Rubber Ducky Posted March 10, 2014 Author Share Posted March 10, 2014 Would it be too much of a stretch to extend this functionality to landed objects? That way you can establish bases, and see lit dots on the ground corresponding with their location at night time?It's a bit more complicated, as at farther distances, the terrain around it is lower detail and might obscure it. Besides, the only time bases would be brighter than the surrounding surface is if they have the lights on during the night, and I'm not sure how bright that'd look from far away. Link to comment Share on other sites More sharing options...
Andon Posted March 10, 2014 Share Posted March 10, 2014 Putting little blips of light on the surface would probably do it just fine.What I would REALLY like to see is planetary/eclipse shadows. Had a bit of confusion yesterday when my brightly-lit craft wasn't charging from solar panels. Turned out Kerbin was in the way. Link to comment Share on other sites More sharing options...
Beetlecat Posted March 11, 2014 Share Posted March 11, 2014 Ah, will add some indicators in the GUI for the next update. Thanks!Thanks for looking at that -- I see what Rubber Ducky was asking -- some of the 'enable' buttons seem to indicate that the feature is "on" while others seem to imply you need to click it to switch that feature on. Link to comment Share on other sites More sharing options...
Proot Posted March 11, 2014 Share Posted March 11, 2014 If I put debris visible the game produces some type of bug during launch at some altitude point, and my ships are shooted out (uncontrollables) from kerbol system at VERY high speeds.I'm the only one? Link to comment Share on other sites More sharing options...
GavinZac Posted March 11, 2014 Share Posted March 11, 2014 If I put debris visible the game produces some type of bug during launch at some altitude point, and my ships are shooted out (uncontrollables) from kerbol system at VERY high speeds.I'm the only one?No, the warning is written in the first post. Link to comment Share on other sites More sharing options...
Proot Posted March 11, 2014 Share Posted March 11, 2014 No, the warning is written in the first post.It's true, sorry. I was thinking it was already fixed. Link to comment Share on other sites More sharing options...
Mr.Rocket Posted March 11, 2014 Share Posted March 11, 2014 Does this new update dim stars only in stock, or does it work with custom skyboxes also such as, say, Universe Replacer? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted March 11, 2014 Author Share Posted March 11, 2014 Does this new update dim stars only in stock, or does it work with custom skyboxes also such as, say, Universe Replacer?It should work with any custom skybox as well. It also has an overall sky brightness slider, which was made pretty much entirely for custom skyboxes (all the good ones are wayyy too bright IMO). Link to comment Share on other sites More sharing options...
nubcaker Posted March 12, 2014 Share Posted March 12, 2014 Some pretty shots taken using this mod. Again, thank you for this mod. Link to comment Share on other sites More sharing options...
MartGonzo Posted March 12, 2014 Share Posted March 12, 2014 Does this new update dim stars only in stock, or does it work with custom skyboxes also such as, say, Universe Replacer?Yes it definitely works with custom skyboxes, I'd highly recommend switching to texture replacer over universe replacer, tripled my framerate when I switched but you will need to rename your textures. Link to comment Share on other sites More sharing options...
ayana Posted March 12, 2014 Share Posted March 12, 2014 this mod is great, but for some reason rendering distant vessels refuses to work at all. the flares show up just fine but that's all I get. I don't know what might be conflicting with it, yet. no crashes, but zooming in simply shows nothing. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted March 12, 2014 Share Posted March 12, 2014 this mod is great, but for some reason rendering distant vessels refuses to work at all. the flares show up just fine but that's all I get. I don't know what might be conflicting with it, yet. no crashes, but zooming in simply shows nothing.You might need to enable it in settings, I know that (for some versions at least) the distant object rendering is turned off by default. Link to comment Share on other sites More sharing options...
ayana Posted March 12, 2014 Share Posted March 12, 2014 You might need to enable it in settings, I know that (for some versions at least) the distant object rendering is turned off by default.I got the latest version and checked the settings just to make sure, the render distance slider shows up so I assume that means its enabled? Link to comment Share on other sites More sharing options...
mdapol Posted March 13, 2014 Share Posted March 13, 2014 I have the latest Toolbar installed but for some reason this mod is not showing up under "Show Visible Buttons" so I can't access the settings. Any ideas? Link to comment Share on other sites More sharing options...
Mecripp Posted March 13, 2014 Share Posted March 13, 2014 I have the latest Toolbar installed but for some reason this mod is not showing up under "Show Visible Buttons" so I can't access the settings. Any ideas?It just show's up at the 1 part where your looking at all the building hope that helps. Link to comment Share on other sites More sharing options...
Space_Kraken Posted March 17, 2014 Share Posted March 17, 2014 Much crashes, such uncertainty, so annoying, Wow. In other words, I love this mod, but it has caused me about 30 game crashes and my fellow krakens kept attacking me. Link to comment Share on other sites More sharing options...
sidfu Posted March 18, 2014 Share Posted March 18, 2014 no crashes here kraken might be somethign else causing it Link to comment Share on other sites More sharing options...
curiousepic Posted March 26, 2014 Share Posted March 26, 2014 So... can we expect this work with asteroids? Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 29, 2014 Share Posted March 29, 2014 is this a bad thing? It shows up even when I only have Toolbar, MM and Distant Object in the GameData folderAddonLoader: Instantiating addon 'DarkenSky' from assembly 'DistantObject'(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)NullReferenceException: Object reference not set to an instance of an object at DistantObject.DarkenSky.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type)UnityEngine.GameObject:AddComponent(Type)AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)AddonLoader:StartAddons(Startup):MoveNext()UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator):MoveNext()UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)GameDatabase:StartLoad():MoveNext()UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)LoadingScreen:Start() Link to comment Share on other sites More sharing options...
theSpeare Posted April 2, 2014 Share Posted April 2, 2014 NullReferenceException: Object reference not set to an instance of an object at DistantObject.DarkenSky.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:Internal_AddComponentWithType(Type)UnityEngine.GameObject:AddComponent(Type)AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)AddonLoader:StartAddons(Startup):MoveNext()(Filename: Line: -1)Getting this with ARM now. Link to comment Share on other sites More sharing options...
Benjpalmer Posted April 2, 2014 Share Posted April 2, 2014 Bah. Looks like this isn't compatible with ARM yet. Link to comment Share on other sites More sharing options...
GavinZac Posted April 2, 2014 Share Posted April 2, 2014 Bah. Looks like this isn't compatible with ARM yet.Working fine for me. Link to comment Share on other sites More sharing options...
MOARdV Posted April 2, 2014 Share Posted April 2, 2014 Working fine for me.It worked for me, too. Although the asteroid glowed really bright when I was still distant - it got much dimmer when the model loaded at 2.5km. Maybe 1.4 can do something to change the brightness of VesselType.SpaceObject. Link to comment Share on other sites More sharing options...
FenrirWolf Posted April 3, 2014 Share Posted April 3, 2014 Seems to be working fine here too. Or I haven't noticed anything odd that I imagine is because of this mod anyway Link to comment Share on other sites More sharing options...
Felsmak Posted April 3, 2014 Share Posted April 3, 2014 I never knew this even existed. So beautiful! Link to comment Share on other sites More sharing options...
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