Thor Wotansen Posted March 2, 2017 Share Posted March 2, 2017 On 2/27/2017 at 11:55 AM, 9t3ndo said: Working on a Cargo SSTO. Reveal hidden contents I'm digging the Pelican vibes on this thing. Quote Link to comment Share on other sites More sharing options...
Thingymajigy Posted March 3, 2017 Share Posted March 3, 2017 makeshift ITS booster Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 3, 2017 Share Posted March 3, 2017 (edited) The Cantilever Bridge Project Update: 03.03.17 I've dropped the two Piers at location with one of them being mobile. I've also noticed near the location there is a beautiful underwater view of the Coastline with a steep drop and it made me think if I could visit this area with a Submarine it would be neat, this stirred up an idea of an Exploration Vehicle ROV (Remotely Operated Vehicle). I was planning to use the craft for some precision adjustments of the Bridge Piers but after testing I found the ROV was needing forward speed to submerge and this would not be useful to push the Piers at it's center where I was planning. So this creates a reason for more craft building fun! I will be working on a second ROV that will hold a submerged position for better underwater operations. I named the first ROV Watson, now that I need a second this one will be named Sherlock. The Cargo Ship Seahorse is still being improved, I now have steering and precision maneuvering controls less complicated then what I started with. The Bridge Section is near complete, this had it's headaches of it's own, after placing it on the deck in the Hangar nearly half of the struts where releasing, these make up half of the beauty of the Bridge so it was back to work adding struts. The Kraken paid me a visit! during my project. I will press on, this is far too fun and exciting not to complete among a few other projects that I do plan to complete, to name a few, The Camelback Bridge, The Rail Car System, The Man O War (An 8 round Kerbal torpedo Submarine) and the B-25 Mitchell which I don't think I mentioned yet. Seahorse underway with a Bridge Section Spoiler Seahorse with two ROV's for testing (These ROV's look so cool when they are dropped and hit the water) ROV (Watson) with push bars testing strength and widths Two Piers Set The Kraken pays a visit, grabs and holds a large section of roof in mid air Kraken you can have my roof! We must continue our work at all cost, no matter the obstacles we encounter! Edited March 4, 2017 by Castille7 Video was added Quote Link to comment Share on other sites More sharing options...
TheKorbinjer Posted March 3, 2017 Share Posted March 3, 2017 On 2/27/2017 at 3:30 PM, Jefzor said: If you could share the craft file, or a picture with center of mass and center of lift and the wheel placement all visible, we could help you out. Center of lift should be slightly behind the center of mass (further back= more stable, but less manoeuvrable). The wheels should also be slightly behind the center of mass (further back=less likely to slam your tail into the ground, but harder to get off the ground). In other news, I managed to save rescue my Viggen putting most of it in a subassembly. I'm also working on an A-10 Warthog (with lots of bells and whistles, like airbrakes, camera pod, and of course the gatling gun). The aircraft had 3x of the FAT-455 on every angle in the B2's wings, I added control surfaces inside of the craft, as well as SAS modules on the engines, and it still wouldn't fly. I even tried to build a 65% scale of it, nothing changed with it's performance. I ultimately deleted it because it didn't want to fly, and messing it for 2 weeks without results was getting old. Sorry. Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted March 4, 2017 Share Posted March 4, 2017 (edited) New Mercury Redstone with a new capsule, you can't see it very well here. Using the magic of Kronal Vessel Viewer on my Saturn V: Spoiler Edited March 4, 2017 by Munbro Kerman Quote Link to comment Share on other sites More sharing options...
NorthAmericanAviation Posted March 4, 2017 Share Posted March 4, 2017 Testing and troubleshooting versions of my WB-57F with high altitude formation flights: so far, so good, this craft is designed with the sole purpose of flying high and carrying instruments--- (from NASA Johnson) I like this classical approach to high altitude---two times the wing area of the B-57B. This craft was so stable, in fact, i was able to touch down with both ships simultaneously! Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted March 4, 2017 Share Posted March 4, 2017 Big rocket is big (It is pretty much just an empty tube at this point, this is in no way representative of the final product other than indicating size) Quote Link to comment Share on other sites More sharing options...
Munbro Kerman Posted March 5, 2017 Share Posted March 5, 2017 New N1-L3, this one doesn't take 20 minutes to load and it can fly; but only like a very heavy cow. I tried (and failed) to make it closer to scale to my Saturn V but it turned out to be 10 meters higher than I wanted it to. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 5, 2017 Share Posted March 5, 2017 (edited) This weekend I made very promising progress on my vertical integration project. My first task was to create the horizontal component of the gantry crane. This horizontal crane is necessary for moving rocket stages to the back section of the facility, which will be important later. The stage is lifted up on wheels and rolled to the other set of docking ports. I forgot to add bumpers at the end of the track so I must be careful to not move to far, else the stage fall to the ground! Success! With the horizontal crane functioning, I went on to fix the vertical crane. The solution turned out to be simple: Replace the jet engines with vectors! The gantry crane is kept stable mostly by the SAS (set to radial out, or straight up) using thrust vectoring, reaction wheels, and RCS. The crane is mostly safe as long as it is controlled carefully and limited to a slow speed of about 5 m/s. I added docking ports at the top of the building to give the crane a resting spot. Once the stage is lifted to the top, it must be horizontally transferred to the back of the hangar before being lowered onto the rocket stack. A preview of the integration process: Here we can see the upper stage, held by the gantry crane, waiting to be lifted to the top of the hangar. The first stage booster sits in the back of the hanger, standing on it's transporter (transporter not pictured). Next up, I fixed the first stage transporter. This rover is designed to recover a landed rocket booster, raise it off the ground by about 1 meter, and transport it to the hangar. I also plan to have it transport the full rocket stack out to the pad, and now that I think of it, it will probably BE the launch pad! Finally, I "launched" the VIF out to the runway, which somehow made the huge, 5 meter-diameter booster look tiny. While the booster would be able to fit through the gap in the VIF's wall, the transporter was far too wide. So the lower section of the front wall would have to rotate out of the way. As such, devised a set of doors at the bottom of the hanger. Unfortunately due to my incompetence, I installed the door hinges backwards preventing the doors form opening adequately. The very tall booster nearly toppled over trying to make it up the runway slope, but it made it. Yep, that's not gonna fit. -Rocket Edited March 5, 2017 by RocketPilot573 Quote Link to comment Share on other sites More sharing options...
Servo Posted March 5, 2017 Share Posted March 5, 2017 1 hour ago, RocketPilot573 said: This weekend I made very promising progress on my vertical integration project. My first task was to create the horizontal component of the gantry crane. Words, Words, Words -Rocket That is easily one of the most insane stock things I've seen on this forum! I've tried to do exactly what you're doing, but with KIS/KAS, and significantly less success. Kudos, man! Quote Link to comment Share on other sites More sharing options...
Triop Posted March 5, 2017 Share Posted March 5, 2017 Combining cargo space and maneuverability. It can hold lots of cold beers. Quote Link to comment Share on other sites More sharing options...
EVA_Reentry Posted March 5, 2017 Share Posted March 5, 2017 Been working on a detailed YF-23 replica for a while. It's close, but missing something. It's probably the nose and cockpit. Any ideas? Screenshots: https://drive.google.com/drive/folders/0B1hZ9MyFf9ukUVVUNWs4NGpjNk0?usp=sharing Mods: Squad Tweakscale Airplane + DL: https://kerbalx.com/eva_reentry/YF-23-Prtotype-2 (Unrecognized part is from latest version of Airplane +) Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 5, 2017 Share Posted March 5, 2017 18 minutes ago, EVA_Reentry said: Been working on a detailed YF-23 replica for a while. It's close, but missing something. It's probably the nose and cockpit. Any ideas? (Chop Chop) Looks amazing as is, it just needs a pilot to fly it, awesome work man! Quote Link to comment Share on other sites More sharing options...
EVA_Reentry Posted March 5, 2017 Share Posted March 5, 2017 Just now, Castille7 said: Looks amazing as is, it just needs a pilot to fly it, awesome work man! Thanks! After comparing it to blueprints, it's definitely the nose. I'm also going to overhaul the engines (they were subassemblies and had radial symmetry used, which is messing things up quite a bit) and work on the Z-fighting. I hate Z-fighting. Quote Link to comment Share on other sites More sharing options...
Thor Wotansen Posted March 5, 2017 Share Posted March 5, 2017 X-Wing is hard. It looks awesome but it won't fly faster than 100m/s due to looking awesome and drag. Perhaps I need to clip engines into each other. Quote Link to comment Share on other sites More sharing options...
Triop Posted March 5, 2017 Share Posted March 5, 2017 (edited) I'm planning a mission to go explore the deep abyss on Kerbin. The plan is to drop a mini sub from a plane above the destinations coordinates. * I rescaled the electric sub engine in the cfg file. Edit: surface speed test: The design for now: Battery bank: Pumps and GPS: Edited March 5, 2017 by Triop Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted March 6, 2017 Share Posted March 6, 2017 18 hours ago, Triop said: I'm planning a mission to go explore the deep abyss on Kerbin. SNIP Nice submarine, what mod is that you are using for the small cargo bay? Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted March 6, 2017 Share Posted March 6, 2017 The Apollo LM really does not lend itself easily to replication in stock. I imagine this is probably going to hardest part of this whole project. Everything else is just cylinders, cones, and of course, rocket engines. Quote Link to comment Share on other sites More sharing options...
fourfa Posted March 6, 2017 Share Posted March 6, 2017 Cool spherical fuel tank, that works well Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted March 7, 2017 Share Posted March 7, 2017 2 hours ago, EpicSpaceTroll139 said: The Apollo LM really does not lend itself easily to replication in stock. I imagine this is probably going to hardest part of this whole project. Everything else is just cylinders, cones, and of course, rocket engines. Wow! I think the only thing that would make it better is either enlarging the ascent stage or shrinking the descent stage. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 7, 2017 Share Posted March 7, 2017 (edited) 2 hours ago, EpicSpaceTroll139 said: The Apollo LM really does not lend itself easily to replication in stock. It really doesn't does it! I spent a very long time making and balancing my Tiny stock LM. I like what I see of yours so far mate, nice work! keep it up and keep us posted on the progress, Man.. all these apollo craft are making want to fly a SV again! Edited March 7, 2017 by Majorjim! Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 7, 2017 Share Posted March 7, 2017 2 hours ago, EpicSpaceTroll139 said: Everything else is just cylinders, cones, and of course, rocket engines. Well... That depends on the payload fairing. if you want a nice custom one that opens like the real thing, that's tricky. ;-) Quote Link to comment Share on other sites More sharing options...
Triop Posted March 7, 2017 Share Posted March 7, 2017 7 hours ago, mrmcp1 said: Nice submarine, what mod is that you are using for the small cargo bay? Airplane Plus: https://spacedock.info/mod/716/Airplane Plus Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted March 7, 2017 Share Posted March 7, 2017 Just now, The Raging Sandwich said: Wow! I think the only thing that would make it better is either enlarging the ascent stage or shrinking the descent stage. Yah, I've noticed the ascent stage appears a bit small compared to the descent stage. I need to recheck the descent stage dimensions. I might have made it slightly too tall. 15 minutes ago, Majorjim! said: Well... That depends on the payload fairing. if you want a nice custom one that opens like the real thing, that's tricky. ;-) Yes, I do intend to have one that opens like the real thing. I'm just hoping that with all the experience I've had with hinges so far, it might be relatively easy to make what amounts to four large, rounded doors... Of course now that I've said this I'm doomed to spend a week trying to get them to not explode on opening. Anyways... Quote Link to comment Share on other sites More sharing options...
Servo Posted March 7, 2017 Share Posted March 7, 2017 1 hour ago, EpicSpaceTroll139 said: Yes, I do intend to have one that opens like the real thing. I'm just hoping that with all the experience I've had with hinges so far, it might be relatively easy to make what amounts to four large, rounded doors... Of course now that I've said this I'm doomed to spend a week trying to get them to not explode on opening. That's coming along great! Thermo-hinges shouldn't be too difficult for something that size, especially since it'll be free-floating (and not need to redock). The hard part will be making the doors fit into each other. I finally went to space for the first time in over a month (kinda). Testing my Kanada Arm. I had the idea for something like this in the shower, and this was the first time I had the chance to try it out. I probably won't spend too much time trying to make this work, but if somebody else wants to run with it, I'd be glad to provide the craft file. The main problem now is getting the docking ports to actually dock (they keep interfering with each other, I had this problem on by B-1) without making the system too large. Control is ok, but it's awkward trying to switch between four different craft to maneuver this thing. Luckily, thanks to SAS, you can kind of control the joint that the active section is attached to without needing to switch over. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.