NovaSilisko Posted April 13, 2012 Author Share Posted April 13, 2012 Was really getting worried about missing solar panels. Glad to see you made some! Do they fold out like the panels in Probodobodyne or do they unfold with multiple joints?Multiple joint. The sort of unroll. Link to comment Share on other sites More sharing options...
OtherDalfite Posted April 13, 2012 Share Posted April 13, 2012 Very nice then. Are those berthing modules connecting the crew tunnels? Sorry for all the questions. ??? Link to comment Share on other sites More sharing options...
MrMoog Posted April 13, 2012 Share Posted April 13, 2012 This pack is fantastic, very nice work. ;DFor the next versions, it would be nice if there were specialized modules, like habitation, communication, storage, power plant, etc... Otherwise, really nice parts. Can\'t wait for docking to be implemented.Meanwhile, I tried to build a worthy space station with it:The thing was a pain to put in orbit, but is now in a near circular, 0 deg inclination orbit, awaiting rendez-vous.More pics: http://imgur.com/a/1pPPl Link to comment Share on other sites More sharing options...
madmat Posted April 13, 2012 Share Posted April 13, 2012 MrMoog, That is the best space stn i\'ve seen by far,,Wel done. Link to comment Share on other sites More sharing options...
Kreuzung Posted April 13, 2012 Share Posted April 13, 2012 Did you really launch that from the pad? I think that this whould pwn my processor even without a launch vehicle (altrough novas parts are the best ones I have, a Probodobodyne craft generates no lag at all, while a single MechJeb kills the framerate even in the VAB)DAMN DUMBPHONE KEYBOARD!!! Link to comment Share on other sites More sharing options...
EDF Posted April 13, 2012 Share Posted April 13, 2012 welpPic 404r\'dMoog is space overlord Link to comment Share on other sites More sharing options...
RC1062 Posted April 13, 2012 Share Posted April 13, 2012 Nova = Awesome!Pics; Link to comment Share on other sites More sharing options...
MrMoog Posted April 13, 2012 Share Posted April 13, 2012 Thanks for the comments, but there\'s no way I could have done it without the great Nova parts!Did you really launch that from the pad? I think that this whould pwn my processor even without a launch vehicle (altrough novas parts are the best ones I have, a Probodobodyne craft generates no lag at all, while a single MechJeb kills the framerate even in the VAB)DAMN DUMBPHONE KEYBOARD!!!Dedalus II was put in orbit by the old kerbal way! The ascent plugins never seem to work and each time I tried it in the past, it ended in flames, and the insta-orbit plugin kills half the fun for me.The launcher vehicle was simple but effective. I used big 3m parts from another Nova pack. One center part (2nd stage), and 4 shorter radial 3m boosters (1st stage). The secret ingredient is a lot of struts. I used the Kosmos struts since they are the strongest while being the lightest, and they also look pretty good.I had plenty of fuel to make it in orbit, the harder was keeping it stable on the way up. Once in orbit, is was strangely stable. The first version I made was half the length, but was very unstable and tilted heavily to the front. I\'m at work right now, but I could post a pic of the launcher tonight.The framerate was not so great during launch, but was OK once in orbit. Can\'t wait to try a couple rendez-vous with smaller crafts, the docking section in the front looks a little empty right now! Link to comment Share on other sites More sharing options...
Sabactus Posted April 13, 2012 Share Posted April 13, 2012 I find that the insta orbit only feels like cheating for me when I use it to put something in orbit that should have been reasonable to fly up myself. When I put really big things in orbit, like massive space stations, it would have been build modularly in orbit anyway rather than being shot up all at once. I can\'t wait for docking when we can legitimately build things in orbit. I just hope the strength of the docking couplings at as strong as the bonds between normal modules are. Link to comment Share on other sites More sharing options...
RC1062 Posted April 13, 2012 Share Posted April 13, 2012 I launch module in aesthetically pleasing SiliskoEdition rockets, get them within 100 m, then instant orbit the station to replace it. Link to comment Share on other sites More sharing options...
Guest Posted April 13, 2012 Share Posted April 13, 2012 Can\'t wait for this. The only basic thing it was missing was solar panels. Nova, you\'re my hero. Link to comment Share on other sites More sharing options...
Shedao Posted April 13, 2012 Share Posted April 13, 2012 @RC1062Nice base!Where can I get those yellow lights? Link to comment Share on other sites More sharing options...
ultrasquid Posted April 13, 2012 Share Posted April 13, 2012 @RC1062Nice base!Where can I get those yellow lights?http://kerbalspaceprogram.com/forum/index.php?topic=10128.msg151045#msg151045 Link to comment Share on other sites More sharing options...
TheOverlord5000 Posted April 13, 2012 Share Posted April 13, 2012 Just wondering why does the 6 connection point node not have a model in the VAB Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 13, 2012 Author Share Posted April 13, 2012 Just wondering why does the 6 connection point node not have a model in the VABI am not sure. I seriously can\'t figure it out, it happens to me too. Link to comment Share on other sites More sharing options...
TheOverlord5000 Posted April 13, 2012 Share Posted April 13, 2012 and what does the multipurpose module do? Link to comment Share on other sites More sharing options...
EDF Posted April 13, 2012 Share Posted April 13, 2012 and what does the multipurpose module do?Nothing AFAIK.Novasilisko, did you say that those thrusters located the center of inertia of the craft and reduced thrust where needed? Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 13, 2012 Author Share Posted April 13, 2012 Nothing AFAIK.Novasilisko, did you say that those thrusters located the center of inertia of the craft and reduced thrust where needed?Yes. Link to comment Share on other sites More sharing options...
EDF Posted April 13, 2012 Share Posted April 13, 2012 Yes.Oh praise teh Lawd!That fixes the main problem with my systems. I have to disperse those cargo packages you had in the previous version all over to balance my craft. Link to comment Share on other sites More sharing options...
Gojira Posted April 13, 2012 Share Posted April 13, 2012 Can we see these things please? Link to comment Share on other sites More sharing options...
DrLucky Posted April 14, 2012 Share Posted April 14, 2012 Going to de-lurk for a moment here to ask - what is the source of the cubic 6-port adapter that I see at the core of these various space stations, etc? The one with crew tunnels often stuck to it? Thanks! Link to comment Share on other sites More sharing options...
ultrasquid Posted April 14, 2012 Share Posted April 14, 2012 Going to de-lurk for a moment here to ask - what is the source of the cubic 6-port adapter that I see at the core of these various space stations, etc? The one with crew tunnels often stuck to it? Thanks!There\'s one here in BACE v2 and a variety of such nodes in the KOSMOS pack Link to comment Share on other sites More sharing options...
Kryten Posted April 14, 2012 Share Posted April 14, 2012 Going to de-lurk for a moment here to ask - what is the source of the cubic 6-port adapter that I see at the core of these various space stations, etc? The one with crew tunnels often stuck to it? There\'s one in this pack; it\'s invisible in the list, but there should be a conspicuous gap. Link to comment Share on other sites More sharing options...
NovaSilisko Posted April 14, 2012 Author Share Posted April 14, 2012 Next step: Lander legs. Link to comment Share on other sites More sharing options...
Guest Posted April 14, 2012 Share Posted April 14, 2012 Lovin the sideways landing nova Link to comment Share on other sites More sharing options...
Recommended Posts