Starwaster Posted July 18, 2014 Share Posted July 18, 2014 Definitely hanging on the Agencies folder which seems to contain a third texture file type. Am I the only person seeing this???I'm going to try excluding that folder, once I figure out how to do so. Link to comment Share on other sites More sharing options...
rbray89 Posted July 18, 2014 Author Share Posted July 18, 2014 Definitely hanging on the Agencies folder which seems to contain a third texture file type. Am I the only person seeing this???I'm going to try excluding that folder, once I figure out how to do so.Hmmm... maybe squad changed their MBM mechanism? Or is it a new extension? Link to comment Share on other sites More sharing options...
Starwaster Posted July 18, 2014 Share Posted July 18, 2014 Hmmm... maybe squad changed their MBM mechanism? Or is it a new extension?It has an extension of 'truecolor' as in C7AerospaceDivision_scaled.truecolorNow, flat out, how do I configure ATM to totally ignore that folder?I haven't even got to try .24 once in... wow... I've been dealing with this for 4 hours Link to comment Share on other sites More sharing options...
rbray89 Posted July 18, 2014 Author Share Posted July 18, 2014 It has an extension of 'truecolor' as in C7AerospaceDivision_scaled.truecolorNow, flat out, how do I configure ATM to totally ignore that folder?I haven't even got to try .24 once in... wow... I've been dealing with this for 4 hours Hmmm... I'll have to take a look and figure that one out.I'm not sure if it can be excluded from creating a problem. I'll have to address it separately once I get time. Link to comment Share on other sites More sharing options...
aftokinito Posted July 18, 2014 Share Posted July 18, 2014 ATM does not seem to be working fine on x64.It does not crash the game but it does not reduce memory at all and it is throwing this exception during startup:NullReferenceException: Object reference not set to an instance of an object at ActiveTextureManagement.ActiveTextureManagement.Update () [0x00000] in <filename unknown>:0 at ActiveTextureManagement.ActiveTextureManagement.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type)UnityEngine.GameObject:AddComponent(Type)AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)AddonLoader:StartAddons(Startup)AddonLoader:OnLevelWasLoaded(Int32) Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 18, 2014 Share Posted July 18, 2014 (edited) You shouldnt have to use ATM on 64bit as it can access more memory, how much ram does your pc or laptop have. I have to use it under 32 bit but under 64 bit I dont, currently sitting on 4 gig of ram used Edited July 18, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
helldiver Posted July 18, 2014 Share Posted July 18, 2014 KSOS is crashing, and although I thought it was Firespitter, I seems to be running out of memory when loading squad parts.Removing all of Squad's parts allows me to load and fly just fine. So I'm guessing ATM isn't fully .24 compatible or is causing issues?You shouldnt have to use ATM on 64bit as it can access more memory how much ram does your pc or laptop have I have to use it under 32 bit but under 64 bit I dont currently sitting on 4 gig of ram used32gb ram. Link to comment Share on other sites More sharing options...
Starwaster Posted July 18, 2014 Share Posted July 18, 2014 (edited) KSOS is crashing, and although I thought it was Firespitter, I seems to be running out of memory when loading squad parts.Removing all of Squad's parts allows me to load and fly just fine. So I'm guessing ATM isn't fully .24 compatible or is causing issues?32gb ram.Suggest you read what I posted a few posts back. It's probably hanging trying to process some new file types that Squad has and crashing ATMedit: Also, if you look in ActiveTextureManagement/textureCache/Squad/, how many folders do you see? If it's the same problem I'm seeing then it's hanging trying to process the Agencies folder, which seems like just a bunch of icons for the varies agencies. one of the file types is *.truecolor Edited July 18, 2014 by Starwaster Link to comment Share on other sites More sharing options...
helldiver Posted July 18, 2014 Share Posted July 18, 2014 Suggest you read what I posted a few posts back. It's probably hanging trying to process some new file types that Squad has and crashing ATMedit: Also, if you look in ActiveTextureManagement/textureCache/Squad/, how many folders do you see? If it's the same problem I'm seeing then it's hanging trying to process the Agencies folder, which seems like just a bunch of icons for the varies agencies. one of the file types is *.truecolorMine is hanging on PodCockpit/Model and Spaces/Podcockpit.I removed a few of Squads folders of stuff I don't use (all the internal ivas, aerodynamics, command, and wheels). Also removed all squad props, loaded fine after removing that stuff.BTW, I got the same hang up with ATM removed. Link to comment Share on other sites More sharing options...
Starwaster Posted July 18, 2014 Share Posted July 18, 2014 This is what I'm doing to get past this:@ACTIVE_TEXTURE_MANAGER_CONFIG:HAS[#folder[Squad]]{ @enabled = false }Sucks to have to exclude all of the Squad stuff when all I really want to do is just have ATM not process that one folder but nothing else I can do Link to comment Share on other sites More sharing options...
helldiver Posted July 18, 2014 Share Posted July 18, 2014 This is what I'm doing to get past this:@ACTIVE_TEXTURE_MANAGER_CONFIG:HAS[#folder[Squad]]{ @enabled = false }Sucks to have to exclude all of the Squad stuff when all I really want to do is just have ATM not process that one folder but nothing else I can do Where do I put those lines? Link to comment Share on other sites More sharing options...
aftokinito Posted July 18, 2014 Share Posted July 18, 2014 You shouldnt have to use ATM on 64bit as it can access more memory, how much ram does your pc or laptop have. I have to use it under 32 bit but under 64 bit I dont, currently sitting on 4 gig of ram usedI have 32GB of RAM but I'm using quite a lot of planets which, alone, send my RAM usage to 8GB easily.I don't mind having a slightly texture quality reduction in exchange of not consuming so much RAM. Link to comment Share on other sites More sharing options...
Starwaster Posted July 18, 2014 Share Posted July 18, 2014 Where do I put those lines?Make a cfg file and paste those lines into it. The file goes anywhere in your GameData folder. (I have a MyTweaks folder that I use just for this purpose) Requires Module Manager. Link to comment Share on other sites More sharing options...
luizopiloto Posted July 18, 2014 Share Posted July 18, 2014 Where do I put those lines?Theres a squad.cfg file inside GameData/BoulderCo/ActiveTextureManagement folder... Link to comment Share on other sites More sharing options...
Ringkeeper Posted July 18, 2014 Share Posted July 18, 2014 Make a cfg file and paste those lines into it. The file goes anywhere in your GameData folder. (I have a MyTweaks folder that I use just for this purpose) Requires Module Manager.Go into BoulderCo\ActiveTextureManagerConfigs\Squad.cfg and set enabled to false ^^ easier Link to comment Share on other sites More sharing options...
helldiver Posted July 18, 2014 Share Posted July 18, 2014 All of the above seems to have fixed it for me...Was able to launch and load everything just fine. Just sent a note out to my testers to see what feedback I get. Link to comment Share on other sites More sharing options...
Starwaster Posted July 18, 2014 Share Posted July 18, 2014 Theres a squad.cfg file inside GameData/BoulderCo/ActiveTextureManagement folder...Go into BoulderCo\ActiveTextureManagerConfigs\Squad.cfg and set enabled to false ^^ easier Easier? Arguable, perhaps.Smarter? No, not really.I can think of a number of scenarios where that can come back to bite you in the ass. What happens if there's an ActiveTextureManagement update?Congratulations, you just overwrote your changes. Do you do that sort of thing on a regular basis? Edit mod base files? Edit stock files maybe? Don't forget to go back and edit them again if you update said mod or KSP. My way survives such updates. Link to comment Share on other sites More sharing options...
rbray89 Posted July 18, 2014 Author Share Posted July 18, 2014 Easier? Arguable, perhaps.Smarter? No, not really.I can think of a number of scenarios where that can come back to bite you in the ass. What happens if there's an ActiveTextureManagement update?Congratulations, you just overwrote your changes. Do you do that sort of thing on a regular basis? Edit mod base files? Edit stock files maybe? Don't forget to go back and edit them again if you update said mod or KSP. My way survives such updates.Well, Ideally, my next update should address this issue I have to get to the bottom of this. Link to comment Share on other sites More sharing options...
sidfu Posted July 18, 2014 Share Posted July 18, 2014 (edited) hmm seems this not quite working right for .24. just tested it and with 32bit .24 its not workign right but works on .23.5 right.my ram usage for .23.5 is 2.8gb with texture reduction but when i tried it with .24 it keep going up and up till got ram crash so its not quite working right. it does show in the cache that its saved some but dont seem to be doing something that it did before.i compared the 2 logs and this is the part thats missing from the .24 logLOG 09:32:24.092] Load(Texture): AlbertKerminIndustries/Parts/InteriorHeatProbe/heat probe 1 texture 3[LOG 09:32:24.105] ActiveTextureManagement: Saved 0Bbasicaly seems like this part of the texture reducter isnt working for .24didnt see no error for texture reducer so its just a part of the mod thats not working is all. log shows its loading the .dll fine Edited July 18, 2014 by sidfu Link to comment Share on other sites More sharing options...
rynak Posted July 18, 2014 Share Posted July 18, 2014 I think it doesn't do anything for 0.24. Right now, i don't have anything installed but blizzys toolbar and texture management. I copied ATM from my 0.35 dir as is, including the config, then cleared the texture cache.Results after loading to the main menu: The texture cache is entirely empty. The only thing in there is a directory for the toolbar - the squad directory isn't even created. Link to comment Share on other sites More sharing options...
team.leit Posted July 18, 2014 Share Posted July 18, 2014 I think it doesn't do anything for 0.24. Right now, i don't have anything installed but blizzys toolbar and texture management. I copied ATM from my 0.35 dir as is, including the config, then cleared the texture cache.Results after loading to the main menu: The texture cache is entirely empty. The only thing in there is a directory for the toolbar - the squad directory isn't even created.Does it still speed up the load time after the fist time? Link to comment Share on other sites More sharing options...
rynak Posted July 18, 2014 Share Posted July 18, 2014 Cannot say, because i am using ATM with a KSP install where MOST (but not all) textures have already been handoptimized by me. ATM to me just is there to deal with the few unoptimized ones, or those that have alpha channels, since i don't know how to save TGA's with alpha, and PNG loading is buggy for parts that were made for MBM.TL/DR: I wouldn't notice the difference. I'm using ATM to squeeze out the last bit of VRAM, not to speed up loading. Link to comment Share on other sites More sharing options...
etopsirhc Posted July 19, 2014 Share Posted July 19, 2014 yes, first run will take a while cause it's compressing all the textures, every load after that it's just making sure it doesn't need to re-compress them. though atm its not working properly, it appears to hit an exception and stop reading/compressing files as soon as it hits the first .truecolor currently i'm trying to figure out the override stuff to see if i can just make it skip them all together w/o skipping the whole squad folder. Link to comment Share on other sites More sharing options...
ximrm Posted July 19, 2014 Share Posted July 19, 2014 rynak:it needs the boulderco folder for the atm .cfg files.but it doesnt work anyway with .24 . Link to comment Share on other sites More sharing options...
Kaa253 Posted July 19, 2014 Share Posted July 19, 2014 Linux 64 bit user here with 8 Gb RAM and I have been using ATM since it was first released and gaining an advantage the whole time.I hate to disappoint all you Windows users new to 64 bit but if you like to run heavy with mods you are still going to need this! I just re-installed TextureReplacer and EVE in 0.24 and at around 6 Gb RAM used I hit the wall for available texture memory. On my system the Linux 64 bit version does not appear to make all your remaining free RAM available for textures and I seriously doubt the Windows 64 bit version is any different. You will probably find that the aggressive version of ATM is not as necessary as before. I have always been able to run with the basic version. Possibly folks with 16 or 32 Gb of RAM will have a different experience,I don't know but I am interested to know if purchasing more RAM would make any difference. Thanks as always for the great work rbray89, cheers,Kaa Link to comment Share on other sites More sharing options...
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