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How about releasing updates more frequently ?


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The game is very successful, and all seems to be going in the right direction, but people are starting to quit, simply because they are frustrated, and tired of infinite waiting for an update, which may or may not fix their problem. My suggestion would be to provide more frequent updates. After all, it's still alpha or beta stage of development, so why waiting months for each minor version number ?

More frequent updates will also give you much quicker feedback on smaller scale, and in effect may help you fix nagging problems sooner, and keep people glued.

How about every other week?

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About 1 - 3 months per update is long? Be happy you get any at all. Look at the terms of service

Squad is not under any obligation to release any updates, expansions or titles at any time. Each release may very well be the last one.

Seriously. They work hard at SQUAD, and they deserve a break. Especially when there's about 10 of them,, serving above 10,000 customers (Aprox)

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Heck, look at games that have 50-100+ people working on it and they may only release 2-3 patches post-launch for the remaining life time of the game.

I have played post-launch games that were far more "career ending" bug-riddled then KSP is.

Let's not hound Squad.

P.S.

Can I have a patch now?... :D

Gold star at least?

I'll settle for a sneer if necessary...

Edited by Whoozy
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There are set, necessary time sinks when releasing an update. It takes about 2 weeks of non-development time to do that. Right now, they do (say) 3 months of development, 2 weeks of testing and finalizing. If they released every month it'd be 2 weeks of dev, 2 weeks of testing and overhead. You'd almost cut the progress by half!

No I think they're doing it right currently.

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Heck, look at games that have 50-100+ people working on it and they may only release 2-3 patches post-launch for the remaining life time of the game.

Spore and Driver: San Francisco are great examples. Spore(2008) has had only seven patches(one of which is limited edition!), and Driver: San Francisco(2011, I believe.) has had only four. Afterwards both games were ditched completely.

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The current development phase layout and time allowance is the result of Squad's two years of experience with really bad releases, ones with gamebreaking bugs, and trying to avoid releasing updates with little or not content, and also avoiding strain on their servers by making people redownload the game every week or two as opposed to every three months.

You were not here when the community turned on Squad and it got really ugly. You do not want the update cycles any shorter, trust me. It will end badly. Very​ badly.

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About 1 - 3 months per update is long? Be happy you get any at all. Look at the terms of service...

You know I've never, ever seen a community use that particular clause of a TOS as a bludgeon as often as this one...

To the point, they release fairly regularly, and fairly quickly, considering their dev team size. Minecraft's dev cycle is about the same length. Its that, or have a new version every month that completely borks your saves and, since we HAVE a career mode, that's even worse than before.

AND that means mods need to do a version patch MUCH more often...

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As others have said, any quicker and you actually degrade the quality of each version, both in the amount of time that goes into creating it (thus you're less likely to get a big, cool, thing added as it requires more time to work on), and the value of actually playing the game. Since this game is based on persistence, having to restart every 3 weeks or so would absolutely, totally, ruin the fun of playing the game for me. Just as you get everything in place, all of a sudden you have to start over again?

Plus, using hollow phrases such as "people are starting to quit" is classed as an appeal to ignorance, without being backed up by facts, which, I presume, only Squad would have access to via Steam logs, etc. How do you know people are starting to quit? There's no need to act as a doombringer.

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I prefer if every release brings me a playable and enjoyable game over getting a release more often. When you need to implement a major feature (Career mode), it's not easy to divide it to smaller units which can be implemented and released separately and still make sense and are playable between every two releases. The finer the division, the more work it is as well.

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Updates take several months to come out, and SQUAD doesn't exactly have 100+ people like Bethesda or EA does. SQUAD takes their time to make sure that each update is free of major and consistent bugs. I dont mind the months long wait.

But when can we kill space hookers? :P

I've been playing for less than two weeks, maybe around one, but based on the update history I think they do a pretty good job. Maybe releasing one or two small tweaks in between might be nice, it would help keep interest for the people who have trouble waiting but I think it is fairly satisfactory, that being said I haven't had to wait for an update yet.

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If OP was hoping for something like the Dolphin emulator update schedule, i must disagree. 2SP8Jl2.jpg squad works hard and sometimes even do us the service of not breaking saves with their semi-regular updates.

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Generally features should be introduced with features similar.

For instance, you should introduce the varying engines all at once as an "engine update"

Or as they did, the "space lab update" adds broken science tools in addition to a science tool fixer.

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I can kind of understand that it would be nice to have several updates, each with its own feature rather than a big update with several features, but it would take much longer to release the same number of features. And i remember seeing that they develop each feature separately then add it all together. So I think they are doing things the most efficient way possible. If they break it down to smaller updates there would be a lot more complaints about what feature is being released first than whats already happening each time they talk about an update. They will tune their system as they gain more experience. Personally Id still play KSP even if there were no more updates at all. Might finally get into using mods. Ive already got my moneys worth from this game so ive got nothing to complain about.

That all being said, i get off work in a few hours, if .24 could be done by the time i get home that would be awesome!

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Spore and Driver: San Francisco are great examples. Spore(2008) has had only seven patches(one of which is limited edition!), and Driver: San Francisco(2011, I believe.) has had only four. Afterwards both games were ditched completely.

that's a lot. I've seen a lot of games that never received any updates or support at all after release. Or if there were updates they were put up for sale as the next DLC or sequel, at roughly the same price as the original.

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They tried that with .19 and .20, and everyone hated it. You should've seen some of the megathreads in which people raged about how a whole update added....wheels. Kinda agreed with them.

HarvesteR even issued a response in his dev blog, I'm pretty sure it was titled developer asymptotes or something like that.

Basically, by shaving 2-3 weeks of the schedule, they ended up spending way too much time bug fixing and testing, and too little time adding new things. That's why .19 and .20 were so feature-empty compared to every update from .13 to the awesome .18.

So yeah, they're not going to switch back to a faster release cycle, because that was a fiasco.

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Want more updates? How about investing a few hundred thousand dollars (or a couple million pesos I guess) into the development of the game? Just play it and be happy it exists. If my games fan base started demanding updates more often, I would give them a link to my PayPal donation account. :) Though as it stands, my games fan base has been waiting for so long that they stopped caring about how long it would take... *sigh*

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