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[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes


SirJulio

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Highlighting a part should not work, because the KSP API changed. Can anyone confirm?

Should I bother to post a recompile or can you guys live without it?

Here is the .90 recompile with highlight fix.

-fixed error with highlight method

-changed highlight color to red

Download Here

I can change the highlight color back if consensus wants it blue

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Here is the .90 recompile with highlight fix.

-fixed error with highlight method

-changed highlight color to red

Download Here

I can change the highlight color back if consensus wants it blue

Nah, red is nice, I think. Although, is there a way to use the new highlighting mode (as used for stages since .90)?

Also, I think the Community rules state that you have to link to or include a license and source code in any post with a Mod download link. At least I got reprimanded by a Mod for not doing that.

Edited by Kobymaru
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  • 2 months later...
  • 1 month later...
Here is the .90 recompile with highlight fix.

-fixed error with highlight method

-changed highlight color to red

Download Here

I can change the highlight color back if consensus wants it blue

With longer testing is this one still good? I downloaded ExplorerKlatt recompiled 0.90 version. If you are still around can you recompile it to 1.0 version?

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With longer testing is this one still good? I downloaded ExplorerKlatt recompiled 0.90 version. If you are still around can you recompile it to 1.0 version?

I will try to get it out tonight if I can.

EDIT: I recompiled against 1.0. Link Here

Edited by ExplorerKlatt
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I will try to get it out tonight if I can.

EDIT: I recompiled against 1.0. Link Here

Have you recompiled it against 1.0.2 yet?

I had this weird thing with AM, I don't know if its a bug or this is the way it is meant to be. But when I bring it up and say I click on Key 9 on the bottom which would have 2 bindings in it and then I click on Key 8 which is empty, it would copy stuff from 9 to 8. And this would keep going if I hit more keys, it's the weirdest thing. It's like I can't click on anything after I clicked on something already.

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That has been that way for quite a while. You have to clear the left side of the screen to click any other key.

Edit: I haven't had time to recompile against the newest KSP version since I have been out of town for the last several days.

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That has been that way for quite a while. You have to clear the left side of the screen to click any other key.

Edit: I haven't had time to recompile against the newest KSP version since I have been out of town for the last several days.

Sounds good bud.

I will give that a try, thanks!

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  • 4 weeks later...

I'm not really inclined to start a new thread for this, as I can only recompile this against the current version. For right now, I don't have the time or coding skills to maintain this mod properly. Hopefully, someone who does will come along and take over.

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  • 4 weeks later...

Ladies and Gentlemen, Boys and Girbals, ...

For your kind consideration I present:

AGM v1.4.0

- Compiled against KSP 1.0.4

- Now uses stock app launcher

Source code included.

It lags a little when opening and closing. I think it may be self-referencing a bit. I'll fix it later.

I'd like to get this on CKAN as well.

I'm not 'taking this over', but it's WTFPL, so there's nothing standing in the way of anyone who wants to keeping it nice. I need to look at the CKAN submission process and see if there's a way for it to be managed reasonably without a designated 'handler'.

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I'm not 'taking this over', but it's WTFPL, so there's nothing standing in the way of anyone who wants to keeping it nice. I need to look at the CKAN submission process and see if there's a way for it to be managed reasonably without a designated 'handler'.

Nice work!

I'm glad to see this continuing between two "non-maintainers", Khatharr and ExplorerKlatt.. if we just need someone to maintain the paperwork (forum thread, github, KerbalStuff, CKAN, AVC, etc), I can take that on. Any objections?

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Nice work!

I'm glad to see this continuing between two "non-maintainers", Khatharr and ExplorerKlatt.. if we just need someone to maintain the paperwork (forum thread, github, KerbalStuff, CKAN, AVC, etc), I can take that on. Any objections?

I'll contact you after I have time to sit down and fix it. Looking over the CKAN docs it seems there's a really easy way to keep it up to date, and the mod itself has proven pretty robust against the flow of updates.

Thanks a lot for new Version.

Does it still have option for Blizzys Toolbar?

The previous version uses Blizzy, which is the only real difference.

It would be great if i could resize the AGM-window

in width and height for more handy usage.

I'll look at it while I'm in there. If the layout isn't tarded then I'll see what I can do.

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Here's v1.4.1, which fixes the lag when hiding and showing the window. I looked briefly at the window itself to see if there was an easy way to resize it, but I'm not familiar enough with Unity's old UI stuff. The source is included in the zip, so anyone who's more familiar with that stuff please do take a look.

AGM 1.4.1

hab136, if you want to upload this to KerbalStuff and then submit it to CKAN then the only real maintenance it should need is checking to make sure it runs properly after updates and then updating the compatability info on KerbalStuff and CKAN will auto-update. It's not had any problems that I can recall in the past, and I don't really anticipate any in the future. Explanation of the CKAN submission process can be found here. (Just skip to the section on KerbalStuff.)

Meanwhile, since we're migrating things to the stock app launcher, it should be said that blizzy78's toolbar was THE cornerstone KSP mod for a very long time. Thanks, blizzy78.

Edited by Khatharr
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I have added this mod to KerbalStuff and marked it as available to CKAN.

@Khatharr, I added you to the authors list so you can edit it also.

Edit: I completely missed that you have posted a new version. I will upload the newest shortly.

If anyone else wants to help maintain let me know and I will add you to the list on kerbal stuff

Edited by ExplorerKlatt
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