sp1989 Posted June 16, 2014 Share Posted June 16, 2014 If you don't install the required plugins, I can't help you. If you don't like ETC, you're on your own. Boosters do separate, but you need to be going straight up. The next release will have a better separation.Also, to everyone who wants an RSS version: I need FAR data for all Shuttle aerodynamic surfaces. That means you need to take this image:http://space1.com/Spacecraft_Data/Handbook_Illustrations/Space_Shuttle/Orbiter_Dimensions/orbiter_dimensions.htmland derive the required values for FAR modules from it. I tried and didn't succeed, maybe somebody else will have more luck. This will also go a long way towards having the Buran in RSS (because the wings are very similar).I don't think ETC is necessary. It works just fine with out it. I don't have any problems with the mod either way, even with ETC the engines smash into the orbiter. Link to comment Share on other sites More sharing options...
TheMaritimeMan Posted June 16, 2014 Share Posted June 16, 2014 Thanks all for the ideas. I should have mentioned, I do have the four mods required for the plain version of the spacecraft to work (I assume if I didn't install them correctly the plain version wouldn't work). I pressed Alt-F2, and there is one missing part from the NRO version called RC.radial.Normally I am pitched over a bit when I separate the SRBs. I tried it going straight up this time, and crisis was averted - thanks! I'll try without ETC, as well.Trent Link to comment Share on other sites More sharing options...
Jovzin Posted June 18, 2014 Share Posted June 18, 2014 So what do you guys think about the animation for the hatch opening ? Link to comment Share on other sites More sharing options...
Guest Posted June 18, 2014 Share Posted June 18, 2014 Nice. Really looking forward to it. Link to comment Share on other sites More sharing options...
montyben101 Posted June 18, 2014 Share Posted June 18, 2014 :O looks so amazing!!! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted June 18, 2014 Share Posted June 18, 2014 The animation is beautiful, really can't wait for it! Link to comment Share on other sites More sharing options...
montyben101 Posted June 20, 2014 Share Posted June 20, 2014 Quick thing: could you make the windows much darker, or go the full way and have them light up like the KSO! Link to comment Share on other sites More sharing options...
Guest Posted June 20, 2014 Share Posted June 20, 2014 (edited) No, I couldn't, as this would require an animation, and I can't edit the model.EDIT: OK, the next release it up! Finally, you can see Firespitter-based wheels, cargobay that can be opened and closed in VAB, and all the other stuff check the notes.Also, I'm looking for help with certain things. 1. RPM expert. I'd like to use ALCOR props in the Shuttle cabin, but I have no idea how to set them up.2. Aerodynamics expert. I need to set the wings up to work with FAR. Edited June 20, 2014 by Guest Link to comment Share on other sites More sharing options...
wasmic Posted June 20, 2014 Share Posted June 20, 2014 I agree that the windows could use some darkening. They don't need to light up, but they look very light blue currently. Link to comment Share on other sites More sharing options...
montyben101 Posted June 20, 2014 Share Posted June 20, 2014 OMG THANKS SO MUCH :D:D:D:D:D , Will it break craft files? (i guess ill check meself) Link to comment Share on other sites More sharing options...
montyben101 Posted June 20, 2014 Share Posted June 20, 2014 (edited) Amazing work and it does work with existing saves but i would love to be able to click on the windows. I know this is a WIP though so go take a well deserved break . Again amazing detail and work put into this! Pretty much met and exceeded KSO standard Edited June 20, 2014 by montyben101 Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted June 20, 2014 Share Posted June 20, 2014 Thank you Link to comment Share on other sites More sharing options...
sp1989 Posted June 20, 2014 Share Posted June 20, 2014 Thank youhttp://i.imgur.com/Oi8TbE3.pngYou know I was going to comment about how I though the windows were too round and whilst googling pictures to reinforce my point I actually realized how accurate those windows are actually. I didn't think that the windows were that round, but they are. Well done. Link to comment Share on other sites More sharing options...
sp1989 Posted June 21, 2014 Share Posted June 21, 2014 Ok just downloaded the latest update and I found a few bugs. First off the takeoff is much smoother, srb separation is now the way its supposed to be. Might need some tweaking maybe a drop in the torque because they are right on the verge of coming off and orbiting like when the torque on fairings are too high? But still very big improvement and they don't strike the orbiter which is a huge plus. The issues are with the docking and landing gear. I can't click control from here or even activate the docking port if that was the intention. The landing gear spins sideways kinda like the bike from batmanFinally the hatch is obstructed Link to comment Share on other sites More sharing options...
Jovzin Posted June 21, 2014 Share Posted June 21, 2014 (edited) Wau nice picture. Crap I need to hurry up with the airlock model. Will try my best to release it soon as possible ( but you know family life ) , UV mapping and texturing is in progress and we can put it in unity and in the game. Edited June 21, 2014 by Jovzin Link to comment Share on other sites More sharing options...
montyben101 Posted June 21, 2014 Share Posted June 21, 2014 Seems updating did cause compatibility issues and i had to delete my asteroid base ahh well such is life Link to comment Share on other sites More sharing options...
montyben101 Posted June 21, 2014 Share Posted June 21, 2014 (edited) I think the reason for crazy gear is out dated firespitter so try updating Edited June 21, 2014 by montyben101 Link to comment Share on other sites More sharing options...
montyben101 Posted June 21, 2014 Share Posted June 21, 2014 :O:O:O:O SO AWSOME updating firespitter fixed it.... i wont spoil the fun for you.... Link to comment Share on other sites More sharing options...
SrFancyMustachio Posted June 21, 2014 Share Posted June 21, 2014 Love the new update ! Now to find how to turn the seat: Also, tested the update with my spacelab payload: This is a great update Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2014 Share Posted June 21, 2014 :O:O:O:O SO AWSOME updating firespitter fixed it.... i wont spoil the fun for you.... Yeah, latest Firespitter pre-release is mandatory. This gear bug is the reason it wasn't released a week ago. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 21, 2014 Share Posted June 21, 2014 Any plans for IUS or Centaur-S? Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2014 Share Posted June 21, 2014 You can get RL-10 from FASA, and build the Centaur yourself. Centaur G ​(that was how the Shuttle's Centaur was designated) was a bit oddly shaped, but you should be able to make it with FASA and PP. As for IUS, if someone makes it, I'll throw it in the payload pack, but otherwise nope. Link to comment Share on other sites More sharing options...
sp1989 Posted June 21, 2014 Share Posted June 21, 2014 I love the texture replacer for the wings it's a lot of fun but you're missing Columbia. I figured maybe it was becuse of the accident but you've got challenger so you should put Columbia. The texture replacer in the crew compartment doesn't work. No name shows up in the front. Also out of respect and I don't think anyone would mind maybe you should put some sort of dedication in the texture like a black ribbon under the name or on the flag? Nothing big just something small because it feels weird flying flying a ship with the name challenger on it. Probably just me but whatever. Link to comment Share on other sites More sharing options...
montyben101 Posted June 21, 2014 Share Posted June 21, 2014 (edited) Quick thing: In the RPM files there is a patch for the mk1 lander can to allow kerbals heads to rotate 180 degrees, Im wondering if this can be applied to the shuttle. I will try some stuff outEdit: no luck so far Edited June 21, 2014 by montyben101 Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted June 21, 2014 Share Posted June 21, 2014 I love the texture replacer for the wings it's a lot of fun but you're missing Columbia. I figured maybe it was becuse of the accident but you've got challenger so you should put Columbia. The texture replacer in the crew compartment doesn't work. No name shows up in the front. Also out of respect and I don't think anyone would mind maybe you should put some sort of dedication in the texture like a black ribbon under the name or on the flag? Nothing big just something small because it feels weird flying flying a ship with the name challenger on it. Probably just me but whatever. http://4.bp.blogspot.com/_JAD8vIGGH6U/SWeWQlLgZ5I/AAAAAAAAArI/oLZfuScKTNg/s400/BlackRibbon.gifNo, Columbia is there.It's the one without the name, as it was IRL. Link to comment Share on other sites More sharing options...
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