avivey Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) Basic functionality back for 1.1.x; No new behavior, but using the stock plugin now. Edited May 10, 2016 by avivey Link to comment Share on other sites More sharing options...
Stone Blue Posted May 8, 2016 Share Posted May 8, 2016 YES!! Thank You... I ve been waiting for this... Link to comment Share on other sites More sharing options...
RealGecko Posted May 8, 2016 Share Posted May 8, 2016 At last, really handy mod I missed much Link to comment Share on other sites More sharing options...
mudkest Posted May 9, 2016 Share Posted May 9, 2016 thanks for updating Are you still planning to add science/data for labs? or is that "being worked on(R)" and expected soon(TM)?(in other words, planning too but unknown when you have time for it) Link to comment Share on other sites More sharing options...
Grogfeld Posted May 9, 2016 Share Posted May 9, 2016 Thank you for the update! This is what I've been waiting for a long time. Link to comment Share on other sites More sharing options...
avivey Posted May 10, 2016 Author Share Posted May 10, 2016 16 hours ago, mudkest said: Are you still planning to add science/data for labs? I still want to add it, as well as harvesting information and more, but I don't know when I'll have the time. Link to comment Share on other sites More sharing options...
mudkest Posted May 10, 2016 Share Posted May 10, 2016 5 hours ago, avivey said: I still want to add it, as well as harvesting information and more, but I don't know when I'll have the time. I'll await patiently Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 21, 2016 Share Posted December 21, 2016 @avivey is this mod dead in 1.2? Link to comment Share on other sites More sharing options...
Jacke Posted December 21, 2016 Share Posted December 21, 2016 1 minute ago, linuxgurugamer said: @avivey is this mod dead in 1.2? I'll be testing it later this week. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 21, 2016 Share Posted December 21, 2016 Just now, Jacke said: I'll be testing it later this week. Are you taking the mod over? and I assume you will recompile it first? Link to comment Share on other sites More sharing options...
Jacke Posted December 21, 2016 Share Posted December 21, 2016 (edited) 2 minutes ago, linuxgurugamer said: Are you taking the mod over? and I assume you will recompile it first? Ah, no. I know coding in many languages and all sort of stuff, but not C#, Unity, nor KSP API details (and having no end of trouble tracking down clear information on that). Will just be sticking in the last release and seeing if it works. Edited December 21, 2016 by Jacke Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 21, 2016 Share Posted December 21, 2016 29 minutes ago, Jacke said: Ah, no. I know coding in many languages and all sort of stuff, but not C#, Unity, nor KSP API details (and having no end of trouble tracking down clear information on that). Will just be sticking in the last release and seeing if it works. Don't bother, it will need to be recompiled before testing. If @avivey doesn't get back, I may take a stab at it. Link to comment Share on other sites More sharing options...
avivey Posted December 22, 2016 Author Share Posted December 22, 2016 (edited) Hadn't had time to even download 1.2 yet. Don't know when I'll have time to re-compile. Go ahead and re-build if you need it now. Edited January 16, 2017 by avivey Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 22, 2016 Share Posted December 22, 2016 58 minutes ago, avivey said: Hadn't had time to even download 1.2 yet. Don't know when I'll have time to re-compile. Go ahead and re-build if you need it now, Ok. If I need to make any changes I'll create a PR for you Link to comment Share on other sites More sharing options...
Jebs_SY Posted December 28, 2016 Share Posted December 28, 2016 @linuxgurugamer Did you plan to make a download for the recompile? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 28, 2016 Share Posted December 28, 2016 48 minutes ago, Jebs_SY said: @linuxgurugamer Did you plan to make a download for the recompile? Probably not going to do this. I found Haystack instead Link to comment Share on other sites More sharing options...
Jebs_SY Posted December 29, 2016 Share Posted December 29, 2016 (edited) OK, no problem, thx for the info. Haystack didn't show the part count, which is the information I wanted to have as I used this plugin when cleaning a big save game for performance reasons. It's not a big problem. Maybe the part count can be included in Haystack, too. Edit: Nevermind, I just recognized, that the part count is in the stock info window (now?). I am not sure if it was there in 1.13, already, however, there one can get the information. Edited December 29, 2016 by Jebs_SY Link to comment Share on other sites More sharing options...
HebaruSan Posted January 23, 2017 Share Posted January 23, 2017 @avivey, I was trying to find clear API documentation for interfacing with the tracking station, without success, till I remembered that this mod existed. It was exactly what I needed! This line especially in particular solved a puzzle I had been poking at for days, how to know when the focus changes: GameEvents.onPlanetariumTargetChanged.Add(activeShipChanged); I also learned a few things from the visitors.ForEach() stuff. Thanks for creating this mod and making the source available! Link to comment Share on other sites More sharing options...
RealGecko Posted March 20, 2017 Share Posted March 20, 2017 (edited) Unofficial recompile for KSP 1.2.2 Edited March 20, 2017 by RealGecko Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 25, 2017 Share Posted May 25, 2017 On 20.3.2017 at 3:22 PM, RealGecko said: Unofficial recompile for KSP 1.2.2 Together with the ShipInfo window will not appear. It looks like this when disabled: and like this when enabled (check the top left): Link to comment Share on other sites More sharing options...
Jacke Posted May 4, 2022 Share Posted May 4, 2022 The functions of this mod are now incorporated into the Resource Overview mod. Link to comment Share on other sites More sharing options...
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