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[1.0.x] Procedural Parts Textures | Procedural KW - June 8


blackheart612

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Yes. You change the texture via tweaking in the new StretchySRB. And apparently there's a cfg in StretchySRB now that you need to configure for each and every texture you want to add. Does blackheart supply his own cfg? Is this even necessary? It seems like a lot of work now just to add textures.

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Yes. You change the texture via tweaking in the new StretchySRB. And apparently there's a cfg in StretchySRB now that you need to configure for each and every texture you want to add. Does blackheart supply his own cfg? Is this even necessary? It seems like a lot of work now just to add textures.

Drop the blackheart folder in GameData just like before. Procedural Parts (use this name as it easier to know where your problems are) automatically recognizes the textures from Stretchy SRB, no cfg editing needed. It says so on the OP of the Procedural Parts thread and I tested it

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It's caused by a missing texture, from where is stops, it means the next texture from it is not loaded, can you check that? It's easy, the folder integration is by Name so the next texture is either the next texture name in the folder or the next folder's texture (I hope you understand that)

Figured out my problem, I had capitalized the blackheart folder so naturally the case sensitive .cfg files didn't see the textures.

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  • 2 weeks later...

Motokid600: I saw you write about texture reduction in another thread a couple of minutes ago. To this looks just like the kind of graphical "errors" you can get with Active texture management if you for example would use ARM in combination with texture reduction packs. Have you been changing anything regarding texture quality in ARM recently?

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Ah silly spelling mistake. I meant "ATM" - for Active Texture Management not "ARM". Time to go to bed!

Tip: I run ATM on agressive mode and I was too dissatisfied with how ATM treated the textures in Stretchy tanks so I removed the ATM config for it. I don't think it's that expensive on memory and the trade off is good since those parts make up atleast my whole rockets basically. I run 40-50 mods and it works fine.

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I did update the Blackheart ATM config to leave these textures alone in a previous update as I use these in most of my ships. They are fine for me and my setup runs NVIDIA GFX and Intel CPU on PC windows. I'm thinking there maybe some differences between ATM on NVIDIA and AMD... But this is a theory at the minute.

Edited by Green Skull
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I did update the Blackheart ATM config to leave these textures alone in a previous update as I use these in most of my ships. They are fine for me and my setup runs NVIDIA GFX and Intel CPU on PC windows. I'm thinking there maybe some differences between ATM on NVIDIA and AMD... But this is a theory at the minute.

If you want to share it, I'm going to post it on OP :)

BTW, Nathan, does PP have Normal-able tops now?

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Okay here is a link to my configs. I'm going to start a new thread in add ons in the next day or so as this is taking over the ATM thread and it will make it easier for people to make submissions and get revisions sorted easier. I'll post a link here Blackheart when I do but for now use the link below.

*PLEASE NOTE* These configs are written on my PC for windows using NVIDIA GFX. They should work on other systems but you may have to adjust some settings yourself to optimise for your own system or requirements.

DOWNLOAD HERE Green Skull ATM configs v1.0

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