UAL002 Posted November 4, 2014 Share Posted November 4, 2014 I've got your new post quote for you roverdude. "USI, making a better tommorow, yesterday" Quote Link to comment Share on other sites More sharing options...
ejudedude13 Posted November 6, 2014 Share Posted November 6, 2014 download link not work? Quote Link to comment Share on other sites More sharing options...
Jarin Posted November 6, 2014 Share Posted November 6, 2014 taniwha.org is down, looks like. Quote Link to comment Share on other sites More sharing options...
Joshwoo70 Posted November 6, 2014 Share Posted November 6, 2014 Download from github. Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 6, 2014 Author Share Posted November 6, 2014 It is back up. Soory, ISP decided it was time to change my IP address again. Quote Link to comment Share on other sites More sharing options...
Jarin Posted November 6, 2014 Share Posted November 6, 2014 No worries. Figured it was something like that. Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 7, 2014 Share Posted November 7, 2014 Hey, it seems the Tiny auger seems unbalanced. It's ore rate is half of his brother but it size it 1/4 of his brother. To make it balanced, I think it performance should also be 1/4 (0.5 L/s) Quote Link to comment Share on other sites More sharing options...
BigD145 Posted November 7, 2014 Share Posted November 7, 2014 Hey, it seems the Tiny auger seems unbalanced. It's ore rate is half of his brother but it size it 1/4 of his brother. To make it balanced, I think it performance should also be 1/4 (0.5 L/s)Not everything scales in a linear fashion. Not many things actually do. Quote Link to comment Share on other sites More sharing options...
dbmorpher Posted November 8, 2014 Share Posted November 8, 2014 I tried making a tweak scale config but even when I deleted the small auger and small furnace configs they still appear in-game. Any ideas? Quote Link to comment Share on other sites More sharing options...
Ryds Posted November 8, 2014 Share Posted November 8, 2014 Hey,I built an all-in-one ore processor/metal workshop/rocket factory using the required parts with a survey station on top but i don't get the build UI. I've also attached a stake in the ground, have I done something wrong here?I'm bit gutted at the moment after wrestling this beast to Minmus.Thanks. Quote Link to comment Share on other sites More sharing options...
dbmorpher Posted November 8, 2014 Share Posted November 8, 2014 RydsMake sure your folder has all the right plugins, try re-installing it if you suspect something. Quote Link to comment Share on other sites More sharing options...
Ryds Posted November 8, 2014 Share Posted November 8, 2014 Thanks for your reply DB. Just to check as I'm new to mods - to reinstall a mod, do I just delete the EL folder in gamedata and replace with a newly downloaded version? Will doing that not conflict with an already running save game? Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 8, 2014 Author Share Posted November 8, 2014 Ryds: that is the way to do it, and so long as you don't run KSP betweeen delete/reinstall, it won't cause any problems.However... are you using 64-bit Windows KSP? Quote Link to comment Share on other sites More sharing options...
Ryds Posted November 9, 2014 Share Posted November 9, 2014 Joy! Thanks Taniwha and DB. I reinstalled the folder and it works now. On a side note I saw that you recommend Kerbal Experience so installed that too - not sure if that would have an effect on the UI though.Nope not using 64-bit due to it being an unstable mess Thanks! Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 9, 2014 Author Share Posted November 9, 2014 Ok, cool that it was just an installation glitch.KerbalStats (experience) shouldn't affect the gui stuff. Quote Link to comment Share on other sites More sharing options...
SlimJim89 Posted November 9, 2014 Share Posted November 9, 2014 (edited) What can I do to make this work in 64bit? I have a stable experience in 64bit personally and I'm dependent on EPL which worked for me earlier in 0.24. Edited November 9, 2014 by SlimJim89 Quote Link to comment Share on other sites More sharing options...
xDGDZEx Posted November 9, 2014 Share Posted November 9, 2014 Erm, I had an issue, I fixed it tho.http://forum.kerbalspaceprogram.com/threads/97352-No-launch-clamps?p=1492671#post1492671the gist is that your module manager file made launch clamps stop working, deleteing the launch clamp section of the MM file fixed it.I had this exact problem as well. I wish that I had searched in this thread before I went through my mods one by one I'm just confirming that this works for me as well.Not having launch stability enhancers was making rocket design rather challenging Quote Link to comment Share on other sites More sharing options...
Crimor Posted November 10, 2014 Share Posted November 10, 2014 Getting an odd bug with the survey thing. I spawned something with a spike, saw it didn't have a probe core so I quickloaded to before it spawned and put a probe core on it, then tried to select it again and nothing happens when I press load, doesn't matter what ship I use.It like appears for one frame after I click load, with this error showing up [Log]: Vessel was on-rails at 0.7 atm pressure and was destroyed. Quote Link to comment Share on other sites More sharing options...
zopper Posted November 10, 2014 Share Posted November 10, 2014 Crimor, any other vessel with probe core/cockpit is doing the same? If yes, disable ScienceAlert mod. If not... I don't know. :-) Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 10, 2014 Author Share Posted November 10, 2014 About Science Alert: I've sent a patch to xEvilReaperx, so it's just a matter of him noticing.About the launch clamps: I am unable to reproduce this problem. However, looking again at the mod-list in that thread, I notice there are multiple versions of ModuleManager installed. I've noticed that as of KSP 0.24, Unity does not treat us well with multiple versions. It might be worthwhile cleaning out the older ModuleManager dlls. Quote Link to comment Share on other sites More sharing options...
zopper Posted November 10, 2014 Share Posted November 10, 2014 About Science Alert: I've sent a patch to xEvilReaperx, so it's just a matter of him noticing. Great, thank you! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted November 10, 2014 Share Posted November 10, 2014 Hey,I built an all-in-one ore processor/metal workshop/rocket factory using the required parts with a survey station on top but i don't get the build UI. I've also attached a stake in the ground, have I done something wrong here?I'm bit gutted at the moment after wrestling this beast to Minmus.Thanks.http://i.imgur.com/VHzJysS.pngHow did you manage to land that monster? Quote Link to comment Share on other sites More sharing options...
zopper Posted November 10, 2014 Share Posted November 10, 2014 FreeThinker: From what I see, it has two LV atomic engines and Mechjeb. And the thing looks symmetrically, so it should be as easy as clicking "land on target", taken there is enough fuel. ;-) Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 10, 2014 Author Share Posted November 10, 2014 Yeah, landing that on Minmus shouldn't be a major issue, even by hand. Getting it out of kerbin's atmosphere, on the other hand, would be downright hairy. Quote Link to comment Share on other sites More sharing options...
SlimJim89 Posted November 10, 2014 Share Posted November 10, 2014 (edited) So there's nothing I can expect if I want this to work in 64-bit? Or EPL just doesn't work in 0.25 64-bit even though it worked fine(for me) in 0.24 64-bit? Is there too much work involved to get it functional in 64bit? Can you throw me a bone here taniwha?Edit: I'm not quite sure how this all works though, is there a compatibility check for EPL, and the mod then disables itself if it recognizes it's a 64bit game? Edited November 10, 2014 by SlimJim89 Quote Link to comment Share on other sites More sharing options...
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