restock parachute textures while using this mod. I love this mod but I also really like the restock parachute aesthetic. Quote Link to comment Share on other sites More sharing options...
AlmightyR Posted November 21, 2019 Share Posted November 21, 2019 10 hours ago, Craze said: Will supersonic parachutes be added for braking in weak atmospheres (dune or Mars)? I'll just be making more materials available. If they will be viable for supersonic or not will depend entirely on the materials themselves. Either way, if you're talking about my sub-mod, that is a discussion to be had there instead of here, so that we don't bloat the main RealChute's thread with stuff related to a sub-mod. 8 hours ago, Galland1998 said: Does anyone know if there is a way to keep the Restock parachute textures while using this mod. I love this mod but I also really like the restock parachute aesthetic. Pretty sure you can just change (or even add[?]) the texture references (to be) used. Take a look at ..YourKSPInstallDirectory\GameData\RealChute\Materials\TextureLibrary.cfg Quote Link to comment Share on other sites More sharing options...
Craze Posted November 21, 2019 Share Posted November 21, 2019 13 hours ago, AlmightyR said: I'll just be making more materials available. If they will be viable for supersonic or not will depend entirely on the materials themselves. Either way, if you're talking about my sub-mod, that is a discussion to be had there instead of here, so that we don't bloat the main RealChute's thread with stuff related to a sub-mod. It does not matter in what part of the mod it will be implemented, but it was assumed - that in the main. Not think that in real parachutes, in such missions as Curiosity been used carbon or something exotic. Quote Link to comment Share on other sites More sharing options...
Space_Coyote Posted November 27, 2019 Share Posted November 27, 2019 On 11/16/2019 at 1:12 PM, AlmightyR said: Is it K, F or C? If you deploy the chute too early, then you become is K-F-C Fried Kerbal.l (You walked (or rather flew) into that one!) Quote Link to comment Share on other sites More sharing options...
AlmightyR Posted November 28, 2019 Share Posted November 28, 2019 On 11/27/2019 at 12:51 PM, Space_Coyote said: If you deploy the chute too early, then you become is K-F-C Fried Kerbal.l Hmm, yummy! Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 28, 2019 Share Posted November 28, 2019 (edited) 52 minutes ago, AlmightyR said: Hmm, yummy! Isn't that kerbalalism Edited November 28, 2019 by Brigadier Quote Link to comment Share on other sites More sharing options...
Maelin Posted January 17, 2020 Share Posted January 17, 2020 On 10/17/2019 at 8:14 AM, Starwaster said: Rebuilt for KSP 1.8 No other changes. https://github.com/StupidChris/RealChute/tree/v1.4.7.5 Hello, I am an idiot, and if something isn't exactly what I'm used to I fall down like wet cardboard. This Github link doesn't have a .zip for me to download, so do I just download all those files and stick them in a 'RealChute' folder in my GameData directory? Quote Link to comment Share on other sites More sharing options...
MotokiKuN Posted January 17, 2020 Share Posted January 17, 2020 8 minutes ago, Maelin said: Hello, I am an idiot, and if something isn't exactly what I'm used to I fall down like wet cardboard. This Github link doesn't have a .zip for me to download, so do I just download all those files and stick them in a 'RealChute' folder in my GameData directory? Just download from this instead Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted February 10, 2020 Share Posted February 10, 2020 How can i find a config for RN VA chute? I need to delete auto cut but the menu in-game isn't available... Quote Link to comment Share on other sites More sharing options...
vardicd Posted February 12, 2020 Share Posted February 12, 2020 Just a heads up for anyone coming in and wondering, real chutes does seem broken with the release of 1.9. Use at your own peril. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted February 13, 2020 Share Posted February 13, 2020 On 2/12/2020 at 2:24 PM, vardicd said: Just a heads up for anyone coming in and wondering, real chutes does seem broken with the release of 1.9. Use at your own peril. Weird. 1.8 was the big unity switchover, and RC did get a 1.8 update. Was 1.8.1 additionally upsetting to mods/plugins? Quote Link to comment Share on other sites More sharing options...
vardicd Posted February 14, 2020 Share Posted February 14, 2020 4 hours ago, Beetlecat said: Weird. 1.8 was the big unity switchover, and RC did get a 1.8 update. Was 1.8.1 additionally upsetting to mods/plugins? I couldn't tell you. I stopped playing KSP when the 1.7 update dropped and broke a couple of mods I was using, and I got distracted by other games and didn't come back till after the 1.8.1 version was already quite old. I skipped 1.7 and 1.8. Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted February 14, 2020 Share Posted February 14, 2020 5 hours ago, Beetlecat said: Weird. 1.8 was the big unity switchover, and RC did get a 1.8 update. Was 1.8.1 additionally upsetting to mods/plugins? No, 1.8.1 didn't have much of an issue. But as Vardicd pointed 1.9 has killed RC and a couple others it seems, but noticed this one for sure when having a mission return and noticed I had no parachutes to arm Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted February 14, 2020 Share Posted February 14, 2020 Hell I only play 1.4.3 now. Everything after that for me and all my mods I use went downhill. It just works. I still keep a version updated to latest but frankly don't find it very useful. Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted February 14, 2020 Share Posted February 14, 2020 Where can i find and how to make RC configs? Quote Link to comment Share on other sites More sharing options...
Probus Posted February 15, 2020 Share Posted February 15, 2020 On 2/12/2020 at 4:24 PM, vardicd said: Just a heads up for anyone coming in and wondering, real chutes does seem broken with the release of 1.9. Use at your own peril. On 2/13/2020 at 5:41 PM, Beetlecat said: Weird. 1.8 was the big unity switchover, and RC did get a 1.8 update. Was 1.8.1 additionally upsetting to mods/plugins? I noticed the parts disappeared in the editor also the custom category. Are there other problems? Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted February 16, 2020 Share Posted February 16, 2020 12 hours ago, Probus said: I noticed the parts disappeared in the editor also the custom category. Are there other problems? I can confirm this. I had no staging ability, nor could I right click to bring up a menu to manually deploy parachutes. Uninstalling restored my staging allowed stock chutes to work again. Quote Link to comment Share on other sites More sharing options...
Redmanjbj Posted February 16, 2020 Share Posted February 16, 2020 19 hours ago, Critter79606 said: I can confirm this. I had no staging ability, nor could I right click to bring up a menu to manually deploy parachutes. Uninstalling restored my staging allowed stock chutes to work again. Same issue here. Did the same thing you did. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted February 16, 2020 Share Posted February 16, 2020 No it doesn’t work. It is version locked. It will always disable itself after every minor KSP version number change. That’s by design so it will require an update. Quote Link to comment Share on other sites More sharing options...
majNUN Posted February 17, 2020 Share Posted February 17, 2020 Stupid_Chris hasn't been on this forum since Sept 10 last year, so by his own conditions, this mod is totally up for grabs. Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted February 18, 2020 Share Posted February 18, 2020 23 hours ago, majNUN said: Stupid_Chris hasn't been on this forum since Sept 10 last year, so by his own conditions, this mod is totally up for grabs. I don't see why you would jump to this conclusion. The 1.9 version dropped less than a week ago. On the OP, @stupid_chris said: On 11/12/2013 at 9:15 PM, stupid_chris said: NOTICE: I'm no longer developing this version, no new features are going in, only compatibility updates will be pushed out. I'm also not officially supporting this mod anymore, but plenty of people can help you, and I may pop in once in a while. [Bold added by me] I wouldn't assume that a mod is up for adoption just because it hasn't been updated less than a week after a KSP update, especially without an explicit notice from the dev and especially when the dev in question mentions that mod may receive compatibility updates. The condition you refer to is a clause regarding redistribution in the license for this mod, so you are free to copy, fork, modify, and redistribute under a CC-BY-NC-SA 4.0 INTL license without explicit permission from @stupid_chris. (Personally, I think the clause is poorly worded, as it could be interpreted that it expired the first time the dev was inactive for 90 days and would never again be active, or it could be interpreted that if the dev logs in today, the clause becomes 'renewed'. But that's neither here nor there.) So, you (or anyone) are certainly free to fork this mod, but calling it "totally up for grabs" six days after an update to KSP is a little brash, in my opinion; especially when the dev has been active for literally years and has explicitly said they are working on a new version of the mod. My advice is to be patient. Give modders time to update their mods. Don't pester them. And don't call their mods "up for grabs" just because they haven't checked in immediately following an update. Quote Link to comment Share on other sites More sharing options...
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