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Work-in-Progress [WIP] Design Thread


GusTurbo

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I've been super-busy lately preparing to make a KSP stock warship pack (and properly release some other WIPs as well, but they're not quite ready for the spotlight quite yet), and I've got tons of stuff to show from it.

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^The last design may or may not get finished due to ballooning part count; it's inspired by the sneaky 'ol "stealth ships" from The Expanse that behaved like one large craft and then split into several smaller, faster attackers.

 

Edited by ScriptKitt3h
fixed typo :O
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8 minutes ago, SaturnianBlue said:

Yeah, while fixing the deck can't be too hard, the hull is really complex, especially on these big ships. I'll probably try and clean the seams a bit, but I doubt they can be totally cleaned up.

Just get them as close as you can and it wont be noticeable.  She looks great!

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18 hours ago, SaturnianBlue said:

The deck and first floor of my Prinz Eugen Heavy Cruiser replica are finished! My next job is to build the next few floors. The ship is now at 492 parts, which makes my question if even KSP 1.1 will be able to handle Bismarck and Prinz Eugen, since I only expect the part count to increase massively from now on too!

You might want to take a look in my topic, 0.5 is going to be a massive update with almost every part modified or replaced. Keep a 0.41.1 as a backup. I'm fighting bugs right now because most ships made before 0.5 won't load completely. The smoke stacks you're using are gone for sure, the smoke will come from the new boilers instead of the electrical generators, as it should be.

I'm also building standard interiour modules to lower part count. It's slow work, building a reasonable door already cost me an hour. Those interiours will never be perfect for replica building but for multiplayer war games it should be a big plus.

Edited by Azimech
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5 hours ago, TheSpaceManiac said:

Was working on the Spitfire, entirely redesigned the tail1to8bhr.jpg

There's one very serious issue, though. I can't get it to fly on the usual "Juno" engines hidden in the tail because the elevons overheated and exploded. Any ideas on what I should do?

Maybe attach the Juno to the underside? That's what I did.

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6 hours ago, Azimech said:

You might want to take a look in my topic, 0.5 is going to be a massive update with almost every part modified or replaced. Keep a 0.41.1 as a backup. I'm fighting bugs right now because most ships made before 0.5 won't load completely. The smoke stacks you're using are gone for sure, the smoke will come from the new boilers instead of the electrical generators, as it should be.

I'm also building standard interiour modules to lower part count. It's slow work, building a reasonable door already cost me an hour. Those interiours will never be perfect for replica building but for multiplayer war games it should be a big plus.

I'll keep note of that, it looks great so far!

6 hours ago, Azimech said:

That's the reason I keep my hulls simple. Lining up isn't very hard but making a special hull costs a lot of parts.

It sure does, it cost me about 250 parts.

8 hours ago, Majorjim said:

Just get them as close as you can and it wont be noticeable.  She looks great!

Thanks! 

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I spent most of my free time listening to Eine Kleine Nachtmusik, waiting for World of Warships to update and testing my Dambuster more.

There's nothing really wrong with it, it's just.. It doesn't have explosive value.

Why drop a barrel of sinking crap into the enemy's seas?

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6tOITJr.png

 

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You just gave me an idea, Columbia. We don't have fluid dynamics so it would only be a very crude thing.

And using stock won't work.

Maybe we can create a game where the goal is to bust a dam. An artificial indestructible "lake" filled with 200 large, very heavy, indestructible balls. The only part that can be damaged is the dam itself. We can't use the method the British used so the attack would have to be from the other side.

Now if only we had a way of spawning parts out of nowhere to fill the lake. I'm not even sure KSP supports something like that.

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2 hours ago, Azimech said:

 

And using stock won't work.

Maybe we can create a game where the goal is to bust a dam. An artificial indestructible "lake" filled with 200 large, very heavy, indestructible balls. The only part that can be damaged is the dam itself. We can't use the method the British used so the attack would have to be from the other side.

Now if only we had a way of spawning parts out of nowhere to fill the lake. I'm not even sure KSP supports something like that.

That could actually be done pretty easily! The balls could be asteroids (which are indestructible), and if you just found a decent size depression in the landscape, and walled up one side (would probably need tweak scale for this)

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10 minutes ago, Bubbadevlin said:

That could actually be done pretty easily! The balls could be asteroids (which are indestructible), and if you just found a decent size depression in the landscape, and walled up one side (would probably need tweak scale for this)

The only problem with asteroids is that their irregular shape might lock them together. I've already made a ball in Unity with a lot of segments so it's a smooth roller. Now it's only a matter of writing a config file and think about how to build a sturdy yet destructible dam. The "tank" is easy, I'll just use my dock building panels, the largest being 128 x 512 meters. Using the landscape is possible but depending on terrain friction is not, and I don't have experience in "bolting" stuff to the ground. By the way, I don't believe in the power of tweakscale, too many bugs & quirks. It's pretty fast & easy to create new parts.

I might even create a custom part in Wings 3D, being an actual landscape. A part the size of an island.

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15 hours ago, TheSpaceManiac said:

Was working on the Spitfire, entirely redesigned the tail1to8bhr.jpg

There's one very serious issue, though. I can't get it to fly on the usual "Juno" engines hidden in the tail because the elevons overheated and exploded. Any ideas on what I should do?

To reduce lag and make it look better, you can use struts for the cockpit structure.

4 hours ago, Azimech said:

You just gave me an idea, Columbia. We don't have fluid dynamics so it would only be a very crude thing.

And using stock won't work.

Maybe we can create a game where the goal is to bust a dam. An artificial indestructible "lake" filled with 200 large, very heavy, indestructible balls. The only part that can be damaged is the dam itself. We can't use the method the British used so the attack would have to be from the other side.

Now if only we had a way of spawning parts out of nowhere to fill the lake. I'm not even sure KSP supports something like that.

You could do it in KSP with whack-a-kerbal balls, if you increase the maximum number of whack-a-kerbal items visible.

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Progress on my Prinz Eugen replica has moved a fair bit, with the first floor of the superstructure's deck finished up, and most of the 2nd floor is done, and once that is done I will build the tower, as well as the masts and such, I figure i'll end up with an 850-900 part vessel. I certainly would love to add more detail, but that would totally murder my computer. 

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Haven't had much time for KSP lately, however today I was able to put some work into redoing my Apollo mission. 

I got the lower stage of the LEM completely revamped, and it now includes custom, animated landing gear, as well as a hidden rover (which I forgot to take a pic of :/) I really do like the design now, sadly though, the part count is HUGE (~450)

 

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3 hours ago, Bubbadevlin said:

Haven't had much time for KSP lately, however today I was able to put some work into redoing my Apollo mission. 

I got the lower stage of the LEM completely revamped, and it now includes custom, animated landing gear, as well as a hidden rover (which I forgot to take a pic of :/) I really do like the design now, sadly though, the part count is HUGE (~450)

 

It looks good dude! Except.. the absolute last thing your Saturn V needs is more parts! This is more than my completely custom LEM..

 If I were rebuilding it I would forgo a little 'screenshot' pretties for much more detail. Fit in a full size rover and some science packages. That would be better IMO.

I should have added, @Bubbadevlin that is the first time I have seen anyone recreate the folding legs. I absolutely love the look of it!

Edited by Majorjim
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Since nobody answered my questions about whether or not the cargo bay ballast tank trick worked with service bays, I tried to figure it out for myself by building a test rig. Unfortunately, Vessel Mover crapped out on me and wouldn't control the rig's speed as it fell towards the water, so it would be destroyed every time I launched it. I also tried launching it into the water with an SRB and landing with parachutes, but (although the rig was falling at an acceptable speed) every part of it was instantly vaporized upon contact with the water except the command pod, which the Kraken proceeded to seize and teleport hundreds of thousands of kilometers away from Kerbin. Upon reverting the flight and returning to the space center, I was greeted with an image of the KSC floating in deep space. 

Can someone please direct me to a reliable priest who can perform an exorcism on my copy of KSP? I won't be picky, as long as they can remove this demonic being that is inhabiting my Sandbox Test Range.

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4 hours ago, Bubbadevlin said:

Haven't had much time for KSP lately, however today I was able to put some work into redoing my Apollo mission. 

I got the lower stage of the LEM completely revamped, and it now includes custom, animated landing gear, as well as a hidden rover (which I forgot to take a pic of :/) I really do like the design now, sadly though, the part count is HUGE (~450

 

Have you considered releasing that independently of the rest of the craft?  the gold foil, the custom landing gear, it's the best LM replica I've seen.

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