TheGentleCat Posted May 19, 2017 Share Posted May 19, 2017 can you please make an update for ksp 1.2.2 i got the parts but they aren't working properly Link to comment Share on other sites More sharing options...
kcs123 Posted May 19, 2017 Share Posted May 19, 2017 1 hour ago, TheGentleCat said: can you please make an update for ksp 1.2.2 i got the parts but they aren't working properly Follow links posted in previous page: I stop counting long time ago how many times it was already reposted in this and other IR thread. Link to comment Share on other sites More sharing options...
Ragobi Posted May 28, 2017 Share Posted May 28, 2017 ETA for the 1.3 update? Thanks in advance. Link to comment Share on other sites More sharing options...
Vorg Posted May 28, 2017 Share Posted May 28, 2017 54 minutes ago, Ragobi said: ETA for the 1.3 update? Thanks in advance. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted May 30, 2017 Author Share Posted May 30, 2017 Seeing as this is just a parts pack and Infernal Robotics was just Updated to 1.3, I see no reason for these to not work. That being said, I have no time atm to test them out myself. Link to comment Share on other sites More sharing options...
MisterB0420 Posted May 30, 2017 Share Posted May 30, 2017 (edited) nope, no workie. CTD on startup. originally the ksp log stopped dead right after trying to load the surface sampler, so i updated the dll with the one DMagic has posted on github, but no luck there(just changed the errors...). i've hot-seated all the mods and it's definitely this one. i'm not entirely sure which report you would like, but i assume it's error.log: [Snipped by mod] as well, here's the two lines from ksp.log that originally pointed me to this mod as the culprit: [ERR 12:04:37.013] Cannot find a PartModule of typename 'ModuleIRSurfaceSampler' [LOG 12:04:37.019] PartLoader: Part 'MagicSmokeIndustries/Parts/Rework_Utility/Probe/Misc/IR_SurfaceSampler/part/IR_SurfaceSampler' has no database record. Creating. so if there's something really dumb i'm forgetting or overlooking it'd be really cool if someone could point me in the right direction, and if not i'll wait patiently for a fix Edited May 31, 2017 by Dman979 Removed error log. Link to comment Share on other sites More sharing options...
Dman979 Posted May 31, 2017 Share Posted May 31, 2017 Hi, @MisterB0420! I've removed your log, as it was slowing down the page for some users. The best way to make them visible to other users is to upload them to a third-party site, such as Dropbox, and link them here. Link to comment Share on other sites More sharing options...
Infleto Posted May 31, 2017 Share Posted May 31, 2017 this mod is crashing for me too Link to comment Share on other sites More sharing options...
Ziw Posted May 31, 2017 Share Posted May 31, 2017 16 hours ago, MisterB0420 said: nope, no workie. CTD on startup. originally the ksp log stopped dead right after trying to load the surface sampler, so i updated the dll with the one DMagic has posted on github, but no luck there(just changed the errors...). i've hot-seated all the mods and it's definitely this one. i'm not entirely sure which report you would like, but i assume it's error.log: [Snipped by mod] as well, here's the two lines from ksp.log that originally pointed me to this mod as the culprit: [ERR 12:04:37.013] Cannot find a PartModule of typename 'ModuleIRSurfaceSampler' [LOG 12:04:37.019] PartLoader: Part 'MagicSmokeIndustries/Parts/Rework_Utility/Probe/Misc/IR_SurfaceSampler/part/IR_SurfaceSampler' has no database record. Creating. so if there's something really dumb i'm forgetting or overlooking it'd be really cool if someone could point me in the right direction, and if not i'll wait patiently for a fix Just remove the IRSurfaceSampler plugin and don't use that part (Surface Sampler) until that plugin is updated. Link to comment Share on other sites More sharing options...
WereCat Posted June 1, 2017 Share Posted June 1, 2017 (edited) I made ksp load with the legacy parts and reworked parts but only the core (as with the others it CTD's) but there is no Infernal robotics category in the building menu and i can't find them anywhere. Anyone know how to help? EDIT: the legacy parts are there but the reworked parts are nowhere to be found, does it require all the modules for the mod to work? EDIT 2: I fixed it! the reason why they didn't appear is because the parts that move aren't assigned to any category. Now i have to ask, is it intentional? Edited June 1, 2017 by WereCat Link to comment Share on other sites More sharing options...
kendfrey Posted June 2, 2017 Share Posted June 2, 2017 FYI, I was experiencing a crash during loading with this mod in KSP 1.3. It wasn't the surface sampler, it was the active struts. Deleting the contents of GameData\MagicSmokeIndustries\IRActiveStruts\Plugins fixed the crash. I haven't done much additional testing to see if anything else broke. HTH anyone who is experiencing the same thing. Link to comment Share on other sites More sharing options...
kendfrey Posted June 2, 2017 Share Posted June 2, 2017 On 6/1/2017 at 5:44 AM, WereCat said: I fixed it! the reason why they didn't appear is because the parts that move aren't assigned to any category. Can you explain how you fixed it? I can't access those parts through the category view, but I prefer to use that view. Link to comment Share on other sites More sharing options...
WereCat Posted June 2, 2017 Share Posted June 2, 2017 (edited) 35 minutes ago, kendfrey said: Can you explain how you fixed it? I can't access those parts through the category view, but I prefer to use that view. Yes, i went into GameData\MagicSmokeIndustries\Parts and from there went to all the individual parts and opened the config files named "part" then replaced this: category = none with category = Utility With the right tool (Notepad++) it doesn't take more than 5 minutes. You open all the configs with Notepad++, go to the "Search" bar then "Replace..." option, then in the Find what field put "none" and in the Replace with field put "Utility" or whatever category you would like it to be in, then click Replace All in All Opened Documents, and its done. Edited June 2, 2017 by WereCat Link to comment Share on other sites More sharing options...
kendfrey Posted June 2, 2017 Share Posted June 2, 2017 32 minutes ago, WereCat said: Yes, i went into GameData\MagicSmokeIndustries\Parts and from there went to all the individual parts and opened the config files named "part" then replaced this: category = none with category = Utility With the right tool (Notepad++) it doesn't take more than 5 minutes. You open all the configs with Notepad++, go to the "Search" bar then "Replace..." option, then in the Find what field put "none" and in the Replace with field put "Utility" or whatever category you would like it to be in, then click Replace All in All Opened Documents, and its done. I assumed you weren't crazy enough to actually replace them by hand, but good idea, thanks! Link to comment Share on other sites More sharing options...
Infleto Posted June 3, 2017 Share Posted June 3, 2017 (edited) it was the active struts for my CTD issue on load up. But now all my (your) reworked parts are AWOL. (missing) Edited June 3, 2017 by Infleto Link to comment Share on other sites More sharing options...
Rogirgg Posted June 3, 2017 Share Posted June 3, 2017 In KSP version 1.3 mod work with legacy parts, but rework parts do not work. Game has crashed Link to comment Share on other sites More sharing options...
MadProgrammer Posted June 4, 2017 Share Posted June 4, 2017 On 6/2/2017 at 5:44 PM, kendfrey said: Can you explain how you fixed it? I can't access those parts through the category view, but I prefer to use that view. It appears that the custom category broke because the parent category name changed in KSP version 1.3. It used to be "Filter by Function" (as seen in EditorCategory.cs) but is now "Filter by function" (note the lower case "f"). I'm not sure why it would have changed, since this is the name used internally, not the localized name. Fixing the name and rebuilding Infernal Robotics made the custom category work for me. Link to comment Share on other sites More sharing options...
Warsoul Posted June 4, 2017 Share Posted June 4, 2017 How you can move nodes and attached parts within an Animation ? Can you explain me ? Clic for Animation Preview Link to comment Share on other sites More sharing options...
Infleto Posted June 6, 2017 Share Posted June 6, 2017 On 6/3/2017 at 10:20 PM, MadProgrammer said: It appears that the custom category broke because the parent category name changed in KSP version 1.3. It used to be "Filter by Function" (as seen in EditorCategory.cs) but is now "Filter by function" (note the lower case "f"). I'm not sure why it would have changed, since this is the name used internally, not the localized name. Fixing the name and rebuilding Infernal Robotics made the custom category work for me. Could up you upload your temp fixed files, you can PM me the link if you want. But if you link in this thread I would get permission or explain it is unofficial and to use at your own risk. P.S. please don't give me malware! Link to comment Share on other sites More sharing options...
MadProgrammer Posted June 6, 2017 Share Posted June 6, 2017 1 hour ago, Infleto said: Could up you upload your temp fixed files, you can PM me the link if you want. But if you link in this thread I would get permission or explain it is unofficial and to use at your own risk. P.S. please don't give me malware! The latest release includes my fix: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases Link to comment Share on other sites More sharing options...
The-Doctor Posted June 13, 2017 Share Posted June 13, 2017 On 6/6/2017 at 7:13 PM, MadProgrammer said: The latest release includes my fix: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases hey is this what shows up on ckan? I installed through ckan and nothing shows up, no parts Link to comment Share on other sites More sharing options...
The-Doctor Posted June 13, 2017 Share Posted June 13, 2017 I tried installing it but it crashed the game, I followed all the steps. Could one of you merge the parts part with the 1.3 dll's into one version for 1.3? Link to comment Share on other sites More sharing options...
V8jester Posted June 13, 2017 Share Posted June 13, 2017 (edited) IR for 1.3 / KJR issues List of IR download files to work with KSP 1.3 Remove "Active struts" as well as "strut" Folders" they are currently incompatible with KSP 1.3 - Unless you opt to use the unofficial Recompiled .dll linked below Steps to install Infernal Robotics 1) Install Core Download which is the plugin and "core Files" of IR (No parts are in this download) 2) Install Parts Pack (Legacy is the original parts, and Rework are the new white parts. You can have both installed if you wish) 3) Remove folders "IRActiveStruts" and "Struts" as they are currently incompatible 4) Optional - If you wish to use the Surface sampler - Install the Surfacesampler.dll linked below into GameData/MagicSmokeIndustries/Parts/Rework_Utility/Plugins 5) Optional - KJR unofficial recompile will work with KSP 1.3 and IR 2.0.12 - Linked below 6) Optional - KAS Magnet / Grasper Breaking? Increase "breakForce" under the KAS module in the part cfg to "= 999" 7) Optional - Unofficial recompile of Active Struts Plugin linked below. Curtesy of Whale_2 Core Download Infernal Robotics (Ziw) 2.0.12 https://github.com/MagicSmokeIndustries/InfernalRobotics/releases Parts / Plugin Legacy Parts (Ziw) https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0/IR-LegacyParts.zip IR Rework Parts (Zodiusinfuser) - See Active Struts notes above https://mega.nz/#!rdlHkLAJ!ZizDvd8s7zCIG529FtO8b7wM0avJ8yC3pldIaf6BGFw Surface Sampler dll (DMagic) - Place into "MagicSmokeIndustries/Parts/Rework_Utility/Plugins" https://github.com/MagicSmokeIndustries/IR-Surface-Sampler/tree/master/GameData/MagicSmokeIndustries/Parts/Rework_Utility/Plugins Active Struts Plugin Unofficial Recompile (Whale_2) https://github.com/whale2/Active-Struts/releases/tag/1.1.0-1 Utility Thread Link For IR Sequencer (Ziw) Kerbal Joint Reinforcement Official GitHub Repository (Ferram4) - https://github.com/ferram4/Kerbal-Joint-Reinforcement/releases Unofficial Recompile For 1.3 (siimav) - https://drive.google.com/file/d/0BxowaRaYHkjddHc2T28zWEdLcjQ/view Please feel free to repost / update this list every so often to help a lot of the new comers @The-Doctor @Infleto @Rogirgg @Infleto @Ragobi .....Anyone else who I missed Edited July 12, 2017 by V8jester Link to comment Share on other sites More sharing options...
kcs123 Posted June 13, 2017 Share Posted June 13, 2017 @V8jester, thanks for reposting proper install order again, things get buried quickly here. Small info about IR Sequencer, it is recompiled for KSP 1.3., so might be good to edit your post. Link to comment Share on other sites More sharing options...
The-Doctor Posted June 14, 2017 Share Posted June 14, 2017 Thanks. Um, what exactly does the surface sampler do? Link to comment Share on other sites More sharing options...
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