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[WIP - 0.25] Squad HD Re-texture Project - Continuous Release (July 25)


blackheart612

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A special request: could you do up a RT-10 and a BACC in Soviet green? (Also, if you could remove all ribbing from the normal map for the BACC; I'm pretending they're monobloc not segmented solids...). It's for RftS, where Imperial Russia was big on solids. The KWalike ones are great for the "civilian" versions.

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Oh I haven't seen these before, they're looking good. Nice job :)

Thanks man

I was expecting those fantastic srb... But good luck in your new project. :wink:

Well, you're doing nice, Proot, you're re-texturing Squad as, well, right? I'm glad to start the movement (If I was the one), that Mk.1-2 pod looks great.

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Well, you're doing nice, Proot, you're re-texturing Squad as, well, right? I'm glad to start the movement (If I was the one), that Mk.1-2 pod looks great.

Oh, no! I've only do that pod, the big decoupler, and the big grey tanks (because I hate them, lol). Oh! and the legs! (because I always end up using the stock ones). And in a Squad/Nasa style.

But I'm in L-O-V-E (and using over stock) your engine textures!

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Oh, no! I've only do that pod, the big decoupler, and the big grey tanks (because I hate them, lol). Oh! and the legs! (because I always end up using the stock ones). And in a Squad/Nasa style.

But I'm in L-O-V-E (and using over stock) your engine textures!

Well, If only they had your FX! :D

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Are, in fact, Nazari1382's effects. I've only using my own textures and tweak configs for Squad's flames and smokes, with his "Hot Rockets!" .MU files. But I can do any new texture for FX that you want! Just tell me!

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Hmmm, sure, think I should learn how to do some of those too! It looks bad ass.

For flames I usually use a single blurried spot (in the color you want). Then I apply any type of distortion effect which after, in the particle graphics "accumulation", looks more like real small flame "thonges" (Is that expression well done in english?).

Smoke is even much more easy: just make your own brush for the effect and then use it in a single color, that avoid the "accumulation" of dark "glitches" in the smoke effect, given it an much more smooth look.

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