RoverDude Posted January 31, 2015 Share Posted January 31, 2015 Excellent question Also need to do the CKAN file. And have a bit of a breather this week, so I'll see about sorting that. Link to comment Share on other sites More sharing options...
hakan Posted January 31, 2015 Share Posted January 31, 2015 Excellent question Also need to do the CKAN file. And have a bit of a breather this week, so I'll see about sorting that.Let's split work, you upload it to github, and I'll do the CKAN file Link to comment Share on other sites More sharing options...
The Average Pro Posted February 15, 2015 Share Posted February 15, 2015 Is this compatible with .90? Link to comment Share on other sites More sharing options...
RoverDude Posted February 15, 2015 Share Posted February 15, 2015 Yep, fully 0.90 compatible. Just update module manager as there's likely a newer version. Link to comment Share on other sites More sharing options...
Cairan Posted February 15, 2015 Share Posted February 15, 2015 (edited) Just to let people know, I've always wanted to have someway to "salvage" spent rockets stages in an easier way... and countless other uses for a KAS-compatible probe core. Then today it dawned on me ... Why not add KAS to the iPhone probe core? Here's the ModuleManager config I borrowed from the KAS stock science instruments configs:@PART[br_probephone]:HAS[!MODULE[KASModuleGrab]]:FOR[KAS]{ MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.00, -0.12) evaPartDir = (0,0,-1) storable = true stateless = false storedSize = 5 attachOnPart = True attachOnEva = False attachOnStatic = False attachSendMsgOnly = False }}Works like a charm! I'm thinking of adding other KAS configs to the Bargain science instruments. Any interest?P.S. Those who look at the right will see a flag my 5 year old son did earlier this year, which I scanned and put into KSP for him to use in his sandbox game. He has a blast and wants to go to space and "fly bricks" later... I explain to him that the Shuttle no longer flys but he may yet have a shot at going to Mars or mine asteroids with SpaceX, who knows... Edited February 15, 2015 by Cairan Link to comment Share on other sites More sharing options...
CelticCossack51 Posted February 16, 2015 Share Posted February 16, 2015 When I saw this mod, I had to download it! Link to comment Share on other sites More sharing options...
spacecookie Posted May 21, 2015 Share Posted May 21, 2015 Does anyone have a fix for this mod ? Link to comment Share on other sites More sharing options...
Drakoflame Posted May 21, 2015 Share Posted May 21, 2015 hate to be that guy, but can anyone confirm 1.0.2 compatibility? Link to comment Share on other sites More sharing options...
Shaggygoblin Posted May 24, 2015 Share Posted May 24, 2015 (edited) Running into a bug liquid engine's weight and price are marked as 'NaN'http://steamcommunity.com/sharedfiles/filedetails/?id=361691902Just skimming through, noticed the 'NaN' mentioned. I isolated it to attempting to r-click the engine. Just mounting it reads correctly, but the moment you invoke the menu on it to adjust something, it will 'NaN'. The only way I could get it to not NaN is to toss it and mount a fresh one.Edit: I should look at links to pics...The engine I had issues with was the Inner-tube+bell engine.I have not had an NaN with any other engine sans that one. But the circumstances sound familiar. Edited May 24, 2015 by Shaggygoblin Grammar/Spelling Link to comment Share on other sites More sharing options...
tkw Posted May 24, 2015 Share Posted May 24, 2015 dead mod Link to comment Share on other sites More sharing options...
Shaggygoblin Posted May 25, 2015 Share Posted May 25, 2015 dead modno, not hardly...RoverDude is quite a busy fellow...As long as others show interest/support, I think he will keep at it.There are a multitude of great modders for KSP, but there are a handful that are as respected as this guy...Be patient. Link to comment Share on other sites More sharing options...
RoverDude Posted May 25, 2015 Share Posted May 25, 2015 dead modThat's a bit exaggerated as noted I'm pretty busy but will be circling back and doing a ton of node fixes as time allows. Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted June 2, 2015 Share Posted June 2, 2015 I would love to have a 1.02 updated version of this mod. Imagine the possibilities of cardboard box squatter colonies on Duna Link to comment Share on other sites More sharing options...
Xephan Posted July 23, 2015 Share Posted July 23, 2015 I was looking for an update on this mod and was kind of amazed to see what this poor mod has been through. I am glad to hear that RoverDude picked it up and I'm excited too see where this goes.But in the mean time, if you're anything like me and JUST CAN'T WAIT!!! here is a quick fix I used to sort out the stacking and attaching problems. Except for some imbalances and a few minor bugs, it works for me in 1.0.4. @PART[br_antenna]{ @node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0}@PART[br_antenna2]{ @node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0}@PART[br_commandpod]{ @node_stack_bottom = 0.0, -0.75, 0.0, 0.0, -1.0, 0.0, 1}@PART[br_decoupler1]{ @node_stack_bottom = 0.0, -0.23, 0.0, 0.0, -1.0, 0.0}@PART[br_decoupler05]{ @node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0}@PART[br_dockingnode]{ @node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1}@PART[br_fueltank]{ @node_stack_bottom = 0.0, -5, 0.0, 0.0, -1.0, 0.0}@PART[br_fueltank_05_025]{ @node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0}@PART[br_fueltank_05_075]{ @node_stack_bottom = 0.0, -0.35, 0.0, 0.0, -1.0, 0.0}@PART[br_liquidengine_1a]{ @node_stack_bottom = 0.0, -.25, 0.0, 0.0, -1.0, 0.0 @attachRules = 1,0,1,1,0}@PART[br_liquidengine_1b]{ @node_stack_bottom = 0.0, -0.58, 0.0, 0.0, -1.0, 0.0, 1}@PART[br_liquidengine_05a]{ @node_stack_bottom = 0.0, -0.05, 0.0, 0.0, -1.0, 0.0, 0}@PART[br_liquidengine_05b]{ @node_stack_bottom = 0.0, -0.125, 0.0, 0.0, -1.0, 0.0, 0}@PART[br_longfueltank]{ @node_stack_bottom = 0.0, -14.95, 0.0, 0.0, -1.0, 0.0}@PART[br_parachute]{ @node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 0}@PART[br_parachute_tiny]{ @node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0}@PART[br_podadapter]{ @node_stack_bottom = 0.0, 0.00, 0.0, 0.0, -1.0, 0.0, 1}@PART[br_probebbq]{ @node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0}I hope this will help for now. Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted August 13, 2015 Share Posted August 13, 2015 Thanks @Xephan, I might just pick this mod up so I can use the contents as cargo for Kerbal pickup trucks Link to comment Share on other sites More sharing options...
RoverDude Posted August 13, 2015 Share Posted August 13, 2015 Thanks for that MM patch btw Link to comment Share on other sites More sharing options...
Captaincookie36 Posted January 9, 2016 Share Posted January 9, 2016 I'm having trouble getting parts attached right. can you pls fix this? Link to comment Share on other sites More sharing options...
Andem Posted March 14, 2016 Share Posted March 14, 2016 Is this mod dead? If so, can I legally revive it? I want this. Badly. Link to comment Share on other sites More sharing options...
etmoonshade Posted March 15, 2016 Share Posted March 15, 2016 On Monday, March 14, 2016 at 9:18 PM, Andem said: Is this mod dead? If so, can I legally revive it? I want this. Badly. I'm not sure if @RoverDude still intends to do something with this, but it's a permissive license as per the first post - if you can fix it, it looks like you can re-release as long as you leave any attributions intact and use the same license. (It's CC-BY-SA - click on it in the OP and it'll take you to an explanation) Link to comment Share on other sites More sharing options...
Andem Posted March 15, 2016 Share Posted March 15, 2016 5 minutes ago, etmoonshade said: I'm not sure if @RoverDude still intends to do something with this, but it's a permissive license as per the first post - if you can fix it, it looks like you can re-release as long as you leave any attributions intact and use the same license. (It's CC-BY-SA - click on it in the OP and it'll take you to an explanation) Cool. Whelp, time to badger @RoverDude! Link to comment Share on other sites More sharing options...
RoverDude Posted March 15, 2016 Share Posted March 15, 2016 @andem - go for it Link to comment Share on other sites More sharing options...
Deimos Rast Posted March 15, 2016 Share Posted March 15, 2016 (edited) @Andem fyi the mediafire link still works, I just downloaded "BargainRockets_1-1.zip" You just need to fill in the missing blank that got removed. Please note this is from 0.24 (I'm assuming) and I haven't tested it to see if it actually works with 1.0.5. Just that the download link still does. --Edit-- I'm looking through it now. Haven't tested the parts yet, but there is a MM config that reorders the career tech tree, including the stock parts that could be an issue. It documents which changes are to the mod and which are to stock, so you could remove the stock ones if it causes problems. I don't know why he didn't just put the TechRequired inside the part configs to begin with... Edited March 15, 2016 by Deimos Rast Link to comment Share on other sites More sharing options...
Andem Posted March 15, 2016 Share Posted March 15, 2016 7 minutes ago, Deimos Rast said: @Andem fyi the mediafire link still works, I just downloaded "BargainRockets_1-1.zip" You just need to fill in the missing blank that got removed. Please note this is from 0.24 (I'm assuming) and I haven't tested it to see if it actually works with 1.0.5. Just that the download link still does. Thanks! At the very least I want to collab with Roverdude if he's still interested. Link to comment Share on other sites More sharing options...
Deimos Rast Posted March 15, 2016 Share Posted March 15, 2016 1 minute ago, Andem said: Thanks! At the very least I want to collab with Roverdude if he's still interested. I did a ninja edit right after you posted, this might be relevant to you: I'm looking through it now. Haven't tested the parts yet, but there is a MM config that reorders the career tech tree, including the stock parts that could be an issue. It documents which changes are to the mod and which are to stock, so you could remove the stock ones if it causes problems. I don't know why he didn't just put the TechRequired inside the part configs to begin with... Link to comment Share on other sites More sharing options...
Andem Posted March 15, 2016 Share Posted March 15, 2016 8 minutes ago, Deimos Rast said: I did a ninja edit right after you posted, this might be relevant to you: I'm looking through it now. Haven't tested the parts yet, but there is a MM config that reorders the career tech tree, including the stock parts that could be an issue. It documents which changes are to the mod and which are to stock, so you could remove the stock ones if it causes problems. I don't know why he didn't just put the TechRequired inside the part configs to begin with... Ok, good to know. I'm afraid I'm not in a position to check it out right now, but by the end of the week I should have something. Link to comment Share on other sites More sharing options...
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