liquidhype Posted December 20, 2016 Share Posted December 20, 2016 I know RF has not been officially updated to 1.2 yet, but is there a WIP update available? I'm getting withdrawals over here, need some realism in my life Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted December 20, 2016 Share Posted December 20, 2016 @liquidhype you can grab the latest "master" repository and build it. Apart from the bit broken TestFlight integration (although it might be an issue with TF itself) it works perfectly! Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 20, 2016 Share Posted December 20, 2016 (edited) 3 hours ago, Phineas Freak said: @liquidhype you can grab the latest "master" repository and build it. Apart from the bit broken TestFlight integration (although it might be an issue with TF itself) it works perfectly! TF support code was removed. I'm assuming it will get added back in at some point but for right now there is no TestFlight integration at all. Edit: nvm; not merged yet Edited December 20, 2016 by Starwaster Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted December 20, 2016 Share Posted December 20, 2016 @Starwaster didn't @blowfish add back the TF integration with the latest dev commit? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 20, 2016 Share Posted December 20, 2016 1 hour ago, Phineas Freak said: @Starwaster didn't @blowfish add back the TF integration with the latest dev commit? Maybe in the patch he's working on but he hasn't merged any of his changes into the repository yet. Which means that the boiloff code he's reintegrating isn't merged yet either Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted December 20, 2016 Share Posted December 20, 2016 9 minutes ago, Starwaster said: Maybe in the patch he's working on That explains it...i did not check carefully the name of the branch! Quote Link to comment Share on other sites More sharing options...
liquidhype Posted December 20, 2016 Share Posted December 20, 2016 5 hours ago, Phineas Freak said: @liquidhype you can grab the latest "master" repository and build it. Apart from the bit broken TestFlight integration (although it might be an issue with TF itself) it works perfectly! Oh, fantastic! Thank you for letting me know. Quote Link to comment Share on other sites More sharing options...
ColKlonk2 Posted December 20, 2016 Share Posted December 20, 2016 8 hours ago, Phineas Freak said: @liquidhype you can grab the latest "master" repository and build it. Apart from the bit broken TestFlight integration (although it might be an issue with TF itself) it works perfectly! Can someone put their compiled version up for downloading ? Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted December 20, 2016 Share Posted December 20, 2016 4 hours ago, ColKlonk2 said: Can someone put their compiled version up for downloading ? I second this. I've tried setting up stuff to compile .dlls, but I couldn't wrap my head around it. Also, does RF play nicely with Kerbalism? Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 21, 2016 Share Posted December 21, 2016 RealFuels v12.0.0 for KSP 1.2.2 has been released! Update to KSP 1.2.2 Update to SolverEngines v3.0 Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 21, 2016 Share Posted December 21, 2016 9 hours ago, DJ Reonic said: I've tried setting up stuff to compile .dlls, but I couldn't wrap my head around it. I definitely had to configure a lot of things to get it to compile in order to make the 1.2 changes. Ping me if you want a walkthrough on the setup sometime... Quote Link to comment Share on other sites More sharing options...
AlphaKerman Posted December 22, 2016 Share Posted December 22, 2016 Is it ok to use Real Fuel and SMURFF together? Or i just have to use one? As far as i know, SMURFF only change the tank dry mass. Thanks Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 22, 2016 Share Posted December 22, 2016 (edited) 19 minutes ago, AlphaKerman said: Is it ok to use Real Fuel and SMURFF together? Or i just have to use one? As far as i know, SMURFF only change the tank dry mass. Thanks The RF fuel tank module will just overwrite the tank mass, but there might be issues on some engines where SMURFF and RF both try to change the mass. I doubt SMURFF was designed to be used with RF, but if you really want to know you can ask in that thread. Edited December 22, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Eklykti Posted December 22, 2016 Share Posted December 22, 2016 I think something like this will ensure that it will not fight each other: @PART[*]:HAS[@MODULE[ModuleEnginesRF]]:BEFORE[SMURFF]:NEEDS[RealFuels_StockEngines] { %SMURFFExclude = true } @PART[*]:HAS[@MODULE[ModuleFuelTanks]]:BEFORE[SMURFF]:NEEDS[RealFuels] { %SMURFFExclude = true } Quote Link to comment Share on other sites More sharing options...
Eklykti Posted December 22, 2016 Share Posted December 22, 2016 Shouldn't RFStockalike provide RealPlumeConfigs for CKAN? As it seems to contain RealPlume-RFStockalike folder, but RealPlume still wants to install Stock configs. I saw permanent flame effect for Swivel engine even when it's turned off with RealPlume installed that way, could this be the cause for this? Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 22, 2016 Share Posted December 22, 2016 6 minutes ago, Eklykti said: Shouldn't RFStockalike provide RealPlumeConfigs for CKAN? As it seems to contain RealPlume-RFStockalike folder, but RealPlume still wants to install Stock configs. I saw permanent flame effect for Swivel engine even when it's turned off with RealPlume installed that way, could this be the cause for this? There appears to be an issue with the CKAN metadata for RF Stockalike. But RF Stockalike has its own thread. Quote Link to comment Share on other sites More sharing options...
Eklykti Posted December 22, 2016 Share Posted December 22, 2016 Thanks, reposted there. Quote Link to comment Share on other sites More sharing options...
Bersagliere81 Posted December 24, 2016 Share Posted December 24, 2016 On 21/12/2016 at 6:53 AM, blowfish said: RealFuels v12.0.0 for KSP 1.2.2 has been released! Update to KSP 1.2.2 Update to SolverEngines v3.0 I can't believe this is happening. I refused to play without this mod (and few thers too). Thank you! Quote Link to comment Share on other sites More sharing options...
Wallygator Posted December 24, 2016 Share Posted December 24, 2016 (edited) Another important step toward RO completeness!! Well done!!! (for 1.2 that is...) Edited December 24, 2016 by Wallygator Quote Link to comment Share on other sites More sharing options...
jdub3350 Posted December 30, 2016 Share Posted December 30, 2016 Has anyone made/found/seen/heard of RealFuels configs for the SSTU engines that simulate ullage and limited ignitions? If they exist, could you please point me in the proper direction? If not I may try to do my own. Thanks! Quote Link to comment Share on other sites More sharing options...
VikingStormtrooper Posted December 30, 2016 Share Posted December 30, 2016 Thanks for this update, I like RealFuels and I am happy to play with it in KSP 1.2.2! Unfortunately, I encountered some troubles with the RF configs: the link to the RealEngine configs in the beginning of this thread seems outdated - I cannot find the download anywhere, and the RO thread it points to has been closed -, and the stock RF configs are completely inappropriate for RSS, as the low mass ratios make it impossible to leave very low Earth orbits. I downloaded the stock RF configs and I modified the tank mass multiplier in one of the configs, but I am not sure if the value I inserted is realistic, and if the different tanks are unbalanced. Does anyone have better configs, or the only option is learning how to create mine ex nihilo? Thanks. Quote Link to comment Share on other sites More sharing options...
Alexical Posted January 6, 2017 Share Posted January 6, 2017 (edited) I'm experiencing an issue with the engine upgrade system when playing in Science or Career mode. When trying to open the RealFuels UI on most engines in the editor, the framerate tanks, and these errors get spammed in the console/log files: [ERR 11:42:56.701] *RFUM: ERROR: upgrade SolidFuel does not exist! [ERR 11:42:56.703] *RFUM: ERROR: upgrade Kerosene+LqdOxygen does not exist! [ERR 11:42:56.705] *RFUM: ERROR: upgrade Aerozine50+NTO does not exist! [ERR 11:42:56.708] *RFUM: ERROR: upgrade Ethanol75+LqdOxygen does not exist! The same error also appears when purchasing an upgrade in the R&D building, but it doesn't get spammed. Also should mention that the upgrade button shows some strange characters instead of the expected "+" or "X": Not sure if this is an issue with RFStockalike or RealFuels itself, but thought I would try posting here first. I'm running KSP 1.2.2, 64-bit. The only mods installed are RealFuels, RFStockalike and hard dependencies. CKAN was not used for installation. ModuleManager.2.7.5 v2.7.5.0 SolverEngines v3.0.0.0 RealFuels v0.12.0.38596 / v0.12.0.0 CommunityResourcePack RealFuels-Stockalike RealPlume-RFStockalike zzRFStockalike Steps to reproduce: Start a new game in Science or Career mode. Open the R&D building. Open the debug console and give yourself some science. Purchase Basic Rocketry. Switch to the VAB. Add the liquid fuel engine to your ship. Open the RealFuels UI for the engine. Here are my logs after performing the above steps and quitting the game: https://www.dropbox.com/s/d0jrs7x6hkjv644/KSP_Logs_Alexical_RealFuels.zip?dl=0 Reposted on GitHub: https://github.com/NathanKell/ModularFuelSystem/issues/170 Edited January 6, 2017 by Alexical Add link to issue reposted on GitHub Quote Link to comment Share on other sites More sharing options...
New Horizons Posted January 7, 2017 Share Posted January 7, 2017 I have a question on installing RF + RF Stockalike. In the latter one there already exists a folder with Realplume configs. Do you still have to install "RealPlume-StockConfigs_v0.11.2" suggested in 4.ii? https://github.com/KSP-RO/RealPlume/wiki Quote Link to comment Share on other sites More sharing options...
blowfish Posted January 8, 2017 Share Posted January 8, 2017 (edited) 2 hours ago, New Horizons said: I have a question on installing RF + RF Stockalike. In the latter one there already exists a folder with Realplume configs. Do you still have to install "RealPlume-StockConfigs_v0.11.2" suggested in 4.ii? https://github.com/KSP-RO/RealPlume/wiki RF-Stockalike has its own RealPlume configs. You don't need the other ones. And for future reference there is an RF stodkalike thread that might be a slightly better place for such questions E: be sure to install the RealPlume-RFStockslike folder that comes with it thoufh Edited January 8, 2017 by blowfish Quote Link to comment Share on other sites More sharing options...
Commissar Posted January 8, 2017 Share Posted January 8, 2017 (edited) well, i'm having an issue, in that realfuels is not loading, at all. i've got procedural parts, and it doesn't recognize that RF is on, and the rf config menu is absent. i installed via ckan.. tried completely removeing and reinstalling, but no dice. it just woin't load https://www.dropbox.com/s/uvofhf2do4h0uoa/output_log.txt?dl=0 Edited January 8, 2017 by Commissar add log Quote Link to comment Share on other sites More sharing options...
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