Johnny2000 Posted October 17, 2014 Share Posted October 17, 2014 is there a way in the cfg of texture replacer for it to not take the helmets off?In @Default you will find: // Remove IVA helmets in safe situations (landed/splashed and in orbit). isHelmetRemovalEnabled = trueChange it to = false Link to comment Share on other sites More sharing options...
pejmany Posted October 17, 2014 Share Posted October 17, 2014 BTW if you're getting crashes, ATM 3.7 has a texture duplication bug which will end up giving you a memory leak. It's fixed, and should be updated by the time you read this. Link to comment Share on other sites More sharing options...
bullettMAGNETT Posted October 17, 2014 Share Posted October 17, 2014 In @Default you will find: // Remove IVA helmets in safe situations (landed/splashed and in orbit). isHelmetRemovalEnabled = trueChange it to = falseAmazing, Thanks Johnny2000 Link to comment Share on other sites More sharing options...
Taki117 Posted October 17, 2014 Share Posted October 17, 2014 BTW if you're getting crashes, ATM 3.7 has a texture duplication bug which will end up giving you a memory leak. It's fixed, and should be updated by the time you read this.Thank you for this. I was waiting for some confirmation that it wasn't just me. Link to comment Share on other sites More sharing options...
Johnny2000 Posted October 17, 2014 Share Posted October 17, 2014 I have a problem I can't figure out. When I use Load on Demand http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required, Texture Replacer causes the game to crash after the loading screen, but before the Main menu.I have tested this on a clean install with only these two mods.Wasn't sure wether to post here or there, but yours is the only mod that crash with LOD.I have even tried deleting all the texture files in the Texture Replacer subfolders. Just the plugin and configs. Link to comment Share on other sites More sharing options...
shaw Posted October 17, 2014 Author Share Posted October 17, 2014 I have a problem I can't figure out. When I use Load on Demand http://forum.kerbalspaceprogram.com/threads/73236-WIP-Loading-textures-only-as-required, Texture Replacer causes the game to crash after the loading screen, but before the Main menu.I have tested this on a clean install with only these two mods.Wasn't sure wether to post here or there, but yours is the only mod that crash with LOD.I have even tried deleting all the texture files in the Texture Replacer subfolders. Just the plugin and configs.Try disabling texture unloading, compression or mipmap generation in `@Default.cfg`. Link to comment Share on other sites More sharing options...
MkFilipe Posted October 18, 2014 Share Posted October 18, 2014 I'm trying to use the mod, but only .tga textures are working; .png are not. Is it just me? Link to comment Share on other sites More sharing options...
Johnny2000 Posted October 18, 2014 Share Posted October 18, 2014 Try disabling texture unloading, compression or mipmap generation in `@Default.cfg`.Yes, disabling compression made the game run. Thanks!But I also discovered that AVC starts, but doesn't check for updates, but when I also disabled mipmap generator, everything works just fine. Link to comment Share on other sites More sharing options...
Castun Posted October 18, 2014 Share Posted October 18, 2014 (edited) So, fresh install of .25 with some mods, and now Bill Kerman has a female texture? Does the default config not assign the unique faces, or did that come from KSPRC?EDIT: Think I answered my own question. I needed the config file from KSPRC to assign the head textures to Jeb, Bob, & Bill. Edited October 18, 2014 by Castun Link to comment Share on other sites More sharing options...
shaw Posted October 18, 2014 Author Share Posted October 18, 2014 Default config doesn't assign any faces since there are no faces in TR by default. And random assignment shouldn't give a female face to Bill unless you don't have `femaleHeads` configured for your texture pack. Link to comment Share on other sites More sharing options...
shaw Posted October 18, 2014 Author Share Posted October 18, 2014 (edited) Extended Sylith's Kerbal heads pack v1.3.Download (ZIP, 6.3 MiB).Download source (7Zip, 15.3 MiB).Dependencies[thread=96729]DDSLoader[/thread]. Textures are in DDS format and KSP can't load them unless you have DDSLoader installed.Change logAll textures have been converted to DDS format, so the textures are already compressed, include mipmaps and are loaded directly onto graphics card. That means they load much faster than PNGs and use (almost) no RAM.Added eye shadows and skin tones from Diverse Kerbal Heads pack.Added configuration files for TR that define female heads and set Jeb's, Bill's and Bob's head.CreditsSylith (original pack)IOI-655362 (Diverse Kerbal Heads pack)Shaw (put everything together)LicenceCC BY 4.0 Edited October 19, 2014 by shaw Link to comment Share on other sites More sharing options...
shaw Posted October 18, 2014 Author Share Posted October 18, 2014 (edited) Javascript is disabled. View full albumPimp My Kerbals v1.1 by ProoT + Shaw's updatesUPDATED (21.10.2014): Generated mipmaps for normal maps.Download (ZIP, 44.5 MiB).Download non-DDS version (ZIP, 40.1 MiB).Original pack.Dependencies[thread=96729]DDSLoader[/thread]. Textures are in DDS format and KSP can't load them unless you have DDSLoader installed.Change LogReorganised directory hierarcy to be up-to-date with TextureReplacer and removed some duplicated textures.Re-generated normal maps as most of suits' normal maps were wrong (grayish).Converted all images to DDS format.Added a few new suit colours.Added configuration files for TextureReplacer 1.7.x.CreditsProoTLicenceCC BY-NC-SA Edited October 21, 2014 by shaw Link to comment Share on other sites More sharing options...
Celann Posted October 18, 2014 Share Posted October 18, 2014 I could really use some help with a problem I'm having while using Active Texture Management alongside Texture Replacer.Whenever I use ATM it refuses to allow Texture Replacer to replace textures. When I load up the game none of the textures I have set up in Texture Replacer are applied, it uses the stock textures. I've tried making a config file so that ATM ignores Texture Replacer but to no avail. This is odd because before I did a re-install I had this set up and it was working perfectly.I'd really appreciate some help as this is getting quite frustrating. Link to comment Share on other sites More sharing options...
montyben101 Posted October 18, 2014 Share Posted October 18, 2014 I cant seem to get raredens skybox to work? I have no idea why Link to comment Share on other sites More sharing options...
shaw Posted October 18, 2014 Author Share Posted October 18, 2014 I could really use some help with a problem I'm having while using Active Texture Management alongside Texture Replacer.Whenever I use ATM it refuses to allow Texture Replacer to replace textures. When I load up the game none of the textures I have set up in Texture Replacer are applied, it uses the stock textures. I've tried making a config file so that ATM ignores Texture Replacer but to no avail. This is odd because before I did a re-install I had this set up and it was working perfectly.I'd really appreciate some help as this is getting quite frustrating.Update ATM, you are probably still using the buggy 3-6 or 3-7. Link to comment Share on other sites More sharing options...
shaw Posted October 18, 2014 Author Share Posted October 18, 2014 I cant seem to get raredens skybox to work? I have no idea whyJust put textures into `Default/`. If it doesn't work, look at your KSP.log, there may be some errors. As you can see in the previous posts ATM 3-7 messed up texture database and made TR crash and ATM 3-6 ignored configuration files, so updating ATM might do the trick. Link to comment Share on other sites More sharing options...
nli2work Posted October 18, 2014 Share Posted October 18, 2014 is it possible to use the Visor shader on other objects? I attempted by adding the shader to my unity project and then exporting the model with it, only to get bright purple in game. no errors I could see in the logs or anything else. Link to comment Share on other sites More sharing options...
shaw Posted October 18, 2014 Author Share Posted October 18, 2014 is it possible to use the Visor shader on other objects? I attempted by adding the shader to my unity project and then exporting the model with it, only to get bright purple in game. no errors I could see in the logs or anything else.It's not enough to just set the visor shader on a part, you also need to set environment map texture ("_Cube" material parameter). Link to comment Share on other sites More sharing options...
nli2work Posted October 18, 2014 Share Posted October 18, 2014 I'll give it another go. I'd like to get it on the transparent pods. Link to comment Share on other sites More sharing options...
Redmanjbj Posted October 20, 2014 Share Posted October 20, 2014 Apologize if this has been asked.. I searched and couldn't find anything.But, whenever i install this mod, or ATM, and log into the game, i can no longer click to enter the TS, SPH, or VAB. The buildings highlights like normal, but when i click on them nothing happens. I can still click and enter the science building, admin building, and recruit building, but when i get inside the exit button doesn't work...so i can't leave. I'm running 32bit, I've tried running in openGL, running windowed, everything i could think of. If i uninstall TR the issue goes away. I experience the exact same things with ATM. Anyone else experiencing this or know how to fix? Link to comment Share on other sites More sharing options...
shaw Posted October 20, 2014 Author Share Posted October 20, 2014 Something is probably crashing because of ATM or TR. Look into your log or upload it. Link to comment Share on other sites More sharing options...
wraith257 Posted October 20, 2014 Share Posted October 20, 2014 im brainstorming on a possible mod i might try to make. and im wondering. is it currently possible to load 2 textures for a single item and switch back and forth on command. particularly the skybox. that way i could have my regular skybox, and a green screen skybox for video making. a green screen sky box would be extremely easy enough. i figure its just a green skybox . but to switch back and forth we would currently have to uninstall/reinstall and reboot every time i needed a different shot.this would make some video effects less time consuming to make. Link to comment Share on other sites More sharing options...
shaw Posted October 20, 2014 Author Share Posted October 20, 2014 TR could be easily modified to support such feature. Link to comment Share on other sites More sharing options...
Redmanjbj Posted October 20, 2014 Share Posted October 20, 2014 Something is probably crashing because of ATM or TR. Look into your log or upload it.I don't have a crash log because the game doesn't crash. I pulled up the debug console and i get "[Exception]: NullReferenceException: Object reference not set to an instance of an object" each time i click on one of the buildings in question, or the exit button. Also, i created a brand new save game just to see what would happen, and i don't have the issue with the new game. It only affects my existing saves. I've searched and searched this topic and can't find anything. Link to comment Share on other sites More sharing options...
shaw Posted October 21, 2014 Author Share Posted October 21, 2014 I meant `KSP.log`, or better, `KSP_Data/output_log.txt`. Link to comment Share on other sites More sharing options...
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