blizzy78 Posted December 18, 2013 Author Share Posted December 18, 2013 Do you want me to test Toolbar with nothing but your test buttons or something like that?No, I think that is enough information. I'll see what I can do regarding the cursor textures. The ones in 1.1.0 have been tested with the older version of Unity in KSP 0.22, perhaps things have changed with 0.23. Link to comment Share on other sites More sharing options...
blizzy78 Posted December 19, 2013 Author Share Posted December 19, 2013 I've edited the players' thread to add a list of mods currently using the Toolbar Plugin. Please yell at me if I forgot you. Link to comment Share on other sites More sharing options...
ferram4 Posted December 19, 2013 Share Posted December 19, 2013 [YELLING]The Kerbal Isp Difficulty Scaler (see sig) also uses it.[/YELLING] Don't worry about that one. I forgot to mention that it shifted to using the Toolbar Plugin when I initially updated it for KSP 0.23. Link to comment Share on other sites More sharing options...
blizzy78 Posted December 19, 2013 Author Share Posted December 19, 2013 The Kerbal Isp Difficulty Scaler (see sig) also uses it.Added, thanks. Link to comment Share on other sites More sharing options...
diomedea Posted December 19, 2013 Share Posted December 19, 2013 [YELLING] Multiple saves! [/YELLING] Link to comment Share on other sites More sharing options...
blizzy78 Posted December 19, 2013 Author Share Posted December 19, 2013 Added that, too.Needless to say, it makes me really happy to see that list now. Link to comment Share on other sites More sharing options...
SirJulio Posted December 19, 2013 Share Posted December 19, 2013 And we are very pleased by your addon too.May I ask, what's your plan for the future ? Short and long term. Do you plan to expand your mod even more ? Link to comment Share on other sites More sharing options...
blizzy78 Posted December 19, 2013 Author Share Posted December 19, 2013 Well to be honest I don't plan that long ahead. If a good idea comes to mind or is suggested by someone else, I'll see about implementing it to the best of the plugin's users. So that said, I'm always open to suggestions Link to comment Share on other sites More sharing options...
TriggerAu Posted December 19, 2013 Share Posted December 19, 2013 Just to let you know that Kerbal Alarm Clock and KSP Alternate Resource Panel now have integration with this - via late binding.Thanks for this Toolbar, it makes such a difference Link to comment Share on other sites More sharing options...
blizzy78 Posted December 19, 2013 Author Share Posted December 19, 2013 Just to let you know that Kerbal Alarm Clock and KSP Alternate Resource Panel now have integration with this - via late binding.Thanks, added both.Did you go for the "important" feature to warn of running low on fuel? And... I don't know if you had anything planned for KAC in that regard...? Link to comment Share on other sites More sharing options...
TriggerAu Posted December 19, 2013 Share Posted December 19, 2013 Not yet, ran out of time this time round and wanted to get some 0.23 out. Will look at that for next release in both KAC and the ARP.I did have a possible request for you. Would it be difficult to add some events/properties for mouseover, then I could do similar to what I have in the ARP where you can have the panel hidden till you mouse over the button? With the way GUI works a property on the button for MouseOver would be the easiest for me to consume as I could test for that instead of the current Rect.contains code I use for the Unity button Link to comment Share on other sites More sharing options...
blizzy78 Posted December 20, 2013 Author Share Posted December 20, 2013 Would it be difficult to add some events/properties for mouseoverNot difficult, but I fear a bit of abuse. On the other hand, I don't recall seeing any other mods using their old buttons doing anything on mouse-over. So heck, why not.I'd rather go for MouseEnter/MouseOut events, though, rather than you testing for a boolean value all the time. Link to comment Share on other sites More sharing options...
TriggerAu Posted December 20, 2013 Share Posted December 20, 2013 Not difficult, but I fear a bit of abuse. On the other hand, I don't recall seeing any other mods using their old buttons doing anything on mouse-over. So heck, why not.I'd rather go for MouseEnter/MouseOut events, though, rather than you testing for a boolean value all the time.Either would be Ace, thanks Link to comment Share on other sites More sharing options...
toadicus Posted December 20, 2013 Share Posted December 20, 2013 I've edited the players' thread to add a list of mods currently using the Toolbar Plugin. Please yell at me if I forgot you.VOID also uses it, optionally via late binding similar to KAC. Link to comment Share on other sites More sharing options...
sarbian Posted December 20, 2013 Share Posted December 20, 2013 I'll use toadicus work on late binding for MJ. Thanks for it Link to comment Share on other sites More sharing options...
blizzy78 Posted December 20, 2013 Author Share Posted December 20, 2013 Toolbar Plugin 1.2.1 is now available for download, fixing a few minor bugs, and adding new API for plugin authors. Link to comment Share on other sites More sharing options...
nothke Posted December 20, 2013 Share Posted December 20, 2013 Just played around making new iconsHere's for FAR:(white, standard button, no stall. yellow, minor stall. red, major stall detected)just need to refine colors a bit, maybe add some glow to make them more pronounced.Did one for TAC life support too:If anyone's interested in icon design for their mod, I'm available =) Link to comment Share on other sites More sharing options...
TriggerAu Posted December 20, 2013 Share Posted December 20, 2013 Just played around making new icons...If anyone's interested in icon design for their mod, I'm available =)Wow Nothke, those look great.If you have any ideas for something for the Alternate Resource Panel I'd appreciate some ideas (you dont have to make it for me), I'm not all that happy with the clipboard idea I came up with Link to comment Share on other sites More sharing options...
nothke Posted December 20, 2013 Share Posted December 20, 2013 (edited) Wow Nothke, those look great.If you have any ideas for something for the Alternate Resource Panel I'd appreciate some ideas (you dont have to make it for me), I'm not all that happy with the clipboard idea I came up withI've checked out ARP and I think it's ok, although the icon looks very similar to crew manifest. I might come up with something later, maybe a barrel, I mean something looking like a fuel tank?Although offtopic, but it's so annoying now to have a stock "resources" panel on the corner, just love the ARP.. Is there any way to remove it?EDIT:Just made all icons blueish, same hue as Kerbal GUI when "idle", when they are active they should become white (obviously without ARP)EDIT #2:Here I drew quickly a new ARP icon with just "levels" looking pools or sliders however you wanna call it: Edited December 20, 2013 by nothke Link to comment Share on other sites More sharing options...
TriggerAu Posted December 20, 2013 Share Posted December 20, 2013 I've checked out ARP and I think it's ok, although the icon looks very similar to crew manifest. I might come up with something later, maybe a barrel, I mean something looking like a fuel tank?Although offtopic, but it's so annoying now to have a stock "resources" panel on the corner, just love the ARP.. Is there any way to remove it?EDIT:Just made all icons blueish, same hue as Kerbal GUI when "idle", when they are active they should become white (obviously without ARP)...hadnt seen that crew manifest icon in awhile, yeah I need to change the ARP one. I'll have a crack at a tank over the hols.Yeah color for state is a great indicator I find, the KAC one does the same colors as the other icon and I"m gonna start using the important flag to cause the toolbar to display when its affecting warp if its autohidI really like this toolbar Link to comment Share on other sites More sharing options...
nothke Posted December 21, 2013 Share Posted December 21, 2013 Started working on icons for MJ on Sarbian's request: Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 21, 2013 Share Posted December 21, 2013 Those are amazing!Started working on icons for MJ on Sarbian's request:http://i.imgur.com/v0mnlzk.png Link to comment Share on other sites More sharing options...
drtedastro Posted December 21, 2013 Share Posted December 21, 2013 good looking stuff... can't wait.... many thanks..... Link to comment Share on other sites More sharing options...
lincourtl Posted December 21, 2013 Share Posted December 21, 2013 I think Toolbar is spamming my log file with "Look rotation viewing vector is zero" messages. It might be the Optional MechJeb Modules Toolbar Support though. I'm not sure. So far I've traced it down to starting as soon as I add back Toolbar. Otherwise, it works beautifully. Here's my full log file, if that helps, plus here's a relevant excerpt:[ERR 00:01:18.405] MechJeb module MechJebModuleRoverWaypointWindow threw an exception in OnSave: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleRoverWaypointWindow.OnSave (.ConfigNode local, .ConfigNode type, .ConfigNode global) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnLoad (.ConfigNode sfsNode) [0x00000] in <filename unknown>:0 [LOG 00:01:23.610] Look rotation viewing vector is zero[LOG 00:01:23.610] Look rotation viewing vector is zero[LOG 00:01:23.655] [PlanetariumCamera]: Focus: Untitled Space Craft[LOG 00:01:23.714] Look rotation viewing vector is zero[LOG 00:01:23.715] Look rotation viewing vector is zero[LOG 00:01:23.752] Look rotation viewing vector is zero[LOG 00:01:23.753] Look rotation viewing vector is zero[LOG 00:01:23.804] Look rotation viewing vector is zero[LOG 00:01:23.805] Look rotation viewing vector is zero[LOG 00:01:23.828] Look rotation viewing vector is zero[LOG 00:01:23.828] Look rotation viewing vector is zero[LOG 00:01:23.912] Look rotation viewing vector is zero[LOG 00:01:23.912] Look rotation viewing vector is zero[LOG 00:01:24.015] Look rotation viewing vector is zero[LOG 00:01:24.016] Look rotation viewing vector is zero[LOG 00:01:24.048] Look rotation viewing vector is zero[LOG 00:01:24.048] Look rotation viewing vector is zero[LOG 00:01:24.150] Look rotation viewing vector is zero[LOG 00:01:24.150] Look rotation viewing vector is zero[LOG 00:01:24.178] Look rotation viewing vector is zero[LOG 00:01:24.178] Look rotation viewing vector is zero[LOG 00:01:24.287] Look rotation viewing vector is zero[LOG 00:01:24.288] Look rotation viewing vector is zero[LOG 00:01:24.318] Look rotation viewing vector is zero[LOG 00:01:24.319] Look rotation viewing vector is zero[LOG 00:01:24.456] Flight State Captured[LOG 00:01:24.457] Saving Achievements Tree...[LOG 00:01:24.459] Saving Achievements Tree...[LOG 00:01:24.486] Game State Saved as persistent[LOG 00:01:24.491] Look rotation viewing vector is zero[LOG 00:01:24.491] Look rotation viewing vector is zero[LOG 00:01:24.576] Look rotation viewing vector is zero[LOG 00:01:24.576] Look rotation viewing vector is zero[LOG 00:01:24.585] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Attitude_Adjustment[LOG 00:01:24.587] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Custom_Window_Editor[LOG 00:01:24.589] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Docking_Autopilot[LOG 00:01:24.591] [MechJeb2] [MechJebModuleMenuToolbar] No icon for RCS_Balancer[LOG 00:01:24.592] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Rendezvous_Autopilot[LOG 00:01:24.594] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Rendezvous_Planner[LOG 00:01:24.596] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Rover_Autopilot[LOG 00:01:24.598] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Settings[LOG 00:01:24.600] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Spaceplane_Guidance[LOG 00:01:24.602] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Utilities[LOG 00:01:24.604] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Warp_Helper[LOG 00:01:24.606] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Flight_Computer[LOG 00:01:24.608] [MechJeb2] [MechJebModuleMenuToolbar] No icon for Orbit_Info[LOG 00:01:24.612] button visibilities have changed, forcing auto-size [LOG 00:01:24.614] saving toolbar settings (FLIGHT)[EXC 00:01:24.623] ArgumentException: Getting control 0's position in a group with only 0 controls when doing RepaintAborting[LOG 00:01:24.695] Look rotation viewing vector is zero[LOG 00:01:24.696] Look rotation viewing vector is zero Link to comment Share on other sites More sharing options...
TriggerAu Posted December 21, 2013 Share Posted December 21, 2013 Started working on icons for MJ on Sarbian's request:http://i.imgur.com/v0mnlzk.pngtherealcrow999 is right, awesome job, maybe Blizzy78 can hire you as his staff artist Here's my attempt at a barrel for KSPARP - Link to comment Share on other sites More sharing options...
Recommended Posts