skykooler Posted April 29, 2015 Share Posted April 29, 2015 Is there any possibility of support for linux-track? I would really like to try this but don't have KSP on Windows. Quote Link to comment Share on other sites More sharing options...
Voculus Posted April 30, 2015 Share Posted April 30, 2015 Can someone explain to me the point of head tracking? It doesn't make sense to me to have to turn your head away from the screen to make the view move. The only way this can be enjoyable imo is if it could track your eyeball instead of your head.The way it works, is the image on the screen moves much more than your head does. It does seem counterintuitive, but when you experience it for yourself, you'll be hooked. Quote Link to comment Share on other sites More sharing options...
Errol Posted May 12, 2015 Share Posted May 12, 2015 Has anyone been able to get the stock implementation working, or is this working in 1.0.2? I was using freetrack before, don't have a copy of the trackIR sortware. I am using a DIY IR rig. Quote Link to comment Share on other sites More sharing options...
BoomShroom Posted May 16, 2015 Share Posted May 16, 2015 Has anyone been able to get the stock implementation working, or is this working in 1.0.2? I was using freetrack before, don't have a copy of the trackIR sortware. I am using a DIY IR rig.Nothing saying this works in 1.0, gotta try it ourselves, but I don't think stock supports webcam face tracking, only the TrackIR. Quote Link to comment Share on other sites More sharing options...
Naesstrom Posted May 20, 2015 Share Posted May 20, 2015 Just made my IR clip today and it seems to be working in 1.0.2 as far as I can tell... but I really really need to configure trackIR first, right now Jeb is hitting his forehead against the panels as it feels! Anyone have a profile and wants to share it for TrackIR? Quote Link to comment Share on other sites More sharing options...
Errol Posted May 23, 2015 Share Posted May 23, 2015 Anyone know how to unlock (un-ghost?) the new stock trackIR settings? Quote Link to comment Share on other sites More sharing options...
timmers_uk Posted May 23, 2015 Share Posted May 23, 2015 Make sure that you aren't using any other mods which affect IVA camera position such as KerbQuake. Check the game log for any exceptions, or make it available here via pastebin, dropbox or similar so that I can check it.I had the same issue - in the logs I was spamming exceptions about the quat call in the ovr wrapper lib being not found. Oddly I did rebuild the lib and even after doing that (much fun was too - needed updates for orsdk 0.6), but even after that it still couldnt find the dllexport.Pushing the iva code through the non-quat code as used in external view worked though.This was all on my work PC though so I don't have access to it till after theweekend, but i dont think my local changes are that hard to replicate.oh... and the 64bit check is incorrect... its checking for the o/s being 64bit i think, rather than the unity player in use, so it tries to load the 64 bit ovr tracking wrapper when it doesn't need to.Sorry if this is a bit incoherent/badly written - v.tired. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted June 5, 2015 Author Share Posted June 5, 2015 oh... and the 64bit check is incorrect... its checking for the o/s being 64bit i think, rather than the unity player in use, so it tries to load the 64 bit ovr tracking wrapper when it doesn't need to.That's a serious bug. 32-bit KSP installs won't work on 64-bit machines (i.e. the vast majority of installs) in this situation. I'll fix this in a future patch. Quote Link to comment Share on other sites More sharing options...
raath Posted June 10, 2015 Share Posted June 10, 2015 I've never done any .net development before but in desperation to get some kind of head tracking for us Linux users, I'm looking into how this whole thing works. If I copied the FreeTrack.cs, installed SharpDX (done) and followed this stack overflow to try and get DirectInput to grab joystick data does this look like a solution that would work to grab input from a "device"?Another problem I've encountered is that I don't have TrackIRUnity.dll so I won't be able to compile it. Does this look like a viable solution? Is anyone in a viable position to test this? Quote Link to comment Share on other sites More sharing options...
shepard1701 Posted July 12, 2015 Share Posted July 12, 2015 Does this this still work? Sorry if it's been mentioned lately. Just curious. Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 23, 2015 Share Posted July 23, 2015 wait so.....how much does this let you move in IVA? Because if the answer is "A LOT" then you could make 'walk'able IVAs......MWAHAHAHAHA!!!! Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted July 23, 2015 Author Share Posted July 23, 2015 (edited) wait so.....how much does this let you move in IVA? Because if the answer is "A LOT" then you could make 'walk'able IVAs......MWAHAHAHAHA!!!!Up to several hundred meters outside of the craft, straight through its walls, depending on the sensitivity you set. You could probably rig something up to allow some buggy IVAing. It's on my plan to look at for a future mod. Edited July 23, 2015 by pizzaoverhead Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 23, 2015 Share Posted July 23, 2015 Up to several hundred meters outside of the craft, straight through its walls, depending on the sensitivity you set. You could probably rig something up to allow some buggy IVAing. It's on my plan to look at for a future mod.OH......MY........YES​(Activate Gravity music)- - - Updated - - -I just imagine floating through a space station.....Oh, and does this work with 1.0.x? Quote Link to comment Share on other sites More sharing options...
Mulbin Posted August 7, 2015 Share Posted August 7, 2015 Having trouble with this... (Oculus Rift)It seems to be working to some degree, I turn my head in IVA and the camera turns... but not enough! I see in your instructions it says to activate rift more in the options in the pause menu? I can't see anything other than default KSP options in the pause menu. Also no Icon for kerb track.Is this still working?Do I need toolbar installed or something?can you confirm if 32bit version is for 32 bit KSP, or 32 bit windows?Has windows 10 broken the mod?Thanks in advance! Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 9, 2015 Author Share Posted August 9, 2015 (edited) KerbTrack 1.1.3 is now available for Oculus Rift users. It fixes issues with the Rift IVA rotation tracker. Get it here. Mirror here. Edited August 9, 2015 by pizzaoverhead Quote Link to comment Share on other sites More sharing options...
Errol Posted August 9, 2015 Share Posted August 9, 2015 that link is dead Quote Link to comment Share on other sites More sharing options...
Athlonic Posted August 9, 2015 Share Posted August 9, 2015 KerbTrack 1.1.3 is now available for Oculus Rift users. It fixes issues with the Rift IVA rotation tracker. Get it here.Oh my god ! Can't wait to try this with the Rift, thanks a lot.that link is deadI guess the file is still waiting for curse approbation. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 9, 2015 Author Share Posted August 9, 2015 There's a mirror available here in the meantime. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 9, 2015 Author Share Posted August 9, 2015 KerbTrack 1.2 is now available. It adds support for control via joystick or gamepad. This may be useful for head trackers KerbTrack doesn't directly support if they can pretend to be a joystick, such as inux-track.Get it here. Quote Link to comment Share on other sites More sharing options...
Mulbin Posted August 9, 2015 Share Posted August 9, 2015 New oculus files seem to be broken... no kerb track at all with them.Also tried to install new version of kerb track but seems to have a completely different file structure so not compatible with the OR files? (they still use the old structure).Still no sign of anything in the pause menu either. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 9, 2015 Author Share Posted August 9, 2015 (edited) New oculus files seem to be broken... no kerb track at all with them.Also tried to install new version of kerb track but seems to have a completely different file structure so not compatible with the OR files? (they still use the old structure).Still no sign of anything in the pause menu either.Thanks, I made an error in packaging. You can get the correct version here. The external Rift files are no longer needed; everything for Rift support is included. Oculus OVR PosRotWrapper.dll should be placed in the root of the KSP directory, next to KSP.exe and GameData, and the included GameData should be merged with KSP's GameData directory. Edited August 9, 2015 by pizzaoverhead Quote Link to comment Share on other sites More sharing options...
Mulbin Posted August 9, 2015 Share Posted August 9, 2015 Ok, tried the new version (on a clean install) and it's not working. I do have the pause menu now though... but no tracking at all. No rotational or positional. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted August 10, 2015 Author Share Posted August 10, 2015 Are you getting the LED on the tracking camera? Check that you have the Rift selected as the tracking source in the pause menu, and make sure that Oculus OVR PosRotWrapper.dll is installed next to the GameData directory, not inside it. Check your output_log.txt for any errors, and post a copy of it here. You may need to install the latest version of the Oculus runtime (currently V.0.6.0.1) if you haven't done so already. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted August 13, 2015 Share Posted August 13, 2015 Can you please add compatibility for linux-track, so Linux and Mac users can use this cool mod too? Here is the link for linux-track: https://code.google.com/p/linux-track/ Quote Link to comment Share on other sites More sharing options...
HagbardCeline Posted August 14, 2015 Share Posted August 14, 2015 Is the joystick mode supposed to work on linux? It detects my joysticks, but the camera never moves. Quote Link to comment Share on other sites More sharing options...
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