GusTurbo Posted October 17, 2014 Author Share Posted October 17, 2014 Using a stack separator as a radial decoupler, second one under Gusturbo's contributions in the OSCTCA thread.You attach the fairing directly to the separator, and the clip it in between two stacked parts. It saves a few parts instead of having a radial decoupler set up for each part, but since my fairing always come apart in 2, 3 sometimes 4 parts, the amount saved isn't really worth it. As soon as you release the fairing, the separator wants to get out, which can lead to phantom forces, that mess up my retro rockets to deorbit upper stages. And if your brave or foolish enough to time-warp to apoapsis, it can end up somewhere else inside your craft, and explosions ensue. Or if you're lucky, get out and stay behind. Or come out after circularisation, leaving debris in orbit. And I'm allergic to the Kepler-effect *atchoo!* Yeah, I didn't test it that much... Quote Link to comment Share on other sites More sharing options...
Kurotenshi Posted October 17, 2014 Share Posted October 17, 2014 (edited) Aerodynamic effects?*snip*Nice One question though. How do I get them to properly align with themselves? For structural plates that's pretty easy, they sorta figure themselves out. But the wings sometimes want to attach at really odd angles, or nowhere near the middle which doesn't help in making 2 or 3 splitting fairings. Any tips for this novice?I've already found out I could start the first row with plates, like I used to, and then build wings on that, that snap on like I want them to. Although I will have to reinforce them at the top this way, otherwise I'd up with a bunch of wobbly wing columns.Yeah, I didn't test it that much...Consider it thoroughly tested now Edited October 17, 2014 by Kurotenshi Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 17, 2014 Share Posted October 17, 2014 Testing the Praetor Class in space. Needs a few more struts here and there.Also putting comms equipment in front of the missile tubes had rather predictable consequences... The Frigate only has 6000m/s dv which is disappointing. :/ Quote Link to comment Share on other sites More sharing options...
Redrobin Posted October 17, 2014 Share Posted October 17, 2014 That looks a lot like a Co-class Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 17, 2014 Share Posted October 17, 2014 That looks a lot like a Co-classYeah noticed the back half does :/ I'll redo that half. Might go for a twin engine bay. Quote Link to comment Share on other sites More sharing options...
Rune Posted October 18, 2014 Share Posted October 18, 2014 I have noticed the new administration building is the new cool place to showoff (small) VTOLs. Tight clearance, even in such a small thing, but nothing beats the view and you can show your flag!In other news, it passed aribreathing VTOL testing with flying colours, and I think the wingform is set. Only the rocket VTOL system left to polish!Rune. Yup, that's how the new Dart looks. You guys like it? Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 18, 2014 Share Posted October 18, 2014 I have noticed the new administration building is the new cool place to showoff (small) VTOLs. Tight clearance, even in such a small thing, but nothing beats the view and you can show your flag!http://i.imgur.com/ZZ6y0q0.pngIn other news, it passed aribreathing VTOL testing with flying colours, and I think the wingform is set. Only the rocket VTOL system left to polish!Rune. Yup, that's how the new Dart looks. You guys like it?Oh yes, been testing my small VTOL on the helipad too. Just wish they put some stairs in for crew! Is the stut on the wing necessary? And the visible fuel line? Quote Link to comment Share on other sites More sharing options...
Rune Posted October 18, 2014 Share Posted October 18, 2014 (edited) Oh yes, been testing my small VTOL on the helipad too. Just wish they put some stairs in for crew! Is the stut on the wing necessary? And the visible fuel line?There are stairs, at least between levels, aren't there? I never try to walk more than five meters if I can VTOL my way there. Anyhow, yeah, the fuel line is absolutely crucial, the thing draws fuel balanced from the front and back tanks to keep the CoM right in the middle of the mission module the whole time, and the fuel routing trick involves isolating each tank and re-routing externally the fuel. I might be able to put it on the underside, though, but there's a shorter one there already. Plus, the bottom is intentionally level so it can ride docked to the side of big tanks with no clearance required (docks by the belly). And securing the wheels on those rubbery intakes is also an important thing, but I guess I can hide it better. Just that when you strut your wheels to your engines and torque sources, you get a very rigid thing, and they short of follow the lines if you look at it from the top. But yeah, the back ones to the RAPIER are surely more subtle.Edit: yes! There is a cool arrangement of intakes that allows me to hide it a bit. At least you don't see the yellow bits. In other news, the rocket VTOL draws fuel just as I want it without further modifications, who would have thought! Perfect stable flight (if it flew, T/W 0.6 at the start of the burn on kerbin) form full tanks to empty (where I actually took off and flew for a bit because the T/W went over one). Full LFO mix delta-v of 2.4km/s, so it can achieve the design requirement of Duna down-and-up SSTO from low orbit around it.Rune. Plus, absolute minimum number of parts. Sixty-something 65 parts with all modules attached on the SPH in the single file, so three versions in one. Edited October 18, 2014 by Rune Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 18, 2014 Share Posted October 18, 2014 Glad you've kept the Dart series going. This new one looks just as nice as they always have.New fighter I've just about got ready for release. Not anything special but looks a bit nicer than previous ones and docks to a carrier nicely as it is more compact. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 18, 2014 Share Posted October 18, 2014 (edited) SnipRight ok, thanks for sharing the details matey. We have very different build styles. My VTOL is half the size but has over 300 parts! But as they say, the devil is in the details! How long can it hover with the rocket motors? Also, no stairs at all that I'm aware of.. Could be wrong though. Edited October 18, 2014 by Majorjim Quote Link to comment Share on other sites More sharing options...
Rune Posted October 18, 2014 Share Posted October 18, 2014 Right ok, thanks for sharing the details matey. We have very different build styles. My VTOL is half the size but has over 300 parts! But as they say, the devil is in the details! How long can it hover with the rocket motors?No problem! By sharing we both learn, and by now I've been at this so long that I have refined my "as little parts as possible" motto into an art form. As to VTOL hovering time... Considering it starts with T/W of 0.6 and only goes over one by the time you are finishing up the last fuel tank... less than one minute. But it takes several to get there! xD The idea is that specific module is only for airless moons and Duna landing assists. If you want to go around kerbin, you grab the airbreathing VTOL module and launch with that, and then you can stay up there for a long, long time.Rune. Coming Soonâ„¢! Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted October 18, 2014 Share Posted October 18, 2014 (edited) No problem! By sharing we both learn, and by now I've been at this so long that I have refined my "as little parts as possible" motto into an art form. As to VTOL hovering time... Considering it starts with T/W of 0.6 and only goes over one by the time you are finishing up the last fuel tank... less than one minute. But it takes several to get there! xD The idea is that specific module is only for airless moons and Duna landing assists. If you want to go around kerbin, you grab the airbreathing VTOL module and launch with that, and then you can stay up there for a long, long time.Rune. Coming Soonâ„¢!Ok cool, nice to have two versions. I've gone the other way with part count. I prefer more detail.I had mini mainsail lift engines at first on my VTOL which suited the look of the real life Version better but due to the small form factor of the aircraft they ran out of fuel real quick. She has a custom fuselage you see. But for kerbin the airbreathers are so much better for flying around and having fun. Always a compromise.. Good luck with the release dude. Edited October 18, 2014 by Majorjim Quote Link to comment Share on other sites More sharing options...
antbin Posted October 18, 2014 Share Posted October 18, 2014 Sequel to my 40 ton-capacity cargo SSTO:Can lift one medium 4m tank to orbit, with more fine tuning to go: Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 18, 2014 Share Posted October 18, 2014 Next fighter is almost finished. Can't find a place to stick the weaponry that doesn't ruin the aesthetics though. :/Its based off the E-wing fighter. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted October 18, 2014 Share Posted October 18, 2014 Next fighter is almost finished. Can't find a place to stick the weaponry that doesn't ruin the aesthetics though. :/Its based off the E-wing fighter.http://i.imgur.com/OpkRWOx.pngI'd advise making fighters around a structural part core, since having lots of exposed fuel tanks is kinda risky in KSP combat.Nice shape though. Quote Link to comment Share on other sites More sharing options...
War Eagle 1 Posted October 18, 2014 Share Posted October 18, 2014 Next fighter is almost finished. Can't find a place to stick the weaponry that doesn't ruin the aesthetics though. :/Its based off the E-wing fighter.http://i.imgur.com/OpkRWOx.pngIf you are not against mods, try BD Armory Quote Link to comment Share on other sites More sharing options...
Kamuchi Posted October 19, 2014 Share Posted October 19, 2014 (edited) After seeing every one having a spacebus, decided to give it a try and after a day of scratching attempts...Vessel: KPT-1071Crew capacity: 31Propulsion: IXS&4x2.5 ion drives (tweakscale) Vertical landing thrusters: 18x vtx-2024x Argon/Karbonite particle collectors (disillers only do 0.10s)4x Karbonite generators4x Karbonite converters8x Karbonite distillers350gm dish as my pilots aren`t that trust worthy at times...4x sr portsVac dV: who knows...but it`s along time.Javascript is disabled. View full albumNot exactly a bus as I`ll still have to fly into KLO for transfers, but this will never be able to land in one piece If it works, it shouldn`t be to hard to add a couple of landers to play in the solar system Edited October 19, 2014 by Kamuchi Quote Link to comment Share on other sites More sharing options...
Redrobin Posted October 19, 2014 Share Posted October 19, 2014 Working on a new capital ship with the original name of CS-1. Currently at 700 parts, I am fearing that this ship may never see battle due to lag. Quote Link to comment Share on other sites More sharing options...
SpaceXray Posted October 19, 2014 Share Posted October 19, 2014 I just made my very first space shuttle, the Baikal-1! crying with happiness. Note that it has an energia-style booster like the Buran, but the SRB's are just like the Space Shuttle's:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 19, 2014 Share Posted October 19, 2014 (edited) Anyone think they might have an idea as to why these 3 hatches are being obstructed in .25? I do not want to have to raise the height of that top pillar, big job to do that. on a side note, kerbals can get in and out of these fine in .24.2 so i am a bit lost as to why they can not now, moving those hatches means a complete redesign as well considering the science lab and two lander cans are the centre piece of this craft. Edit: i ended up re designing it. turns out they changed the obstruction range. Edited October 19, 2014 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted October 19, 2014 Share Posted October 19, 2014 I may have finished upgrading the Command beetle into the mk4 this morning. It is over 700 parts now is the only problem, the shell was easier to do with the old wing sections. Quote Link to comment Share on other sites More sharing options...
Redshift OTF Posted October 19, 2014 Share Posted October 19, 2014 Too big?I'm thinking it might make a nice orbital re-fuelling yard. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted October 19, 2014 Share Posted October 19, 2014 Too big?http://i.imgur.com/s5itkMO.jpgI'm thinking it might make a nice orbital re-fuelling yard.No, it's perfect. If you added pylons with docking ports inside the ring, it'd make a great shipyard. Quote Link to comment Share on other sites More sharing options...
Frozen_Heart Posted October 20, 2014 Share Posted October 20, 2014 Meant to be a fuel flow test but a staging error meant that it ended up as a drop test instead...Oh well passed with flying colours! The runway though... not so much Quote Link to comment Share on other sites More sharing options...
Socke Posted October 20, 2014 Share Posted October 20, 2014 I rebuilt my standard 3 Kerbal to LKO orbiter since 0.25 broke it. Also using the stock revamp mod here.Now I'll just need to rebuild the Lifter. Quote Link to comment Share on other sites More sharing options...
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