Mustaffar Posted October 18, 2016 Share Posted October 18, 2016 Problem with download link "There is a problem with the security certificate of the website" . CKAN give this messege :Failed to download "https://www.blizzy.de/toolbar/Toolbar-1.7.12.zip" - error: The underlying connection was closed: Could not establish trust relationship for secure SSL / TLS channel." Link to comment Share on other sites More sharing options...
damerell Posted October 19, 2016 Share Posted October 19, 2016 Did you try downloading that manually? (No.) "The certificate expired on 18 October 2016 22:19. The current time is 19 October 2016 02:04." Link to comment Share on other sites More sharing options...
blizzy78 Posted October 19, 2016 Author Share Posted October 19, 2016 Fixed, thanks! Link to comment Share on other sites More sharing options...
Mustaffar Posted October 19, 2016 Share Posted October 19, 2016 (edited) Ckan Stiil Give error 404 Spoiler https://goo.gl/photos/gQzuAv4zHap5fK536 Edited October 19, 2016 by Mustaffar Link to comment Share on other sites More sharing options...
blizzy78 Posted October 19, 2016 Author Share Posted October 19, 2016 That's because 1.7.13 is the most recent version. I don't manage releases on CKAN. Link to comment Share on other sites More sharing options...
Mustaffar Posted October 19, 2016 Share Posted October 19, 2016 Ok thanks Link to comment Share on other sites More sharing options...
Z-Key Aerospace Posted October 20, 2016 Share Posted October 20, 2016 (edited) wrong thread. Edited October 21, 2016 by Z-Key Aerospace Link to comment Share on other sites More sharing options...
Ziw Posted October 22, 2016 Share Posted October 22, 2016 What am I doing wrong? Toolbar does not work on my testbench at all. It is a fresh install with just Toolbar and MSI plugins only. Error messages in the log are below: [LOG 10:23:32.806] [AddonLoader]: Instantiating addon 'ToolbarManager' from assembly 'Toolbar' [ERR 10:23:32.811] get_dataPath is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'ToolbarManager' on game object 'ToolbarManager'. See "Script Serialization" page in the Unity Manual for further details. UnityEngine.Application:get_dataPath() KSPUtil:get_ApplicationRootPath() Toolbar.ToolbarManager:.cctor() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>c__Iterator4A:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator49:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>c__Iterator5D:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() [WRN 10:23:32.823] File 'C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/toolbar-settings.dat' does not exist [ERR 10:23:37.374] InitWWW can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.WWW:.ctor(String) MiniAVC.Addon:FetchRemoteInfo() MiniAVC.Addon:ProcessRemoteInfo(Object) [LOG 10:23:37.378] Load(Texture): MagicSmokeIndustries/Parts/Legacy/IR_RotatronVTOL/ir_gennorm [LOG 10:23:37.395] MiniAVC -> Remote checking has been enabled for: Toolbar [LOG 10:23:37.400] MiniAVC -> System.ArgumentException: InitWWW can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. at (wrapper managed-to-native) UnityEngine.WWW:InitWWW (string,byte[],string[]) at UnityEngine.WWW..ctor (System.String url) [0x00006] in C:\buildslave\unity\build\artifacts\generated\common\runtime\UtilsBindings.gen.cs:117 at MiniAVC.Addon.FetchRemoteInfo () [0x00000] in <filename unknown>:0 at MiniAVC.Addon.ProcessRemoteInfo (System.Object state) [0x00000] in <filename unknown>:0 [LOG 10:23:37.410] MiniAVC -> C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar\Toolbar.version NAME: Toolbar URL: https://www.blizzy.de/toolbar/Toolbar.version DOWNLOAD: http://forum.kerbalspaceprogram.com/index.php?/topic/55420-110-toolbar-1711-common-api-for-draggableresizable-buttons-toolbar/ GITHUB: NULL VERSION: 1.7.13 KSP_VERSION: 1.2 KSP_VERSION_MIN: 1.2 KSP_VERSION_MAX: 1.2 CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True [LOG 10:23:37.415] MiniAVC -> FirstRunGui was destroyed. Link to comment Share on other sites More sharing options...
kcs123 Posted October 22, 2016 Share Posted October 22, 2016 @Ziw, I'm not sure is it related with issue posted earlier. Hard to tell from both parts of log is it same issue or not, but worth to look at until blizzy78 provide beter answer. Link to comment Share on other sites More sharing options...
Ziw Posted October 22, 2016 Share Posted October 22, 2016 1 hour ago, kcs123 said: @Ziw, I'm not sure is it related with issue posted earlier. Hard to tell from both parts of log is it same issue or not, but worth to look at until blizzy78 provide beter answer. I don't have a Contract Configurator, only Toolbar. Link to comment Share on other sites More sharing options...
kcs123 Posted October 22, 2016 Share Posted October 22, 2016 46 minutes ago, Ziw said: I don't have a Contract Configurator, only Toolbar. It is not about contract configurator, it is about toolbar. Contract Configurator also use toolbar, nightingale found breaking changes in KSP 1.2. and posted PR for toolbar and few lines of code that mods using toolbar need to add, for everything working properly again. I'm not sure if that is same issue you experience or not, though. Link to comment Share on other sites More sharing options...
eckithebull Posted October 22, 2016 Share Posted October 22, 2016 (edited) OK, most of my Mods are broken because of Contract Configurator + Toolbar together. Had to uninstall CC to have (at least great, but not most) fun again with this Game. Is there a way to do the mentioned "Fix" by myself? OK, don't now, if it helps, but these are MY Mods, messing up (Buttons) when CC is installed: Action Groups Extended, Infernal Robotics, Extraplanetary Launchpads, Hangar, USI. I'm sure, there are more, which I didn't see or forgot. Edited October 22, 2016 by eckithebull Link to comment Share on other sites More sharing options...
Tarheel1999 Posted October 22, 2016 Share Posted October 22, 2016 3 hours ago, eckithebull said: OK, most of my Mods are broken because of Contract Configurator + Toolbar together. Had to uninstall CC to have (at least great, but not most) fun again with this Game. Is there a way to do the mentioned "Fix" by myself? OK, don't now, if it helps, but these are MY Mods, messing up (Buttons) when CC is installed: Action Groups Extended, Infernal Robotics, Extraplanetary Launchpads, Hangar, USI. I'm sure, there are more, which I didn't see or forgot. Nope. Mod authors who use the toolbar wrapper need to update their wrapper to avoid a bug that nightingale found while updating CC for 1.2. A lot of mods have done so already. If there's no mention of this issue in the mod's thread already, a polite post asking the mod author to update the wrapper with a link to nightingale's post a couple of pages back will likely solve the problem you are having. Link to comment Share on other sites More sharing options...
LeLeon Posted October 23, 2016 Share Posted October 23, 2016 14 hours ago, Tarheel1999 said: Nope. Mod authors who use the toolbar wrapper need to update their wrapper to avoid a bug that nightingale found while updating CC for 1.2. A lot of mods have done so already. If there's no mention of this issue in the mod's thread already, a polite post asking the mod author to update the wrapper with a link to nightingale's post a couple of pages back will likely solve the problem you are having. So all disappearing icons when CC is installed are bugged code mods? and why do they all work nicely together, until i install CC. Can't follow logic of the bad boy should be the other, not the one new guy. Link to comment Share on other sites More sharing options...
Mace from Space Posted October 23, 2016 Share Posted October 23, 2016 Because the new guy invented the electrical light. Now everyone using a candle is bad. Before the new guy no one knew about the electrical light and candles were fine. Link to comment Share on other sites More sharing options...
Eklykti Posted October 23, 2016 Share Posted October 23, 2016 If the guy who invented electrical light was breaking windows in other people homes to shut their candles and promote his electricity, it wouldn't be so good at all Link to comment Share on other sites More sharing options...
eckithebull Posted October 23, 2016 Share Posted October 23, 2016 Before this leads to bad language and heavy discussion: I understand the opinion, that the OTHERS have to change Code! If someone finds a failure, even when all others think "What Failure? Everything is running fine!", then it is, in MY Opinion his Duty to tell from this, against all Screaming from others! Maybe a difference, wich makes no difference IS no difference, but who knows? Maybe someone can make another good Mod because of the discovery of the failure, running better as before other maybe at all. Who knows? Let's not discuss the "Guilty"-Question, let's think about, how the Mod-Authors could be politetly convinced to change Code. (PS: If someone find's Failures in Grammar or Speech: English is not my Natural Language, so you can keep them) Link to comment Share on other sites More sharing options...
Mordrehl Posted October 24, 2016 Share Posted October 24, 2016 C 17 hours ago, LeLeon said: So all disappearing icons when CC is installed are bugged code mods? and why do they all work nicely together, until i install CC. Can't follow logic of the bad boy should be the other, not the one new guy. Because CC uses the correct updated code wrapper for Toolbar, forces Toolbar into using the correct hook itself ... and all the other mods are still using the older wrapper that has a bug in it and thus become unusable. Link to comment Share on other sites More sharing options...
kcs123 Posted October 24, 2016 Share Posted October 24, 2016 You can also experience install issue of other kind. If you updated game and mods from KSP 1.1.x version and have older config files for toolbar it can cause strange issues too. It is not new issue, but can be easy oversighted with bunch of mods that need to be updated. Uninstall of toolbar, deleting whole mod folder and installing it again can help to solve such issue. Try this first before reporting bug. Link to comment Share on other sites More sharing options...
severedsolo Posted October 24, 2016 Share Posted October 24, 2016 23 hours ago, LeLeon said: So all disappearing icons when CC is installed are bugged code mods? and why do they all work nicely together, until i install CC. Can't follow logic of the bad boy should be the other, not the one new guy. Basically - a change in Cc is exposing a bug in the toolbar wrapper that everyone else uses. Because everyone uses the same code, it only manifests itself when Cc breaks it. So yes, CC is breaking it, but the bug is not in Cc. To grossly oversimplify it, mods using the old version go "Hey is toolbar installed?" and expect a "yes/no" answer. But CC has to ask the question differently to the other mods, and because of the bug in toolbar, the answer is "oranges". The other mods don't know what to do with that. So yes, CC is exposing it, but the bug isn't in Cc itself. It's just asking the question differently (because it has to). It's asking the right question, is just getting the wrong answer. Link to comment Share on other sites More sharing options...
LeLeon Posted October 24, 2016 Share Posted October 24, 2016 29 minutes ago, severedsolo said: Basically - a change in Cc is exposing a bug in the toolbar wrapper that everyone else uses. Because everyone uses the same code, it only manifests itself when Cc breaks it. So yes, CC is breaking it, but the bug is not in Cc. To grossly oversimplify it, mods using the old version go "Hey is toolbar installed?" and expect a "yes/no" answer. But CC has to ask the question differently to the other mods, and because of the bug in toolbar, the answer is "oranges". The other mods don't know what to do with that. So yes, CC is exposing it, but the bug isn't in Cc itself. It's just asking the question differently (because it has to). It's asking the right question, is just getting the wrong answer. THAT was understandable for an old ape like me. Thx. Link to comment Share on other sites More sharing options...
iplayksp Posted October 24, 2016 Share Posted October 24, 2016 ckan keeps saying that (error the remote server returned an error(404)not found) Link to comment Share on other sites More sharing options...
COL.R.Neville Posted October 25, 2016 Share Posted October 25, 2016 im sure somebody has already posted it but the folder for the USI icons are in MKS now not Kolonization. so UmbraSpaceIndustries/MKS/Kolony24 UmbraSpaceIndustries/MKS/PlanLog24 those are the two my install is whining about. so for the time being i just created a Kolonization folder under USI and copied all the MKS icons to it and now it works. Link to comment Share on other sites More sharing options...
Jashin Posted October 27, 2016 Share Posted October 27, 2016 Hey there @blizzy78 ! You're probably aware of it but I thought I would ping you just in case: there is a serious bug involving the Toolbar mod and mods that depend on it. For a quick repro, just install Contract Configurator and Persistent Rotation and you'll see that the config window in Persistent Rotation is broken with no way to interact with it. I don't know if that's on you or other mod authors but I just wanted to let you know anyways. Link to comment Share on other sites More sharing options...
kcs123 Posted October 27, 2016 Share Posted October 27, 2016 7 minutes ago, Jashin said: Hey there @blizzy78 ! You're probably aware of it but I thought I would ping you just in case: there is a serious bug involving the Toolbar mod and mods that depend on it. For a quick repro, just install Contract Configurator and Persistent Rotation and you'll see that the config window in Persistent Rotation is broken with no way to interact with it. I don't know if that's on you or other mod authors but I just wanted to let you know anyways. Blizzy have done his part, PR on github is already included in release. Other mods need to be updated with new few lines of code, so everything can work properly again. More info about issue posted earlier. Just inform other moders that use toolbar about it, so that they can update mods properly. A lot of mods are already updated this, but you can probably come across some mods that missed this piece of info. Link to comment Share on other sites More sharing options...
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