UAL002 Posted May 31, 2014 Share Posted May 31, 2014 EDIT: That worked PERFECTLY, I have higher fidelity textures on my ships now and sitting at 3.2gb exactly! thanks How do you know how much ram KSP is using? Link to comment Share on other sites More sharing options...
somnambulist Posted May 31, 2014 Share Posted May 31, 2014 this isn't working for me. I installed the folders in game data (as I would any other mod) booted ksp up (23.5 from ksp.app not from launcher.) and the game loaded at normal speed and froze at mk 1 pod internal model. I checked the .log file and it said the config.cfg was empty (so I re downloaded the mod and put in a fresh config.cfg) booted again same result. What am I doing wrong?.Specs: Macosx verson 23.5 running off an 4gig flashdrive.The first launch after installing ATM can take some time as ATM builds its cache. Running KSP off a flash drive is going to make that take even longer as the read-write speed isn't as fast as HDD or SSD. Link to comment Share on other sites More sharing options...
Graploos Posted May 31, 2014 Share Posted May 31, 2014 The inflatable heat shield from the BTSM mod shows up as a very bright white rocket piece. Is there any way to fix that? Link to comment Share on other sites More sharing options...
combat squirrel Posted May 31, 2014 Share Posted May 31, 2014 How do you know how much ram KSP is using?Task Manager Obviously, running on windows 8.1, tells you exactly how much in MB, with this change it was using exactly 3200.75mb Link to comment Share on other sites More sharing options...
mageofblood Posted June 1, 2014 Share Posted June 1, 2014 How can I disable reduction for cockpit textures? Link to comment Share on other sites More sharing options...
ShadyPkg Posted June 5, 2014 Share Posted June 5, 2014 Ok last configs update for a bit. Fixed ASET and KSO interior to be hi-res for reading of buttons. ALL RPM screens work for me. Removed TextureReplacer config as it was messing with my spacesuits and possibly causing problems else where with TextureReplacer textures. Changed High settings to crunch more RAM from IVA's - they will look worse! Fixed exception caused by ATM / Interstellar conflict. Minor tweaks from looking at my own and others logs. Added Beastly Science for Vanlock and another couple for parts I've recently downloaded.*PLEASE NOTE* These configs are written on my PC for windows. They should work on other systems but you may have to adjust some settings yourself to optimise for your own system or requirements.DOWNLOAD HERE Green Skull ATM configs v1.0Registered just to share my immense gratitude for your developing and sharing this. I couldn't figure out why KSPRC took me from 60FPS down to 12FPS. Your configs brought the game back to life for me while letting me keep KSPRC and the rest of my mods. Thank you so much for this and all your other contributions to the community!. Link to comment Share on other sites More sharing options...
Green Skull Posted June 5, 2014 Share Posted June 5, 2014 Thank you Shady. I've managed to get some time to KSP today so I've uploaded version 1.1 of my configs. There are now three options - regular, high saving and optimised for GFX. Also included are all of my optional configs which are scattered in a few downloads.*PLEASE NOTE* These configs are written on my PC for windows. They should work on other systems but you may have to adjust some settings yourself to optimise for your own system or requirements.DOWNLOAD HERE Green_Skull_ATM_configs_v1.1 Link to comment Share on other sites More sharing options...
justhearit Posted June 6, 2014 Share Posted June 6, 2014 The inflatable heat shield from the BTSM mod shows up as a very bright white rocket piece. Is there any way to fix that?Same here, did you end up finding a fix for this? Link to comment Share on other sites More sharing options...
guto8797 Posted June 7, 2014 Share Posted June 7, 2014 Hello, i am looking for assistance.On the past, combining this mod with texture reduction packs i managed to play using a fairly large ammount of mods. I have ugraded to 0.23.5 and now, even with the agressive and quarter res textures the game crashes. What gives? I can not use texture reduction packs anymore, as the tread where they are hosted still links to old spaceport. Any help? Link to comment Share on other sites More sharing options...
ghimb2000 Posted June 7, 2014 Share Posted June 7, 2014 Thank you Shady. I've managed to get some time to KSP today so I've uploaded version 1.1 of my configs. There are now three options - regular, high saving and optimised for GFX. Also included are all of my optional configs which are scattered in a few downloads.*PLEASE NOTE* These configs are written on my PC for windows. They should work on other systems but you may have to adjust some settings yourself to optimise for your own system or requirements.DOWNLOAD HERE Green_Skull_ATM_configs_v1.1Good to see regular updates for this.Thanks! Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 7, 2014 Share Posted June 7, 2014 What's with the super-weird shadows on certain parts, including Kerbals? Link to comment Share on other sites More sharing options...
likke_A_boss Posted June 7, 2014 Share Posted June 7, 2014 (edited) I need some de-bugging help real quick guys. This is my KSO config, which worlds for the parts, but not the Spaces or Props.ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = KSO enabled = trueNORMAL_LIST{ texture = KSO/Parts/kerbin_lifter_norm_NRM texture = KSO/Parts/kerbin_orbiter_docking_mod_norm_NRM texture = KSO/Parts/kerbin_orbiter_engines_norm_NRM texture = KSO/Parts/kerbin_orbiter_norm_NRM texture = KSO/Parts/kerbin_space_station_norm_NRM texture = KSO/RPM/MFD_norm_NRM texture = KSO/Spaces/internalkso/analog_gauges_norm_NRM texture = KSO/Spaces/internalkso/cockpit_interior_lower_norm_NRM texture = KSO/Spaces/internalkso/cockpit_interior_norm_NRM texture = KSO/Spaces/internalkso/RCS_panel_norm_NRM texture = KSO/Spaces/internalstation/kerbin_space_station_interior_norm_NRM texture = KSO/Spaces/internalstation/SST_Stick_Petals_norm_NRM texture = KSO/Spaces/ksotug/analog_guages_norm_NRM texture = KSO/Spaces/ksotug/KSOS_Arm_norm_NRM texture = KSO/Spaces/ksotug/RCS_panel_norm_NRM texture = KSO/Spaces/ksotug/SST_Stick_Petals_norm_NRM}OVERRIDES{ KSO/Parts/.* { compress = true mipmaps = false scale = 1 max_size = 0 filtering = Bilinear make_not_readable = true } KSO/RPM/.* { compress = false mipmaps = false scale = 1 max_size = 0 filtering = Bilinear make_not_readable = true } KSO/Spaces/.* { compress = false mipmaps = false scale = 1 max_size = 0 filtering = Bilinear make_not_readable = true }}} Edited June 8, 2014 by likke_A_boss Link to comment Share on other sites More sharing options...
somnambulist Posted June 8, 2014 Share Posted June 8, 2014 @rbray - Is on the fly de-duplification possible? Hash all the textures, consolidate textures with duplicate hashes into a single asset. There's a lot of bloat in GameData/Squad/ that could be eliminated. PolecatEZ did it once with model nodes and overwriting duplicate textures, and I tried a similar proof-of-concept about a year ago. It's a pain to do manually and can break other mods that reference stock textures for reuse (e.g., Lack's SXT). Link to comment Share on other sites More sharing options...
Synthesis Posted June 8, 2014 Share Posted June 8, 2014 Is it my imagination, or does Curse not carry...any of the mods for this thread? At all? Searching for them certainly doesn't work. Are there any mirror links, are should we just wait for Curse to be less awful? Link to comment Share on other sites More sharing options...
somnambulist Posted June 8, 2014 Share Posted June 8, 2014 Is it my imagination, or does Curse not carry...any of the mods for this thread? At all? Searching for them certainly doesn't work. Are there any mirror links, are should we just wait for Curse to be less awful?There are links in the OP to the download. Why would you want to download off of Curse when the Github link are right there? Link to comment Share on other sites More sharing options...
Superfluous J Posted June 9, 2014 Share Posted June 9, 2014 Is it my imagination, or does Curse not carry...any of the mods for this thread? At all? Searching for them certainly doesn't work. Are there any mirror links, are should we just wait for Curse to be less awful?Also, Curse isn't magical (see what I did there). They don't just get mods out of the ether. They only carry mods that modders have submitted to them. The same went for Spaceport.Now, in the past, and likely into the future the single best way to get mods is form this here forum. Find the forum post, go to the first page, and find the download links and instructions. If they direct you to curse, download from there. Same goes for any other distribution system. Link to comment Share on other sites More sharing options...
onlinegamesz Posted June 9, 2014 Share Posted June 9, 2014 Does this mod permanently change the files? so do the mods keep their original files even when you uninstal this mod or after 1st time launching this mod it will change the files forever? Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 9, 2014 Share Posted June 9, 2014 it doesnt change any file only caches and compresses them if you remove the install folders you will just run out of memory like before you installed it Link to comment Share on other sites More sharing options...
dueb Posted June 12, 2014 Share Posted June 12, 2014 Hi !I would like to install this mod that sounds awesome, but I would like to know something before :Is there any way to only 'whitelist' what to compress ?Because what I ideally like to achieve with this mod is to install it and have it doing nothing except what I tell him to do !(I've searched some informations about this but can't find anything revelant atm.)Thank you for this wonderful tool anyway ! Link to comment Share on other sites More sharing options...
NathanKell Posted June 12, 2014 Share Posted June 12, 2014 install "basic"then edit the configurations for your mods, only scaling things there. That will only fix issues with Squad's loader, not reduce any textures unless you tell it to. Link to comment Share on other sites More sharing options...
dueb Posted June 12, 2014 Share Posted June 12, 2014 Thank you NathanKell ! Will try that ! Link to comment Share on other sites More sharing options...
ApostleThirteen Posted June 13, 2014 Share Posted June 13, 2014 Thank you so much, I was near to death with a heavily modded game. You increased my framerate, maybe show squad this? Link to comment Share on other sites More sharing options...
ApostleThirteen Posted June 14, 2014 Share Posted June 14, 2014 broke my final frontier all the images are a black space Link to comment Share on other sites More sharing options...
BigD145 Posted June 14, 2014 Share Posted June 14, 2014 broke my final frontier all the images are a black spaceThis doesn't mean anything without more info. Are you using mac/win/linux? 32 or 64 bit? What version of KSP? Any other mods we should know about? Link to comment Share on other sites More sharing options...
Tahib Posted June 14, 2014 Share Posted June 14, 2014 my loading times were really good - before. now they are like 10 times, but i have a lot less problems with high part rockets. i guess i have to go with one of two evils xD Link to comment Share on other sites More sharing options...
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