flaming_monocle Posted July 31, 2014 Share Posted July 31, 2014 I might just be stupid, but I've tried installing Rareden's Skybox (the modified one that works with texture replacer) and I can only get the kerbals' visor refections to work, not the actual skybox. I have the files under:/texturereplacer/default/GalaxyTex_NegativeX/texturereplacer/default/GalaxyTex_NegativeY/texturereplacer/default/GalaxyTex_NegativeZ/texturereplacer/default/GalaxyTex_PositiveX/texturereplacer/default/GalaxyTex_PositiveY/texturereplacer/default/GalaxyTex_PositiveZ/texturereplacer/envmap/PositiveX/texturereplacer/envmap/PositiveY/texturereplacer/envmap/PositiveZ/texturereplacer/envmap/NegativeX/texturereplacer/envmap/NegativeY/texturereplacer/envmap/NegativeZThis is what I see in-game:Notice how the kerbal's visor reflects Rareden's skybox, whereas the actual skybox is the stock one.Could anyone tell me what I'm doing wrong? Link to comment Share on other sites More sharing options...
shaw Posted July 31, 2014 Author Share Posted July 31, 2014 Letter case matters. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 31, 2014 Share Posted July 31, 2014 /texturereplacer/envmap/PositiveX/texturereplacer/envmap/PositiveY/texturereplacer/envmap/PositiveZ/texturereplacer/envmap/NegativeX/texturereplacer/envmap/NegativeY/texturereplacer/envmap/NegativeZWait, is that what I need to see visor reflections? Mine are still labelled "GalaxyTex_PositiveZ" etc.. or does the EVAvisor picture over-ride them anyway? I'm sorry, I'm so slow sometimes Link to comment Share on other sites More sharing options...
flaming_monocle Posted July 31, 2014 Share Posted July 31, 2014 Wait, is that what I need to see visor reflections? Mine are still labelled "GalaxyTex_PositiveZ" etc.. or does the EVAvisor picture over-ride them anyway? I'm sorry, I'm so slow sometimes I think the envmap ones are the visor reflections, but I'm not sure. I mean, it's kinda 50/50, so... Link to comment Share on other sites More sharing options...
Pingonaut Posted July 31, 2014 Share Posted July 31, 2014 I think the envmap ones are the visor reflections, but I'm not sure. I mean, it's kinda 50/50, so...You're right. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 31, 2014 Share Posted July 31, 2014 But I meant, is that what they need to be called, without the GalaxyTex at the front of the filename? Or does the EVAvisor over-ride any reflections anyway? Link to comment Share on other sites More sharing options...
flaming_monocle Posted July 31, 2014 Share Posted July 31, 2014 Letter case matters.Could you elaborate? I'm using the same lettering from the .zip containing the Texture Replacer version of Rareden's Skybox... Link to comment Share on other sites More sharing options...
shaw Posted July 31, 2014 Author Share Posted July 31, 2014 Could you elaborate? I'm using the same lettering from the .zip containing the Texture Replacer version of Rareden's Skybox...Then it's probably ok. I saw all directories in lower case and I thought you mistyped them on your disk.Could you upload your log file? Link to comment Share on other sites More sharing options...
shaw Posted July 31, 2014 Author Share Posted July 31, 2014 But I meant, is that what they need to be called, without the GalaxyTex at the front of the filename? Or does the EVAvisor over-ride any reflections anyway?No, EVAvisor does not override reflections. EVAvisor is the base visor texture, reflection is applied over it.There's also several differences between skybox and reflection textures: skybox has some textures flipped differently, +y and -y are swapped and reflections should be have much lower resolution (for performance reasons and because you don't see them as detailed as the skybox). Link to comment Share on other sites More sharing options...
flaming_monocle Posted July 31, 2014 Share Posted July 31, 2014 https://www.dropbox.com/s/fyetow0zbl0yuex/KSP.log Looks like it mapped the 'GalaxyTex_[...]' but I'm not the best at reading these. Link to comment Share on other sites More sharing options...
PineApplePotatoe Posted August 1, 2014 Share Posted August 1, 2014 dang jebs a girl again where do i put dat code again?!?!?!?!1 Link to comment Share on other sites More sharing options...
shaw Posted August 1, 2014 Author Share Posted August 1, 2014 https://www.dropbox.com/s/fyetow0zbl0yuex/KSP.log Looks like it mapped the 'GalaxyTex_[...]' but I'm not the best at reading these.Everything looks fine, it correctly loads & maps skybox. Does skybox fail to replace in the main menu only or also in the game? Skybox replacement in the main menu doesn't work 100%. Link to comment Share on other sites More sharing options...
flaming_monocle Posted August 1, 2014 Share Posted August 1, 2014 Everything looks fine, it correctly loads & maps skybox. Does skybox fail to replace in the main menu only or also in the game? Skybox replacement in the main menu doesn't work 100%.Ingame as well as menu. Link to comment Share on other sites More sharing options...
shaw Posted August 2, 2014 Author Share Posted August 2, 2014 (edited) I don't how can that happen. Have you tried other textures? Does planet and Kerbal texture replacement work? Edited August 2, 2014 by shaw Link to comment Share on other sites More sharing options...
Pingonaut Posted August 2, 2014 Share Posted August 2, 2014 (edited) Finished a set of Kerbal space suits. They're edited and customized versions of Proot's suits, using assets from jfull and O-Doc.First set, right arm band and bottom right helmet band is colored to indicate astronaut role in the mission. Brightly colored.Download.Javascript is disabled. View full albumSecond set is the same, but with less bright colors (I use this one, because I prefer dull colors over bright ones). KASA logo on the backpack is due to the flag I had set, it's not part of the actual texture.Download.Javascript is disabled. View full album Edited August 11, 2014 by Pingonaut Link to comment Share on other sites More sharing options...
Westi29 Posted August 2, 2014 Share Posted August 2, 2014 I'm developing some new species and suits/heads for my upcoming series Deep Space Kerbal. Take a look and let me know what you guys think and if you want to help!Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Pingonaut Posted August 3, 2014 Share Posted August 3, 2014 I'm developing some new species and suits/heads for my upcoming series Deep Space Kerbal. Take a look and let me know what you guys think and if you want to help!That pig guy is awesome! Link to comment Share on other sites More sharing options...
Gaalidas Posted August 3, 2014 Share Posted August 3, 2014 Pigs in space!!! I suppose if they couldn't figure out how to fly, the next best thing would be to just skip atmospheric flight and go straight to space. I don't suppose they could have manufactured a helmet that would accommodate the snout though, considering it appears that they had to surgically flatten it to fit into the helmet without causing nasal cartilage fracturing during missions due to improperly shaped helmet visors. Link to comment Share on other sites More sharing options...
WololoW Posted August 5, 2014 Share Posted August 5, 2014 (edited) Hey, I was trying to edit suits (from J's pack and GSI's pack) to include more colors.The program I am using is Adobe Fireworks, and no matter what I do, when I save the new .png and have a kerbal wear it, the shinyness is gone and it looks darkened. This is especially noticed on the backs of helmets as seen here. Any advice on how to rid myself of this annoyance?Thanks in advance!*Edit* Realized I needed to set the NRM's in my TextureReplacer.cfg (self made) for ATM Edited August 8, 2014 by WololoW Link to comment Share on other sites More sharing options...
Pingonaut Posted August 6, 2014 Share Posted August 6, 2014 Hey, I was trying to edit suits (from J's pack and GSI's pack) to include more colors.Fixed imgur album link:[ imgur]wFPlW[/imgur] (remove the space between the [ and the i.)As far as your question goes, what exactly is the problem? I don't understand what's wrong with the images, you didn't really say where or what was happening. Link to comment Share on other sites More sharing options...
WololoW Posted August 6, 2014 Share Posted August 6, 2014 (edited) Hey, I was trying to edit suits (from J's pack and GSI's pack) to include more colors.The program I am using is Adobe Fireworks, and no matter what I do, when I save the new .png and have a kerbal wear it, the shinyness is gone and it looks darkened. This is especially noticed on the backs of helmets as seen here. http://imgur.com/a/wFPlWAny advice on how to rid myself of this annoyance?Thanks in advance!Fixed imgur album link:[ imgur]wFPlW[/imgur] (remove the space between the [ and the i.)As far as your question goes, what exactly is the problem? I don't understand what's wrong with the images, you didn't really say where or what was happening.Thanks for the help with the imgur album, but if you read my post you would understand what the problem is. I underlined, bolded, and italicized the relevant part (that really is my entire post...)Found my problem, I am a noob! Oh yeah, the messup was with my ATM config =\ Stupid me. Edited August 7, 2014 by WololoW Link to comment Share on other sites More sharing options...
WololoW Posted August 7, 2014 Share Posted August 7, 2014 Would it be possible to use TextureReplacer to also replace the models of say the EVA helmet and suit? If so how far do you think you are from doing that?Far. I've already tried to implement this but I'd need better understanding of Unity. Maybe some time in the future when I have enough (= too much) time.Are you guys talking about the model itself rather than the texture? Link to comment Share on other sites More sharing options...
WololoW Posted August 8, 2014 Share Posted August 8, 2014 I have been setting up my Texture Replacer as best I can, and this is what I have for my kerbals so far Javascript is disabled. View full album(Click this link for even more screenshots) Link to comment Share on other sites More sharing options...
Nori Posted August 8, 2014 Share Posted August 8, 2014 Is this used instead of Active Texture Management or with? Or something else? Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 9, 2014 Share Posted August 9, 2014 hey Shaw, this is probably more model-related then texture but when kerbals no longer have EVA helmets but you want to use a light, would it be possible to have a single point light from near their hand like a flashlight? Link to comment Share on other sites More sharing options...
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